// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_EVENTS_EVENT_TARGET_H_ #define UI_EVENTS_EVENT_TARGET_H_ #include #include #include "base/compiler_specific.h" #include "base/macros.h" #include "ui/events/event_handler.h" #include "ui/events/events_export.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/point_f.h" namespace ui { class EventDispatcher; class EventTargeter; class EventTargetIterator; class LocatedEvent; class EVENTS_EXPORT EventTarget { public: class DispatcherApi { public: explicit DispatcherApi(EventTarget* target) : target_(target) {} private: DispatcherApi(); EventTarget* target_; DISALLOW_COPY_AND_ASSIGN(DispatcherApi); }; EventTarget(); virtual ~EventTarget(); virtual bool CanAcceptEvent(const Event& event) = 0; // Returns the parent EventTarget in the event-target tree. virtual EventTarget* GetParentTarget() = 0; // Returns an iterator an EventTargeter can use to iterate over the list of // child EventTargets. virtual std::unique_ptr GetChildIterator() const = 0; // Returns the EventTargeter that should be used to find the target for an // event in the subtree rooted at this EventTarget. virtual EventTargeter* GetEventTargeter() = 0; // Updates the states in |event| (e.g. location) to be suitable for |target|, // so that |event| can be dispatched to |target|. virtual void ConvertEventToTarget(EventTarget* target, LocatedEvent* event); // Get |event|'s screen location, using the EventTarget's screen location. virtual gfx::PointF GetScreenLocationF(const LocatedEvent& event) const; gfx::Point GetScreenLocation(const LocatedEvent& event) const; // Priority levels for PreTargetHandlers. enum class Priority { // The Accessibility level is the highest, and gets events before // other priority levels. This allows accessibility features to // modify events directly from the user. kAccessibility, // System priority EventHandlers get events before default level, and // should be used for drag and drop, menus, etc. kSystem, // The default level should be used by most EventHandlers. kDefault, }; // Adds a handler to receive events before the target. The handler must be // explicitly removed from the target before the handler is destroyed. The // EventTarget does not take ownership of the handler. void AddPreTargetHandler(EventHandler* handler, Priority priority = Priority::kDefault); void RemovePreTargetHandler(EventHandler* handler); // Adds a handler to receive events after the target. The handler must be // explicitly removed from the target before the handler is destroyed. The // EventTarget does not take ownership of the handler. void AddPostTargetHandler(EventHandler* handler); void RemovePostTargetHandler(EventHandler* handler); // Returns true if the event pre target list is empty. bool IsPreTargetListEmpty() const; // Sets |target_handler| as |target_handler_| and returns the old handler. EventHandler* SetTargetHandler(EventHandler* target_handler); bool HasTargetHandler() const { return target_handler_ != nullptr; } protected: EventHandler* target_handler() { return target_handler_; } private: friend class EventDispatcher; friend class EventTargetTestApi; // A handler with a priority. struct PrioritizedHandler { EventHandler* handler = nullptr; Priority priority = Priority::kDefault; bool operator<(const PrioritizedHandler& ph) const { return priority < ph.priority; } }; using EventHandlerPriorityList = std::vector; // Returns the list of handlers that should receive the event before the // target. The handlers from the outermost target are first in the list, and // the handlers on |this| are the last in the list. void GetPreTargetHandlers(EventHandlerList* list); // Returns the list of handlers that should receive the event after the // target. The handlers from the outermost target are last in the list, and // the handlers on |this| are the first in the list. void GetPostTargetHandlers(EventHandlerList* list); EventHandlerPriorityList pre_target_list_; EventHandlerList post_target_list_; EventHandler* target_handler_ = nullptr; DISALLOW_COPY_AND_ASSIGN(EventTarget); }; } // namespace ui #endif // UI_EVENTS_EVENT_TARGET_H_