/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "modules/webgl/WebGLRenderingContextBase.h" #include #include "bindings/core/v8/ExceptionMessages.h" #include "bindings/core/v8/ExceptionState.h" #include "bindings/modules/v8/HTMLCanvasElementOrOffscreenCanvas.h" #include "bindings/modules/v8/WebGLAny.h" #include "build/build_config.h" #include "core/dom/ExecutionContext.h" #include "core/dom/TaskRunnerHelper.h" #include "core/frame/LocalFrame.h" #include "core/frame/LocalFrameClient.h" #include "core/frame/Settings.h" #include "core/html/HTMLCanvasElement.h" #include "core/html/HTMLImageElement.h" #include "core/html/HTMLVideoElement.h" #include "core/html/ImageData.h" #include "core/imagebitmap/ImageBitmap.h" #include "core/inspector/ConsoleMessage.h" #include "core/layout/LayoutBox.h" #include "core/origin_trials/OriginTrials.h" #include "core/probe/CoreProbes.h" #include "core/typed_arrays/ArrayBufferViewHelpers.h" #include "core/typed_arrays/DOMArrayBuffer.h" #include "core/typed_arrays/DOMTypedArray.h" #include "core/typed_arrays/FlexibleArrayBufferView.h" #include "gpu/command_buffer/client/gles2_interface.h" #include "modules/webgl/ANGLEInstancedArrays.h" #include "modules/webgl/EXTBlendMinMax.h" #include "modules/webgl/EXTFragDepth.h" #include "modules/webgl/EXTShaderTextureLOD.h" #include "modules/webgl/EXTTextureFilterAnisotropic.h" #include "modules/webgl/GLStringQuery.h" #include "modules/webgl/OESElementIndexUint.h" #include "modules/webgl/OESStandardDerivatives.h" #include "modules/webgl/OESTextureFloat.h" #include "modules/webgl/OESTextureFloatLinear.h" #include "modules/webgl/OESTextureHalfFloat.h" #include "modules/webgl/OESTextureHalfFloatLinear.h" #include "modules/webgl/OESVertexArrayObject.h" #include "modules/webgl/WebGLActiveInfo.h" #include "modules/webgl/WebGLBuffer.h" #include "modules/webgl/WebGLCompressedTextureASTC.h" #include "modules/webgl/WebGLCompressedTextureATC.h" #include "modules/webgl/WebGLCompressedTextureETC.h" #include "modules/webgl/WebGLCompressedTextureETC1.h" #include "modules/webgl/WebGLCompressedTexturePVRTC.h" #include "modules/webgl/WebGLCompressedTextureS3TC.h" #include "modules/webgl/WebGLCompressedTextureS3TCsRGB.h" #include "modules/webgl/WebGLContextAttributeHelpers.h" #include "modules/webgl/WebGLContextEvent.h" #include "modules/webgl/WebGLContextGroup.h" #include "modules/webgl/WebGLDebugRendererInfo.h" #include "modules/webgl/WebGLDebugShaders.h" #include "modules/webgl/WebGLDepthTexture.h" #include "modules/webgl/WebGLDrawBuffers.h" #include "modules/webgl/WebGLFramebuffer.h" #include "modules/webgl/WebGLLoseContext.h" #include "modules/webgl/WebGLProgram.h" #include "modules/webgl/WebGLRenderbuffer.h" #include "modules/webgl/WebGLShader.h" #include "modules/webgl/WebGLShaderPrecisionFormat.h" #include "modules/webgl/WebGLUniformLocation.h" #include "modules/webgl/WebGLVertexArrayObject.h" #include "modules/webgl/WebGLVertexArrayObjectOES.h" #include "platform/CrossThreadFunctional.h" #include "platform/RuntimeEnabledFeatures.h" #include "platform/WaitableEvent.h" #include "platform/bindings/ScriptWrappableVisitor.h" #include "platform/bindings/V8BindingMacros.h" #include "platform/geometry/IntSize.h" #include "platform/graphics/GraphicsContext.h" #include "platform/graphics/UnacceleratedImageBufferSurface.h" #include "platform/graphics/gpu/AcceleratedImageBufferSurface.h" #include "platform/graphics/gpu/SharedGpuContext.h" #include "platform/wtf/CheckedNumeric.h" #include "platform/wtf/Functional.h" #include "platform/wtf/PtrUtil.h" #include "platform/wtf/text/StringBuilder.h" #include "platform/wtf/text/StringUTF8Adaptor.h" #include "platform/wtf/typed_arrays/ArrayBufferContents.h" #include "public/platform/Platform.h" #include "skia/ext/texture_handle.h" namespace blink { namespace { const double kSecondsBetweenRestoreAttempts = 1.0; const int kMaxGLErrorsAllowedToConsole = 256; const unsigned kMaxGLActiveContextsOnWorker = 4; #if defined(OS_ANDROID) const unsigned kMaxGLActiveContexts = 8; #else // defined(OS_ANDROID) const unsigned kMaxGLActiveContexts = 16; #endif // defined(OS_ANDROID) unsigned CurrentMaxGLContexts() { return IsMainThread() ? kMaxGLActiveContexts : kMaxGLActiveContextsOnWorker; } using WebGLRenderingContextBaseSet = PersistentHeapHashSet>; WebGLRenderingContextBaseSet& ActiveContexts() { DEFINE_THREAD_SAFE_STATIC_LOCAL(ThreadSpecific, active_contexts, ()); if (!active_contexts.IsSet()) active_contexts->RegisterAsStaticReference(); return *active_contexts; } using WebGLRenderingContextBaseMap = PersistentHeapHashMap, int>; WebGLRenderingContextBaseMap& ForciblyEvictedContexts() { DEFINE_THREAD_SAFE_STATIC_LOCAL(ThreadSpecific, forcibly_evicted_contexts, ()); if (!forcibly_evicted_contexts.IsSet()) forcibly_evicted_contexts->RegisterAsStaticReference(); return *forcibly_evicted_contexts; } } // namespace ScopedRGBEmulationColorMask::ScopedRGBEmulationColorMask( WebGLRenderingContextBase* context, GLboolean* color_mask, DrawingBuffer* drawing_buffer) : context_(context), requires_emulation_(drawing_buffer->RequiresAlphaChannelToBePreserved()) { if (requires_emulation_) { context_->active_scoped_rgb_emulation_color_masks_++; memcpy(color_mask_, color_mask, 4 * sizeof(GLboolean)); context_->ContextGL()->ColorMask(color_mask_[0], color_mask_[1], color_mask_[2], false); } } ScopedRGBEmulationColorMask::~ScopedRGBEmulationColorMask() { if (requires_emulation_) { DCHECK(context_->active_scoped_rgb_emulation_color_masks_); context_->active_scoped_rgb_emulation_color_masks_--; context_->ContextGL()->ColorMask(color_mask_[0], color_mask_[1], color_mask_[2], color_mask_[3]); } } void WebGLRenderingContextBase::ForciblyLoseOldestContext( const String& reason) { WebGLRenderingContextBase* candidate = OldestContext(); if (!candidate) return; candidate->PrintWarningToConsole(reason); probe::didFireWebGLWarning(candidate->canvas()); // This will call deactivateContext once the context has actually been lost. candidate->ForceLostContext(WebGLRenderingContextBase::kSyntheticLostContext, WebGLRenderingContextBase::kWhenAvailable); } WebGLRenderingContextBase* WebGLRenderingContextBase::OldestContext() { if (ActiveContexts().IsEmpty()) return nullptr; WebGLRenderingContextBase* candidate = *(ActiveContexts().begin()); DCHECK(!candidate->isContextLost()); for (WebGLRenderingContextBase* context : ActiveContexts()) { DCHECK(!context->isContextLost()); if (context->ContextGL()->GetLastFlushIdCHROMIUM() < candidate->ContextGL()->GetLastFlushIdCHROMIUM()) { candidate = context; } } return candidate; } WebGLRenderingContextBase* WebGLRenderingContextBase::OldestEvictedContext() { if (ForciblyEvictedContexts().IsEmpty()) return nullptr; WebGLRenderingContextBase* candidate = nullptr; int generation = -1; for (WebGLRenderingContextBase* context : ForciblyEvictedContexts().Keys()) { if (!candidate || ForciblyEvictedContexts().at(context) < generation) { candidate = context; generation = ForciblyEvictedContexts().at(context); } } return candidate; } void WebGLRenderingContextBase::ActivateContext( WebGLRenderingContextBase* context) { unsigned max_gl_contexts = CurrentMaxGLContexts(); unsigned removed_contexts = 0; while (ActiveContexts().size() >= max_gl_contexts && removed_contexts < max_gl_contexts) { ForciblyLoseOldestContext( "WARNING: Too many active WebGL contexts. Oldest context will be " "lost."); removed_contexts++; } DCHECK(!context->isContextLost()); ActiveContexts().insert(context); } void WebGLRenderingContextBase::DeactivateContext( WebGLRenderingContextBase* context) { ActiveContexts().erase(context); } void WebGLRenderingContextBase::AddToEvictedList( WebGLRenderingContextBase* context) { static int generation = 0; ForciblyEvictedContexts().Set(context, generation++); } void WebGLRenderingContextBase::RemoveFromEvictedList( WebGLRenderingContextBase* context) { ForciblyEvictedContexts().erase(context); } void WebGLRenderingContextBase::RestoreEvictedContext( WebGLRenderingContextBase* context) { // These two sets keep weak references to their contexts; // verify that the GC already removed the |context| entries. DCHECK(!ForciblyEvictedContexts().Contains(context)); DCHECK(!ActiveContexts().Contains(context)); unsigned max_gl_contexts = CurrentMaxGLContexts(); // Try to re-enable the oldest inactive contexts. while (ActiveContexts().size() < max_gl_contexts && ForciblyEvictedContexts().size()) { WebGLRenderingContextBase* evicted_context = OldestEvictedContext(); if (!evicted_context->restore_allowed_) { ForciblyEvictedContexts().erase(evicted_context); continue; } IntSize desired_size = DrawingBuffer::AdjustSize( evicted_context->ClampedCanvasSize(), IntSize(), evicted_context->max_texture_size_); // If there's room in the pixel budget for this context, restore it. if (!desired_size.IsEmpty()) { ForciblyEvictedContexts().erase(evicted_context); evicted_context->ForceRestoreContext(); } break; } } namespace { GLint Clamp(GLint value, GLint min, GLint max) { if (value < min) value = min; if (value > max) value = max; return value; } // Return true if a character belongs to the ASCII subset as defined in // GLSL ES 1.0 spec section 3.1. bool ValidateCharacter(unsigned char c) { // Printing characters are valid except " $ ` @ \ ' DEL. if (c >= 32 && c <= 126 && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'') return true; // Horizontal tab, line feed, vertical tab, form feed, carriage return // are also valid. if (c >= 9 && c <= 13) return true; return false; } bool IsPrefixReserved(const String& name) { if (name.StartsWith("gl_") || name.StartsWith("webgl_") || name.StartsWith("_webgl_")) return true; return false; } // Strips comments from shader text. This allows non-ASCII characters // to be used in comments without potentially breaking OpenGL // implementations not expecting characters outside the GLSL ES set. class StripComments { public: StripComments(const String& str) : parse_state_(kBeginningOfLine), source_string_(str), length_(str.length()), position_(0) { Parse(); } String Result() { return builder_.ToString(); } private: bool HasMoreCharacters() const { return (position_ < length_); } void