/* * Copyright © 2019, Luca Barbato * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "src/ppc/dav1d_types.h" #include "src/ppc/cdef.h" #if BITDEPTH == 8 static inline i16x8 vconstrain(const i16x8 diff, const int16_t threshold, const int damping) { const i16x8 zero = vec_splat_s16(0); if (!threshold) return zero; const uint16_t shift = imax(0, damping - ulog2(threshold)); const i16x8 abs_diff = vec_abs(diff); const b16x8 mask = vec_cmplt(diff, zero); const i16x8 thr = vec_splats(threshold); const i16x8 sub = vec_sub(thr, vec_sra(abs_diff, vec_splats(shift))); const i16x8 max = vec_max(zero, sub); const i16x8 min = vec_min(abs_diff, max); const i16x8 neg = vec_sub(zero, min); return vec_sel(min, neg, mask); } static inline void copy4xN(uint16_t *tmp, const ptrdiff_t tmp_stride, const uint8_t *src, const ptrdiff_t src_stride, const uint8_t (*left)[2], const uint8_t *const top, const uint8_t *const bottom, const int w, const int h, const enum CdefEdgeFlags edges) { const u16x8 fill = vec_splats((uint16_t)INT16_MAX); u16x8 l0; u16x8 l1; int y_start = -2, y_end = h + 2; // Copy top and bottom first if (!(edges & CDEF_HAVE_TOP)) { l0 = fill; l1 = fill; y_start = 0; } else { l0 = u8h_to_u16(vec_vsx_ld(0, top + 0 * src_stride - 2)); l1 = u8h_to_u16(vec_vsx_ld(0, top + 1 * src_stride - 2)); } vec_st(l0, 0, tmp - 2 * 8); vec_st(l1, 0, tmp - 1 * 8); if (!(edges & CDEF_HAVE_BOTTOM)) { l0 = fill; l1 = fill; y_end -= 2; } else { l0 = u8h_to_u16(vec_vsx_ld(0, bottom + 0 * src_stride - 2)); l1 = u8h_to_u16(vec_vsx_ld(0, bottom + 1 * src_stride - 2)); } vec_st(l0, 0, tmp + (h + 0) * 8); vec_st(l1, 0, tmp + (h + 1) * 8); int y_with_left_edge = 0; if (!(edges & CDEF_HAVE_LEFT)) { u16x8 l = u8h_to_u16(vec_vsx_ld(0, src)); vec_vsx_st(l, 0, tmp + 2); y_with_left_edge = 1; } for (int y = y_with_left_edge; y < h; y++) { u16x8 l = u8h_to_u16(vec_vsx_ld(0, src - 2 + y * src_stride)); vec_st(l, 0, tmp + y * 8); } if (!(edges & CDEF_HAVE_LEFT)) { for (int y = y_start; y < y_end; y++) { tmp[y * 8] = INT16_MAX; tmp[1 + y * 8] = INT16_MAX; } } else { for (int y = 0; y < h; y++) { tmp[y * 8] = left[y][0]; tmp[1 + y * 8] = left[y][1]; } } if (!(edges & CDEF_HAVE_RIGHT)) { for (int y = y_start; y < y_end; y++) { tmp[- 2 + (y + 1) * 8] = INT16_MAX; tmp[- 1 + (y + 1) * 8] = INT16_MAX; } } } static inline void copy8xN(uint16_t *tmp, const ptrdiff_t tmp_stride, const uint8_t *src, const ptrdiff_t src_stride, const uint8_t (*left)[2], const uint8_t *const top, const uint8_t *const bottom, const int w, const int h, const enum CdefEdgeFlags edges) { const u16x8 fill = vec_splats((uint16_t)INT16_MAX); u16x8 l0h, l0l; u16x8 l1h, l1l; int y_start = -2, y_end = h + 2; // Copy top and bottom first if (!(edges & CDEF_HAVE_TOP)) { l0h = fill; l0l = fill; l1h = fill; l1l = fill; y_start = 0; } else { u8x16 l0 = vec_vsx_ld(0, top + 0 * src_stride - 2); u8x16 l1 = vec_vsx_ld(0, top + 1 * src_stride - 2); l0h = u8h_to_u16(l0); l0l = u8l_to_u16(l0); l1h = u8h_to_u16(l1); l1l = u8l_to_u16(l1); } vec_st(l0h, 0, tmp - 4 * 8); vec_st(l0l, 0, tmp - 3 * 8); vec_st(l1h, 0, tmp - 2 * 8); vec_st(l1l, 0, tmp - 1 * 8); if (!