/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_ANALYSER_NODE_H_ #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_ANALYSER_NODE_H_ #include "third_party/blink/renderer/core/typed_arrays/array_buffer_view_helpers.h" #include "third_party/blink/renderer/core/typed_arrays/dom_typed_array.h" #include "third_party/blink/renderer/modules/webaudio/audio_basic_inspector_node.h" #include "third_party/blink/renderer/modules/webaudio/realtime_analyser.h" namespace blink { class BaseAudioContext; class AnalyserOptions; class ExceptionState; class AnalyserHandler final : public AudioBasicInspectorHandler { public: static scoped_refptr Create(AudioNode&, float sample_rate); ~AnalyserHandler() override; // AudioHandler void Process(uint32_t frames_to_process) override; unsigned FftSize() const { return analyser_.FftSize(); } void SetFftSize(unsigned size, ExceptionState&); unsigned FrequencyBinCount() const { return analyser_.FrequencyBinCount(); } void SetMinDecibels(double k, ExceptionState&); double MinDecibels() const { return analyser_.MinDecibels(); } void SetMaxDecibels(double k, ExceptionState&); double MaxDecibels() const { return analyser_.MaxDecibels(); } void SetMinMaxDecibels(double min, double max, ExceptionState&); void SetSmoothingTimeConstant(double k, ExceptionState&); double SmoothingTimeConstant() const { return analyser_.SmoothingTimeConstant(); } void GetFloatFrequencyData(DOMFloat32Array* array, double current_time) { analyser_.GetFloatFrequencyData(array, current_time); } void GetByteFrequencyData(DOMUint8Array* array, double current_time) { analyser_.GetByteFrequencyData(array, current_time); } void GetFloatTimeDomainData(DOMFloat32Array* array) { analyser_.GetFloatTimeDomainData(array); } void GetByteTimeDomainData(DOMUint8Array* array) { analyser_.GetByteTimeDomainData(array); } // AnalyserNode needs special handling when updating the pull status // because the node must get pulled even if there are no inputs or // outputs so that the internal state is properly updated with the // correct time data. void UpdatePullStatusIfNeeded() override; bool RequiresTailProcessing() const final; double TailTime() const final; private: AnalyserHandler(AudioNode&, float sample_rate); bool PropagatesSilence() const override { // An AnalyserNode does actually propogate silence, but to get the // time and FFT data updated correctly, process() needs to be // called even if all the inputs are silent. return false; } RealtimeAnalyser analyser_; }; class AnalyserNode final : public AudioBasicInspectorNode { DEFINE_WRAPPERTYPEINFO(); public: static AnalyserNode* Create(BaseAudioContext&, ExceptionState&); static AnalyserNode* Create(BaseAudioContext*, const AnalyserOptions*, ExceptionState&); AnalyserNode(BaseAudioContext&); unsigned fftSize() const; void setFftSize(unsigned size, ExceptionState&); unsigned frequencyBinCount() const; void setMinDecibels(double, ExceptionState&); double minDecibels() const; void setMaxDecibels(double, ExceptionState&); double maxDecibels() const; void setSmoothingTimeConstant(double, ExceptionState&); double smoothingTimeConstant() const; void getFloatFrequencyData(NotShared); void getByteFrequencyData(NotShared); void getFloatTimeDomainData(NotShared); void getByteTimeDomainData(NotShared); private: AnalyserHandler& GetAnalyserHandler() const; void SetMinMaxDecibels(double min, double max, ExceptionState&); }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_ANALYSER_NODE_H_