// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_SURFACE_H_ #define UI_GL_GL_SURFACE_H_ #include #include "base/callback.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "build/build_config.h" #include "mojo/public/cpp/bindings/pending_receiver.h" #include "ui/gfx/delegated_ink_metadata.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/geometry/vector2d.h" #include "ui/gfx/native_widget_types.h" #include "ui/gfx/overlay_transform.h" #include "ui/gfx/presentation_feedback.h" #include "ui/gfx/surface_origin.h" #include "ui/gfx/swap_result.h" #include "ui/gl/gl_export.h" #include "ui/gl/gl_image.h" #include "ui/gl/gl_implementation.h" #include "ui/gl/gl_surface_format.h" namespace gfx { namespace mojom { class DelegatedInkPointRenderer; } // namespace mojom class ColorSpace; class GpuFence; class VSyncProvider; } // namespace gfx namespace ui { struct CARendererLayerParams; struct DCRendererLayerParams; } // namespace ui namespace gl { class GLContext; class EGLTimestampClient; // Encapsulates a surface that can be rendered to with GL, hiding platform // specific management. class GL_EXPORT GLSurface : public base::RefCounted, public base::SupportsWeakPtr { public: GLSurface(); // Non-virtual initialization, this always calls Initialize with a // default GLSurfaceFormat. Subclasses should override the format- // specific Initialize method below and interpret the default format // as appropriate. bool Initialize(); // (Re)create the surface. TODO(apatrick): This is an ugly hack to allow the // EGL surface associated to be recreated without destroying the associated // context. The implementation of this function for other GLSurface derived // classes is in a pending changelist. virtual bool Initialize(GLSurfaceFormat format); // Destroys the surface. virtual void Destroy() = 0; // Some implementations (macOS), in Destroy, will need to delete GL objects // that exist in the current GL context. This method is called before the // context's decoder (and potentially context itself) are destroyed, giving an // opportunity for this cleanup. virtual void PrepareToDestroy(bool have_context); // Resizes the surface, returning success. If failed, it is possible that the // context is no longer current. virtual bool Resize(const gfx::Size& size, float scale_factor, const gfx::ColorSpace& color_space, bool has_alpha); // Recreate the surface without changing the size, returning success. If // failed, it is possible that the context is no longer current. virtual bool Recreate(); // Unschedule the CommandExecutor and return true to abort the processing of // a GL draw call to this surface and defer it until the CommandExecutor is // rescheduled. virtual bool DeferDraws(); // Returns true if this surface is offscreen. virtual bool IsOffscreen() = 0; // The callback is for receiving presentation feedback from |SwapBuffers|, // |PostSubBuffer|, |CommitOverlayPlanes|, etc. // See |PresentationFeedback| for detail. using PresentationCallback = base::OnceCallback; // Swaps front and back buffers. This has no effect for off-screen // contexts. If it returns SWAP_FAILED, it is possible that the context is no // longer current. virtual gfx::SwapResult SwapBuffers(PresentationCallback callback) = 0; // Get the size of the surface. virtual gfx::Size GetSize() = 0; // Get the underlying platform specific surface "handle". virtual void* GetHandle() = 0; // Android SurfaceControl specific, notifies that we should not detach child // surface controls during destruction. virtual void PreserveChildSurfaceControls() {} // Returns whether or not the surface supports SwapBuffersWithBounds virtual bool SupportsSwapBuffersWithBounds(); // Returns whether or not the surface supports PostSubBuffer. virtual bool SupportsPostSubBuffer(); // Returns whether or not the surface supports CommitOverlayPlanes. virtual bool SupportsCommitOverlayPlanes(); // Returns whether SwapBuffersAsync() is supported. virtual bool SupportsAsyncSwap(); // Returns the internal frame buffer object name if the surface