(edges & CDEF_HAVE_BOTTOM)) { l0h = fill; l0l = fill; l1h = fill; l1l = fill; y_end -= 2; } else { u8x16 l0 = vec_vsx_ld(0, bottom + 0 * src_stride - 2); u8x16 l1 = vec_vsx_ld(0, bottom + 1 * src_stride - 2); l0h = u8h_to_u16(l0); l0l = u8l_to_u16(l0); l1h = u8h_to_u16(l1); l1l = u8l_to_u16(l1); } vec_st(l0h, 0, tmp + (h + 0) * 16); vec_st(l0l, 0, tmp + (h + 0) * 16 + 8); vec_st(l1h, 0, tmp + (h + 1) * 16); vec_st(l1l, 0, tmp + (h + 1) * 16 + 8); int y_with_left_edge = 0; if (!(edges & CDEF_HAVE_LEFT)) { u8x16 l = vec_vsx_ld(0, src); u16x8 lh = u8h_to_u16(l); u16x8 ll = u8l_to_u16(l); vec_vsx_st(lh, 0, tmp + 2); vec_vsx_st(ll, 0, tmp + 8 + 2); y_with_left_edge = 1; } for (int y = y_with_left_edge; y < h; y++) { u8x16 l = vec_vsx_ld(0, src - 2 + y * src_stride); u16x8 lh = u8h_to_u16(l); u16x8 ll = u8l_to_u16(l); vec_st(lh, 0, tmp + y * 16); vec_st(ll, 0, tmp + 8 + y * 16); } if (!(edges & CDEF_HAVE_LEFT)) { for (int y = y_start; y < y_end; y++) { tmp[y * 16] = INT16_MAX; tmp[1 + y * 16] = INT16_MAX; } } else { for (int y = 0; y < h; y++) { tmp[y * 16] = left[y][0]; tmp[1 + y * 16] = left[y][1]; } } if (!(edges & CDEF_HAVE_RIGHT)) { for (int y = y_start; y < y_end; y++) { tmp[- 6 + (y + 1) * 16] = INT16_MAX; tmp[- 5 + (y + 1) * 16] = INT16_MAX; } } } static inline i16x8 max_mask(i16x8 a, i16x8 b) { const i16x8 I16X8_INT16_MAX = vec_splats((int16_t)INT16_MAX); const b16x8 mask = vec_cmpeq(a, I16X8_INT16_MAX); const i16x8 val = vec_sel(a, b, mask); return vec_max(val, b); } #define LOAD_PIX(addr) \ const i16x8 px = (i16x8)vec_vsx_ld(0, addr); \ i16x8 max = px; \ i16x8 min = px; \ i16x8 sum = vec_splat_s16(0); #define LOAD_PIX4(addr) \ const i16x8 a = (i16x8)vec_vsx_ld(0, addr); \ const i16x8 b = (i16x8)vec_vsx_ld(0, addr + tmp_stride); \ const i16x8 px = vec_xxpermdi(a, b, 0); \ i16x8 max = px; \ i16x8 min = px; \ i16x8 sum = vec_splat_s16(0); #define LOAD_DIR(p, addr, o0, o1) \ const i16x8 p ## 0 = (i16x8)vec_vsx_ld(0, addr + o0); \ const i16x8 p ## 1 = (i16x8)vec_vsx_ld(0, addr - o0); \ const i16x8 p ## 2 = (i16x8)vec_vsx_ld(0, addr + o1); \ const i16x8 p ## 3 = (i16x8)vec_vsx_ld(0, addr - o1); #define LOAD_DIR4(p, addr, o0, o1) \ LOAD_DIR(p ## a, addr, o0, o1) \ LOAD_DIR(p ## b, addr + tmp_stride, o0, o1) \ const i16x8 p ## 0 = vec_xxpermdi(p ## a ## 0, p ## b ## 0, 0); \ const i16x8 p ## 1 = vec_xxpermdi(p ## a ## 1, p ## b ## 1, 0); \ const i16x8 p ## 2 = vec_xxpermdi(p ## a ## 2, p ## b ## 2, 0); \ const i16x8 p ## 3 = vec_xxpermdi(p ## a ## 3, p ## b ## 3, 0); #define CONSTRAIN(p, strength) \ const i16x8 p ## _d0 = vec_sub(p ## 0, px); \ const i16x8 p ## _d1 = vec_sub(p ## 1, px); \ const i16x8 p ## _d2 = vec_sub(p ## 2, px); \ const i16x8 p ## _d3 = vec_sub(p ## 3, px); \ \ i16x8 p ## _c0 = vconstrain(p ## _d0, strength, damping); \ i16x8 p ## _c1 = vconstrain(p ## _d1, strength, damping); \ i16x8 p ## _c2 = vconstrain(p ## _d2, strength, damping); \ i16x8 p ## _c3 = vconstrain(p ## _d3, strength, damping); #define MIN_MAX(p) \ max = max_mask(p ## 0, max); \ min = vec_min(p ## 0, min); \ max = max_mask(p ## 1, max); \ min = vec_min(p ## 1, min); \ max = max_mask(p ## 2, max); \ min = vec_min(p ## 2, min); \ max = max_mask(p ## 3, max); \ min = vec_min(p ## 3, min); #define PRI_0(p) \ p ## _c0 = vec_add(vec_sl(p ## _c0, vec_splat_u16(1)), vec_sl(p ## _c0, vec_splats(tap_even))); \ p ## _c1 = vec_add(vec_sl(p ## _c1, vec_splat_u16(1)), vec_sl(p ## _c1, vec_splats(tap_even))); #define PRI_1(p) \ p ## _c2 = vec_sub(vec_sl(p ## _c2, vec_splat_u16(2)), vec_sl(p ## _c2, vec_splats(tap_even))); \ p ## _c3 = vec_sub(vec_sl(p ## _c3, vec_splat_u16(2)), vec_sl(p ## _c3, vec_splats(tap_even))); #define SEC_0(p) \ p ## _c0 = vec_sl(p ## _c0, vec_splat_u16(1)); \ p ## _c1 = vec_sl(p ## _c1, vec_splat_u16(1)); \ p ## _c2 = vec_sl(p ## _c2, vec_splat_u16(1)); \ p ## _c3 = vec_sl(p ## _c3, vec_splat_u16(1)); #define UPDATE_SUM(p) \ const i16x8 p ## sum0 = vec_add(p ## _c0, p ## _c1); \ const i16x8 p ## sum1 = vec_add(p ## _c2, p ## _c3); \ sum = vec_add(sum, p ## sum0); \ sum = vec_add(sum, p ## sum1); static inline void filter_4xN(pixel *dst, const ptrdiff_t dst_stride, const pixel (*left)[2], const pixel *const top, const pixel *const bottom, const int w, const int h, const int pri_strength, const int sec_strength, const int dir, const int damping, const enum CdefEdgeFlags edges, const ptrdiff_t tmp_stride, uint16_t *tmp) { const int8_t cdef_directions[8 /* dir */][2 /* pass */] = { { -1 * tmp_stride + 1, -2 * tmp_stride + 2 }, { 0 * tmp_stride + 1, -1 * tmp_stride + 2 }, { 0 * tmp_stride + 1, 0 * tmp_stride + 2 }, { 0 * tmp_stride + 1, 1 * tmp_stride + 2 }, { 1 * tmp_stride + 1, 2 * tmp_stride + 2 }, { 1 * tmp_stride + 0, 2 * tmp_stride + 1 }, { 1 * tmp_stride + 0, 2 * tmp_stride + 0 }, { 1 * tmp_stride + 0, 2 * tmp_stride - 1 } }; const int bitdepth_min_8 = bitdepth_from_max(bitdepth_max) - 8; const uint16_t tap_even = !((pri_strength >> bitdepth_min_8) & 1); const int off1 = cdef_directions[dir][0]; const int off1_1 = cdef_directions[dir][1]; const int off2 = cdef_directions[(dir + 2) & 7][0]; const int off3 = cdef_directions[(dir + 6) & 7][0]; const int off2_1 = cdef_directions[(dir + 2) & 7][1]; const int off3_1 = cdef_directions[(dir + 6) & 7][1]; copy4xN(tmp - 2, tmp_stride, dst, dst_stride, left, top, bottom, w, h, edges); for (int y = 0; y < h / 2; y++) { LOAD_PIX4(tmp) // Primary pass LOAD_DIR4(p, tmp, off1, off1_1) CONSTRAIN(p, pri_strength) MIN_MAX(p) PRI_0(p) PRI_1(p) UPDATE_SUM(p) // Secondary pass 1 LOAD_DIR4(s, tmp, off2, off3) CONSTRAIN(s, sec_strength) MIN_MAX(s) SEC_0(s) UPDATE_SUM(s) // Secondary pass 2 LOAD_DIR4(s2, tmp, off2_1, off3_1) CONSTRAIN(s2, sec_strength) MIN_MAX(s2) UPDATE_SUM(s2) // Store i16x8 bias = vec_and((i16x8)vec_cmplt(sum, vec_splat_s16(0)), vec_splat_s16(1)); bias = vec_sub(vec_splat_s16(8), bias); i16x8 unclamped = vec_add(px, vec_sra(vec_add(sum, bias), vec_splat_u16(4))); i16x8 