/* * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * (C) 2000 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All * rights reserved. * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_ADJUST_FOR_ABSOLUTE_ZOOM_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_ADJUST_FOR_ABSOLUTE_ZOOM_H_ #include "third_party/blink/renderer/core/layout/layout_object.h" #include "third_party/blink/renderer/core/style/computed_style.h" #include "third_party/blink/renderer/platform/geometry/layout_unit.h" namespace blink { class AdjustForAbsoluteZoom { STATIC_ONLY(AdjustForAbsoluteZoom); public: // FIXME: Reduce/remove the dependency on zoom adjusted int values. // The float or LayoutUnit versions of layout values should be used. static int AdjustInt(int value, float zoom_factor) { if (zoom_factor == 1) return value; // Needed because computeLengthInt truncates (rather than rounds) when // scaling up. float fvalue = value; if (zoom_factor > 1) { if (value < 0) fvalue -= 0.5f; else fvalue += 0.5f; } return RoundForImpreciseConversion(fvalue / zoom_factor); } inline static int AdjustInt(int value, const ComputedStyle& style) { float zoom_factor = style.EffectiveZoom(); if (zoom_factor == 1) return value; return AdjustInt(value, zoom_factor); } inline static int AdjustInt(int value, LayoutObject* layout_object) { DCHECK(layout_object); return AdjustInt(value, layout_object->StyleRef()); } inline static float AdjustFloat(float value, const ComputedStyle& style) { return value / style.EffectiveZoom(); } inline static double AdjustDouble(double value, const ComputedStyle& style) { return value / style.EffectiveZoom(); } inline static LayoutUnit AdjustLayoutUnit(LayoutUnit value, const ComputedStyle& style) { return LayoutUnit(value / style.EffectiveZoom()); } inline static LayoutUnit AdjustLayoutUnit(LayoutUnit value, LayoutObject& layout_object) { return AdjustLayoutUnit(value, layout_object.StyleRef()); } inline static void AdjustFloatQuad(FloatQuad& quad, const LayoutObject& layout_object) { float zoom = layout_object.StyleRef().EffectiveZoom(); if (zoom != 1) quad.Scale(1 / zoom, 1 / zoom); } inline static void AdjustFloatRect(FloatRect& rect, const LayoutObject& layout_object) { float zoom = layout_object.StyleRef().EffectiveZoom(); if (zoom != 1) rect.Scale(1 / zoom, 1 / zoom); } inline static float AdjustScroll(float scroll_offset, float zoom_factor) { return scroll_offset / zoom_factor; } inline static float AdjustScroll(float scroll_offset, const ComputedStyle& style) { return AdjustScroll(scroll_offset, style.EffectiveZoom()); } inline static double AdjustScroll(double value, LayoutObject& layout_object) { return AdjustScroll(value, layout_object.StyleRef()); } }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_ADJUST_FOR_ABSOLUTE_ZOOM_H_