// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_BASE_CLASS_PROPERTY_H_ #define UI_BASE_CLASS_PROPERTY_H_ #include #include #include #include #include #include "base/component_export.h" #include "base/time/time.h" #include "ui/base/ui_base_types.h" // This header should be included by code that defines ClassProperties. // // To define a new ClassProperty: // // #include "foo/foo_export.h" // #include "ui/base/class_property.h" // // DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(FOO_EXPORT, MyType) // namespace foo { // // Use this to define an exported property that is primitive, // // or a pointer you don't want automatically deleted. // DEFINE_UI_CLASS_PROPERTY_KEY(MyType, kMyKey, MyDefault) // // // Use this to define an exported property whose value is a heap // // allocated object, and has to be owned and freed by the class. // DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(gfx::Rect, kRestoreBoundsKey, nullptr) // // } // foo namespace // // To define a new type used for ClassProperty. // // // outside all namespaces: // DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(FOO_EXPORT, MyType) // // If a property type is not exported, use // DEFINE_UI_CLASS_PROPERTY_TYPE(MyType) which is a shorthand for // DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(, MyType). // // If the properties are used outside the file where they are defined // their accessor methods should also be declared in a suitable header // using DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(FOO_EXPORT, MyType) // // Cascading properties: // // Use the DEFINE_CASCADING_XXX macros to create a class property type that // will automatically search up an instance hierarchy for the first defined // property. This only affects the GetProperty() call. SetProperty() will // still explicitly set the value on the given instance. This is useful for // hierarchies of instances which a single set property can effect a whole sub- // tree of instances. // // In order to use this feature, you must override GetParentHandler() on the // class that inherits PropertyHandler. namespace ui { // Type of a function to delete a property that this window owns. using PropertyDeallocator = void(*)(int64_t value); template struct ClassProperty { T default_value; const char* name; bool cascading = false; PropertyDeallocator deallocator; }; namespace subtle { class PropertyHelper; } class COMPONENT_EXPORT(UI_BASE) PropertyHandler { public: PropertyHandler(); PropertyHandler(PropertyHandler&& other); virtual ~PropertyHandler(); PropertyHandler& operator=(PropertyHandler&& rhs) = default; // Takes the ownership of all the properties in |other|, overwriting any // similarly-keyed existing properties without affecting existing ones with // different keys. void AcquireAllPropertiesFrom(PropertyHandler&& other); // Sets the |value| of the given class |property|. Setting to the default // value (e.g., NULL) removes the property. The lifetime of objects set as // values of unowned properties is managed by the caller (owned properties are // freed when they are overwritten or cleared). NOTE: This should NOT be // for passing a raw pointer for owned properties. Prefer the std::unique_ptr // version below. template void SetProperty(const ClassProperty* property, T value); // Sets the |value| of the given class |property|, which must be an owned // property of pointer type. The property will be assigned a copy of |value|; // if no property object exists one will be allocated. T must support copy // construction and assignment. template void SetProperty(const ClassProperty* property, const T& value); // Sets the |value| of the given class |property|, which must be an owned // property and of pointer type. The property will be move-assigned or move- // constructed from |value|; if no property object exists one will be // allocated. T must support at least copy (and ideally move) semantics. template void SetProperty(const ClassProperty* property, T&& value); // Sets the |value| of the given class |property|, which must be an owned // property and of pointer type. Use std::make_unique<> or base::WrapUnique to // ensure proper ownership transfer. template T* SetProperty(const ClassProperty* property, std::unique_ptr value); // Returns the value of the given class |property|. Returns the // property-specific default value if the property was not previously set. // The return value is the raw pointer useful for accessing the value // contents. template T GetProperty(const ClassProperty* property) const; // Sets the |property| to its default value. Useful for avoiding a cast when // setting to NULL. template void ClearProperty(const ClassProperty* property); // Returns the value of all properties with a non-default value. std::set GetAllPropertyKeys() const; protected: friend class subtle::PropertyHelper; virtual void AfterPropertyChange(const void* key, int64_t old_value) {} void ClearProperties(); // Override this function when inheriting this class on a class or classes // in which instances are arranged in a parent-child relationship and // the intent is to use cascading properties. virtual PropertyHandler* GetParentHandler() const; // Called by the public {Set,Get,Clear}Property functions. int64_t SetPropertyInternal(const void* key, const char* name, PropertyDeallocator deallocator, int64_t value, int64_t default_value); // |search_parent| is required here for the setters to be able to look up the // current value of property only on the current instance without searching // the parent handler. This value is sent with the AfterPropertyChange() // notification. int64_t GetPropertyInternal(const void* key, int64_t default_value, bool search_parent) const; private: // Value struct to keep the name and deallocator for this property. // Key cannot be used for this purpose because it can be char* or // ClassProperty<>. struct Value { const char* name; int64_t value; PropertyDeallocator deallocator; }; std::map prop_map_; }; // No