is backed by // FBO. Otherwise returns 0. virtual unsigned int GetBackingFramebufferObject(); // The SwapCompletionCallback is used to receive notification about the // completion of the swap operation from |SwapBuffersAsync|, // |PostSubBufferAsync|, |CommitOverlayPlanesAsync|, etc. If a null gpu fence // is returned, then the swap is guaranteed to have already completed. If a // non-null gpu fence is returned, then the swap operation may still be in // progress when this callback is invoked, and the signaling of the gpu fence // will mark the completion of the swap operation. using SwapCompletionCallback = base::OnceCallback; // Swaps front and back buffers. This has no effect for off-screen // contexts. On some platforms, we want to send SwapBufferAck only after the // surface is displayed on screen. The callback can be used to delay sending // SwapBufferAck till that data is available. The callback should be run on // the calling thread (i.e. same thread SwapBuffersAsync is called) virtual void SwapBuffersAsync(SwapCompletionCallback completion_callback, PresentationCallback presentation_callback); // Swap buffers with content bounds. If it returns SWAP_FAILED, it is possible // that the context is no longer current. virtual gfx::SwapResult SwapBuffersWithBounds( const std::vector& rects, PresentationCallback callback); // Copy part of the backbuffer to the frontbuffer. If it returns SWAP_FAILED, // it is possible that the context is no longer current. virtual gfx::SwapResult PostSubBuffer(int x, int y, int width, int height, PresentationCallback callback); // Copy part of the backbuffer to the frontbuffer. On some platforms, we want // to send SwapBufferAck only after the surface is displayed on screen. The // callback can be used to delay sending SwapBufferAck till that data is // available. The callback should be run on the calling thread (i.e. same // thread PostSubBufferAsync is called) virtual void PostSubBufferAsync(int x, int y, int width, int height, SwapCompletionCallback completion_callback, PresentationCallback presentation_callback); // Show overlay planes but don't swap the front and back buffers. This acts // like SwapBuffers from the point of view of the client, but is cheaper when // overlays account for all the damage. If it returns SWAP_FAILED, // it is possible that the context is no longer current. virtual gfx::SwapResult CommitOverlayPlanes(PresentationCallback callback); // Show overlay planes but don't swap the front and back buffers. On some // platforms, we want to send SwapBufferAck only after the overlays are // displayed on screen. The callback can be used to delay sending // SwapBufferAck till that data is available. The callback should be run on // the calling thread (i.e. same thread CommitOverlayPlanesAsync is called). virtual void CommitOverlayPlanesAsync( SwapCompletionCallback completion_callback, PresentationCallback presentation_callback); // Called after a context is made current with this surface. Returns false // on error. virtual bool OnMakeCurrent(GLContext* context); // Used for explicit buffer management. virtual bool SetBackbufferAllocation(bool allocated); virtual void SetFrontbufferAllocation(bool allocated); // Get a handle used to share the surface with another process. Returns null // if this is not possible. virtual void* GetShareHandle(); // Get the platform specific display on which this surface resides, if // available. virtual void* GetDisplay(); // Get the platfrom specific configuration for this surface, if available. virtual void* GetConfig(); // Get the GL pixel format of the surface. Must be implemented in a // subclass, though it's ok to just "return GLSurfaceFormat()" if // the default is appropriate. virtual GLSurfaceFormat GetFormat() = 0; // Get access to a helper providing time of recent refresh and period // of screen refresh. If unavailable, returns NULL. virtual gfx::VSyncProvider* GetVSyncProvider(); // Set vsync to enabled or disabled. If supported, vsync is enabled by // default. Does