// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_DISPLAY_SCREEN_H_ #define UI_DISPLAY_SCREEN_H_ #include #include #include "base/macros.h" #include "base/values.h" #include "ui/display/display.h" #include "ui/display/display_export.h" #include "ui/display/display_list.h" #include "ui/gfx/gpu_extra_info.h" #include "ui/gfx/native_widget_types.h" namespace base { class TimeDelta; } // namespace base namespace gfx { class Point; class Rect; } // namespace gfx namespace display { class DisplayObserver; // A utility class for getting various info about screen size, displays, // cursor position, etc. // // Also, can notify DisplayObservers about global workspace changes. The // availability of that functionality depends on a platform. // // Note that this class does not represent an individual display connected to a // computer -- see the Display class for that. A single Screen object exists // regardless of the number of connected displays. class DISPLAY_EXPORT Screen { public: Screen(); virtual ~Screen(); // Retrieves the single Screen object; this may be null (e.g. in some tests). static Screen* GetScreen(); // Sets the global screen. Returns the previously installed screen, if any. // NOTE: this does not take ownership of |screen|. Tests must be sure to reset // any state they install. static Screen* SetScreenInstance(Screen* instance); // Returns the current absolute position of the mouse pointer. virtual gfx::Point GetCursorScreenPoint() = 0; // Allows tests to override the cursor point location on the screen. virtual void SetCursorScreenPointForTesting(const gfx::Point& point); // Returns true if the cursor is directly over |window|. virtual bool IsWindowUnderCursor(gfx::NativeWindow window) = 0; // Returns the window at the given screen coordinate |point|. virtual gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) = 0; // Finds the topmost visible chrome window at |screen_point|. This should // return nullptr if |screen_point| is in another program's window which // occludes the topmost chrome window. Ignores the windows in |ignore|, which // contain windows such as the tab being dragged right now. virtual gfx::NativeWindow GetLocalProcessWindowAtPoint( const gfx::Point& point, const std::set& ignore) = 0; // Returns the number of displays. // Mirrored displays are excluded; this method is intended to return the // number of distinct, usable displays. virtual int GetNumDisplays() const = 0; // Returns the list of displays that are currently available. virtual const std::vector& GetAllDisplays() const = 0; // Returns the display nearest the specified window. // If the window is NULL or the window is not rooted to a display this will // return the primary display. virtual Display GetDisplayNearestWindow(gfx::NativeWindow window) const = 0; // Returns the display nearest the specified view. It may still use the window // that contains the view (i.e. if a window is spread over two displays, // the location of the view within that window won't influence the result). virtual Display GetDisplayNearestView(gfx::NativeView view) const; // Returns the display nearest the specified DIP |point|. virtual Display GetDisplayNearestPoint(const gfx::Point& point) const = 0; // Returns the display that most closely intersects the DIP rect |match_rect|. virtual Display GetDisplayMatching(const gfx::Rect& match_rect) const = 0; // Returns the primary display. It is guaranteed that this will return a // display with a valid display ID even if there is no display connected. // A real display will be reported via DisplayObserver when it is connected. virtual Display GetPrimaryDisplay() const = 0; // Returns a suggested display to use when creating a new window. On most // platforms just returns the primary display. Display GetDisplayForNewWindows() const; // Sets the suggested display to use when creating a new window. void SetDisplayForNewWindows(int64_t display_id); // Returns a DisplayList with its `current` display set to the display nearest // the specified window or view. These functions perform fallback to ensure // the list is non-empty and has coherent primary and current display ids. // This is useful to cache a sensible multi-display snapshot for clients that // otherwise relied on fallback Displays from Screen::GetDisplayNearestView. DisplayList GetDisplayListNearestViewWithFallbacks( gfx::NativeView view) const; DisplayList GetDisplayListNearestWindowWithFallbacks( gfx::NativeWindow window) const; // Suspends the platform-specific screensaver, if applicable. virtual void SetScreenSaverSuspended(bool suspend); // Returns whether the screensaver is currently running. virtual bool IsScreenSaverActive() const; // Calculates idle time. virtual base::TimeDelta CalculateIdleTime() const; // Adds/Removes display observers. virtual void AddObserver(DisplayObserver* observer) = 0; virtual void RemoveObserver(DisplayObserver* observer) = 0; // Converts |screen_rect| to DIP coordinates in the context of |window| // clamping to the enclosing rect if the coordinates do not fall on pixel // boundaries. If |window| is null, the primary display is used as the // context. virtual gfx::Rect ScreenToDIPRectInWindow(gfx::NativeWindow window, const gfx::Rect& screen_rect) const; // Converts |dip_rect| to screen coordinates in the context of |window| // clamping to the enclosing rect if the coordinates do not fall on pixel // boundaries. If |window| is null, the primary display is used as the // context. virtual gfx::Rect DIPToScreenRectInWindow(gfx::NativeWindow window, const gfx::Rect& dip_rect) const; // Returns true if the display with |display_id| is found and returns that // display in |display|. Otherwise returns false and |display| remains // untouched. bool GetDisplayWithDisplayId(int64_t display_id, Display* display) const; virtual void SetPanelRotationForTesting(int64_t display_id, Display::Rotation rotation); // Depending on a platform, a client can listen to global workspace changes // by implementing and setting self as a DisplayObserver. It is also possible // to get current workspace through the GetCurrentWorkspace method. virtual std::string GetCurrentWorkspace(); // Returns human readable description of the window manager, desktop, and // other system properties related to the compositing. virtual std::vector GetGpuExtraInfo( const gfx::GpuExtraInfo& gpu_extra_info); private: friend class ScopedDisplayForNewWindows; // Used to temporarily override the value from SetDisplayForNewWindows() by // creating an instance of ScopedDisplayForNewWindows. Call with // |kInvalidDisplayId| to unset. void SetScopedDisplayForNewWindows(int64_t display_id); static gfx::NativeWindow GetWindowForView(gfx::NativeView view); // A shared helper for GetDisplayListNearest[Window|View]WithFallbacks(). DisplayList GetDisplayListNearestDisplayWithFallbacks(Display nearest) const; int64_t display_id_for_new_windows_; int64_t scoped_display_id_for_new_windows_ = display::kInvalidDisplayId; DISALLOW_COPY_AND_ASSIGN(Screen); }; Screen* CreateNativeScreen(); } // namespace display #endif // UI_DISPLAY_SCREEN_H_