// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_SURFACE_OVERLAY_H_ #define UI_GL_GL_SURFACE_OVERLAY_H_ #include "base/memory/ref_counted.h" #include "ui/gfx/gpu_fence.h" #include "ui/gfx/native_widget_types.h" #include "ui/gfx/overlay_plane_data.h" #include "ui/gl/gl_export.h" #include "ui/gl/gl_image.h" namespace gfx { class GpuFence; } // namespace gfx namespace gl { // For saving the properties of a GLImage overlay plane and scheduling it later. class GL_EXPORT GLSurfaceOverlay { public: GLSurfaceOverlay(GLImage* image, std::unique_ptr gpu_fence, const gfx::OverlayPlaneData& overlay_plane_data); GLSurfaceOverlay(GLSurfaceOverlay&& other); ~GLSurfaceOverlay(); // Schedule the image as an overlay plane to be shown at swap time for // |widget|. // // This should be called at most once. bool ScheduleOverlayPlane(gfx::AcceleratedWidget widget); void Flush() const; gfx::GpuFence* gpu_fence() const { return gpu_fence_.get(); } int z_order() const { return overlay_plane_data_.z_order; } private: scoped_refptr image_; std::unique_ptr gpu_fence_; gfx::OverlayPlaneData overlay_plane_data_; }; } // namespace gl #endif // UI_GL_GL_SURFACE_OVERLAY_H_