// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_TRANSFORM_UTIL_H_ #define UI_GFX_TRANSFORM_UTIL_H_ #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/quaternion.h" #include "ui/gfx/geometry_skia_export.h" #include "ui/gfx/transform.h" namespace gfx { class Rect; class RectF; // Returns a scale transform at |anchor| point. GEOMETRY_SKIA_EXPORT Transform GetScaleTransform(const Point& anchor, float scale); // Contains the components of a factored transform. These components may be // blended and recomposed. struct GEOMETRY_SKIA_EXPORT DecomposedTransform { // The default constructor initializes the components in such a way that // if used with Compose below, will produce the identity transform. DecomposedTransform(); SkScalar translate[3]; SkScalar scale[3]; SkScalar skew[3]; SkScalar perspective[4]; Quaternion quaternion; std::string ToString() const; // Copy and assign are allowed. }; // Interpolates the decomposed components |to| with |from| using the // routines described in http://www.w3.org/TR/css3-3d-transform/. // |progress| is in the range [0, 1]. If 0 we will return |from|, if 1, we will // return |to|. GEOMETRY_SKIA_EXPORT DecomposedTransform BlendDecomposedTransforms(const DecomposedTransform& to, const DecomposedTransform& from, double progress); // Decomposes this transform into its translation, scale, skew, perspective, // and rotation components following the routines detailed in this spec: // http://www.w3.org/TR/css3-3d-transforms/. GEOMETRY_SKIA_EXPORT bool DecomposeTransform(DecomposedTransform* out, const Transform& transform); // Composes a transform from the given translation, scale, skew, prespective, // and rotation components following the routines detailed in this spec: // http://www.w3.org/TR/css3-3d-transforms/. GEOMETRY_SKIA_EXPORT Transform ComposeTransform(const DecomposedTransform& decomp); GEOMETRY_SKIA_EXPORT bool SnapTransform(Transform* out, const Transform& transform, const Rect& viewport); // Calculates a transform with a transformed origin. The resulting tranform is // created by composing P * T * P^-1 where P is a constant transform to the new // origin. GEOMETRY_SKIA_EXPORT Transform TransformAboutPivot(const Point& pivot, const Transform& transform); // Calculates a transform which would transform |src| to |dst|. GEOMETRY_SKIA_EXPORT Transform TransformBetweenRects(const RectF& src, const RectF& dst); // Generates projection matrix and returns it as a Transform. GEOMETRY_SKIA_EXPORT Transform OrthoProjectionMatrix(float left, float right, float bottom, float top); // Generates window matrix and returns it as a Transform. GEOMETRY_SKIA_EXPORT Transform WindowMatrix(int x, int y, int width, int height); GEOMETRY_SKIA_EXPORT Vector2dF ComputeTransform2dScaleComponents(const Transform& transform, float fallback_value); // Returns an approximate max scale value of the transform even if it has // perspective. Prefer to use ComputeTransform2dScaleComponents if there is no // perspective, since it can produce more accurate results. GEOMETRY_SKIA_EXPORT float ComputeApproximateMaxScale(const Transform& transform); } // namespace gfx #endif // UI_GFX_TRANSFORM_UTIL_H_