/* * Copyright 2019 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "tools/viewer/SkSLSlide.h" #include "include/core/SkCanvas.h" #include "include/core/SkFont.h" #include "include/core/SkStream.h" #include "include/effects/SkGradientShader.h" #include "include/effects/SkPerlinNoiseShader.h" #include "include/sksl/SkSLDebugTrace.h" #include "src/core/SkEnumerate.h" #include "tools/Resources.h" #include "tools/viewer/Viewer.h" #include #include #include "imgui.h" using namespace sk_app; /////////////////////////////////////////////////////////////////////////////// static int InputTextCallback(ImGuiInputTextCallbackData* data) { if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) { SkString* s = (SkString*)data->UserData; SkASSERT(data->Buf == s->writable_str()); SkString tmp(data->Buf, data->BufTextLen); s->swap(tmp); data->Buf = s->writable_str(); } return 0; } SkSLSlide::SkSLSlide() { // Register types for serialization fName = "SkSL"; fSkSL = "uniform shader child;\n" "\n" "half4 main(float2 p) {\n" " return child.eval(p);\n" "}\n"; fCodeIsDirty = true; } void SkSLSlide::load(SkScalar winWidth, SkScalar winHeight) { SkPoint points[] = { { 0, 0 }, { 256, 0 } }; SkColor colors[] = { SK_ColorRED, SK_ColorGREEN }; sk_sp shader; fShaders.push_back(std::make_pair("Null", nullptr)); shader = SkGradientShader::MakeLinear(points, colors, nullptr, 2, SkTileMode::kClamp); fShaders.push_back(std::make_pair("Linear Gradient", shader)); shader = SkGradientShader::MakeRadial({ 256, 256 }, 256, colors, nullptr, 2, SkTileMode::kClamp); fShaders.push_back(std::make_pair("Radial Gradient", shader)); shader = SkGradientShader::MakeSweep(256, 256, colors, nullptr, 2); fShaders.push_back(std::make_pair("Sweep Gradient", shader)); shader = GetResourceAsImage("images/mandrill_256.png")->makeShader(SkSamplingOptions()); fShaders.push_back(std::make_pair("Mandrill", shader)); fResolution = { winWidth, winHeight, 1.0f }; } void SkSLSlide::unload() { fEffect.reset(); fInputs.reset(); fChildren.reset(); fShaders.reset(); } bool SkSLSlide::rebuild() { // Some of the standard shadertoy inputs: SkString sksl; // TODO(skia:11209): This interferes with user-authored #version directives if (fShadertoyUniforms) { sksl = "uniform float3 iResolution;\n" "uniform float iTime;\n" "uniform float4 iMouse;\n"; } sksl.append(fSkSL); // It shouldn't happen, but it's possible to assert in the compiler, especially mid-edit. // To guard against losing your work, write out the shader to a backup file, then remove it // when we compile successfully. constexpr char kBackupFile[] = "sksl.bak"; FILE* backup = fopen(kBackupFile, "w"); if (backup) { fwrite(fSkSL.c_str(), 1, fSkSL.size(), backup); fclose(backup); } auto [effect, errorText] = SkRuntimeEffect::MakeForShader(sksl); if (backup) { std::remove(kBackupFile); } if (!effect) { Viewer::ShaderErrorHandler()->compileError(sksl.c_str(), errorText.c_str()); return false; } size_t oldSize = fEffect ? fEffect->uniformSize() : 0; fInputs.realloc(effect->uniformSize()); if (effect->uniformSize() > oldSize) { memset(fInputs.get() + oldSize, 