Parse() { while (HasMoreCharacters()) { Process(Current()); // process() might advance the position. if (HasMoreCharacters()) Advance(); } } void Process(UChar); bool Peek(UChar& character) const { if (position_ + 1 >= length_) return false; character = source_string_[position_ + 1]; return true; } UChar Current() { SECURITY_DCHECK(position_ < length_); return source_string_[position_]; } void Advance() { ++position_; } static bool IsNewline(UChar character) { // Don't attempt to canonicalize newline related characters. return (character == '\n' || character == '\r'); } void Emit(UChar character) { builder_.Append(character); } enum ParseState { // Have not seen an ASCII non-whitespace character yet on // this line. Possible that we might see a preprocessor // directive. kBeginningOfLine, // Have seen at least one ASCII non-whitespace character // on this line. kMiddleOfLine, // Handling a preprocessor directive. Passes through all // characters up to the end of the line. Disables comment // processing. kInPreprocessorDirective, // Handling a single-line comment. The comment text is // replaced with a single space. kInSingleLineComment, // Handling a multi-line comment. Newlines are passed // through to preserve line numbers. kInMultiLineComment }; ParseState parse_state_; String source_string_; unsigned length_; unsigned position_; StringBuilder builder_; }; void StripComments::Process(UChar c) { if (IsNewline(c)) { // No matter what state we are in, pass through newlines // so we preserve line numbers. Emit(c); if (parse_state_ != kInMultiLineComment) parse_state_ = kBeginningOfLine; return; } UChar temp = 0; switch (parse_state_) { case kBeginningOfLine: if (WTF::IsASCIISpace(c)) { Emit(c); break; } if (c == '#') { parse_state_ = kInPreprocessorDirective; Emit(c); break; } // Transition to normal state and re-handle character. parse_state_ = kMiddleOfLine; Process(c); break; case kMiddleOfLine: if (c == '/' && Peek(temp)) { if (temp == '/') { parse_state_ = kInSingleLineComment; Emit(' '); Advance(); break; } if (temp == '*') { parse_state_ = kInMultiLineComment; // Emit the comment start in case the user has // an unclosed comment and we want to later // signal an error. Emit('/'); Emit('*'); Advance(); break; } } Emit(c); break; case kInPreprocessorDirective: // No matter what the character is, just pass it // through. Do not parse comments in this state. This // might not be the right thing to do long term, but it // should handle the #error preprocessor directive. Emit(c); break; case kInSingleLineComment: // Line-continuation characters are processed before comment processing. // Advance string if a new line character is immediately behind // line-continuation character. if (c == '\\') { if (Peek(temp) && IsNewline(temp)) Advance(); } // The newline code at the top of this function takes care // of resetting our state when we get out of the // single-line comment. Swallow all other characters. break; case kInMultiLineComment: if (c == '*' && Peek(temp) && temp == '/') { Emit('*'); Emit('/'); parse_state_ = kMiddleOfLine; Advance(); break; } // Swallow all other characters. Unclear whether we may // want or need to just emit a space per character to try // to preserve column numbers for debugging purposes. break; } } static bool g_should_fail_context_creation_for_testing = false; } // namespace class ScopedTexture2DRestorer { STACK_ALLOCATED(); public: explicit ScopedTexture2DRestorer(WebGLRenderingContextBase* context) : context_(context) {} ~ScopedTexture2DRestorer() { context_->RestoreCurrentTexture2D(); } private: Member context_; }; class ScopedFramebufferRestorer { STACK_ALLOCATED(); public: explicit ScopedFramebufferRestorer(WebGLRenderingContextBase* context) : context_(context) {} ~ScopedFramebufferRestorer() { context_->RestoreCurrentFramebuffer(); } private: Member context_; }; class ScopedUnpackParametersResetRestore { STACK_ALLOCATED(); public: explicit ScopedUnpackParametersResetRestore( WebGLRenderingContextBase* context, bool enabled = true) : context_(context), enabled_(enabled) { if (enabled) context_->ResetUnpackParameters(); } ~ScopedUnpackParametersResetRestore() { if (enabled_) context_->RestoreUnpackParameters(); } private: Member context_; bool enabled_; }; static void FormatWebGLStatusString(const StringView& gl_info, const StringView& info_string, StringBuilder& builder) { if (info_string.IsEmpty()) return; builder.Append(", "); builder.Append(gl_info); builder.Append(" = "); builder.Append(info_string); } static String ExtractWebGLContextCreationError( const Platform::GraphicsInfo& info) { StringBuilder builder; builder.Append("Could not create a WebGL context"); FormatWebGLStatusString( "VENDOR", info.vendor_id ? String::Format("0x%04x", info.vendor_id) : "0xffff", builder); FormatWebGLStatusString( "DEVICE", info.device_id ? String::Format("0x%04x", info.device_id) : "0xffff", builder); FormatWebGLStatusString("GL_VENDOR", info.vendor_info, builder); FormatWebGLStatusString("GL_RENDERER", info.renderer_info, builder); FormatWebGLStatusString("GL_VERSION", info.driver_version, builder); FormatWebGLStatusString("Sandboxed", info.sandboxed ? "yes" : "no", builder); FormatWebGLStatusString("Optimus", info.optimus ? "yes" : "no", builder); FormatWebGLStatusString("AMD switchable", info.amd_switchable ? "yes" : "no", builder); FormatWebGLStatusString( "Reset notification strategy", String::Format("0x%04x", info.reset_notification_strategy).Utf8().data(), builder); FormatWebGLStatusString("GPU process crash count", String::Number(info.process_crash_count), builder); FormatWebGLStatusString("ErrorMessage", info.error_message.Utf8().data(), builder); builder.Append('.'); return builder.ToString(); } struct ContextProviderCreationInfo { // Inputs. Platform::ContextAttributes context_attributes; Platform::GraphicsInfo* gl_info; KURL url; // Outputs. std::unique_ptr created_context_provider; }; static void CreateContextProviderOnMainThread( ContextProviderCreationInfo* creation_info, WaitableEvent* waitable_event) { DCHECK(IsMainThread()); creation_info->created_context_provider = Platform::Current()->CreateOffscreenGraphicsContext3DProvider( creation_info->context_attributes, creation_info->url, 0, creation_info->gl_info); waitable_event->Signal(); } static std::unique_ptr CreateContextProviderOnWorkerThread( Platform::ContextAttributes context_attributes, Platform::GraphicsInfo* gl_info, const KURL& url) { WaitableEvent waitable_event; ContextProviderCreationInfo creation_info; creation_info.context_attributes = context_attributes; creation_info.gl_info = gl_info; creation_info.url = url.Copy(); RefPtr task_runner = Platform::Current()->MainThread()->GetWebTaskRunner(); task_runner->PostTask( BLINK_FROM_HERE, CrossThreadBind(&CreateContextProviderOnMainThread, CrossThreadUnretained(&creation_info), CrossThreadUnretained(&waitable_event))); waitable_event.Wait(); return std::move(creation_info.created_context_provider); } bool WebGLRenderingContextBase::SupportOwnOffscreenSurface( ExecutionContext* execution_context) { // If there's a possibility this context may be used with WebVR make sure it // is created with an offscreen surface that can be swapped out for a // VR-specific surface if needed. // // At this time, treat this as an experimental rendering optimization // that needs a separate opt-in. See crbug.com/691102 for details. if (RuntimeEnabledFeatures::WebVRExperimentalRenderingEnabled()) { if (RuntimeEnabledFeatures::WebVREnabled() || OriginTrials::webVREnabled(execution_context)) { DVLOG(1) << "Requesting supportOwnOffscreenSurface"; return true; } } return false; } std::unique_ptr WebGLRenderingContextBase::CreateContextProviderInternal( CanvasRenderingContextHost* host, const CanvasContextCreationAttributes& attributes, unsigned web_gl_version) { DCHECK(host); ExecutionContext* execution_context = host->GetTopExecutionContext(); DCHECK(execution_context); Platform::ContextAttributes context_attributes = ToPlatformContextAttributes( attributes, web_gl_version, SupportOwnOffscreenSurface(execution_context)); Platform::GraphicsInfo gl_info; std::unique_ptr context_provider; const auto& url = execution_context->Url(); if (IsMainThread()) { context_provider = Platform::Current()->CreateOffscreenGraphicsContext3DProvider( context_attributes, url, 0, &gl_info); } else { context_provider = CreateContextProviderOnWorkerThread(context_attributes, &gl_info, url); } if (context_provider && !context_provider->BindToCurrentThread()) { context_provider = nullptr; gl_info.error_message = String("bindToCurrentThread failed: " + String(gl_info.error_message)); } if (!context_provider || g_should_fail_context_creation_for_testing) { g_should_fail_context_creation_for_testing = false; host->HostDispatchEvent(WebGLContextEvent::Create( EventTypeNames::webglcontextcreationerror, false, true, ExtractWebGLContextCreationError(gl_info))); return nullptr; } gpu::gles2::GLES2Interface* gl = context_provider->ContextGL(); if (!String(gl->GetString(GL_EXTENSIONS)) .Contains("GL_OES_packed_depth_stencil")) { host->HostDispatchEvent(WebGLContextEvent::Create( EventTypeNames::webglcontextcreationerror, false, true, "OES_packed_depth_stencil support is required.")); return nullptr; } return context_provider; } std::unique_ptr WebGLRenderingContextBase::CreateWebGraphicsContext3DProvider( CanvasRenderingContextHost* host, const CanvasContextCreationAttributes& attributes, unsigned web_gl_version) { if (!host->IsWebGLAllowed()) { host->HostDispatchEvent(WebGLContextEvent::Create( EventTypeNames::webglcontextcreationerror, false, true, "Web page was not allowed to create a WebGL context.")); return nullptr; } return CreateContextProviderInternal(host, attributes, web_gl_version); } void WebGLRenderingContextBase::ForceNextWebGLContextCreationToFail() { g_should_fail_context_creation_for_testing = true; } ImageBitmap* WebGLRenderingContextBase::TransferToImageBitmapBase( ScriptState* script_state) { WebFeature feature = WebFeature::kOffscreenCanvasTransferToImageBitmapWebGL; UseCounter::Count(ExecutionContext::From(script_state), feature); if (!GetDrawingBuffer()) return