## Blink architecture overview See [this "How Blink works" document](https://docs.google.com/document/d/1aitSOucL0VHZa9Z2vbRJSyAIsAz24kX8LFByQ5xQnUg/edit#). ## `blink/renderer` directory structure This section describes a high-level architecture of `blink/renderer`, which contains most of the Web Platform implementation, and runs exclusively in the renderer process. On the other hand, [`common/`](../common) and [`public/common`](../public/common) also run in the browser process. All code in `blink/renderer` is an implementation detail of Blink and should not be used outside of it. Use [Blink's public API](../public) in code outside of Blink. ### `core/` The `core/` directory implements the essence of the Web Platform defined by specs and IDL interfaces. Due to historical reasons, `core/` contains a lot of features with complex inter-dependencies and hence can be perceived as a single monolithic entity. ### `modules/` The `modules/` directory is a collection of self-contained, well-defined features of the Web Platform that are factored out of a monolithic `core/`. These features are: - large, tens to hundreds of files, with rare exceptions; - self-contained with fine-grained responsibilities and `README.md`; - have dependencies outlined with DEPS explicitly; - can depend on other features under `platform/`, `core/` or `modules/`, forming a healthy dependency tree. `modules/` OWNERS are responsible for making sure only features that satisfy requirements above are added. For example, `modules/crypto` implements WebCrypto API. ### `platform/` The `platform/` directory is a collection of lower level features of Blink that are factored out of a monolithic `core/`. These features follow the same principles as `modules/`, but with different dependencies allowed: - large, tens to hundreds of files, with rare exceptions; - self-contained with fine-grained responsibilities and `README.md`; - have dependencies outlined with DEPS explicitly; - can depend on other features under `platform/` (but not `core/` or `modules/`), forming a healthy dependency tree. `platform/` OWNERS are responsible for making sure only features that satisfy requirements above are added. For example, `platform/scheduler` implements a task scheduler for all tasks posted by Blink, while `platform/wtf` implements Blink-specific containers (e.g., `WTF::Vector`, `WTF::HashTable`, `WTF::String`). ### `core` vs `modules` vs `platform` split Note that specs do not have a notion of "core", "platform" or "modules". The distinction between them is for implementation convenience to avoid putting everything in a single `core/` entity (which decreases code modularity and increases build time): - features that are tightly coupled with HTML, CSS and other fundamental parts of DOM should go to `core/`; - features which conceptually depend on the features from "core" should go to `modules/`; - features which the "core" depends upon should go to `platform/`. Note that some of these guidelines are violated (at the time of writing this), but the code should gradually change and eventually conform. ### `bindings/` The `bindings/` directory contains files that heavily use V8 APIs. The rationale for splitting bindings out is: V8 APIs are complex, error-prone and security-sensitive, so we want to put V8 API usage separately from other code. In terms of dependencies, `bindings/core` and `core/` are in the same link unit. The only difference is how heavily they are using V8 APIs. If a given file is using a lot of V8 APIs, it should go to `bindings/core`. Otherwise, it should go to `core/`. Consult `bindings/` OWNERS when in doubt. Note that over time `bindings/core` should move to `core/bindings` and become just a part of a larger "core". All of the above applies to `bindings/modules` and `modules/`. ### `extensions/` The `extensions/` directory contains embedder-specific, not-web-exposed APIs (e.g., not-web-exposed APIs for Chromium OS etc). The directory is useful to implement embedder-specific, not-web-exposed APIs using Blink technologies for web-exposed APIs like WebIDL, V8 bindings and Oilpan. Remember that you should not implement web-exposed APIs in `extensions/`. Web-exposed APIs should go through the standardization process and be implemented in `core/` or `modules/`. Also, per [the Chromium contributor guideline](https://chromium.googlesource.com/chromium/src/+/main/docs/contributing.md#code-guidelines), code that is not used by Chromium should not be added to `extensions/`. In terms of dependencies, `extensions/` can