nothing if vsync cannot be changed. virtual void SetVSyncEnabled(bool enabled); // Schedule an overlay plane to be shown at swap time, or on the next // CommitOverlayPlanes call. // |z_order| specifies the stacking order of the plane relative to the // main framebuffer located at index 0. For the case where there is no // main framebuffer, overlays may be scheduled at 0, taking its place. // |transform| specifies how the buffer is to be transformed during // composition. // |image| to be presented by the overlay. // |bounds_rect| specify where it is supposed to be on the screen in pixels. // |crop_rect| specifies the region within the buffer to be placed inside // |bounds_rect|. // |enable_blend| specifies if alpha blending, with premultiplied alpha // should be applied at scanout. virtual bool ScheduleOverlayPlane(int z_order, gfx::OverlayTransform transform, GLImage* image, const gfx::Rect& bounds_rect, const gfx::RectF& crop_rect, bool enable_blend, const gfx::Rect& damage_rect, std::unique_ptr gpu_fence); // Schedule a CALayer to be shown at swap time. // All arguments correspond to their CALayer properties. virtual bool ScheduleCALayer(const ui::CARendererLayerParams& params); struct GL_EXPORT CALayerInUseQuery { CALayerInUseQuery(); explicit CALayerInUseQuery(const CALayerInUseQuery&); ~CALayerInUseQuery(); unsigned texture = 0; scoped_refptr image; }; virtual void ScheduleCALayerInUseQuery( std::vector queries); virtual bool ScheduleDCLayer( std::unique_ptr params); // Enables or disables DC layers, returning success. If failed, it is possible // that the context is no longer current. virtual bool SetEnableDCLayers(bool enable); virtual bool IsSurfaceless() const; // Returns true if this surface permits scheduling an isothetic sub-rectangle // (i.e. viewport) of its contents for display. virtual bool SupportsViewporter() const; virtual gfx::SurfaceOrigin GetOrigin() const; // Returns true if SwapBuffers or PostSubBuffers causes a flip, such that // the next buffer may be 2 frames old. virtual bool BuffersFlipped() const; virtual bool SupportsDCLayers() const; virtual bool SupportsProtectedVideo() const; // Returns true if we are allowed to adopt a size different from the // platform's proposed surface size. virtual bool SupportsOverridePlatformSize() const; // Set the rectangle that will be drawn into on the surface, returning // success. If failed, it is possible that the context is no longer current. virtual bool SetDrawRectangle(const gfx::Rect& rect); // This is the amount by which the scissor and viewport rectangles should be // offset. virtual gfx::Vector2d GetDrawOffset() const; // Tells the surface to rely on implicit sync when swapping buffers. virtual void SetRelyOnImplicitSync(); // Tells the surface to perform a glFlush() before swapping buffers. virtual void SetForceGlFlushOnSwapBuffers(); // Support for eglGetFrameTimestamps. virtual bool SupportsSwapTimestamps() const; virtual void SetEnableSwapTimestamps(); virtual bool SupportsPlaneGpuFences() const; // Returns the number of buffers the surface uses in the swap chain. For // example, most surfaces are double-buffered, so this would return 2. For // triple-buffered surfaces this would return 3, etc. virtual int GetBufferCount() const; // Return the interface used for querying EGL timestamps. virtual EGLTimestampClient* GetEGLTimestampClient(); virtual bool SupportsGpuVSync() const; virtual void SetGpuVSyncEnabled(bool enabled); virtual void SetDisplayTransform(gfx::OverlayTransform transform) {} virtual void SetFrameRate(float frame_rate) {} static GLSurface* GetCurrent(); virtual void SetCurrent(); virtual bool IsCurrent(); static bool ExtensionsContain(const char* extensions, const char* name); virtual bool SupportsDelegatedInk(); virtual void SetDelegatedInkTrailStartPoint( std::unique_ptr metadata) {} virtual void InitDelegatedInkPointRendererReceiver( mojo::PendingReceiver pending_receiver); protected: virtual ~GLSurface(); private: static void ClearCurrent(); friend class