// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_DISPLAY_SCREEN_H_ #define UI_DISPLAY_SCREEN_H_ #include #include #include #include "base/location.h" #include "base/memory/raw_ptr.h" #include "base/values.h" #include "build/build_config.h" #include "ui/display/display.h" #include "ui/display/display_export.h" #include "ui/display/screen_infos.h" #include "ui/gfx/gpu_extra_info.h" #include "ui/gfx/native_widget_types.h" namespace base { class TimeDelta; } // namespace base namespace gfx { class Point; class Rect; } // namespace gfx namespace display { class DisplayObserver; enum class TabletState; // A utility class for getting various info about screen size, displays, // cursor position, etc. // // Also, can notify DisplayObservers about global workspace changes. The // availability of that functionality depends on a platform. // // Note that this class does not represent an individual display connected to a // computer -- see the Display class for that. A single Screen object exists // regardless of the number of connected displays. class DISPLAY_EXPORT Screen { public: Screen(); Screen(const Screen&) = delete; Screen& operator=(const Screen&) = delete; virtual ~Screen(); // Retrieves the single Screen object; this may be null if it's not already // created, except for IOS where it creates a native screen instance // automatically. static Screen* GetScreen(); // Returns whether a Screen singleton exists or not. static bool HasScreen(); // [Deprecated] as a public method. Do not use this. // Sets the global screen. Returns the previously installed screen, if any. // NOTE: this does not take ownership of |screen|. Tests must be sure to reset // any state they install. static Screen* SetScreenInstance(Screen* instance, const base::Location& location = FROM_HERE); // Returns the current absolute position of the mouse pointer. virtual gfx::Point GetCursorScreenPoint() = 0; // Allows tests to override the cursor point location on the screen. virtual void SetCursorScreenPointForTesting(const gfx::Point& point); // Returns true if the cursor is directly over |window|. virtual bool IsWindowUnderCursor(gfx::NativeWindow window) = 0; // Returns the window at the given screen coordinate |point|. virtual gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) = 0; // Finds the topmost visible chrome window at |screen_point|. This should // return nullptr if |screen_point| is in another program's window which // occludes the topmost chrome window. Ignores the windows in |ignore|, which // contain windows such as the tab being dragged right now. virtual gfx::NativeWindow GetLocalProcessWindowAtPoint( const gfx::Point& point, const std::set& ignore) = 0; // Returns the number of displays. Mirrored displays are excluded; this // method is intended to return the number of distinct, usable displays. // The value returned must be at least 1, as GetAllDisplays returns a fake // display if there are no displays in the system. virtual int GetNumDisplays() const = 0; // Returns the list of displays that are currently available. // Screen subclasses must return at least one Display, even if it is fake. virtual const std::vector& GetAllDisplays() const = 0; // Returns the display nearest the specified window. // If the window is NULL or the window is not rooted to a display this will // return the primary display. virtual Display GetDisplayNearestWindow(gfx::NativeWindow window) const = 0; // Returns the display nearest the specified view. It may still use the window // that contains the view (i.e. if a window is spread over two displays, // the location of the view within that window won't influence the result). virtual Display GetDisplayNearestView(gfx::NativeView view) const; // Returns the display nearest the specified DIP |point|. virtual Display GetDisplayNearestPoint(const gfx::Point& point) const = 0; // Returns the display that most closely intersects the DIP rect |match_rect|. virtual Display GetDisplayMatching(const gfx::Rect& match_rect) const = 0; // Returns the primary display. It is guaranteed that this will return a // display with a valid display ID even if there is no display connected. // A real display will be reported via DisplayObserver when it is connected. virtual Display GetPrimaryDisplay() const = 0; // Returns a suggested display to use when creating a new window. On most // platforms just returns the primary display. Display GetDisplayForNewWindows() const; // Sets the suggested display to use when creating a new window. void SetDisplayForNewWindows(int64_t display_id); // Returns ScreenInfos, attempting to set the current ScreenInfo to the // display corresponding to `nearest_id`. The returned result is guaranteed // to be non-empty. This function also performs fallback to ensure the result // also has a valid current ScreenInfo and exactly one primary ScreenInfo // (both of which may or