// libjingle // Copyright 2010 Google Inc. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // 3. The name of the author may not be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF // MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO // EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; // OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR // OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef TALK_MEDIA_BASE_VIDEOADAPTER_H_ // NOLINT #define TALK_MEDIA_BASE_VIDEOADAPTER_H_ #include "talk/base/common.h" // For ASSERT #include "talk/base/criticalsection.h" #include "talk/base/logging.h" #include "talk/base/scoped_ptr.h" #include "talk/base/sigslot.h" #include "talk/media/base/videocommon.h" namespace cricket { class VideoFrame; // VideoAdapter adapts an input video frame to an output frame based on the // specified input and output formats. The adaptation includes dropping frames // to reduce frame rate and scaling frames. VideoAdapter is thread safe. class VideoAdapter { public: VideoAdapter(); virtual ~VideoAdapter(); void SetInputFormat(const VideoFrame& in_frame); void SetInputFormat(const VideoFormat& format); void SetOutputFormat(const VideoFormat& format); // Constrain output resolution to this many pixels overall void SetOutputNumPixels(int num_pixels); int GetOutputNumPixels() const; const VideoFormat& input_format(); const VideoFormat& output_format(); // If the parameter black is true, the adapted frames will be black. void SetBlackOutput(bool black); // Adapt the input frame from the input format to the output format. Return // true and set the output frame to NULL if the input frame is dropped. Return // true and set the out frame to output_frame_ if the input frame is adapted // successfully. Return false otherwise. // output_frame_ is owned by the VideoAdapter that has the best knowledge on // the output frame. bool AdaptFrame(const VideoFrame* in_frame, const VideoFrame** out_frame); protected: float FindClosestScale(int width, int height, int target_num_pixels); float FindLowerScale(int width, int height, int target_num_pixels); private: bool StretchToOutputFrame(const VideoFrame* in_frame); VideoFormat input_format_; VideoFormat output_format_; int output_num_pixels_; bool black_output_; // Flag to tell if we need to black output_frame_. bool is_black_; // Flag to tell if output_frame_ is currently black. int64 interval_next_frame_; talk_base::scoped_ptr output_frame_; // The critical section to protect the above variables. talk_base::CriticalSection critical_section_; DISALLOW_COPY_AND_ASSIGN(VideoAdapter); }; // CoordinatedVideoAdapter adapts the video input to the encoder by coordinating // the format request from the server, the resolution request from the encoder, // and the CPU load. class CoordinatedVideoAdapter : public VideoAdapter, public sigslot::has_slots<> { public: enum AdaptRequest { UPGRADE, KEEP, DOWNGRADE }; enum { ADAPTREASON_CPU = 1, ADAPTREASON_BANDWIDTH = 2, ADAPTREASON_VIEW = 4 }; typedef int AdaptReason; CoordinatedVideoAdapter(); virtual ~CoordinatedVideoAdapter() {} // Enable or disable video adaptation due to the change of the CPU load. void set_cpu_adaptation(bool enable) { cpu_adaptation_ = enable; } bool cpu_adaptation() const { return cpu_adaptation_; } // Enable or disable smoothing when doing CPU adaptation. When smoothing is // enabled, system CPU load is tracked using an exponential weighted // average. void set_cpu_smoothing(bool enable) { LOG(LS_INFO) << "CPU smoothing is now " << (enable ? "enabled" : "disabled"); cpu_smoothing_ = enable; } bool cpu_smoothing() const { return cpu_smoothing_; } // Enable or disable video adaptation due to the change of the GD void set_gd_adaptation(bool enable) { gd_adaptation_ = enable; } bool gd_adaptation() const { return gd_adaptation_; } // Enable or disable video adaptation due to the change of the View void set_view_adaptation(bool enable) { view_adaptation_ = enable; } bool view_adaptation() const { return view_adaptation_; } // Enable or disable video adaptation to fast switch View void set_view_switch(bool enable) { view_switch_ = enable; } bool view_switch() const { return