// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gl/android/surface_texture.h" #include #include #include "base/android/jni_android.h" #include "base/check.h" #include "base/debug/crash_logging.h" #include "ui/gl/android/scoped_java_surface.h" #include "ui/gl/android/surface_texture_listener.h" #include "ui/gl/gl_bindings.h" #include "ui/gl/gl_jni_headers/SurfaceTexturePlatformWrapper_jni.h" #ifndef GL_ANGLE_texture_storage_external #define GL_ANGLE_texture_storage_external 1 #define GL_TEXTURE_NATIVE_ID_ANGLE 0x3481 #endif /* GL_ANGLE_texture_storage_external */ namespace gl { scoped_refptr SurfaceTexture::Create(int texture_id) { int native_id = texture_id; // ANGLE emulates texture IDs so query the native ID of the texture. if (texture_id != 0 && gl::g_current_gl_driver->ext.b_GL_ANGLE_texture_external_update) { GLint prev_texture = 0; glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &prev_texture); glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id); glGetTexParameteriv(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_NATIVE_ID_ANGLE, &native_id); glBindTexture(GL_TEXTURE_EXTERNAL_OES, prev_texture); } JNIEnv* env = base::android::AttachCurrentThread(); return new SurfaceTexture( Java_SurfaceTexturePlatformWrapper_create(env, native_id)); } SurfaceTexture::SurfaceTexture( const base::android::ScopedJavaLocalRef& j_surface_texture) { j_surface_texture_.Reset(j_surface_texture); } SurfaceTexture::~SurfaceTexture() { JNIEnv* env = base::android::AttachCurrentThread(); Java_SurfaceTexturePlatformWrapper_destroy(env, j_surface_texture_); } void SurfaceTexture::SetFrameAvailableCallback( base::RepeatingClosure callback) { JNIEnv* env = base::android::AttachCurrentThread(); Java_SurfaceTexturePlatformWrapper_setFrameAvailableCallback( env, j_surface_texture_, reinterpret_cast( new SurfaceTextureListener(std::move(callback), false))); } void SurfaceTexture::SetFrameAvailableCallbackOnAnyThread( base::RepeatingClosure callback) { JNIEnv* env = base::android::AttachCurrentThread(); Java_SurfaceTexturePlatformWrapper_setFrameAvailableCallback( env, j_surface_texture_, reinterpret_cast( new SurfaceTextureListener(std::move(callback), true))); } void SurfaceTexture::UpdateTexImage() { static auto* kCrashKey = base::debug::AllocateCrashKeyString( "inside_surface_texture_update_tex_image", base::debug::CrashKeySize::Size256); base::debug::ScopedCrashKeyString scoped_crash_key(kCrashKey, "1"); JNIEnv* env = base::android::AttachCurrentThread(); Java_SurfaceTexturePlatformWrapper_updateTexImage(env, j_surface_texture_); // Notify ANGLE that the External texture binding has changed if (gl::g_current_gl_driver->ext.b_GL_ANGLE_texture_external_update) glInvalidateTextureANGLE(GL_TEXTURE_EXTERNAL_OES); } void SurfaceTexture::GetTransformMatrix(float mtx[16]) { JNIEnv* env = base::android::AttachCurrentThread(); base::android::ScopedJavaLocalRef jmatrix( env, env->NewFloatArray(16)); Java_SurfaceTexturePlatformWrapper_getTransformMatrix(env, j_surface_texture_, jmatrix); jfloat* elements = env->GetFloatArrayElements(jmatrix.obj(), nullptr); for (int i = 0; i < 16; ++i) { mtx[i] = static_cast(elements[i]); } env->ReleaseFloatArrayElements(jmatrix.obj(), elements, JNI_ABORT); } void SurfaceTexture::AttachToGLContext() { // ANGLE emulates texture IDs so query the native ID of the texture. int texture_id = 0; if (gl::g_current_gl_driver->ext.b_GL_ANGLE_texture_external_update) { glGetTexParameteriv(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_NATIVE_ID_ANGLE, &texture_id); } else { glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); } DCHECK(texture_id); JNIEnv* env = base::android::AttachCurrentThread(); Java_SurfaceTexturePlatformWrapper_attachToGLContext(env, j_surface_texture_, texture_id); // Notify ANGLE that the External texture binding has changed if (gl::g_current_gl_driver->ext.b_GL_ANGLE_texture_external_update) { glInvalidateTextureANGLE(GL_TEXTURE_EXTERNAL_OES); } } void SurfaceTexture::DetachFromGLContext() { JNIEnv* env = base::android::AttachCurrentThread(); Java_SurfaceTexturePlatformWrapper_detachFromGLContext(env, j_surface_texture_); } ANativeWindow* SurfaceTexture::CreateSurface() { JNIEnv* env = base::android::AttachCurrentThread(); ScopedJavaSurface surface(this); // Note: This ensures that any local references used by // ANativeWindow_fromSurface are released immediately. This is needed as a // workaround for https://code.google.com/p/android/issues/detail?id=68174 base::android::ScopedJavaLocalFrame scoped_local_reference_frame(env); ANativeWindow* native_window = ANativeWindow_fromSurface(env, surface.j_surface().obj()); return native_window; } void SurfaceTexture::ReleaseBackBuffers() { JNIEnv* env = base::android::AttachCurrentThread(); Java_SurfaceTexturePlatformWrapper_release(env, j_surface_texture_); } void SurfaceTexture::SetDefaultBufferSize(int width, int height) { JNIEnv* env = base::android::AttachCurrentThread(); Java_SurfaceTexturePlatformWrapper_setDefaultBufferSize( env, j_surface_texture_, width, height); } } // namespace gl