nullptr; return ImageBitmap::Create(GetDrawingBuffer()->TransferToStaticBitmapImage()); } ScriptPromise WebGLRenderingContextBase::commit( ScriptState* script_state, ExceptionState& exception_state) { WebFeature feature = WebFeature::kOffscreenCanvasCommitWebGL; UseCounter::Count(ExecutionContext::From(script_state), feature); int width = GetDrawingBuffer()->Size().Width(); int height = GetDrawingBuffer()->Size().Height(); if (!GetDrawingBuffer()) { bool is_web_gl_software_rendering = false; return host()->Commit(nullptr, SkIRect::MakeWH(width, height), is_web_gl_software_rendering, script_state, exception_state); } RefPtr image; if (CreationAttributes().preserveDrawingBuffer()) { SkImageInfo image_info = SkImageInfo::Make(width, height, kRGBA_8888_SkColorType, CreationAttributes().alpha() ? kPremul_SkAlphaType : kOpaque_SkAlphaType); image = StaticBitmapImage::Create(MakeImageSnapshot(image_info)); } else { image = GetDrawingBuffer()->TransferToStaticBitmapImage(); } return host()->Commit( std::move(image), SkIRect::MakeWH(width, height), GetDrawingBuffer()->ContextProvider()->IsSoftwareRendering(), script_state, exception_state); } PassRefPtr WebGLRenderingContextBase::GetImage( AccelerationHint hint, SnapshotReason reason) const { if (!GetDrawingBuffer()) return nullptr; GetDrawingBuffer()->ResolveAndBindForReadAndDraw(); IntSize size = ClampedCanvasSize(); OpacityMode opacity_mode = CreationAttributes().hasAlpha() ? kNonOpaque : kOpaque; std::unique_ptr surface = WTF::MakeUnique(size, opacity_mode); if (!surface->IsValid()) return nullptr; std::unique_ptr buffer = ImageBuffer::Create(std::move(surface)); if (!buffer->CopyRenderingResultsFromDrawingBuffer(GetDrawingBuffer(), kBackBuffer)) { // copyRenderingResultsFromDrawingBuffer is expected to always succeed // because we've explicitly created an Accelerated surface and have already // validated it. NOTREACHED(); return nullptr; } return buffer->NewImageSnapshot(hint, reason); } sk_sp WebGLRenderingContextBase::MakeImageSnapshot( SkImageInfo& image_info) { GetDrawingBuffer()->ResolveAndBindForReadAndDraw(); gpu::gles2::GLES2Interface* gl = SharedGpuContext::Gl(); SkSurfaceProps disable_lcd_props(0, kUnknown_SkPixelGeometry); sk_sp surface = SkSurface::MakeRenderTarget( SharedGpuContext::Gr(), SkBudgeted::kYes, image_info, 0, image_info.alphaType() == kOpaque_SkAlphaType ? nullptr : &disable_lcd_props); const GrGLTextureInfo* texture_info = skia::GrBackendObjectToGrGLTextureInfo( surface->getTextureHandle(SkSurface::kDiscardWrite_TextureHandleAccess)); GLuint texture_id = texture_info->fID; GLenum texture_target = texture_info->fTarget; GetDrawingBuffer()->CopyToPlatformTexture( gl, texture_target, texture_id, true, false, IntPoint(0, 0), IntRect(IntPoint(0, 0), GetDrawingBuffer()->Size()), kBackBuffer); return surface->makeImageSnapshot(); } ImageData* WebGLRenderingContextBase::ToImageData(SnapshotReason reason) { ImageData* image_data = nullptr; // TODO(ccameron): WebGL should produce sRGB images. // https://crbug.com/672299 if (GetDrawingBuffer()) { // For un-premultiplied data image_data = PaintRenderingResultsToImageData(kBackBuffer); if (image_data) { return image_data; } int width = GetDrawingBuffer()->Size().Width(); int height = GetDrawingBuffer()->Size().Height(); SkImageInfo image_info = SkImageInfo::Make(width, height, kRGBA_8888_SkColorType, CreationAttributes().alpha() ? kPremul_SkAlphaType : kOpaque_SkAlphaType); sk_sp snapshot = MakeImageSnapshot(image_info); if (snapshot) { image_data = ImageData::Create(GetDrawingBuffer()->Size()); snapshot->readPixels(image_info, image_data->data()->Data(), image_info.minRowBytes(), 0, 0); } } return image_data; } namespace { // Exposed by GL_ANGLE_depth_texture static const GLenum kSupportedInternalFormatsOESDepthTex[] = { GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, }; // Exposed by GL_EXT_sRGB static const GLenum kSupportedInternalFormatsEXTsRGB[] = { GL_SRGB, GL_SRGB_ALPHA_EXT, }; // ES3 enums supported by both CopyTexImage and TexImage. static const GLenum kSupportedInternalFormatsES3[] = { GL_R8, GL_RG8, GL_RGB565, GL_RGB8, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGB10_A2UI, GL_SRGB8, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, }; // ES3 enums only supported by TexImage static const GLenum kSupportedInternalFormatsTexImageES3[] = { GL_R8_SNORM, GL_R16F, GL_R32F, GL_RG8_SNORM, GL_RG16F, GL_RG32F, GL_RGB8_SNORM, GL_R11F_G11F_B10F, GL_RGB9_E5, GL_RGB16F, GL_RGB32F, GL_RGB8UI, GL_RGB8I, GL_RGB16UI, GL_RGB16I, GL_RGB32UI, GL_RGB32I, GL_RGBA8_SNORM, GL_RGBA16F, GL_RGBA32F, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, }; // Exposed by EXT_color_buffer_float static const GLenum kSupportedInternalFormatsCopyTexImageFloatES3[] = { GL_R16F, GL_R32F, GL_RG16F, GL_RG32F, GL_RGB16F, GL_RGB32F, GL_RGBA16F, GL_RGBA32F, GL_R11F_G11F_B10F}; // ES3 enums supported by TexImageSource static const GLenum