/* * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. * Copyright (C) 2014 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_COMPOSITING_COMPOSITING_REQUIREMENTS_UPDATER_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_COMPOSITING_COMPOSITING_REQUIREMENTS_UPDATER_H_ #include "third_party/blink/renderer/platform/geometry/int_rect.h" #include "third_party/blink/renderer/platform/graphics/compositing_reasons.h" #include "third_party/blink/renderer/platform/wtf/allocator.h" #include "third_party/blink/renderer/platform/wtf/vector.h" namespace blink { class PaintLayer; class LayoutView; class CompositingRequirementsUpdater { STACK_ALLOCATED(); public: CompositingRequirementsUpdater(LayoutView&); ~CompositingRequirementsUpdater(); // Recurse through the layers in z-index and overflow order (which is // equivalent to painting order) // For the z-order children of a compositing layer: // If a child layers has a compositing layer, then all subsequent layers // must be compositing in order to render above that layer. // // If a child in the negative z-order list is compositing, then the layer // itself must be compositing so that its contents render over that // child. This implies that its positive z-index children must also be // compositing. // void Update(PaintLayer* root, CompositingReasonsStats&); private: class OverlapMap; class RecursionData; void UpdateRecursive(PaintLayer* ancestor_layer, PaintLayer* current_layer, OverlapMap&, RecursionData&, bool& descendant_has3d_transform, Vector& unclipped_descendants, IntRect& absolute_descendant_bounding_box, CompositingReasonsStats&); LayoutView& layout_view_; }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_PAINT_COMPOSITING_COMPOSITING_REQUIREMENTS_UPDATER_H_