// Copyright 2015 The Shaderc Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef LIBSHADERC_UTIL_SRC_FILE_FINDER_H_ #define LIBSHADERC_UTIL_SRC_FILE_FINDER_H_ #include #include namespace shaderc_util { // Finds files within a search path. class FileFinder { public: // Searches for a read-openable file based on filename, which must be // non-empty. The search is attempted on filename prefixed by each element of // search_path() in turn. The first hit is returned, or an empty string if // there are no hits. Search attempts treat their argument the way // std::fopen() treats its filename argument, ignoring whether the path is // absolute or relative. // // If a search_path() element is non-empty and not ending in a slash, then a // slash is inserted between it and filename before its search attempt. An // empty string in search_path() means that the filename is tried as-is. std::string FindReadableFilepath(const std::string& filename) const; // Searches for a read-openable file based on filename, which must be // non-empty. The search is first attempted as a path relative to // the requesting_file parameter. If no file is found relative to the // requesting_file then this acts as FindReadableFilepath does. If // requesting_file does not contain a '/' or a '\' character then it is // assumed to be a filename and the request will be relative to the // current directory. std::string FindRelativeReadableFilepath(const std::string& requesting_file, const std::string& filename) const; // Search path for Find(). Users may add/remove elements as desired. std::vector& search_path() { return search_path_; } private: std::vector search_path_; }; } // namespace shaderc_util #endif // LIBSHADERC_UTIL_SRC_FILE_FINDER_H_