view_switch_; } CoordinatedVideoAdapter::AdaptReason adapt_reason() const { return adapt_reason_; } // When the video is decreased, set the waiting time for CPU adaptation to // decrease video again. void set_cpu_adapt_wait_time(uint32 cpu_adapt_wait_time) { if (cpu_adapt_wait_time_ != static_cast(cpu_adapt_wait_time)) { LOG(LS_INFO) << "VAdapt Change Cpu Adapt Wait Time from: " << cpu_adapt_wait_time_ << " to " << cpu_adapt_wait_time; cpu_adapt_wait_time_ = static_cast(cpu_adapt_wait_time); } } // CPU system load high threshold for reducing resolution. e.g. 0.85f void set_high_system_threshold(float high_system_threshold) { ASSERT(high_system_threshold <= 1.0f); ASSERT(high_system_threshold >= 0.0f); if (high_system_threshold_ != high_system_threshold) { LOG(LS_INFO) << "VAdapt Change High System Threshold from: " << high_system_threshold_ << " to " << high_system_threshold; high_system_threshold_ = high_system_threshold; } } float high_system_threshold() const { return high_system_threshold_; } // CPU system load low threshold for increasing resolution. e.g. 0.70f void set_low_system_threshold(float low_system_threshold) { ASSERT(low_system_threshold <= 1.0f); ASSERT(low_system_threshold >= 0.0f); if (low_system_threshold_ != low_system_threshold) { LOG(LS_INFO) << "VAdapt Change Low System Threshold from: " << low_system_threshold_ << " to " << low_system_threshold; low_system_threshold_ = low_system_threshold; } } float low_system_threshold() const { return low_system_threshold_; } // CPU process load threshold for reducing resolution. e.g. 0.10f void set_process_threshold(float process_threshold) { ASSERT(process_threshold <= 1.0f); ASSERT(process_threshold >= 0.0f); if (process_threshold_ != process_threshold) { LOG(LS_INFO) << "VAdapt Change High Process Threshold from: " << process_threshold_ << " to " << process_threshold; process_threshold_ = process_threshold; } } float process_threshold() const { return process_threshold_; } // Handle the format request from the server via Jingle update message. void OnOutputFormatRequest(const VideoFormat& format); // Handle the resolution request from the encoder due to bandwidth changes. void OnEncoderResolutionRequest(int width, int height, AdaptRequest request); // Handle the CPU load provided by a CPU monitor. void OnCpuLoadUpdated(int current_cpus, int max_cpus, float process_load, float system_load); sigslot::signal0<> SignalCpuAdaptationUnable; private: // Adapt to the minimum of the formats the server requests, the CPU wants, and // the encoder wants. Returns true if resolution changed. bool AdaptToMinimumFormat(int* new_width, int* new_height); bool IsMinimumFormat(int pixels); void StepPixelCount(CoordinatedVideoAdapter::AdaptRequest request, int* num_pixels); CoordinatedVideoAdapter::AdaptRequest FindCpuRequest( int current_cpus, int max_cpus, float process_load, float system_load); bool cpu_adaptation_; // True if cpu adaptation is enabled. bool cpu_smoothing_; // True if cpu smoothing is enabled (with adaptation). bool gd_adaptation_; // True if gd adaptation is enabled. bool view_adaptation_; // True if view adaptation is enabled. bool view_switch_; // True if view switch is enabled. int cpu_downgrade_count_; int cpu_adapt_wait_time_; // cpu system load thresholds relative to max cpus. float high_system_threshold_; float low_system_threshold_; // cpu process load thresholds relative to current cpus. float process_threshold_; // Video formats that the server view requests, the CPU wants, and the encoder // wants respectively. The adapted output format is the minimum of these. int view_desired_num_pixels_; int64 view_desired_interval_; int encoder_desired_num_pixels_; int cpu_desired_num_pixels_; CoordinatedVideoAdapter::AdaptReason adapt_reason_; // The critical section to protect handling requests. talk_base::CriticalSection request_critical_section_; // The weighted average of cpu load over time. It's always updated (if cpu // adaptation is on), but only used if cpu_smoothing_ is set. float system_load_average_; DISALLOW_COPY_AND_ASSIGN(CoordinatedVideoAdapter); }; } // namespace cricket #endif // TALK_MEDIA_BASE_VIDEOADAPTER_H_ // NOLINT