/* * Copyright (c) 2014, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/core/animation/animation_clock.h" #include #include "third_party/blink/renderer/platform/wtf/time.h" namespace { // FIXME: This is an approximation of time between frames, used when // ticking the animation clock outside of animation frame callbacks. // Ideally this would be generated by the compositor. constexpr base::TimeDelta kApproximateFrameTime = base::TimeDelta::FromSecondsD(1 / 60.0); } namespace blink { unsigned AnimationClock::currently_running_task_ = 0; void AnimationClock::UpdateTime(base::TimeTicks time) { if (time > time_) time_ = time; task_for_which_time_was_calculated_ = currently_running_task_; } double AnimationClock::CurrentTime() { if (monotonically_increasing_time_ && task_for_which_time_was_calculated_ != currently_running_task_) { const base::TimeTicks current_time = monotonically_increasing_time_(); if (time_ < current_time) { // Advance to the first estimated frame after the current time. const base::TimeDelta frame_shift = (current_time - time_) % kApproximateFrameTime; const base::TimeTicks new_time = current_time + kApproximateFrameTime - frame_shift; DCHECK_GE(new_time, current_time); DCHECK_LE(new_time, current_time + kApproximateFrameTime); UpdateTime(new_time); } else { task_for_which_time_was_calculated_ = currently_running_task_; } } return time_.since_origin().InSecondsF(); } void AnimationClock::ResetTimeForTesting(base::TimeTicks time) { time_ = time; task_for_which_time_was_calculated_ = 0; currently_running_task_ = 0; } } // namespace blink