0, effect->uniformSize() - oldSize); } fChildren.resize_back(effect->children().size()); fEffect = effect; fCodeIsDirty = false; return true; } void SkSLSlide::draw(SkCanvas* canvas) { canvas->clear(SK_ColorWHITE); ImGui::Begin("SkSL", nullptr, ImGuiWindowFlags_AlwaysVerticalScrollbar); // Edit box for shader code ImGuiInputTextFlags flags = ImGuiInputTextFlags_CallbackResize; ImVec2 boxSize(-1.0f, ImGui::GetTextLineHeight() * 30); if (ImGui::InputTextMultiline("Code", fSkSL.writable_str(), fSkSL.size() + 1, boxSize, flags, InputTextCallback, &fSkSL)) { fCodeIsDirty = true; } if (ImGui::Checkbox("ShaderToy Uniforms (iResolution/iTime/iMouse)", &fShadertoyUniforms)) { fCodeIsDirty = true; } if (fCodeIsDirty || !fEffect) { this->rebuild(); } if (!fEffect) { ImGui::End(); return; } bool writeTrace = false; bool writeDump = false; if (!canvas->recordingContext()) { ImGui::InputInt2("Trace Coordinate (X/Y)", fTraceCoord); writeTrace = ImGui::Button("Write Debug Trace (JSON)"); writeDump = ImGui::Button("Write Debug Dump (Human-Readable)"); } // Update fMousePos ImVec2 mousePos = ImGui::GetMousePos(); if (ImGui::IsMouseDown(0)) { fMousePos.x = mousePos.x; fMousePos.y = mousePos.y; } if (ImGui::IsMouseClicked(0)) { fMousePos.z = mousePos.x; fMousePos.w = mousePos.y; } fMousePos.z = abs(fMousePos.z) * (ImGui::IsMouseDown(0) ? 1 : -1); fMousePos.w = abs(fMousePos.w) * (ImGui::IsMouseClicked(0) ? 1 : -1); for (const auto& v : fEffect->uniforms()) { char* data = fInputs.get() + v.offset; if (v.name.equals("iResolution")) { memcpy(data, &fResolution, sizeof(fResolution)); continue; } if (v.name.equals("iTime")) { memcpy(data, &fSeconds, sizeof(fSeconds)); continue; } if (v.name.equals("iMouse")) { memcpy(data, &fMousePos, sizeof(fMousePos)); continue; } switch (v.type) { case SkRuntimeEffect::Uniform::Type::kFloat: case SkRuntimeEffect::Uniform::Type::kFloat2: case SkRuntimeEffect::Uniform::Type::kFloat3: case SkRuntimeEffect::Uniform::Type::kFloat4: { int rows = ((int)v.type - (int)SkRuntimeEffect::Uniform::Type::kFloat) + 1; float* f = reinterpret_cast(data); for (int c = 0; c < v.count; ++c, f += rows) { SkString name = v.isArray() ? SkStringPrintf("%s[%d]", v.name.c_str(), c) : v.name; ImGui::PushID(c); ImGui::DragScalarN(name.c_str(), ImGuiDataType_Float, f, rows, 1.0f); ImGui::PopID(); } break; } case SkRuntimeEffect::Uniform::Type::kFloat2x2: case SkRuntimeEffect::Uniform::Type::kFloat3x3: case SkRuntimeEffect::Uniform::Type::kFloat4x4: { int rows = ((int)v.type - (int)SkRuntimeEffect::Uniform::Type::kFloat2x2) + 2; int cols = rows; float* f = reinterpret_cast(data); for (int e = 0; e < v.count; ++e) { for (int c = 0; c < cols; ++c, f += rows) { SkString name = v.isArray() ? SkStringPrintf("%s[%d][%d]", v.name.c_str(), e, c) : SkStringPrintf("%s[%d]", v.name.c_str(), c); ImGui::DragScalarN(name.c_str(), ImGuiDataType_Float, f, rows, 1.0f); } } break; } case SkRuntimeEffect::Uniform::Type::kInt: case SkRuntimeEffect::Uniform::Type::kInt2: case SkRuntimeEffect::Uniform::Type::kInt3: case SkRuntimeEffect::Uniform::Type::kInt4: { int rows = ((int)v.type - (int)SkRuntimeEffect::Uniform::Type::kInt) + 1; int* i = reinterpret_cast(data); for (int c = 0; c < v.count; ++c, i += rows) { SkString name = v.isArray() ? SkStringPrintf("%s[%d]", v.name.c_str(), c) : v.name; ImGui::PushID(c); ImGui::DragScalarN(name.c_str(), ImGuiDataType_S32, i, rows, 1.0f); ImGui::PopID(); } break; } } } for (const auto& c : fEffect->children()) { auto curShader = std::find_if(fShaders.begin(), fShaders.end(), [tgt = fChildren[c.index]](auto p) { return p.second == tgt; }); SkASSERT(curShader != fShaders.end()); if (ImGui::BeginCombo(c.name.c_str(), curShader->first)) { for (const auto& namedShader : fShaders) { if (ImGui::Selectable(namedShader.first, curShader->second == namedShader.second)) { fChildren[c.index] = namedShader.second; } } ImGui::EndCombo(); } } static SkColor4f gPaintColor { 1.0f, 1.0f, 1.0f , 1.0f }; ImGui::ColorEdit4("Paint Color", gPaintColor.vec()); ImGui::RadioButton("Fill", &fGeometry, kFill); ImGui::SameLine(); ImGui::RadioButton("Circle", &fGeometry, kCircle); ImGui::SameLine(); ImGui::RadioButton("RoundRect", &fGeometry, kRoundRect); ImGui::SameLine(); ImGui::RadioButton("Capsule", &fGeometry, kCapsule); ImGui::SameLine(); ImGui::RadioButton("Text", &fGeometry, kText); ImGui::End(); auto inputs = SkData::MakeWithoutCopy(fInputs.get(), fEffect->uniformSize()); canvas->save(); sk_sp debugTrace; auto shader = fEffect->makeShader(std::move(inputs), fChildren.data(), fChildren.count()); if (writeTrace || writeDump) { SkIPoint traceCoord = {fTraceCoord[0], fTraceCoord[1]}; SkRuntimeEffect::TracedShader traced = SkRuntimeEffect::MakeTraced(std::move(shader), traceCoord); shader = std::move(traced.shader); debugTrace = std::move(traced.debugTrace); // Reduce debug trace delay by clipping to a 4x4 rectangle for this paint, centered on the // pixel to trace. A minor complication is that the canvas might have a transform applied to // it, but we want to clip in device space. This can be worked around by resetting the // canvas matrix temporarily. SkM44 canvasMatrix = canvas->getLocalToDevice(); canvas->resetMatrix(); auto r = SkRect::MakeXYWH(fTraceCoord[0] - 1, fTraceCoord[1] - 1, 4, 4); canvas->clipRect(r, SkClipOp::kIntersect); canvas->setMatrix(canvasMatrix); } SkPaint p; p.setColor4f(gPaintColor); p.setShader(std::move(shader)); switch (fGeometry) { case kFill: canvas->drawPaint(p); break; case kCircle: canvas->drawCircle({ 256, 256 }, 256, p); break; case kRoundRect: canvas->drawRoundRect({ 0, 0, 512, 512 }, 64, 64, p); break; case kCapsule: canvas->drawRoundRect({ 0, 224, 512, 288 }, 32, 32, p); break; case kText: { SkFont font; font.setSize(SkIntToScalar(96)); canvas->drawSimpleText("Hello World", strlen("Hello World"), SkTextEncoding::kUTF8, 0, 256, font, p); } break; default: break; } canvas->restore(); if (debugTrace && writeTrace) { SkFILEWStream traceFile("SkVMDebugTrace.json"); debugTrace->writeTrace(&traceFile); } if (debugTrace && writeDump) { SkFILEWStream dumpFile("SkVMDebugTrace.dump.txt"); debugTrace->dump(&dumpFile); } } bool SkSLSlide::animate(double nanos) { fSeconds = static_cast(nanos * 1E-9); return true; }