/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_EFFECT_STACK_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_EFFECT_STACK_H_ #include "base/macros.h" #include "third_party/blink/renderer/core/animation/animation.h" #include "third_party/blink/renderer/core/animation/effect_model.h" #include "third_party/blink/renderer/core/animation/keyframe_effect.h" #include "third_party/blink/renderer/core/animation/property_handle.h" #include "third_party/blink/renderer/core/animation/sampled_effect.h" #include "third_party/blink/renderer/core/core_export.h" #include "third_party/blink/renderer/platform/geometry/float_box.h" #include "third_party/blink/renderer/platform/wtf/hash_set.h" #include "third_party/blink/renderer/platform/wtf/vector.h" namespace blink { class InertEffect; // Represents the order in which a sequence of SampledEffects should apply. // This sequence is broken down to per PropertyHandle granularity. class CORE_EXPORT EffectStack { DISALLOW_NEW(); public: EffectStack(); void Add(SampledEffect* sampled_effect) { sampled_effects_.push_back(sampled_effect); } bool IsEmpty() const { return sampled_effects_.IsEmpty(); } bool HasActiveAnimationsOnCompositor(const PropertyHandle&) const; using PropertyHandleFilter = bool (*)(const PropertyHandle&); bool AffectsProperties(PropertyHandleFilter) const; static ActiveInterpolationsMap ActiveInterpolations( EffectStack*, const HeapVector>* new_animations, const HeapHashSet>* suppressed_animations, KeyframeEffect::Priority, PropertyHandleFilter = nullptr); void Trace(blink::Visitor*); private: void RemoveRedundantSampledEffects(); // Effects sorted by priority. Lower priority at the start of the list. HeapVector> sampled_effects_; friend class AnimationEffectStackTest; DISALLOW_COPY_AND_ASSIGN(EffectStack); }; } // namespace blink #endif // THIRD_PARTY_BLINK_RENDERER_CORE_ANIMATION_EFFECT_STACK_H_