// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gl/gl_context_glx.h" extern "C" { #include } #include #include "base/command_line.h" #include "base/logging.h" #include "base/numerics/safe_conversions.h" #include "base/trace_event/trace_event.h" #include "ui/gl/GL/glextchromium.h" #include "ui/gl/gl_bindings.h" #include "ui/gl/gl_implementation.h" #include "ui/gl/gl_surface_glx.h" namespace gl { namespace { static int IgnoreX11Errors(Display*, XErrorEvent*) { return 0; } using GLVersion = std::pair; GLXContext CreateContextAttribs(Display* display, GLXFBConfig config, GLXContext share, GLVersion version, int profile_mask) { std::vector attribs; if (GLSurfaceGLX::IsCreateContextRobustnessSupported()) { attribs.push_back(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB); attribs.push_back(GLX_LOSE_CONTEXT_ON_RESET_ARB); } if (version.first != 0 || version.second != 0) { attribs.push_back(GLX_CONTEXT_MAJOR_VERSION_ARB); attribs.push_back(version.first); attribs.push_back(GLX_CONTEXT_MINOR_VERSION_ARB); attribs.push_back(version.second); } if (profile_mask != 0 && GLSurfaceGLX::IsCreateContextProfileSupported()) { attribs.push_back(GLX_CONTEXT_PROFILE_MASK_ARB); attribs.push_back(profile_mask); } attribs.push_back(0); // When creating a context with glXCreateContextAttribsARB, a variety of X11 // errors can be generated. To prevent these errors from crashing our process, // we simply ignore them and only look if the GLXContext was created. // Sync to ensure any errors generated are processed. XSync(display, False); auto old_error_handler = XSetErrorHandler(IgnoreX11Errors); GLXContext context = glXCreateContextAttribsARB(display, config, share, True, attribs.data()); XSetErrorHandler(old_error_handler); return context; } GLXContext CreateHighestVersionContext(Display* display, GLXFBConfig config, GLXContext share) { // The only way to get a core profile context of the highest version using // glXCreateContextAttrib is to try creationg contexts in decreasing version // numbers. It might look that asking for a core context of version (0, 0) // works on some driver but it create a _compatibility_ context of the highest // version instead. The cost of failing a context creation is small (< 0.1 ms) // on Mesa but is unfortunately a bit expensive on the Nvidia driver (~3ms). // Also try to get any Desktop GL context, but if that fails fallback to // asking for OpenGL ES contexts. std::string client_vendor = glXGetClientString(display, GLX_VENDOR); bool is_mesa = client_vendor.find("Mesa") != std::string::npos; struct ContextCreationInfo { ContextCreationInfo(int profileFlag, GLVersion version) : profileFlag(profileFlag), version(version) {} int profileFlag; GLVersion version; }; std::vector contexts_to_try; contexts_to_try.emplace_back(GLX_CONTEXT_CORE_PROFILE_BIT_ARB, GLVersion(4, 5)); contexts_to_try.emplace_back(GLX_CONTEXT_CORE_PROFILE_BIT_ARB, GLVersion(4, 4)); contexts_to_try.emplace_back(GLX_CONTEXT_CORE_PROFILE_BIT_ARB, GLVersion(4, 3)); contexts_to_try.emplace_back(GLX_CONTEXT_CORE_PROFILE_BIT_ARB, GLVersion(4, 2)); contexts_to_try.emplace_back(GLX_CONTEXT_CORE_PROFILE_BIT_ARB, GLVersion(4, 1)); contexts_to_try.emplace_back(GLX_CONTEXT_CORE_PROFILE_BIT_ARB, GLVersion(4, 0)); contexts_to_try.emplace_back(GLX_CONTEXT_CORE_PROFILE_BIT_ARB, GLVersion(3, 3)); // On Mesa, do not try to create OpenGL context versions between 3.0 and // 3.2 because of compatibility problems. See crbug.com/659030 if (!is_mesa) { contexts_to_try.emplace_back(0, GLVersion(3, 2)); contexts_to_try.emplace_back(0, GLVersion(3, 1)); contexts_to_try.emplace_back(0, GLVersion(3, 0)); } contexts_to_try.emplace_back(0, GLVersion(2, 1)); contexts_to_try.emplace_back(0, GLVersion(2, 0)); contexts_to_try.emplace_back(0, GLVersion(1, 5)); contexts_to_try.emplace_back(0, GLVersion(1, 4)); contexts_to_try.emplace_back(0, GLVersion(1, 3)); contexts_to_try.emplace_back(0, GLVersion(1, 2)); contexts_to_try.emplace_back(0, GLVersion(1, 1)); contexts_to_try.emplace_back(0, GLVersion(1, 0)); contexts_to_try.emplace_back(GLX_CONTEXT_ES2_PROFILE_BIT_EXT, GLVersion(3, 2)); contexts_to_try.emplace_back(GLX_CONTEXT_ES2_PROFILE_BIT_EXT, GLVersion(3, 1)); contexts_to_try.emplace_back(GLX_CONTEXT_ES2_PROFILE_BIT_EXT, GLVersion(3, 0)); contexts_to_try.emplace_back(GLX_CONTEXT_ES2_PROFILE_BIT_EXT, GLVersion(2, 0)); for (const