// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_CANVAS_PAINT_MAC_H_ #define UI_GFX_CANVAS_PAINT_MAC_H_ #include "skia/ext/platform_canvas.h" #include "ui/gfx/canvas.h" #import namespace gfx { // A class designed to translate skia painting into a region to the current // graphics context. On construction, it will set up a context for painting // into, and on destruction, it will commit it to the current context. // Note: The created context is always inialized to (0, 0, 0, 0). class UI_EXPORT CanvasSkiaPaint : public Canvas { public: // This constructor assumes the result is opaque. explicit CanvasSkiaPaint(NSRect dirtyRect); CanvasSkiaPaint(NSRect dirtyRect, bool opaque); virtual ~CanvasSkiaPaint(); // If true, the data painted into the CanvasSkiaPaint is blended onto the // current context, else it is copied. void set_composite_alpha(bool composite_alpha) { composite_alpha_ = composite_alpha; } // Returns true if the invalid region is empty. The caller should call this // function to determine if anything needs painting. bool is_empty() const { return NSIsEmptyRect(rectangle_); } const NSRect& rectangle() const { return rectangle_; } private: void Init(bool opaque); CGContext* context_; NSRect rectangle_; // See description above setter. bool composite_alpha_; // Disallow copy and assign. CanvasSkiaPaint(const CanvasSkiaPaint&); CanvasSkiaPaint& operator=(const CanvasSkiaPaint&); }; } // namespace gfx #endif // UI_GFX_CANVAS_PAINT_MAC_H_