kSupportedInternalFormatsTexImageSourceES3[] = { GL_R8, GL_R16F, GL_R32F, GL_R8UI, GL_RG8, GL_RG16F, GL_RG32F, GL_RG8UI, GL_RGB8, GL_SRGB8, GL_RGB565, GL_R11F_G11F_B10F, GL_RGB9_E5, GL_RGB16F, GL_RGB32F, GL_RGB8UI, GL_RGBA8, GL_SRGB8_ALPHA8, GL_RGB5_A1, GL_RGBA4, GL_RGBA16F, GL_RGBA32F, GL_RGBA8UI, GL_RGB10_A2, }; // ES2 enums // Internalformat must equal format in ES2. static const GLenum kSupportedFormatsES2[] = { GL_RGB, GL_RGBA, GL_LUMINANCE_ALPHA, GL_LUMINANCE, GL_ALPHA, }; // Exposed by GL_ANGLE_depth_texture static const GLenum kSupportedFormatsOESDepthTex[] = { GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, }; // Exposed by GL_EXT_sRGB static const GLenum kSupportedFormatsEXTsRGB[] = { GL_SRGB, GL_SRGB_ALPHA_EXT, }; // ES3 enums static const GLenum kSupportedFormatsES3[] = { GL_RED, GL_RED_INTEGER, GL_RG, GL_RG_INTEGER, GL_RGB, GL_RGB_INTEGER, GL_RGBA, GL_RGBA_INTEGER, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, }; // ES3 enums supported by TexImageSource static const GLenum kSupportedFormatsTexImageSourceES3[] = { GL_RED, GL_RED_INTEGER, GL_RG, GL_RG_INTEGER, GL_RGB, GL_RGB_INTEGER, GL_RGBA, GL_RGBA_INTEGER, }; // ES2 enums static const GLenum kSupportedTypesES2[] = { GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, }; // Exposed by GL_OES_texture_float static const GLenum kSupportedTypesOESTexFloat[] = { GL_FLOAT, }; // Exposed by GL_OES_texture_half_float static const GLenum kSupportedTypesOESTexHalfFloat[] = { GL_HALF_FLOAT_OES, }; // Exposed by GL_ANGLE_depth_texture static const GLenum kSupportedTypesOESDepthTex[] = { GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_UNSIGNED_INT_24_8, }; // ES3 enums static const GLenum kSupportedTypesES3[] = { GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_24_8, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, }; // ES3 enums supported by TexImageSource static const GLenum kSupportedTypesTexImageSourceES3[] = { GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_2_10_10_10_REV, }; } // namespace WebGLRenderingContextBase::WebGLRenderingContextBase( CanvasRenderingContextHost* host, std::unique_ptr context_provider, const CanvasContextCreationAttributes& requested_attributes, unsigned version) : WebGLRenderingContextBase( host, TaskRunnerHelper::Get(TaskType::kWebGL, host->GetTopExecutionContext()), std::move(context_provider), requested_attributes, version) {} WebGLRenderingContextBase::WebGLRenderingContextBase( CanvasRenderingContextHost* host, RefPtr task_runner, std::unique_ptr context_provider, const CanvasContextCreationAttributes& requested_attributes, unsigned version) : CanvasRenderingContext(host, requested_attributes), context_group_(this, new WebGLContextGroup()), is_hidden_(false), context_lost_mode_(kNotLostContext), auto_recovery_method_(kManual), dispatch_context_lost_event_timer_( task_runner, this, &WebGLRenderingContextBase::DispatchContextLostEvent), restore_allowed_(false), restore_timer_(task_runner, this, &WebGLRenderingContextBase::MaybeRestoreContext), bound_array_buffer_(this, nullptr), bound_vertex_array_object_(this, nullptr), current_program_(this, nullptr), framebuffer_binding_(this, nullptr), renderbuffer_binding_(this, nullptr), generated_image_cache_(4), synthesized_errors_to_console_(true), num_gl_errors_to_console_allowed_(kMaxGLErrorsAllowedToConsole), one_plus_max_non_default_texture_unit_(0), is_web_gl2_formats_types_added_(false), is_web_gl2_tex_image_source_formats_types_added_(false), is_web_gl2_internal_formats_copy_tex_image_added_(false), is_oes_texture_float_formats_types_added_(false), is_oes_texture_half_float_formats_types_added_(false), is_web_gl_depth_texture_formats_types_added_(false), is_ext_srgb_formats_types_added_(false), is_ext_color_buffer_float_formats_added_(false), version_(version) { DCHECK(context_provider); context_group_->AddContext(this); max_viewport_dims_[0] = max_viewport_dims_[1] = 0; context_provider->ContextGL()->GetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport_dims_); RefPtr buffer; buffer = CreateDrawingBuffer(std::move(context_provider)); if (!buffer) { context_lost_mode_ = kSyntheticLostContext; return; } drawing_buffer_ = std::move(buffer); GetDrawingBuffer()->Bind(GL_FRAMEBUFFER); SetupFlags(); #define ADD_VALUES_TO_SET(set, values) \ for (size_t i = 0; i < WTF_ARRAY_LENGTH(values); ++i) { \ set.insert(values[i]); \ } ADD_VALUES_TO_SET(supported_internal_formats_, kSupportedFormatsES2); ADD_VALUES_TO_SET(supported_tex_image_source_internal_formats_, kSupportedFormatsES2); ADD_VALUES_TO_SET(supported_internal_formats_copy_tex_image_, kSupportedFormatsES2); ADD_VALUES_TO_SET(supported_formats_, kSupportedFormatsES2); ADD_VALUES_TO_SET(supported_tex_image_source_formats_, kSupportedFormatsES2); ADD_VALUES_TO_SET(supported_types_, kSupportedTypesES2); ADD_VALUES_TO_SET(supported_tex_image_source_types_, kSupportedTypesES2); } PassRefPtr WebGLRenderingContextBase::CreateDrawingBuffer( std::unique_ptr context_provider) { bool premultiplied_alpha = CreationAttributes().premultipliedAlpha(); bool want_alpha_channel = CreationAttributes().alpha(); bool want_depth_buffer = CreationAttributes().depth(); bool want_stencil_buffer = CreationAttributes().stencil(); bool