auto& info : contexts_to_try) { if (!GLSurfaceGLX::IsCreateContextES2ProfileSupported() && info.profileFlag == GLX_CONTEXT_ES2_PROFILE_BIT_EXT) { continue; } GLXContext context = CreateContextAttribs(display, config, share, info.version, info.profileFlag); if (context != nullptr) { return context; } } return nullptr; } } GLContextGLX::GLContextGLX(GLShareGroup* share_group) : GLContextReal(share_group), context_(nullptr), display_(nullptr) { } XDisplay* GLContextGLX::display() { return display_; } bool GLContextGLX::Initialize(GLSurface* compatible_surface, const GLContextAttribs& attribs) { // webgl_compatibility_context and disabling bind_generates_resource are not // supported. DCHECK(!attribs.webgl_compatibility_context && attribs.bind_generates_resource); display_ = static_cast(compatible_surface->GetDisplay()); GLXContext share_handle = static_cast( share_group() ? share_group()->GetHandle() : nullptr); if (GLSurfaceGLX::IsCreateContextSupported()) { DVLOG(1) << "GLX_ARB_create_context supported."; if (base::CommandLine::ForCurrentProcess()->HasSwitch(switches::kCreateDefaultGLContext)) { context_ = CreateContextAttribs(display_, static_cast(compatible_surface->GetConfig()), share_handle, GLVersion(0, 0), 0); } else { context_ = CreateHighestVersionContext( display_, static_cast(compatible_surface->GetConfig()), share_handle); } if (!context_) { LOG(ERROR) << "Failed to create GL context with " << "glXCreateContextAttribsARB."; return false; } } else { DVLOG(1) << "GLX_ARB_create_context not supported."; context_ = glXCreateNewContext( display_, static_cast(compatible_surface->GetConfig()), GLX_RGBA_TYPE, share_handle, True); if (!context_) { LOG(ERROR) << "Failed to create GL context with glXCreateNewContext."; return false; } } DCHECK(context_); DVLOG(1) << " Successfully allocated " << (compatible_surface->IsOffscreen() ? "offscreen" : "onscreen") << " GL context with LOSE_CONTEXT_ON_RESET_ARB"; DVLOG(1) << (compatible_surface->IsOffscreen() ? "Offscreen" : "Onscreen") << " context was " << (glXIsDirect(display_, static_cast(context_)) ? "direct" : "indirect") << "."; return true; } void GLContextGLX::Destroy() { if (context_) { glXDestroyContext(display_, static_cast(context_)); context_ = nullptr; } } bool GLContextGLX::MakeCurrent(GLSurface* surface) { DCHECK(context_); if (IsCurrent(surface)) return true; ScopedReleaseCurrent release_current; TRACE_EVENT0("gpu", "GLContextGLX::MakeCurrent"); if (!glXMakeContextCurrent( display_, reinterpret_cast(surface->GetHandle()), reinterpret_cast(surface->GetHandle()), static_cast(context_))) { LOG(ERROR) << "Couldn't make context current with X drawable."; Destroy(); return false; } // Set this as soon as the context is current, since we might call into GL. BindGLApi(); SetCurrent(surface); InitializeDynamicBindings(); if (!surface->OnMakeCurrent(this)) { LOG(ERROR) << "Could not make current."; Destroy(); return false; } release_current.Cancel(); return true; } void GLContextGLX::ReleaseCurrent(GLSurface* surface) { if (!IsCurrent(surface)) return; SetCurrent(nullptr); if (!glXMakeContextCurrent(display_, 0, 0, 0)) LOG(ERROR) << "glXMakeCurrent failed in ReleaseCurrent"; } bool GLContextGLX::IsCurrent(GLSurface* surface) { bool native_context_is_current = glXGetCurrentContext() == static_cast(context_); // If our context is current then our notion of which GLContext is // current must be correct. On the other hand, third-party code // using OpenGL might change the current context. DCHECK(!native_context_is_current || (GetRealCurrent() == this)); if (!native_context_is_current) return false; if (surface) { if (glXGetCurrentDrawable() != reinterpret_cast(surface->GetHandle())) { return false; } } return true; } void* GLContextGLX::GetHandle() { return context_; } void GLContextGLX::OnSetSwapInterval(int interval) { DCHECK(IsCurrent(nullptr)); if (GLSurfaceGLX::IsEXTSwapControlSupported()) { glXSwapIntervalEXT(display_, glXGetCurrentDrawable(), interval); } else if (GLSurfaceGLX::IsMESASwapControlSupported()) { glXSwapIntervalMESA(interval); } else if (interval == 0) { LOG(WARNING) << "Could not disable vsync: driver does not support swap control"; } } bool GLContextGLX::WasAllocatedUsingRobustnessExtension() { return GLSurfaceGLX::IsCreateContextRobustnessSupported(); } GLContextGLX::~GLContextGLX() { Destroy(); } } // namespace gl