// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_SHIFT_REGION_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_SHIFT_REGION_H_ #include "third_party/blink/renderer/core/core_export.h" #include "third_party/blink/renderer/platform/geometry/int_rect.h" #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" #include "third_party/blink/renderer/platform/wtf/vector.h" namespace blink { // Represents a per-frame layout shift region for LayoutShiftTracker. // // This class uses a sweep line algorithm to compute the area in O(n log n) time // where n is the number of rects recorded by AddRect. For complex layout shift // regions, this is more efficient than using blink::Region, which is worst-case // O(n^2) from the repeated calls to Region::Unite. // // The high-level approach is described here: // http://jeffe.cs.illinois.edu/open/klee.html // // The sweep line moves from left to right. (TODO: compare performance against a // top-to-bottom sweep.) // // The sweep line's current intersection with the layout shift region ("active // length") is tracked by a segment tree, similar to what is described at: // https://en.wikipedia.org/wiki/Segment_tree // // There are some subtleties to the segment tree, which are described by the // comments in the implementation. class CORE_EXPORT LayoutShiftRegion { DISALLOW_NEW(); public: void AddRect(const IntRect& rect) { if (!rect.IsEmpty()) rects_.push_back(rect); } const Vector& GetRects() const { return rects_; } bool IsEmpty() const { return rects_.IsEmpty(); } void Reset() { rects_.clear(); } uint64_t Area() const; private: Vector rects_; }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_LAYOUT_SHIFT_REGION_H_