// Copyright (c) 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_PAINT_THROBBER_H_ #define UI_GFX_PAINT_THROBBER_H_ #include #include "base/optional.h" #include "base/time/time.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/gfx/gfx_export.h" namespace gfx { class Canvas; class Rect; class RectF; // This struct describes the "waiting" mode of a throb animation. It's useful // for building a "spinning" state animation on top of a previous "waiting" // mode animation. See PaintThrobberSpinningAfterWaiting. struct GFX_EXPORT ThrobberWaitingState { // The amount of time that was spent in the waiting state. base::TimeDelta elapsed_time; // The color of the arc in the waiting state. SkColor color = SK_ColorTRANSPARENT; // An opaque value used to cache calculations made by // PaintThrobberSpinningAfterWaiting. base::TimeDelta arc_time_offset; }; // Paints a single frame of the throbber in the "spinning", aka Material, state. GFX_EXPORT void PaintThrobberSpinning( Canvas* canvas, const Rect& bounds, SkColor color, const base::TimeDelta& elapsed_time, base::Optional stroke_width = base::nullopt); // Paints a throbber in the "waiting" state. Used when waiting on a network // response, for example. GFX_EXPORT void PaintThrobberWaiting( Canvas* canvas, const Rect& bounds, SkColor color, const base::TimeDelta& elapsed_time, base::Optional stroke_width = base::nullopt); // Paint a throbber in the "spinning" state, smoothly transitioning from a // previous "waiting" state described by |waiting_state|, which is an in-out // param. GFX_EXPORT void PaintThrobberSpinningAfterWaiting( Canvas* canvas, const Rect& bounds, SkColor color, const base::TimeDelta& elapsed_time, ThrobberWaitingState* waiting_state, base::Optional stroke_width = base::nullopt); // Paints a throbber in the "waiting" state (bouncing back and forth). Used when // waiting on a network response, for example. GFX_EXPORT void PaintNewThrobberWaiting(Canvas* canvas, const RectF& throbber_container_bounds, SkColor color, const base::TimeDelta& elapsed_time); } // namespace gfx #endif // UI_GFX_PAINT_THROBBER_H_