vdst = vec_max(vec_min(unclamped, max), min); dst[0] = vdst[0]; dst[1] = vdst[1]; dst[2] = vdst[2]; dst[3] = vdst[3]; tmp += tmp_stride; dst += PXSTRIDE(dst_stride); dst[0] = vdst[4]; dst[1] = vdst[5]; dst[2] = vdst[6]; dst[3] = vdst[7]; tmp += tmp_stride; dst += PXSTRIDE(dst_stride); } } static inline void filter_8xN(pixel *dst, const ptrdiff_t dst_stride, const pixel (*left)[2], const pixel *const top, const pixel *const bottom, const int w, const int h, const int pri_strength, const int sec_strength, const int dir, const int damping, const enum CdefEdgeFlags edges, const ptrdiff_t tmp_stride, uint16_t *tmp) { const int8_t cdef_directions[8 /* dir */][2 /* pass */] = { { -1 * tmp_stride + 1, -2 * tmp_stride + 2 }, { 0 * tmp_stride + 1, -1 * tmp_stride + 2 }, { 0 * tmp_stride + 1, 0 * tmp_stride + 2 }, { 0 * tmp_stride + 1, 1 * tmp_stride + 2 }, { 1 * tmp_stride + 1, 2 * tmp_stride + 2 }, { 1 * tmp_stride + 0, 2 * tmp_stride + 1 }, { 1 * tmp_stride + 0, 2 * tmp_stride + 0 }, { 1 * tmp_stride + 0, 2 * tmp_stride - 1 } }; const int bitdepth_min_8 = bitdepth_from_max(bitdepth_max) - 8; const uint16_t tap_even = !((pri_strength >> bitdepth_min_8) & 1); const int off1 = cdef_directions[dir][0]; const int off1_1 = cdef_directions[dir][1]; const int off2 = cdef_directions[(dir + 2) & 7][0]; const int off3 = cdef_directions[(dir + 6) & 7][0]; const int off2_1 = cdef_directions[(dir + 2) & 7][1]; const int off3_1 = cdef_directions[(dir + 6) & 7][1]; copy8xN(tmp - 2, tmp_stride, dst, dst_stride, left, top, bottom, w, h, edges); for (int y = 0; y < h; y++) { LOAD_PIX(tmp) // Primary pass LOAD_DIR(p, tmp, off1, off1_1) CONSTRAIN(p, pri_strength) MIN_MAX(p) PRI_0(p) PRI_1(p) UPDATE_SUM(p) // Secondary pass 1 LOAD_DIR(s, tmp, off2, off3) CONSTRAIN(s, sec_strength) MIN_MAX(s) SEC_0(s) UPDATE_SUM(s) // Secondary pass 2 LOAD_DIR(s2, tmp, off2_1, off3_1) CONSTRAIN(s2, sec_strength) MIN_MAX(s2) UPDATE_SUM(s2) // Store i16x8 bias = vec_and((i16x8)vec_cmplt(sum, vec_splat_s16(0)), vec_splat_s16(1)); bias = vec_sub(vec_splat_s16(8), bias); i16x8 unclamped = vec_add(px, vec_sra(vec_add(sum, bias), vec_splat_u16(4))); i16x8 vdst = vec_max(vec_min(unclamped, max), min); dst[0] = vdst[0]; dst[1] = vdst[1]; dst[2] = vdst[2]; dst[3] = vdst[3]; dst[4] = vdst[4]; dst[5] = vdst[5]; dst[6] = vdst[6]; dst[7] = vdst[7]; tmp += tmp_stride; dst += PXSTRIDE(dst_stride); } } #define cdef_fn(w, h, tmp_stride) \ void dav1d_cdef_filter_##w##x##h##_vsx(pixel *const dst, \ const ptrdiff_t dst_stride, \ const pixel (*left)[2], \ const pixel *const top, \ const pixel *const bottom, \ const int pri_strength, \ const int sec_strength, \ const int dir, \ const int damping, \ const enum CdefEdgeFlags edges) \ { \ ALIGN_STK_16(uint16_t, tmp_buf, 12 * tmp_stride + 8,); \ uint16_t *tmp = tmp_buf + 2 * tmp_stride + 2; \ filter_##w##xN(dst, dst_stride, left, top, bottom, w, h, pri_strength, \ sec_strength, dir, damping, edges, tmp_stride, tmp); \ } cdef_fn(4, 4, 8); cdef_fn(4, 8, 8); cdef_fn(8, 8, 16); #endif