// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/compositor/debug_utils.h" #include #include #include #include #include "base/logging.h" #include "base/numerics/math_constants.h" #include "ui/compositor/layer.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/point_conversions.h" #include "ui/gfx/interpolated_transform.h" #include "ui/gfx/transform.h" namespace ui { namespace { void PrintLayerHierarchyImp(const Layer* layer, int indent, gfx::Point mouse_location, std::ostringstream* out) { std::string indent_str(indent, ' '); layer->transform().TransformPointReverse(&mouse_location); bool mouse_inside_layer_bounds = layer->bounds().Contains(mouse_location); mouse_location.Offset(-layer->bounds().x(), -layer->bounds().y()); *out << indent_str; if (mouse_inside_layer_bounds) *out << '*'; else *out << ' '; *out << layer->name() << ' ' << layer; switch (layer->type()) { case ui::LAYER_NOT_DRAWN: *out << " not_drawn"; break; case ui::LAYER_TEXTURED: *out << " textured"; if (layer->fills_bounds_opaquely()) *out << " opaque"; break; case ui::LAYER_SOLID_COLOR: *out << " solid"; break; case ui::LAYER_NINE_PATCH: *out << " nine_patch"; break; } if (!layer->visible()) *out << " !visible"; std::string property_indent_str(indent+3, ' '); *out << '\n' << property_indent_str; *out << "bounds: " << layer->bounds().x() << ',' << layer->bounds().y(); *out << ' ' << layer->bounds().width() << 'x' << layer->bounds().height(); if (!layer->GetSubpixelOffset().IsZero()) *out << " " << layer->GetSubpixelOffset().ToString(); const cc::Layer* cc_layer = layer->cc_layer_for_testing(); if (cc_layer) { // Property trees must be updated in order to get valid render surface // reasons. if (cc_layer->layer_tree_host() && !cc_layer->layer_tree_host()->property_trees()->needs_rebuild) { cc::RenderSurfaceReason render_surface = cc_layer->GetRenderSurfaceReason(); if (render_surface != cc::RenderSurfaceReason::kNone) { *out << " render-surface-reason: " << cc::RenderSurfaceReasonToString(render_surface); } } } const ui::Layer* mask = const_cast(layer)->layer_mask_layer(); if (mask) { *out << '\n' << property_indent_str; *out << "mask layer: " << std::setprecision(2) << mask->bounds().ToString() << mask->GetSubpixelOffset().ToString(); } if (layer->opacity() != 1.0f) { *out << '\n' << property_indent_str; *out << "opacity: " << std::setprecision(2) << layer->opacity(); } gfx::DecomposedTransform decomp; if (!layer->transform().IsIdentity() && gfx::DecomposeTransform(&decomp, layer->transform())) { *out << '\n' << property_indent_str; *out << "translation: " << std::fixed << decomp.translate[0]; *out << ", " << decomp.translate[1]; *out << '\n' << property_indent_str; *out << "rotation: "; *out << std::acos(decomp.quaternion.w()) * 360.0 / base::kPiDouble; *out << '\n' << property_indent_str; *out << "scale: " << decomp.scale[0]; *out << ", " << decomp.scale[1]; } *out << '\n'; for (size_t i = 0, count = layer->children().size(); i < count; ++i) { PrintLayerHierarchyImp( layer->children()[i], indent + 3, mouse_location, out); } } } // namespace void PrintLayerHierarchy(const Layer* layer, const gfx::Point& mouse_location) { std::ostringstream out; PrintLayerHierarchy(layer, mouse_location, &out); // Error so logs can be collected from end-users. LOG(ERROR) << out.str(); } void PrintLayerHierarchy(const Layer* layer, const gfx::Point& mouse_location, std::ostringstream* out) { *out << "Layer hierarchy:\n"; PrintLayerHierarchyImp(layer, 0, mouse_location, out); } } // namespace ui