want_antialiasing = CreationAttributes().antialias(); DrawingBuffer::PreserveDrawingBuffer preserve = CreationAttributes().preserveDrawingBuffer() ? DrawingBuffer::kPreserve : DrawingBuffer::kDiscard; DrawingBuffer::WebGLVersion web_gl_version = DrawingBuffer::kWebGL1; if (Version() == 1) { web_gl_version = DrawingBuffer::kWebGL1; } else if (Version() == 2) { web_gl_version = DrawingBuffer::kWebGL2; } else { NOTREACHED(); } // On Mac OS, DrawingBuffer is using an IOSurface as its backing storage, this // allows WebGL-rendered canvases to be composited by the OS rather than // Chrome. // IOSurfaces are only compatible with the GL_TEXTURE_RECTANGLE_ARB binding // target. So to avoid the knowledge of GL_TEXTURE_RECTANGLE_ARB type textures // being introduced into more areas of the code, we use the code path of // non-WebGLImageChromium for OffscreenCanvas. // See detailed discussion in crbug.com/649668. DrawingBuffer::ChromiumImageUsage chromium_image_usage = host()->IsOffscreenCanvas() ? DrawingBuffer::kDisallowChromiumImage : DrawingBuffer::kAllowChromiumImage; return DrawingBuffer::Create( std::move(context_provider), this, ClampedCanvasSize(), premultiplied_alpha, want_alpha_channel, want_depth_buffer, want_stencil_buffer, want_antialiasing, preserve, web_gl_version, chromium_image_usage, color_params()); } void WebGLRenderingContextBase::InitializeNewContext() { DCHECK(!isContextLost()); DCHECK(GetDrawingBuffer()); marked_canvas_dirty_ = false; animation_frame_in_progress_ = false; active_texture_unit_ = 0; pack_alignment_ = 4; unpack_alignment_ = 4; unpack_flip_y_ = false; unpack_premultiply_alpha_ = false; unpack_colorspace_conversion_ = GC3D_BROWSER_DEFAULT_WEBGL; bound_array_buffer_ = nullptr; current_program_ = nullptr; framebuffer_binding_ = nullptr; renderbuffer_binding_ = nullptr; depth_mask_ = true; stencil_enabled_ = false; stencil_mask_ = 0xFFFFFFFF; stencil_mask_back_ = 0xFFFFFFFF; stencil_func_ref_ = 0; stencil_func_ref_back_ = 0; stencil_func_mask_ = 0xFFFFFFFF; stencil_func_mask_back_ = 0xFFFFFFFF; num_gl_errors_to_console_allowed_ = kMaxGLErrorsAllowedToConsole; clear_color_[0] = clear_color_[1] = clear_color_[2] = clear_color_[3] = 0; scissor_enabled_ = false; clear_depth_ = 1; clear_stencil_ = 0; color_mask_[0] = color_mask_[1] = color_mask_[2] = color_mask_[3] = true; GLint num_combined_texture_image_units = 0; ContextGL()->GetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &num_combined_texture_image_units); texture_units_.clear(); texture_units_.resize(num_combined_texture_image_units); GLint num_vertex_attribs = 0; ContextGL()->GetIntegerv(GL_MAX_VERTEX_ATTRIBS, &num_vertex_attribs); max_vertex_attribs_ = num_vertex_attribs; max_texture_size_ = 0; ContextGL()->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size_); max_texture_level_ = WebGLTexture::ComputeLevelCount(max_texture_size_, max_texture_size_, 1); max_cube_map_texture_size_ = 0; ContextGL()->GetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &max_cube_map_texture_size_); max3d_texture_size_ = 0; max3d_texture_level_ = 0; max_array_texture_layers_ = 0; if (IsWebGL2OrHigher()) { ContextGL()->GetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &max3d_texture_size_); max3d_texture_level_ = WebGLTexture::ComputeLevelCount( max3d_texture_size_, max3d_texture_size_, max3d_texture_size_); ContextGL()->GetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &max_array_texture_layers_); } max_cube_map_texture_level_ = WebGLTexture::ComputeLevelCount( max_cube_map_texture_size_, max_cube_map_texture_size_, 1); max_renderbuffer_size_ = 0; ContextGL()->GetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &max_renderbuffer_size_); // These two values from EXT_draw_buffers are lazily queried. max_draw_buffers_ = 0; max_color_attachments_ = 0; back_draw_buffer_ = GL_BACK; read_buffer_of_default_framebuffer_ = GL_BACK; default_vertex_array_object_ = WebGLVertexArrayObject::Create( this, WebGLVertexArrayObjectBase::kVaoTypeDefault); bound_vertex_array_object_ = default_vertex_array_object_; vertex_attrib_type_.resize(max_vertex_attribs_); ContextGL()->Viewport(0, 0, drawingBufferWidth(), drawingBufferHeight()); scissor_box_[0] = scissor_box_[1] = 0; scissor_box_[2] = drawingBufferWidth(); scissor_box_[3] = drawingBufferHeight(); ContextGL()->Scissor(scissor_box_[0], scissor_box_[1], scissor_box_[2], scissor_box_[3]); GetDrawingBuffer()->ContextProvider()->SetLostContextCallback( ConvertToBaseCallback(WTF::Bind( &WebGLRenderingContextBase::ForceLostContext, WrapWeakPersistent(this), WebGLRenderingContextBase::kRealLostContext, WebGLRenderingContextBase::kAuto))); GetDrawingBuffer()->ContextProvider()->SetErrorMessageCallback( ConvertToBaseCallback( WTF::Bind(&WebGLRenderingContextBase::OnErrorMessage, WrapWeakPersistent(this)))); // If WebGL 2, the PRIMITIVE_RESTART_FIXED_INDEX should be always enabled. // See the section in WebGL 2 spec: // https://www.khronos.org/registry/webgl/specs/latest/2.0/#4.1.4 if (IsWebGL2OrHigher()) ContextGL()->Enable(GL_PRIMITIVE_RESTART_FIXED_INDEX); // This ensures that