/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "third_party/blink/renderer/bindings/core/v8/v8_gc_for_context_dispose.h" #include "base/process/process_metrics.h" #include "build/build_config.h" #include "third_party/blink/public/platform/platform.h" #include "third_party/blink/renderer/platform/bindings/v8_per_isolate_data.h" #include "third_party/blink/renderer/platform/histogram.h" #include "third_party/blink/renderer/platform/memory_coordinator.h" #include "third_party/blink/renderer/platform/scheduler/public/thread_scheduler.h" #include "third_party/blink/renderer/platform/wtf/std_lib_extras.h" #include "third_party/blink/renderer/platform/wtf/time.h" #include "v8/include/v8.h" #if defined(OS_ANDROID) static size_t GetMemoryUsage() { size_t usage = base::ProcessMetrics::CreateCurrentProcessMetrics()->GetMallocUsage() + WTF::Partitions::TotalActiveBytes() + blink::ProcessHeap::TotalAllocatedObjectSize() + blink::ProcessHeap::TotalMarkedObjectSize(); v8::HeapStatistics v8_heap_statistics; blink::V8PerIsolateData::MainThreadIsolate()->GetHeapStatistics( &v8_heap_statistics); usage = v8_heap_statistics.total_heap_size(); return usage; } #endif // defined(OS_ANDROID) namespace blink { V8GCForContextDispose::V8GCForContextDispose() : pseudo_idle_timer_( Platform::Current()->MainThread()->Scheduler()->V8TaskRunner(), this, &V8GCForContextDispose::PseudoIdleTimerFired) { Reset(); } void V8GCForContextDispose::NotifyContextDisposed( bool is_main_frame, WindowProxy::FrameReuseStatus frame_reuse_status) { did_dispose_context_for_main_frame_ = is_main_frame; last_context_disposal_time_ = WTF::CurrentTime(); #if defined(OS_ANDROID) // When a low end device is in a low memory situation we should prioritize // memory use and trigger a V8+Blink GC. However, on Android, if the frame // will not be reused, the process will likely to be killed soon so skip this. if (is_main_frame && frame_reuse_status == WindowProxy::kFrameWillBeReused && MemoryCoordinator::IsLowEndDevice() && MemoryCoordinator::IsCurrentlyLowMemory()) { size_t pre_gc_memory_usage = GetMemoryUsage(); V8PerIsolateData::MainThreadIsolate()->MemoryPressureNotification( v8::MemoryPressureLevel::kCritical); size_t post_gc_memory_usage = GetMemoryUsage(); int reduction = static_cast(pre_gc_memory_usage) - static_cast(post_gc_memory_usage); DEFINE_STATIC_LOCAL( CustomCountHistogram, reduction_histogram, ("BlinkGC.LowMemoryPageNavigationGC.Reduction", 1, 512, 50)); reduction_histogram.Count(reduction / 1024 / 1024); } #endif V8PerIsolateData::MainThreadIsolate()->ContextDisposedNotification( !is_main_frame); pseudo_idle_timer_.Stop(); } void V8GCForContextDispose::NotifyIdle() { double max_time_since_last_context_disposal = .2; if (!did_dispose_context_for_main_frame_ && !pseudo_idle_timer_.IsActive() && last_context_disposal_time_ + max_time_since_last_context_disposal >= WTF::CurrentTime()) { pseudo_idle_timer_.StartOneShot(TimeDelta(), FROM_HERE); } } V8GCForContextDispose& V8GCForContextDispose::Instance() { DEFINE_STATIC_LOCAL(V8GCForContextDispose, static_instance, ()); return static_instance; } void V8GCForContextDispose::PseudoIdleTimerFired(TimerBase*) { V8PerIsolateData::MainThreadIsolate()->IdleNotificationDeadline( CurrentTimeTicksInSeconds()); Reset(); } void V8GCForContextDispose::Reset() { did_dispose_context_for_main_frame_ = false; last_context_disposal_time_ = -1; } } // namespace blink