/* * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. * All right reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LINE_LINE_LAYOUT_STATE_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LINE_LINE_LAYOUT_STATE_H_ #include "third_party/blink/renderer/core/layout/layout_block_flow.h" #include "third_party/blink/renderer/platform/geometry/layout_rect.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" namespace blink { // Like LayoutState for layout(), LineLayoutState keeps track of global // information during an entire linebox tree layout pass (aka // layoutInlineChildren). class LineLayoutState { STACK_ALLOCATED(); public: LineLayoutState(bool full_layout) : last_float_(nullptr), end_line_(nullptr), float_index_(0), end_line_matched_(false), has_inline_child_(false), is_full_layout_(full_layout), needs_pagination_strut_recalculation_(false) {} void MarkForFullLayout() { is_full_layout_ = true; } bool IsFullLayout() const { return is_full_layout_; } bool NeedsPaginationStrutRecalculation() const { return needs_pagination_strut_recalculation_ || IsFullLayout(); } void SetNeedsPaginationStrutRecalculation() { needs_pagination_strut_recalculation_ = true; } bool EndLineMatched() const { return end_line_matched_; } void SetEndLineMatched(bool end_line_matched) { end_line_matched_ = end_line_matched; } bool HasInlineChild() const { return has_inline_child_; } void SetHasInlineChild(bool has_inline_child) { has_inline_child_ = has_inline_child; } LineInfo& GetLineInfo() { return line_info_; } const LineInfo& GetLineInfo() const { return line_info_; } LayoutUnit EndLineLogicalTop() const { return end_line_logical_top_; } void SetEndLineLogicalTop(LayoutUnit logical_top) { end_line_logical_top_ = logical_top; } RootInlineBox* EndLine() const { return end_line_; } void SetEndLine(RootInlineBox* line) { end_line_ = line; } FloatingObject* LastFloat() const { return last_float_; } void SetLastFloat(FloatingObject* last_float) { last_float_ = last_float; } Vector& Floats() { return floats_; } unsigned FloatIndex() const { return float_index_; } void SetFloatIndex(unsigned float_index) { float_index_ = float_index; } LayoutUnit AdjustedLogicalLineTop() const { return adjusted_logical_line_top_; } void SetAdjustedLogicalLineTop(LayoutUnit value) { adjusted_logical_line_top_ = value; } private: Vector floats_; FloatingObject* last_float_; RootInlineBox* end_line_; LineInfo line_info_; unsigned float_index_; LayoutUnit end_line_logical_top_; bool end_line_matched_; // Used as a performance optimization to avoid doing a full paint invalidation // when our floats change but we don't have any inline children. bool has_inline_child_; bool is_full_layout_; bool needs_pagination_strut_recalculation_; LayoutUnit adjusted_logical_line_top_; }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LINE_LINE_LAYOUT_STATE_H_