may not be `nearest_id`). display::ScreenInfos GetScreenInfosNearestDisplay(int64_t nearest_id) const; #if BUILDFLAG(IS_CHROMEOS_LACROS) || BUILDFLAG(IS_LINUX) // Object which suspends the platform-specific screensaver for the duration of // its existence. class ScreenSaverSuspender { public: ScreenSaverSuspender() = default; ScreenSaverSuspender(const ScreenSaverSuspender&) = delete; ScreenSaverSuspender& operator=(const ScreenSaverSuspender&) = delete; // Causes the platform-specific screensaver to be un-suspended iff this is // the last remaining instance. virtual ~ScreenSaverSuspender() = 0; }; // Suspends the platform-specific screensaver until the returned // |ScreenSaverSuspender| is destructed, or returns nullptr if suspension // failed. This method allows stacking multiple overlapping calls, such that // the platform-specific screensaver will not be un-suspended until all // returned |ScreenSaverSuspender| instances have been destructed. virtual std::unique_ptr SuspendScreenSaver(); #endif // BUILDFLAG(IS_CHROMEOS_LACROS) || BUILDFLAG(IS_LINUX) // Returns whether the screensaver is currently running. virtual bool IsScreenSaverActive() const; // Calculates idle time. virtual base::TimeDelta CalculateIdleTime() const; // Adds/Removes display observers. virtual void AddObserver(DisplayObserver* observer) = 0; virtual void RemoveObserver(DisplayObserver* observer) = 0; // Converts |screen_rect| to DIP coordinates in the context of |window| // clamping to the enclosing rect if the coordinates do not fall on pixel // boundaries. If |window| is null, the primary display is used as the // context. virtual gfx::Rect ScreenToDIPRectInWindow(gfx::NativeWindow window, const gfx::Rect& screen_rect) const; // Converts |dip_rect| to screen coordinates in the context of |window| // clamping to the enclosing rect if the coordinates do not fall on pixel // boundaries. If |window| is null, the primary display is used as the // context. virtual gfx::Rect DIPToScreenRectInWindow(gfx::NativeWindow window, const gfx::Rect& dip_rect) const; // Returns true if the display with |display_id| is found and returns that // display in |display|. Otherwise returns false and |display| remains // untouched. bool GetDisplayWithDisplayId(int64_t display_id, Display* display) const; virtual void SetPanelRotationForTesting(int64_t display_id, Display::Rotation rotation); // Depending on a platform, a client can listen to global workspace changes // by implementing and setting self as a DisplayObserver. It is also possible // to get current workspace through the GetCurrentWorkspace method. virtual std::string GetCurrentWorkspace(); // Returns human readable description of the window manager, desktop, and // other system properties related to the compositing. virtual base::Value::List GetGpuExtraInfo( const gfx::GpuExtraInfo& gpu_extra_info); #if BUILDFLAG(IS_CHROMEOS) // Returns tablet state. // TODO(crbug.com/1170013): Support this on ash-chrome as well. virtual TabletState GetTabletState() const; #endif protected: void set_shutdown(bool shutdown) { shutdown_ = shutdown; } private: friend class ScopedDisplayForNewWindows; // Used to temporarily override the value from SetDisplayForNewWindows() by // creating an instance of ScopedDisplayForNewWindows. Call with // |kInvalidDisplayId| to unset. void SetScopedDisplayForNewWindows(int64_t display_id); static gfx::NativeWindow GetWindowForView(gfx::NativeView view); // A flag indicates that the instance is a special one used during shutdown. bool shutdown_ = false; int64_t display_id_for_new_windows_; int64_t scoped_display_id_for_new_windows_ = display::kInvalidDisplayId; #if BUILDFLAG(IS_CHROMEOS_LACROS) || BUILDFLAG(IS_LINUX) uint32_t screen_saver_suspension_count_ = 0; #endif // BUILDFLAG(IS_CHROMEOS_LACROS) || BUILDFLAG(IS_LINUX) }; // TODO(crbug.com/1317416): Make this static private member of // ScopedNativeScreen. DISPLAY_EXPORT Screen* CreateNativeScreen(); // Android does not have `CreateNativeScreen()`. #if !BUILDFLAG(IS_ANDROID) // ScopedNativeScreen creates a native screen if there is no screen created yet // (e.g. by a unit test). class DISPLAY_EXPORT ScopedNativeScreen { public: explicit ScopedNativeScreen(const base::Location& location = FROM_HERE); ScopedNativeScreen(const ScopedNativeScreen&) = delete; ScopedNativeScreen& operator=(const ScopedNativeScreen&) = delete; virtual ~ScopedNativeScreen(); // Create and initialize the screen instance if the screen instance does not // exist yet. void MaybeInit(const base::Location& location = FROM_HERE); void Shutdown(); Screen* screen() { return screen_.get(); } virtual Screen* CreateScreen(); protected: explicit ScopedNativeScreen(bool call_maybe_init, const base::Location& location = FROM_HERE); private: bool maybe_init_called_{false}; std::unique_ptr screen_; }; #endif } // namespace display #endif // UI_DISPLAY_SCREEN_H_