// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_DISPLAY_DISPLAY_LAYOUT_H_ #define UI_DISPLAY_DISPLAY_LAYOUT_H_ #include #include #include #include #include "base/macros.h" #include "base/strings/string_piece.h" #include "ui/display/display_export.h" namespace gfx { class Rect; } namespace display { class Display; // An identifier used to manage display layout in DisplayManager / // DisplayLayoutStore. using DisplayIdList = std::vector; using Displays = std::vector; // DisplayPlacement specifies where the display (D) is placed relative to // parent (P) display. In the following example, D given by |display_id| is // placed at the left side of P given by |parent_display_id|, with a negative // offset and a top-left offset reference. // // + +--------+ // offset | | | // + | D +--------+ // | | | // +--------+ P | // | | // +--------+ // struct DISPLAY_EXPORT DisplayPlacement { // The id of the display this placement will be applied to. int64_t display_id; // The parent display id to which the above display is placed. int64_t parent_display_id; // To which side the parent display the display is positioned. enum Position { TOP, RIGHT, BOTTOM, LEFT }; Position position; // The offset of the position with respect to the parent. int offset; // Determines if the offset is relative to the TOP_LEFT or the BOTTOM_RIGHT. // Defaults to TOP_LEFT. enum OffsetReference { TOP_LEFT, BOTTOM_RIGHT }; OffsetReference offset_reference; DisplayPlacement(); DisplayPlacement(Position position, int offset); DisplayPlacement(Position position, int offset, OffsetReference offset_reference); DisplayPlacement(int64_t display_id, int64_t parent_display_id, Position position, int offset, OffsetReference offset_reference); DisplayPlacement(const DisplayPlacement& placement); bool operator==(const DisplayPlacement& other) const; bool operator!=(const DisplayPlacement& other) const; DisplayPlacement& Swap(); std::string ToString() const; static std::string PositionToString(Position position); static bool StringToPosition(const base::StringPiece& string, Position* position); }; class DISPLAY_EXPORT DisplayLayout final { public: DisplayLayout(); ~DisplayLayout(); // Applies the layout to the displays in |display_list|. // |updated_ids| (optional) contains the ids for displays whose bounds have // changed. |minimum_offset_overlap| represents the minimum required overlap // between displays. Any overlap between displays will be fixed, and the // display placement will be fixed. void ApplyToDisplayList(Displays* display_list, std::vector* updated_ids, int minimum_offset_overlap); // Validates the layout object. static bool Validate(const DisplayIdList& list, const DisplayLayout& layout); std::vector placement_list; // True if multi displays should default to unified mode. bool default_unified; // The id of the display used as a primary display. int64_t primary_id; std::unique_ptr Copy() const; // Swaps the primary display so it is |new_primary_id|. This modifies the // display placements such so they are anchored on |new_primary_id|. void SwapPrimaryDisplay(int64_t new_primary_id); // Test if the |layout| has the same placement list. Other fields such // as mirrored, primary_id are ignored. bool HasSamePlacementList(const DisplayLayout& layout) const; // Returns string representation of the layout for debugging/testing. std::string ToString() const; // Returns the DisplayPlacement entry matching |display_id| if it exists, // otherwise returns a DisplayPlacement with an invalid display id. DisplayPlacement FindPlacementById(int64_t display_id) const; // Creates a display::DisplayPlacement value for |rectangle| relative to the // |reference| rectangle. static DisplayPlacement CreatePlacementForRectangles( const gfx::Rect& reference, const gfx::Rect& rectangle); private: // Apply the display placement to |display_list|. // Returns true if the display bounds were updated. static bool ApplyDisplayPlacement(const DisplayPlacement& placement, Displays* display_list, int minimum_offset_overlap); DISALLOW_COPY_AND_ASSIGN(DisplayLayout); }; } // namespace display #endif // UI_DISPLAY_DISPLAY_LAYOUT_H_