// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_BASE_CURSOR_CURSOR_LOADER_X11_H_ #define UI_BASE_CURSOR_CURSOR_LOADER_X11_H_ #include #include #include "base/compiler_specific.h" #include "ui/base/cursor/cursor.h" #include "ui/base/cursor/cursor_loader.h" #include "ui/base/ui_export.h" #include "ui/base/x/x11_util.h" #include "ui/gfx/display.h" namespace ui { class UI_EXPORT CursorLoaderX11 : public CursorLoader { public: CursorLoaderX11(); virtual ~CursorLoaderX11(); // Overridden from CursorLoader: virtual void LoadImageCursor(int id, int resource_id, const gfx::Point& hot) OVERRIDE; virtual void LoadAnimatedCursor(int id, int resource_id, const gfx::Point& hot, int frame_delay_ms) OVERRIDE; virtual void UnloadAll() OVERRIDE; virtual void SetPlatformCursor(gfx::NativeCursor* cursor) OVERRIDE; private: // Returns true if we have an image resource loaded for the |native_cursor|. bool IsImageCursor(gfx::NativeCursor native_cursor); // Gets the X Cursor corresponding to the |native_cursor|. ::Cursor ImageCursorFromNative(gfx::NativeCursor native_cursor); // A map to hold all image cursors. It maps the cursor ID to the X Cursor. typedef std::map ImageCursorMap; ImageCursorMap cursors_; // A map to hold all animated cursors. It maps the cursor ID to the pair of // the X Cursor and the corresponding XcursorImages. We need a pointer to the // images so that we can free them on destruction. typedef std::map > AnimatedCursorMap; AnimatedCursorMap animated_cursors_; const XScopedCursor invisible_cursor_; DISALLOW_COPY_AND_ASSIGN(CursorLoaderX11); }; // Scale and rotate the cursor's bitmap and hotpoint. // |bitmap_in_out| and |hotpoint_in_out| are used as // both input and output. UI_EXPORT void ScaleAndRotateCursorBitmapAndHotpoint( float scale, gfx::Display::Rotation rotation, SkBitmap* bitmap_in_out, gfx::Point* hotpoint_in_out); } // namespace ui #endif // UI_BASE_CURSOR_CURSOR_LOADER_X11_H_