/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DYNAMICS_COMPRESSOR_KERNEL_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DYNAMICS_COMPRESSOR_KERNEL_H_ #include #include "third_party/blink/renderer/platform/audio/audio_array.h" #include "third_party/blink/renderer/platform/platform_export.h" #include "third_party/blink/renderer/platform/wtf/allocator.h" #include "third_party/blink/renderer/platform/wtf/noncopyable.h" #include "third_party/blink/renderer/platform/wtf/vector.h" namespace blink { class PLATFORM_EXPORT DynamicsCompressorKernel { DISALLOW_NEW(); WTF_MAKE_NONCOPYABLE(DynamicsCompressorKernel); public: DynamicsCompressorKernel(float sample_rate, unsigned number_of_channels); void SetNumberOfChannels(unsigned); // Performs stereo-linked compression. void Process(const float* source_channels[], float* destination_channels[], unsigned number_of_channels, unsigned frames_to_process, float db_threshold, float db_knee, float ratio, float attack_time, float release_time, float pre_delay_time, float db_post_gain, float effect_blend, float release_zone1, float release_zone2, float release_zone3, float release_zone4); void Reset(); unsigned LatencyFrames() const { return last_pre_delay_frames_; } float SampleRate() const { return sample_rate_; } float MeteringGain() const { return metering_gain_; } double TailTime() const; protected: float sample_rate_; float detector_average_; float compressor_gain_; // Metering float metering_release_k_; float metering_gain_; // Lookahead section. enum { kMaxPreDelayFrames = 1024 }; enum { kMaxPreDelayFramesMask = kMaxPreDelayFrames - 1 }; enum { kDefaultPreDelayFrames = 256 }; // setPreDelayTime() will override this initial value unsigned last_pre_delay_frames_; void SetPreDelayTime(float); Vector> pre_delay_buffers_; int pre_delay_read_index_; int pre_delay_write_index_; float max_attack_compression_diff_db_; // Static compression curve. float KneeCurve(float x, float k); float Saturate(float x, float k); float SlopeAt(float x, float k); float KAtSlope(float desired_slope); float UpdateStaticCurveParameters(float db_threshold, float db_knee, float ratio); // Amount of input change in dB required for 1 dB of output change. // This applies to the portion of the curve above m_kneeThresholdDb (see // below). float ratio_; float slope_; // Inverse ratio. // The input to output change below the threshold is linear 1:1. float linear_threshold_; float db_threshold_; // m_dbKnee is the number of dB above the threshold before we enter the // "ratio" portion of the curve. // m_kneeThresholdDb = m_dbThreshold + m_dbKnee // The portion between m_dbThreshold and m_kneeThresholdDb is the "soft knee" // portion of the curve which transitions smoothly from the linear portion to // the ratio portion. float db_knee_; float knee_threshold_; float knee_threshold_db_; float yknee_threshold_db_; // Internal parameter for the knee portion of the curve. float knee_; }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DYNAMICS_COMPRESSOR_KERNEL_H_