// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_TEXT_CONSTANTS_H_ #define UI_GFX_TEXT_CONSTANTS_H_ namespace gfx { // TODO(msw): Distinguish between logical character stops and glyph stops? // TODO(msw): Merge with base::i18n::BreakIterator::BreakType. enum BreakType { CHARACTER_BREAK = 0, // Stop cursor movement on neighboring characters. WORD_BREAK, // Stop cursor movement on nearest word boundaries. LINE_BREAK, // Stop cursor movement on line ends as shown on screen. FIELD_BREAK, // Stop cursor movement on text ends. }; // Specifies the selection behavior for a move/move-and-select command. For // example consider the state "ab|cd|e", i.e. cd is selected. Assume the // selection direction is from left to right. If we move to the beginning of the // line (LINE_BREAK, CURSOR_LEFT), the resultant state is: // "|ab|cde" for SELECTION_RETAIN, selection direction from right to left. // "|abcd|e" for SELECTION_EXTEND, selection direction from right to left. // "ab|cde" for SELECTION_CARET. // "|abcde" for SELECTION_NONE. enum SelectionBehavior { // Default behavior for a move-and-select command. The selection start point // remains the same. For example, this is the behavior of textfields on Mac // for the command moveUpAndModifySelection (Shift + Up). SELECTION_RETAIN, // Use for move-and-select commands that want the existing selection to be // extended in the opposite direction, when the selection direction is // reversed. For example, this is the behavior for textfields on Mac for the // command moveToLeftEndOfLineAndModifySelection (Command + Shift + Left). SELECTION_EXTEND, // Use for move-and-select commands that want the existing selection to reduce // to a caret, when the selection direction is reversed. For example, this is // the behavior for textfields on Mac for the command // moveWordLeftAndModifySelection (Alt + Shift + Left). SELECTION_CARET, // No selection. To be used for move commands that don't want to cause a // selection, and that want to collapse any pre-existing selection. SELECTION_NONE, }; // Specifies the word wrapping behavior when a word would exceed the available // display width. All words that are too wide will be put on a new line, and // then: enum WordWrapBehavior { IGNORE_LONG_WORDS, // Overflowing word text is left on that line. TRUNCATE_LONG_WORDS, // Overflowing word text is truncated. ELIDE_LONG_WORDS, // Overflowing word text is elided at the ellipsis. WRAP_LONG_WORDS, // Overflowing word text is wrapped over multiple lines. }; // Horizontal text alignment modes. enum HorizontalAlignment { ALIGN_LEFT = 0, // Align the text's left edge with that of its display area. ALIGN_CENTER, // Align the text's center with that of its display area. ALIGN_RIGHT, // Align the text's right edge with that of its display area. ALIGN_TO_HEAD, // Align the text to its first strong character's direction. }; // Vertical text alignment modes for multiline text. enum VerticalAlignment { ALIGN_TOP = 0, // Align the text's top edge with that of its display area. ALIGN_MIDDLE, // Align the text's center with that of its display area. ALIGN_BOTTOM, // Align the text's bottom edge with that of its display area. }; // The directionality modes used to determine the base text direction. enum DirectionalityMode { DIRECTIONALITY_FROM_TEXT = 0, // Use the first strong character's direction. DIRECTIONALITY_FROM_UI, // Use the UI locale's text reading direction. DIRECTIONALITY_FORCE_LTR, // Use LTR regardless of content or UI locale. DIRECTIONALITY_FORCE_RTL, // Use RTL regardless of content or UI locale. // Note: Unless the experimental feature LeftToRightUrls is enabled, // DIRECTIONALITY_AS_URL is the same as DIRECTIONALITY_FORCE_LTR. DIRECTIONALITY_AS_URL, // FORCE_LTR with additional rules for URLs. }; // Text styles and adornments. // TODO(msw): Merge with gfx::Font::FontStyle. enum TextStyle { TEXT_STYLE_ITALIC = 0, TEXT_STYLE_STRIKE, TEXT_STYLE_UNDERLINE, TEXT_STYLE_HEAVY_UNDERLINE, TEXT_STYLE_COUNT, }; // Text baseline offset types. // Figure of font metrics: // +--------+--------+------------------------+-------------+ // | | | internal leading | SUPERSCRIPT | // | | +------------+-----------| | // | | ascent | | SUPERIOR |-------------+ // | height | | cap height |-----------| // | | | | INFERIOR |-------------+ // | |--------+------------+-----------| | // | | descent | SUBSCRIPT | // +--------+---------------------------------+-------------+ enum BaselineStyle { NORMAL_BASELINE = 0, SUPERSCRIPT, // e.g. a mathematical exponent would be superscript. SUPERIOR, // e.g. 8th, the "th" would be superior script. INFERIOR, // e.g. 1/2, the "2" would be inferior ("1" is superior). SUBSCRIPT, // e.g. H2O, the "2" would be subscript. }; // Elision behaviors of text that exceeds constrained dimensions. enum ElideBehavior { NO_ELIDE = 0, // Do not modify the text, it may overflow its available bounds. TRUNCATE, // Do not elide or fade, just truncate at the end of the string. ELIDE_HEAD, // Add an ellipsis at the start of the string. ELIDE_MIDDLE, // Add an ellipsis in the middle of the string. ELIDE_TAIL, // Add an ellipsis at the end of the string. ELIDE_EMAIL, // Add ellipses to username and domain substrings. FADE_TAIL, // Fade the string's end opposite of its horizontal alignment. }; } // namespace gfx #endif // UI_GFX_TEXT_CONSTANTS_H_