// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_FONT_H_ #define UI_GFX_FONT_H_ #include #include "base/memory/ref_counted.h" #include "build/build_config.h" #include "ui/gfx/gfx_export.h" #include "ui/gfx/native_widget_types.h" namespace gfx { struct FontRenderParams; class PlatformFont; // Font provides a wrapper around an underlying font. Copy and assignment // operators are explicitly allowed, and cheap. // // Figure of font metrics: // +--------+-------------------+------------------+ // | | | internal leading | // | | ascent (baseline) +------------------+ // | height | | cap height | // | |-------------------+------------------+ // | | descent (height - baseline) | // +--------+--------------------------------------+ class GFX_EXPORT Font { public: // The following constants indicate the font style. enum FontStyle { NORMAL = 0, ITALIC = 1, UNDERLINE = 2, }; // Standard font weights as used in Pango and Windows. The values must match // https://msdn.microsoft.com/en-us/library/system.windows.fontweights(v=vs.110).aspx enum class Weight { INVALID = -1, THIN = 100, EXTRA_LIGHT = 200, LIGHT = 300, NORMAL = 400, MEDIUM = 500, SEMIBOLD = 600, BOLD = 700, EXTRA_BOLD = 800, BLACK = 900, }; // Creates a font with the default name and style. Font(); // Creates a font that is a clone of another font object. Font(const Font& other); Font& operator=(const Font& other); #if defined(OS_APPLE) // Creates a font from the specified native font. explicit Font(NativeFont native_font); #endif // Constructs a Font object with the specified PlatformFont object. The Font // object takes ownership of the PlatformFont object. explicit Font(PlatformFont* platform_font); // Creates a font with the specified name in UTF-8 and size in pixels. Font(const std::string& font_name, int font_size); ~Font(); // Returns a new Font derived from the existing font. // |size_delta| is the size in pixels to add to the current font. For example, // a value of 5 results in a font 5 pixels bigger than this font. // The style parameter specifies the new style for the font, and is a // bitmask of the values: ITALIC and UNDERLINE. Font Derive(int size_delta, int style, Font::Weight weight) const; // Returns the number of vertical pixels needed to display characters from // the specified font. This may include some leading, i.e. height may be // greater than just ascent + descent. Specifically, the Windows and Mac // implementations include leading and the Linux one does not. This may // need to be revisited in the future. int GetHeight() const; // Returns the font weight. Font::Weight GetWeight() const; // Returns the baseline, or ascent, of the font. int GetBaseline() const; // Returns the cap height of the font. int GetCapHeight() const; // Returns the expected number of horizontal pixels needed to display the // specified length of characters. Call gfx::GetStringWidth() to retrieve the // actual number. int GetExpectedTextWidth(int length) const; // Returns the style of the font. int GetStyle() const; // Returns the specified font name in UTF-8, without font mapping. const std::string& GetFontName() const; // Returns the actually used font name in UTF-8 after font mapping. std::string GetActualFontName() const; // Returns the font size in pixels. int GetFontSize() const; // Returns an object describing how the font should be rendered. const FontRenderParams& GetFontRenderParams() const; #if defined(OS_APPLE) // Returns the native font handle. // Lifetime lore: // Mac: The object is owned by the system and should not be released. NativeFont GetNativeFont() const; #endif // Raw access to the underlying platform font implementation. PlatformFont* platform_font() const { return platform_font_.get(); } private: // Wrapped platform font implementation. scoped_refptr platform_font_; }; #ifndef NDEBUG GFX_EXPORT std::ostream& operator<<(std::ostream& stream, const Font::Weight weight); #endif // Returns the Font::Weight that matches |weight| or the next bigger one. GFX_EXPORT Font::Weight FontWeightFromInt(int weight); } // namespace gfx #endif // UI_GFX_FONT_H_