depend on `modules/`, `core/` and `platform/`, but not vice versa. ### `controller/` The `controller/` directory contains the system infrastructure that uses or drives Blink. Functionality that implements the Web Platform should not go to `controller/`, but instead reside in `platform/`, `core/` or `modules/`. If the sole purpose of higher level functionality is to drive the Web Platform or to implement API for the embedder, it goes to `controller/`, however most of the features should go to other directories. Consult `controller/` OWNERS when in doubt. In terms of dependencies, `controller/` can depend on `extensions/`, `modules/`, `core/` and `platform/`, but not vice versa. ### `build/` The `build/` directory contains scripts to build Blink. In terms of dependencies, `build/` is a stand-alone directory. ## Dependencies Dependencies only flow in the following order: - `public/web` - `controller/` - `extensions/` - `modules/` and `bindings/modules` - `core/` and `bindings/core` - `platform/` - `public/platform` - `public/common` - `//base`, V8 etc. See [this diagram](https://docs.google.com/document/d/1yYei-V76q3Mb-5LeJfNUMitmj6cqfA5gZGcWXoPaPYQ/edit). `build/` is a stand-alone directory. ### Type dependencies Member variables of the following types are strongly discouraged in Blink: - STL strings and containers. Use `WTF::String` and WTF containers instead. - `GURL` and `url::Origin`. Use `KURL` and `SecurityOrigin` respectively. - Any `//base` type which has a matching type in `platform/wtf`. The number of duplicated types between WTF and base is continuously shrinking, but always look at WTF first. The types above could only be used at the boundary to interoperate with `//base`, `//services`, `//third_party/blink/common` and other Chromium-side or third-party code. It is also allowed to use local variables of these types when convenient, as long as the result is not stored in a member variable. For example, calling an utility function on an `std::string` which came from `//net` and then converting to `WTF::String` to store in a field is allowed. We try to share as much code between Chromium and Blink as possible, so the number of these types should go down. However, some types really need to be optimized for Blink's workload (e.g., `Vector`, `HashTable`, `AtomicString`). Exceptions to this rule: - Code in `//third_party/blink/common` and `//third_party/blink/public/common` also runs in the browser process, and should use STL and base instead of WTF. - Selected types in `public/platform` and `public/web`, whole purpose of which is conversion between WTF and STL, for example `WebString` or `WebVector`. To prevent use of random types, we control allowed types by allow listing them in DEPS and a [presubmit script](../tools/blinkpy/presubmit/audit_non_blink_usage.py). ### Mojo Blink can use Mojo and directly talk to the browser process. This allows removal of unnecessary public APIs and abstraction layers and it is highly recommended. ### Threading model When you need to use threads in Blink, cross-thread communication should be done with a message passing model (i.e., call cross_thread_task_runner->PostTask() with cloned POD input parameters). A shared memory model (e.g., using mutex locks or atomics) is strongly discouraged. The rationale is that mutex locks and atomics are really hard to use correctly, and even if it appears to be manageable initially, it gets out of control easily. Historically, shared memory programming patterns in Blink have been one of the major sources of use-after-free security bugs and stability issues (e.g., WebAudio, memory access via CrossThreadPersistent). Remember that, unlike V8, Blink does not have a strict API boundary and is touched by many developers, and thus it's more important to adopt a less error-prone programming pattern. There are existing instances of shared and concurrent memory access in blink, but they should not be extended or cargo-culted. Just because you see a shared memory pattern in the code does not mean it's okay to use the pattern elsewhere. Introducing a few mutex locks or atomics in simple classes (e.g., shared counters) is fine. However, when you need to introduce a non-trivial number of mutex locks and atomics, the architecture needs to be designed and reviewed carefully. In that case, please get approval from platform-architecture-dev@chromium.org. ## Contact If you have any questions about the directory architecture and dependencies, reach out to platform-architecture-dev@chromium.org!