/* * Copyright (C) 2012 Intel Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DIRECT_CONVOLVER_H_ #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DIRECT_CONVOLVER_H_ #include #include "third_party/blink/renderer/platform/audio/audio_array.h" #include "third_party/blink/renderer/platform/platform_export.h" #include "third_party/blink/renderer/platform/wtf/allocator.h" #include "third_party/blink/renderer/platform/wtf/noncopyable.h" namespace blink { class PLATFORM_EXPORT DirectConvolver { USING_FAST_MALLOC(DirectConvolver); WTF_MAKE_NONCOPYABLE(DirectConvolver); public: DirectConvolver(size_t input_block_size, std::unique_ptr convolution_kernel); void Process(const float* source_p, float* dest_p, size_t frames_to_process); void Reset(); size_t ConvolutionKernelSize() const { return convolution_kernel_->size(); } private: size_t input_block_size_; AudioFloatArray buffer_; std::unique_ptr convolution_kernel_; AudioFloatArray prepared_convolution_kernel_; }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DIRECT_CONVOLVER_H_