// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureNULL.cpp: // Implements the class methods for TextureNULL. // #include "libANGLE/renderer/null/TextureNULL.h" #include "common/debug.h" namespace rx { TextureNULL::TextureNULL(const gl::TextureState &state) : TextureImpl(state) {} TextureNULL::~TextureNULL() {} angle::Result TextureNULL::setImage(const gl::Context *context, const gl::ImageIndex &index, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, gl::Buffer *unpackBuffer, const uint8_t *pixels) { // TODO(geofflang): Read all incoming pixel data (maybe hash it?) to make sure we don't read out // of bounds due to validation bugs. return angle::Result::Continue; } angle::Result TextureNULL::setSubImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Box &area, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, gl::Buffer *unpackBuffer, const uint8_t *pixels) { return angle::Result::Continue; } angle::Result TextureNULL::setCompressedImage(const gl::Context *context, const gl::ImageIndex &index, GLenum internalFormat, const gl::Extents &size, const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) { return angle::Result::Continue; } angle::Result TextureNULL::setCompressedSubImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Box &area, GLenum format, const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) { return angle::Result::Continue; } angle::Result TextureNULL::copyImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Rectangle &sourceArea, GLenum internalFormat, gl::Framebuffer *source) { return angle::Result::Continue; } angle::Result TextureNULL::copySubImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, gl::Framebuffer *source) { return angle::Result::Continue; } angle::Result TextureNULL::copyTexture(const gl::Context *context, const gl::ImageIndex &index, GLenum internalFormat, GLenum type, size_t sourceLevel, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source) { return angle::Result::Continue; } angle::Result TextureNULL::copySubTexture(const gl::Context *context, const gl::ImageIndex &index, const gl::Offset &destOffset, size_t sourceLevel, const gl::Box &sourceBox, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source) { return angle::Result::Continue; } angle::Result TextureNULL::copyCompressedTexture(const gl::Context *context, const gl::Texture *source) { return angle::Result::Continue; } angle::Result TextureNULL::setStorage(const gl::Context *context, gl::TextureType type, size_t levels, GLenum internalFormat, const gl::Extents &size) { return angle::Result::Continue; } angle::Result TextureNULL::setStorageExternalMemory(const gl::Context *context, gl::TextureType type, size_t levels, GLenum internalFormat, const gl::Extents &size, gl::MemoryObject *memoryObject, GLuint64 offset) { return angle::Result::Continue; } angle::Result TextureNULL::setEGLImageTarget(const gl::Context *context, gl::TextureType type, egl::Image *image) { return angle::Result::Continue; } angle::Result TextureNULL::setImageExternal(const gl::Context *context, gl::TextureType type, egl::Stream *stream, const egl::Stream::GLTextureDescription &desc) { return angle::Result::Continue; } angle::Result TextureNULL::generateMipmap(const gl::Context *context) { return angle::Result::Continue; } angle::Result TextureNULL::setBaseLevel(const gl::Context *context, GLuint baseLevel) { return angle::Result::Continue; } angle::Result TextureNULL::bindTexImage(const gl::Context *context, egl::Surface *surface) { return angle::Result::Continue; } angle::Result TextureNULL::releaseTexImage(const gl::Context *context) { return angle::Result::Continue; } angle::Result TextureNULL::syncState(const gl::Context *context, const gl::Texture::DirtyBits &dirtyBits, gl::TextureCommand source) { return angle::Result::Continue; } angle::Result TextureNULL::setStorageMultisample(const gl::Context *context, gl::TextureType type, GLsizei samples, GLint internalformat, const gl::Extents &size, bool fixedSampleLocations) { return angle::Result::Continue; } angle::Result TextureNULL::initializeContents(const gl::Context *context, const gl::ImageIndex &imageIndex) { return angle::Result::Continue; } } // namespace rx