/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "talk/base/asyncudpsocket.h" #include "talk/base/logging.h" namespace talk_base { static const int BUF_SIZE = 64 * 1024; AsyncUDPSocket* AsyncUDPSocket::Create( AsyncSocket* socket, const SocketAddress& bind_address) { scoped_ptr owned_socket(socket); if (socket->Bind(bind_address) < 0) { LOG(LS_ERROR) << "Bind() failed with error " << socket->GetError(); return NULL; } return new AsyncUDPSocket(owned_socket.release()); } AsyncUDPSocket* AsyncUDPSocket::Create(SocketFactory* factory, const SocketAddress& bind_address) { AsyncSocket* socket = factory->CreateAsyncSocket(bind_address.family(), SOCK_DGRAM); if (!socket) return NULL; return Create(socket, bind_address); } AsyncUDPSocket::AsyncUDPSocket(AsyncSocket* socket) : socket_(socket) { ASSERT(socket_); size_ = BUF_SIZE; buf_ = new char[size_]; // The socket should start out readable but not writable. socket_->SignalReadEvent.connect(this, &AsyncUDPSocket::OnReadEvent); socket_->SignalWriteEvent.connect(this, &AsyncUDPSocket::OnWriteEvent); } AsyncUDPSocket::~AsyncUDPSocket() { delete [] buf_; } SocketAddress AsyncUDPSocket::GetLocalAddress() const { return socket_->GetLocalAddress(); } SocketAddress AsyncUDPSocket::GetRemoteAddress() const { return socket_->GetRemoteAddress(); } int AsyncUDPSocket::Send(const void *pv, size_t cb) { return socket_->Send(pv, cb); } int AsyncUDPSocket::SendTo( const void *pv, size_t cb, const SocketAddress& addr) { return socket_->SendTo(pv, cb, addr); } int AsyncUDPSocket::Close() { return socket_->Close(); } AsyncUDPSocket::State AsyncUDPSocket::GetState() const { return STATE_BOUND; } int AsyncUDPSocket::GetOption(Socket::Option opt, int* value) { return socket_->GetOption(opt, value); } int AsyncUDPSocket::SetOption(Socket::Option opt, int value) { return socket_->SetOption(opt, value); } int AsyncUDPSocket::GetError() const { return socket_->GetError(); } void AsyncUDPSocket::SetError(int error) { return socket_->SetError(error); } void AsyncUDPSocket::OnReadEvent(AsyncSocket* socket) { ASSERT(socket_.get() == socket); SocketAddress remote_addr; int len = socket_->RecvFrom(buf_, size_, &remote_addr); if (len < 0) { // An error here typically means we got an ICMP error in response to our // send datagram, indicating the remote address was unreachable. // When doing ICE, this kind of thing will often happen. // TODO: Do something better like forwarding the error to the user. SocketAddress local_addr = socket_->GetLocalAddress(); LOG(LS_INFO) << "AsyncUDPSocket[" << local_addr.ToSensitiveString() << "] " << "receive failed with error " << socket_->GetError(); return; } // TODO: Make sure that we got all of the packet. // If we did not, then we should resize our buffer to be large enough. SignalReadPacket(this, buf_, (size_t)len, remote_addr); } void AsyncUDPSocket::OnWriteEvent(AsyncSocket* socket) { SignalReadyToSend(this); } } // namespace talk_base