structAssignment.frag WARNING: 0:4: varying deprecated in version 130; may be removed in future release Shader version: 130 0:? Sequence 0:29 Function Definition: main( (global void) 0:29 Function Parameters: 0:? Sequence 0:33 Test condition and select (temp void) 0:33 Condition 0:33 Compare Greater Than (temp bool) 0:33 i: direct index for structure (global int) 0:33 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:33 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:33 Constant: 0:33 0 (const int) 0:33 Constant: 0:33 0 (const int) 0:33 Constant: 0:33 0 (const int) 0:33 true case 0:34 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:34 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:34 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:34 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:34 Constant: 0:34 0 (const int) 0:33 false case 0:36 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:36 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:36 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:38 move second child to first child (temp 4-component vector of float) 0:38 'gl_FragColor' (fragColor 4-component vector of float FragColor) 0:38 vector-scale (temp 4-component vector of float) 0:38 f: direct index for structure (global float) 0:38 s1_1: direct index for structure (global structure{global int i, global float f}) 0:38 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:38 Constant: 0:38 2 (const int) 0:38 Constant: 0:38 1 (const int) 0:38 texture (global 4-component vector of float) 0:38 'sampler' (uniform sampler2D) 0:38 'coord' (smooth in 2-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) 0:? 'foo' (uniform structure{global int i, global float f}) 0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) Linked fragment stage: Shader version: 130 0:? Sequence 0:29 Function Definition: main( (global void) 0:29 Function Parameters: 0:? Sequence 0:33 Test condition and select (temp void) 0:33 Condition 0:33 Compare Greater Than (temp bool) 0:33 i: direct index for structure (global int) 0:33 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:33 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:33 Constant: 0:33 0 (const int) 0:33 Constant: 0:33 0 (const int) 0:33 Constant: 0:33 0 (const int) 0:33 true case 0:34 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:34 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:34 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:34 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:34 Constant: 0:34 0 (const int) 0:33 false case 0:36 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:36 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:36 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:38 move second child to first child (temp 4-component vector of float) 0:38 'gl_FragColor' (fragColor 4-component vector of float FragColor) 0:38 vector-scale (temp 4-component vector of float) 0:38 f: direct index for structure (global float) 0:38 s1_1: direct index for structure (global structure{global int i, global float f}) 0:38 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:38 Constant: 0:38 2 (const int) 0:38 Constant: 0:38 1 (const int) 0:38 texture (global 4-component vector of float) 0:38 'sampler' (uniform sampler2D) 0:38 'coord' (smooth in 2-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) 0:? 'foo' (uniform structure{global int i, global float f}) 0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})