single new-style cast works for every conversion to/from int64_t, so we // need this helper class. template class ClassPropertyCaster { public: static int64_t ToInt64(T x) { return static_cast(x); } static T FromInt64(int64_t x) { return static_cast(x); } }; template class ClassPropertyCaster { public: static int64_t ToInt64(T* x) { return reinterpret_cast(x); } static T* FromInt64(int64_t x) { return reinterpret_cast(x); } }; template <> class ClassPropertyCaster { public: static int64_t ToInt64(base::TimeDelta x) { return x.InMicroseconds(); } static base::TimeDelta FromInt64(int64_t x) { return base::TimeDelta::FromMicroseconds(x); } }; namespace subtle { class COMPONENT_EXPORT(UI_BASE) PropertyHelper { public: template static void Set(::ui::PropertyHandler* handler, const ::ui::ClassProperty* property, T value) { int64_t old = handler->SetPropertyInternal( property, property->name, value == property->default_value ? nullptr : property->deallocator, ClassPropertyCaster::ToInt64(value), ClassPropertyCaster::ToInt64(property->default_value)); if (property->deallocator && old != ClassPropertyCaster::ToInt64(property->default_value)) { (*property->deallocator)(old); } } template static T Get(const ::ui::PropertyHandler* handler, const ::ui::ClassProperty* property, bool allow_cascade) { return ClassPropertyCaster::FromInt64(handler->GetPropertyInternal( property, ClassPropertyCaster::ToInt64(property->default_value), property->cascading && allow_cascade)); } template static void Clear(::ui::PropertyHandler* handler, const ::ui::ClassProperty* property) { Set(handler, property, property->default_value); } }; } // namespace subtle // Template implementation is necessary in the .h file unless we want to break // [DECLARE|DEFINE]_EXPORTED_UI_CLASS_PROPERTY_TYPE() below into different // macros for owned and unowned properties; implementing them as pure templates // makes them nearly impossible to implement or use incorrectly at the cost of a // small amount of code duplication across libraries. template void PropertyHandler::SetProperty(const ClassProperty* property, const T& value) { // Prevent additional heap allocation if possible. T* const old = subtle::PropertyHelper::Get(this, property, false); if (old) { T temp(*old); *old = value; AfterPropertyChange(property, reinterpret_cast(&temp)); } else { SetProperty(property, std::make_unique(value)); } } template void PropertyHandler::SetProperty(const ClassProperty* property, T&& value) { // Prevent additional heap allocation if possible. T* const old = subtle::PropertyHelper::Get(this, property, false); if (old) { T temp(std::move(*old)); *old = std::forward(value); AfterPropertyChange(property, reinterpret_cast(&temp)); } else { SetProperty(property, std::make_unique(std::forward(value))); } } template T* PropertyHandler::SetProperty(const ClassProperty* property, std::unique_ptr value) { // This form only works for 'owned' properties. DCHECK(property->deallocator); T* value_ptr = value.get(); subtle::PropertyHelper::Set(this, property, value.release()); return value_ptr; } } // namespace ui // Macros to declare the property getter/setter template functions. #define DECLARE_EXPORTED_UI_CLASS_PROPERTY_TYPE(EXPORT, T) \ namespace ui { \ template <> \ EXPORT void PropertyHandler::SetProperty(const ClassProperty* property, \ T value); \ template <> \ EXPORT T \ PropertyHandler::GetProperty(const ClassProperty* property) const; \ template <> \ EXPORT void PropertyHandler::ClearProperty( \ const ClassProperty* property); \ } // namespace ui // Macros to instantiate the property getter/setter template functions. #define DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(EXPORT, T) \ namespace ui { \ template <> \ EXPORT void PropertyHandler::SetProperty(const ClassProperty* property, \ T value) { \ /* TODO(kylixrd, pbos): Once all the call-sites are fixed to only use */ \ /* the unique_ptr version for owned properties, add the following */ \ /* DCHECK to guard against passing raw pointers for owned properties. */ \ /* DCHECK(!std::is_pointer::value || */ \ /* (std::is_pointer::value && !property->deallocator)); */ \ subtle::PropertyHelper::Set(this, property, value); \ } \ template <> \ EXPORT T \ PropertyHandler::GetProperty(const ClassProperty* property) const { \ return subtle::PropertyHelper::Get(this, property, true); \ } \ template <> \ EXPORT void PropertyHandler::ClearProperty( \ const ClassProperty* property) { \ subtle::PropertyHelper::Clear(this, property); \ } \ } // namespace ui #define DEFINE_UI_CLASS_PROPERTY_TYPE(T) \ DEFINE_EXPORTED_UI_CLASS_PROPERTY_TYPE(, T) #define DEFINE_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \ static_assert(sizeof(TYPE) <= sizeof(int64_t), "property type too large"); \ const ::ui::ClassProperty NAME##_Value = {DEFAULT, #NAME, false, \ nullptr}; \ const ::ui::ClassProperty* const NAME = &NAME##_Value; #define DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \ namespace { \ void Deallocator##NAME(int64_t p) { \ enum { type_must_be_complete = sizeof(TYPE) }; \ delete ::ui::ClassPropertyCaster::FromInt64(p); \ } \ const ::ui::ClassProperty NAME##_Value = {DEFAULT, #NAME, false, \ &Deallocator##NAME}; \ } /* namespace */ \ const ::ui::ClassProperty* const NAME = &NAME##_Value; #define DEFINE_CASCADING_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \ static_assert(sizeof(TYPE) <= sizeof(int64_t), "property type too large"); \ const ::ui::ClassProperty NAME##_Value = {DEFAULT, #NAME, true, \ nullptr}; \ const ::ui::ClassProperty* const NAME = &NAME##_Value; #define DEFINE_CASCADING_OWNED_UI_CLASS_PROPERTY_KEY(TYPE, NAME, DEFAULT) \ namespace { \ void Deallocator##NAME(int64_t p) { \ enum { type_must_be_complete = sizeof(TYPE) }; \ delete ::ui::ClassPropertyCaster::FromInt64(p); \ } \ const ::ui::ClassProperty NAME##_Value = {DEFAULT, #NAME, true, \ &Deallocator##NAME}; \ } /* namespace */ \ const ::ui::ClassProperty* const NAME = &NAME##_Value; #endif // UI_BASE_CLASS_PROPERTY_H_