base::RefCounted; friend class GLContext; DISALLOW_COPY_AND_ASSIGN(GLSurface); }; // Implementation of GLSurface that forwards all calls through to another // GLSurface. class GL_EXPORT GLSurfaceAdapter : public GLSurface { public: explicit GLSurfaceAdapter(GLSurface* surface); bool Initialize(GLSurfaceFormat format) override; void PrepareToDestroy(bool have_context) override; void Destroy() override; bool Resize(const gfx::Size& size, float scale_factor, const gfx::ColorSpace& color_space, bool has_alpha) override; bool Recreate() override; bool DeferDraws() override; bool IsOffscreen() override; gfx::SwapResult SwapBuffers(PresentationCallback callback) override; void SwapBuffersAsync(SwapCompletionCallback completion_callback, PresentationCallback presentation_callback) override; gfx::SwapResult SwapBuffersWithBounds(const std::vector& rects, PresentationCallback callback) override; gfx::SwapResult PostSubBuffer(int x, int y, int width, int height, PresentationCallback callback) override; void PostSubBufferAsync(int x, int y, int width, int height, SwapCompletionCallback completion_callback, PresentationCallback presentation_callback) override; gfx::SwapResult CommitOverlayPlanes(PresentationCallback callback) override; void CommitOverlayPlanesAsync( SwapCompletionCallback completion_callback, PresentationCallback presentation_callback) override; bool SupportsSwapBuffersWithBounds() override; bool SupportsPostSubBuffer() override; bool SupportsCommitOverlayPlanes() override; bool SupportsAsyncSwap() override; gfx::Size GetSize() override; void* GetHandle() override; unsigned int GetBackingFramebufferObject() override; bool OnMakeCurrent(GLContext* context) override; bool SetBackbufferAllocation(bool allocated) override; void SetFrontbufferAllocation(bool allocated) override; void* GetShareHandle() override; void* GetDisplay() override; void* GetConfig() override; GLSurfaceFormat GetFormat() override; gfx::VSyncProvider* GetVSyncProvider() override; void SetVSyncEnabled(bool enabled) override; bool ScheduleOverlayPlane(int z_order, gfx::OverlayTransform transform, GLImage* image, const gfx::Rect& bounds_rect, const gfx::RectF& crop_rect, bool enable_blend, const gfx::Rect& damage_rect, std::unique_ptr gpu_fence) override; bool ScheduleDCLayer( std::unique_ptr params) override; bool SetEnableDCLayers(bool enable) override; bool IsSurfaceless() const override; bool SupportsViewporter() const override; gfx::SurfaceOrigin GetOrigin() const override; bool BuffersFlipped() const override; bool SupportsDCLayers() const override; bool SupportsProtectedVideo() const override; bool SupportsOverridePlatformSize() const override; bool SetDrawRectangle(const gfx::Rect& rect) override; gfx::Vector2d GetDrawOffset() const override; void SetRelyOnImplicitSync() override; void SetForceGlFlushOnSwapBuffers() override; bool SupportsSwapTimestamps() const override; void SetEnableSwapTimestamps() override; bool SupportsPlaneGpuFences() const override; int GetBufferCount() const override; bool SupportsGpuVSync() const override; void SetGpuVSyncEnabled(bool enabled) override; void SetDisplayTransform(gfx::OverlayTransform transform) override; void SetFrameRate(float frame_rate) override; void SetCurrent() override; bool IsCurrent() override; bool SupportsDelegatedInk() override; void SetDelegatedInkTrailStartPoint( std::unique_ptr metadata) override; void InitDelegatedInkPointRendererReceiver( mojo::PendingReceiver pending_receiver) override; GLSurface* surface() const { return surface_.get(); } protected: ~GLSurfaceAdapter() override; private: scoped_refptr surface_; DISALLOW_COPY_AND_ASSIGN(GLSurfaceAdapter); }; // Wraps GLSurface in scoped_refptr and tries to initializes it. Returns a // scoped_refptr containing the initialized GLSurface or nullptr if // initialization fails. GL_EXPORT scoped_refptr InitializeGLSurface( scoped_refptr surface); GL_EXPORT scoped_refptr InitializeGLSurfaceWithFormat( scoped_refptr surface, GLSurfaceFormat format); } // namespace gl #endif // UI_GL_GL_SURFACE_H_