/** * Copyright (C) 2006, 2007, 2010 Apple Inc. All rights reserved. * (C) 2008 Torch Mobile Inc. All rights reserved. * (http://www.torchmobile.com/) * Copyright (C) 2010 Google Inc. All rights reserved. * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "third_party/blink/renderer/core/layout/layout_text_control_single_line.h" #include "third_party/blink/renderer/core/css_value_keywords.h" #include "third_party/blink/renderer/core/dom/shadow_root.h" #include "third_party/blink/renderer/core/editing/frame_selection.h" #include "third_party/blink/renderer/core/frame/local_frame.h" #include "third_party/blink/renderer/core/html/shadow/shadow_element_names.h" #include "third_party/blink/renderer/core/input/keyboard_event_manager.h" #include "third_party/blink/renderer/core/input_type_names.h" #include "third_party/blink/renderer/core/layout/hit_test_result.h" #include "third_party/blink/renderer/core/layout/layout_analyzer.h" #include "third_party/blink/renderer/core/layout/layout_theme.h" #include "third_party/blink/renderer/core/paint/paint_layer.h" #include "third_party/blink/renderer/core/paint/text_control_single_line_painter.h" #include "third_party/blink/renderer/platform/fonts/simple_font_data.h" namespace blink { LayoutTextControlSingleLine::LayoutTextControlSingleLine( HTMLInputElement* element) : LayoutTextControl(element), should_draw_caps_lock_indicator_(false) {} LayoutTextControlSingleLine::~LayoutTextControlSingleLine() = default; inline Element* LayoutTextControlSingleLine::ContainerElement() const { return InputElement()->UserAgentShadowRoot()->getElementById( shadow_element_names::TextFieldContainer()); } inline Element* LayoutTextControlSingleLine::EditingViewPortElement() const { return InputElement()->UserAgentShadowRoot()->getElementById( shadow_element_names::EditingViewPort()); } inline HTMLElement* LayoutTextControlSingleLine::InnerSpinButtonElement() const { return To(InputElement()->UserAgentShadowRoot()->getElementById( shadow_element_names::SpinButton())); } void LayoutTextControlSingleLine::Paint(const PaintInfo& paint_info) const { TextControlSingleLinePainter(*this).Paint(paint_info); } void LayoutTextControlSingleLine::UpdateLayout() { LayoutAnalyzer::Scope analyzer(*this); LayoutBlockFlow::UpdateBlockLayout(true); LayoutBox* inner_editor_layout_object = InnerEditorElement()->GetLayoutBox(); Element* container = ContainerElement(); LayoutBox* container_layout_object = container ? container->GetLayoutBox() : nullptr; // Center the child block in the block progression direction (vertical // centering for horizontal text fields). if (!container && inner_editor_layout_object && inner_editor_layout_object->Size().Height() != ContentLogicalHeight()) { LayoutUnit logical_height_diff = inner_editor_layout_object->LogicalHeight() - ContentLogicalHeight(); inner_editor_layout_object->SetLogicalTop( inner_editor_layout_object->LogicalTop() - (logical_height_diff / 2 + LayoutMod(logical_height_diff, 2))); } else if (container && container_layout_object && container_layout_object->Size().Height() != ContentLogicalHeight()) { LayoutUnit logical_height_diff = container_layout_object->LogicalHeight() - ContentLogicalHeight(); container_layout_object->SetLogicalTop( container_layout_object->LogicalTop() - (logical_height_diff / 2 + LayoutMod(logical_height_diff, 2))); } HTMLElement* placeholder_element = InputElement()->PlaceholderElement(); if (LayoutBox* placeholder_box = placeholder_element ? placeholder_element->GetLayoutBox() : nullptr) { LayoutUnit inner_editor_logical_width; if (inner_editor_layout_object) inner_editor_logical_width = inner_editor_layout_object->LogicalWidth(); placeholder_box->SetOverrideLogicalWidth(inner_editor_logical_width); bool needed_layout = placeholder_box->NeedsLayout(); placeholder_box->LayoutIfNeeded(); LayoutPoint text_offset; if (inner_editor_layout_object) text_offset = inner_editor_layout_object->Location(); if (EditingViewPortElement() && EditingViewPortElement()->GetLayoutBox()) text_offset += ToLayoutSize(EditingViewPortElement()->GetLayoutBox()->Location()); if (container_layout_object) text_offset += ToLayoutSize(container_layout_object->Location()); if (inner_editor_layout_object) { // We use inlineBlockBaseline() for innerEditor because it has no // inline boxes when we show the placeholder. LayoutUnit inner_editor_baseline = inner_editor_layout_object->InlineBlockBaseline(kHorizontalLine); // We use firstLineBoxBaseline() for placeholder. // TODO(tkent): It's inconsistent with innerEditorBaseline. However // placeholderBox->inlineBlockBase() is unexpectedly larger. LayoutUnit placeholder_baseline = placeholder_box->FirstLineBoxBaseline(); text_offset += LayoutSize(LayoutUnit(), inner_editor_baseline - placeholder_baseline); } placeholder_box->SetLocation(text_offset); // The placeholder gets layout last, after the parent text control and its // other children, so in order to get the correct overflow from the // placeholder we need to recompute it now. if (needed_layout) { SetNeedsOverflowRecalc(); ComputeLayoutOverflow(ClientLogicalBottom()); } } } bool LayoutTextControlSingleLine::NodeAtPoint( HitTestResult& result, const HitTestLocation& hit_test_location, const PhysicalOffset& accumulated_offset, HitTestAction hit_test_action) { if (!LayoutTextControl::NodeAtPoint(result, hit_test_location, accumulated_offset, hit_test_action)) return false; const LayoutObject* stop_node = result.GetHitTestRequest().GetStopNode(); if (stop_node && stop_node->NodeForHitTest() == result.InnerNode()) return true; // Say that we hit the inner text element if // - we hit a node inside the inner text element, // - we hit the element (e.g. we're over the border or padding), or // - we hit regions not in any decoration buttons. Element* container = ContainerElement(); if (result.InnerNode()->IsDescendantOf(InnerEditorElement()) || result.InnerNode() == GetNode() || (container && container == result.InnerNode())) { PhysicalOffset inner_editor_accumulated_offset = accumulated_offset; if (container && EditingViewPortElement()) { if (EditingViewPortElement()->GetLayoutBox()) { inner_editor_accumulated_offset += EditingViewPortElement()->GetLayoutBox()->PhysicalLocation(); } if (container->GetLayoutBox()) { inner_editor_accumulated_offset += container->GetLayoutBox()->PhysicalLocation(); } } HitInnerEditorElement(result, hit_test_location, accumulated_offset); } return true; } void LayoutTextControlSingleLine::CapsLockStateMayHaveChanged() { if (!GetNode()) return; // Only draw the caps lock indicator if these things are true: // 1) The field is a password field // 2) The frame is active // 3) The element is focused // 4) The caps lock is on bool should_draw_caps_lock_indicator = false; if (LocalFrame* frame = GetDocument().GetFrame()) should_draw_caps_lock_indicator = InputElement()->type() == input_type_names::kPassword && frame->Selection().FrameIsFocusedAndActive() && GetDocument().FocusedElement() == GetNode() && KeyboardEventManager::CurrentCapsLockState(); if (should_draw_caps_lock_indicator != should_draw_caps_lock_indicator_) { should_draw_caps_lock_indicator_ = should_draw_caps_lock_indicator; SetShouldDoFullPaintInvalidation(); } } bool LayoutTextControlSingleLine::HasControlClip() const { return true; } PhysicalRect LayoutTextControlSingleLine::ControlClipRect( const PhysicalOffset& additional_offset) const { PhysicalRect clip_rect = PhysicalPaddingBoxRect(); clip_rect.offset += additional_offset; return clip_rect; } float LayoutTextControlSingleLine::GetAvgCharWidth( const AtomicString& family) const { // Match the default system font to the width of MS Shell Dlg, the default // font for textareas in Firefox, Safari Win and IE for some encodings (in // IE, the default font is encoding specific). 