/* * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_SHAPES_POLYGON_SHAPE_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_SHAPES_POLYGON_SHAPE_H_ #include #include "base/macros.h" #include "third_party/blink/renderer/core/layout/shapes/shape.h" #include "third_party/blink/renderer/core/layout/shapes/shape_interval.h" #include "third_party/blink/renderer/platform/geometry/float_polygon.h" namespace blink { class OffsetPolygonEdge final : public VertexPair { DISALLOW_NEW(); public: OffsetPolygonEdge(const FloatPolygonEdge& edge, const FloatSize& offset) : vertex1_(edge.Vertex1() + offset), vertex2_(edge.Vertex2() + offset) {} const FloatPoint& Vertex1() const override { return vertex1_; } const FloatPoint& Vertex2() const override { return vertex2_; } bool IsWithinYRange(float y1, float y2) const { return y1 <= MinY() && y2 >= MaxY(); } bool OverlapsYRange(float y1, float y2) const { return y2 >= MinY() && y1 <= MaxY(); } float XIntercept(float y) const; FloatShapeInterval ClippedEdgeXRange(float y1, float y2) const; private: FloatPoint vertex1_; FloatPoint vertex2_; }; class PolygonShape final : public Shape { public: PolygonShape(Vector vertices, WindRule fill_rule) : Shape(), polygon_(std::move(vertices)) {} LayoutRect ShapeMarginLogicalBoundingBox() const override; bool IsEmpty() const override { return polygon_.IsEmpty(); } LineSegment GetExcludedInterval(LayoutUnit logical_top, LayoutUnit logical_height) const override; void BuildDisplayPaths(DisplayPaths&) const override; private: FloatPolygon polygon_; DISALLOW_COPY_AND_ASSIGN(PolygonShape); }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_SHAPES_POLYGON_SHAPE_H_