// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_BASE_MODELS_MENU_MODEL_H_ #define UI_BASE_MODELS_MENU_MODEL_H_ #include #include "base/component_export.h" #include "base/memory/weak_ptr.h" #include "ui/base/interaction/element_identifier.h" #include "ui/base/models/menu_model_delegate.h" #include "ui/base/models/menu_separator_types.h" #include "ui/gfx/native_widget_types.h" namespace gfx { class FontList; } namespace ui { class Accelerator; class ButtonMenuItemModel; class ImageModel; // An interface implemented by an object that provides the content of a menu. class COMPONENT_EXPORT(UI_BASE) MenuModel : public base::SupportsWeakPtr { public: // The type of item. enum ItemType { TYPE_COMMAND, // Performs an action when selected. TYPE_CHECK, // Can be selected/checked to toggle a boolean state. TYPE_RADIO, // Can be selected/checked among a group of choices. TYPE_SEPARATOR, // Shows a horizontal line separator. TYPE_BUTTON_ITEM, // Shows a row of buttons. TYPE_SUBMENU, // Presents a submenu within another menu. TYPE_ACTIONABLE_SUBMENU, // A SUBMENU that is also a COMMAND. TYPE_HIGHLIGHTED, // Performs an action when selected, and has a different // colored background. When placed at the bottom, the // background matches the menu's rounded corners. TYPE_TITLE, // Plain text that does not perform any action when // selected. }; MenuModel(); virtual ~MenuModel(); // Returns true if any of the items within the model have icons. Not all // platforms support icons in menus natively and so this is a hint for // triggering a custom rendering mode. virtual bool HasIcons() const = 0; // Returns the number of items in the menu. virtual int GetItemCount() const = 0; // Returns the type of item at the specified index. virtual ItemType GetTypeAt(int index) const = 0; // Returns the separator type at the specified index. virtual ui::MenuSeparatorType GetSeparatorTypeAt(int index) const = 0; // Returns the command id of the item at the specified index. virtual int GetCommandIdAt(int index) const = 0; // Returns the label of the item at the specified index. virtual std::u16string GetLabelAt(int index) const = 0; // Returns the secondary label of the item at the specified index. Secondary // label is shown below the label. virtual std::u16string GetSecondaryLabelAt(int index) const; // Returns the minor text of the item at the specified index. The minor text // is rendered to the right of the label and using the font GetLabelFontAt(). virtual std::u16string GetMinorTextAt(int index) const; // Returns the minor icon of the item at the specified index. The minor icon // is rendered to the left of the minor text. virtual ImageModel GetMinorIconAt(int index) const; // Returns true if the menu item (label/sublabel/icon) at the specified // index can change over the course of the menu's lifetime. If this function // returns true, the label, sublabel and icon of the menu item will be // updated each time the menu is shown. virtual bool IsItemDynamicAt(int index) const = 0; // Returns whether the menu item at the specified index has a user-set title, // in which case it should always be treated as plain text. virtual bool MayHaveMnemonicsAt(int index) const; // Returns the accessible name for the menu item at the specified index. virtual std::u16string GetAccessibleNameAt(int index) const; // Returns the font list used for the label at the specified index. // If NULL, then the default font list should be used. virtual const gfx::FontList* GetLabelFontListAt(int index) const; // Gets the accelerator information for the specified index, returning true if // there is a shortcut accelerator for the item, false otherwise. virtual bool GetAcceleratorAt(int index, ui::Accelerator* accelerator) const = 0; // Returns the checked state of the item at the specified index. virtual bool IsItemCheckedAt(int index) const = 0; // Returns the id of the group of radio items that the item at the specified // index belongs to. virtual int GetGroupIdAt(int index) const = 0; // Gets the icon for the item at the specified index. ImageModel is empty if // there is no icon. virtual ImageModel GetIconAt(int index) const = 0; // Returns the model for a menu item with a line of buttons at |index|. virtual ButtonMenuItemModel* GetButtonMenuItemAt(int index) const = 0; // Returns the enabled state of the item at the specified index. virtual bool IsEnabledAt(int index) const = 0; // Returns true if the menu item is visible. virtual bool IsVisibleAt(int index) const; // Returns true if the item is rendered specially to draw attention // for in-product help. virtual bool IsAlertedAt(int index) const; // Returns true if the menu item grants access to a new feature that we want // to show off to users (items marked as new will receive a "New" badge when // the appropriate flag is enabled). virtual bool IsNewFeatureAt(int index) const; // Returns an application-window-unique identifier that can be used to track // the menu item irrespective of menu-specific command IDs. virtual ElementIdentifier GetElementIdentifierAt(int index) const; // Returns the model for the submenu at the specified index. virtual MenuModel* GetSubmenuModelAt(int index) const = 0; // Called when the item at the specified index has been activated. virtual void ActivatedAt(int index) = 0; // Called when the item has been activated with given event flags. // (for the case where the activation involves a navigation). // |event_flags| is a bit mask of ui::EventFlags. virtual void ActivatedAt(int index, int event_flags); // Called when the menu is about to be shown. virtual void MenuWillShow() {} // Called when the menu is about to be closed. The MenuRunner, and |this| // should not be deleted here. virtual void MenuWillClose() {} // Set the MenuModelDelegate, owned by the caller of this function. We allow // setting a new one or clearing the current one. void SetMenuModelDelegate(MenuModelDelegate* delegate); // Gets the MenuModelDelegate. MenuModelDelegate* menu_model_delegate() { return menu_model_delegate_; } const MenuModelDelegate* menu_model_delegate() const { return menu_model_delegate_; } // Retrieves the model and index that contains a specific command id. Returns // true if an item with the specified command id is found. |model| is inout, // and specifies the model to start searching from. static bool GetModelAndIndexForCommandId(int command_id, MenuModel** model, int* index); private: // MenuModelDelegate. Weak. Could be null. MenuModelDelegate* menu_model_delegate_; }; } // namespace ui #endif // UI_BASE_MODELS_MENU_MODEL_H_