901 is the avgCharWidth value // in the OS/2 table for MS Shell Dlg. if (LayoutTheme::GetTheme().NeedsHackForTextControlWithFontFamily(family)) return ScaleEmToUnits(901); return LayoutTextControl::GetAvgCharWidth(family); } LayoutUnit LayoutTextControlSingleLine::PreferredContentLogicalWidth( float char_width) const { int factor; bool includes_decoration = InputElement()->SizeShouldIncludeDecoration(factor); if (factor <= 0) factor = 20; LayoutUnit result = LayoutUnit::FromFloatCeil(char_width * factor); float max_char_width = 0.f; const Font& font = StyleRef().GetFont(); AtomicString family = font.GetFontDescription().Family().Family(); // Match the default system font to the width of MS Shell Dlg, the default // font for textareas in Firefox, Safari Win and IE for some encodings (in // IE, the default font is encoding specific). 4027 is the (xMax - xMin) // value in the "head" font table for MS Shell Dlg. if (LayoutTheme::GetTheme().NeedsHackForTextControlWithFontFamily(family)) max_char_width = ScaleEmToUnits(4027); else if (HasValidAvgCharWidth(font.PrimaryFont(), family)) max_char_width = roundf(font.PrimaryFont()->MaxCharWidth()); // For text inputs, IE adds some extra width. if (max_char_width > 0.f) result += max_char_width - char_width; if (includes_decoration) { HTMLElement* spin_button = InnerSpinButtonElement(); if (LayoutBox* spin_layout_object = spin_button ? spin_button->GetLayoutBox() : nullptr) { result += spin_layout_object->BorderAndPaddingLogicalWidth(); // Since the width of spin_layout_object is not calculated yet, // spin_layout_object->LogicalWidth() returns 0. Use the computed logical // width instead. result += spin_layout_object->StyleRef().LogicalWidth().Value(); } } return result; } LayoutUnit LayoutTextControlSingleLine::ComputeControlLogicalHeight( LayoutUnit line_height, LayoutUnit non_content_height) const { return line_height + non_content_height; } void LayoutTextControlSingleLine::Autoscroll(const PhysicalOffset& position) { LayoutBox* layout_object = InnerEditorElement()->GetLayoutBox(); if (!layout_object) return; layout_object->Autoscroll(position); } LayoutUnit LayoutTextControlSingleLine::ScrollWidth() const { if (LayoutBox* inner = InnerEditorElement() ? InnerEditorElement()->GetLayoutBox() : nullptr) { // Adjust scrollWidth to inculde input element horizontal paddings and // decoration width LayoutUnit adjustment = ClientWidth() - inner->ClientWidth(); return inner->ScrollWidth() + adjustment; } return LayoutBlockFlow::ScrollWidth(); } LayoutUnit LayoutTextControlSingleLine::ScrollHeight() const { if (LayoutBox* inner = InnerEditorElement() ? InnerEditorElement()->GetLayoutBox() : nullptr) { // Adjust scrollHeight to include input element vertical paddings and // decoration height LayoutUnit adjustment = ClientHeight() - inner->ClientHeight(); return inner->ScrollHeight() + adjustment; } return LayoutBlockFlow::ScrollHeight(); } LayoutUnit LayoutTextControlSingleLine::ScrollLeft() const { if (InnerEditorElement()) return LayoutUnit(InnerEditorElement()->scrollLeft()); return LayoutBlockFlow::ScrollLeft(); } LayoutUnit LayoutTextControlSingleLine::ScrollTop() const { if (InnerEditorElement()) return LayoutUnit(InnerEditorElement()->scrollTop()); return LayoutBlockFlow::ScrollTop(); } void LayoutTextControlSingleLine::SetScrollLeft(LayoutUnit new_left) { if (InnerEditorElement()) InnerEditorElement()->setScrollLeft(new_left); } void LayoutTextControlSingleLine::SetScrollTop(LayoutUnit new_top) { if (InnerEditorElement()) InnerEditorElement()->setScrollTop(new_top); } HTMLInputElement* LayoutTextControlSingleLine::InputElement() const { return ToHTMLInputElement(GetNode()); } void LayoutTextControlSingleLine::ComputeVisualOverflow( bool recompute_floats) { LayoutRect previous_visual_overflow_rect = VisualOverflowRect(); ClearVisualOverflow(); AddVisualOverflowFromChildren(); AddVisualEffectOverflow(); AddVisualOverflowFromTheme(); if (recompute_floats || CreatesNewFormattingContext() || HasSelfPaintingLayer()) AddVisualOverflowFromFloats(); if (VisualOverflowRect() != previous_visual_overflow_rect) { SetShouldCheckForPaintInvalidation(); GetFrameView()->SetIntersectionObservationState(LocalFrameView::kDesired); } } } // namespace blink