the context has a valid "lastFlushID" and won't be // mistakenly identified as the "least recently used" context. ContextGL()->Flush(); for (int i = 0; i < kWebGLExtensionNameCount; ++i) extension_enabled_[i] = false; is_web_gl2_formats_types_added_ = false; is_web_gl2_tex_image_source_formats_types_added_ = false; is_web_gl2_internal_formats_copy_tex_image_added_ = false; is_oes_texture_float_formats_types_added_ = false; is_oes_texture_half_float_formats_types_added_ = false; is_web_gl_depth_texture_formats_types_added_ = false; is_ext_srgb_formats_types_added_ = false; is_ext_color_buffer_float_formats_added_ = false; supported_internal_formats_.clear(); ADD_VALUES_TO_SET(supported_internal_formats_, kSupportedFormatsES2); supported_tex_image_source_internal_formats_.clear(); ADD_VALUES_TO_SET(supported_tex_image_source_internal_formats_, kSupportedFormatsES2); supported_internal_formats_copy_tex_image_.clear(); ADD_VALUES_TO_SET(supported_internal_formats_copy_tex_image_, kSupportedFormatsES2); supported_formats_.clear(); ADD_VALUES_TO_SET(supported_formats_, kSupportedFormatsES2); supported_tex_image_source_formats_.clear(); ADD_VALUES_TO_SET(supported_tex_image_source_formats_, kSupportedFormatsES2); supported_types_.clear(); ADD_VALUES_TO_SET(supported_types_, kSupportedTypesES2); supported_tex_image_source_types_.clear(); ADD_VALUES_TO_SET(supported_tex_image_source_types_, kSupportedTypesES2); // The DrawingBuffer was unable to store the state that dirtied when it was // initialized. Restore it now. GetDrawingBuffer()->RestoreAllState(); ActivateContext(this); } void WebGLRenderingContextBase::SetupFlags() { DCHECK(GetDrawingBuffer()); if (canvas()) { if (Page* p = canvas()->GetDocument().GetPage()) { synthesized_errors_to_console_ = p->GetSettings().GetWebGLErrorsToConsoleEnabled(); } } is_depth_stencil_supported_ = ExtensionsUtil()->IsExtensionEnabled("GL_OES_packed_depth_stencil"); } void WebGLRenderingContextBase::AddCompressedTextureFormat(GLenum format) { if (!compressed_texture_formats_.Contains(format)) compressed_texture_formats_.push_back(format); } void WebGLRenderingContextBase::RemoveAllCompressedTextureFormats() { compressed_texture_formats_.clear(); } // Helper function for V8 bindings to identify what version of WebGL a // CanvasRenderingContext supports. unsigned WebGLRenderingContextBase::GetWebGLVersion( const CanvasRenderingContext* context) { if (!context->Is3d()) return 0; return static_cast(context)->Version(); } WebGLRenderingContextBase::~WebGLRenderingContextBase() { // Now that the context and context group no longer hold on to the // objects they create, and now that the objects are eagerly finalized // rather than the context, there is very little useful work that this // destructor can do, since it's not allowed to touch other on-heap // objects. All it can do is destroy its underlying context, which, if // there are no other contexts in the same share group, will cause all of // the underlying graphics resources to be deleted. (Currently, it's // always the case that there are no other contexts in the same share // group -- resource sharing between WebGL contexts is not yet // implemented, and due to its complex semantics, it's doubtful that it // ever will be.) DestroyContext(); // Now that this context is destroyed, see if there's a // previously-evicted one that should be restored. RestoreEvictedContext(this); } void WebGLRenderingContextBase::DestroyContext() { if (!GetDrawingBuffer()) return; extensions_util_.reset(); std::unique_ptr null_closure; std::unique_ptr> null_function; GetDrawingBuffer()->ContextProvider()->SetLostContextCallback( ConvertToBaseCallback(std::move(null_closure))); GetDrawingBuffer()->ContextProvider()->SetErrorMessageCallback( ConvertToBaseCallback(std::move(null_function))); DCHECK(GetDrawingBuffer()); drawing_buffer_->BeginDestruction(); drawing_buffer_.Clear(); } void WebGLRenderingContextBase::MarkContextChanged( ContentChangeType change_type) { if (framebuffer_binding_ || isContextLost()) return; if (!GetDrawingBuffer()->MarkContentsChanged() && marked_canvas_dirty_) { return; } if (!canvas()) return; marked_canvas_dirty_ = true; if (!animation_frame_in_progress_) { animation_frame_in_progress_ = true; LayoutBox* layout_box = canvas()->GetLayoutBox(); if (layout_box && layout_box->HasAcceleratedCompositing()) { layout_box->ContentChanged(change_type); } IntSize canvas_size = ClampedCanvasSize(); DidDraw(SkIRect::MakeXYWH(0, 0, canvas_size.Width(), canvas_size.Height())); } } void WebGLRenderingContextBase::FinalizeFrame() { animation_frame_in_progress_ = false; } void WebGLRenderingContextBase::OnErrorMessage(const char* message, int32_t id) { if (synthesized_errors_to_console_) PrintGLErrorToConsole(message); probe::didFireWebGLErrorOrWarning(canvas(), message); } WebGLRenderingContextBase::HowToClear WebGLRenderingContextBase::ClearIfComposited(GLbitfield mask) { if (isContextLost()) return kSkipped; if (!GetDrawingBuffer()->BufferClearNeeded() || (mask && framebuffer_binding_)) return kSkipped; Nullable context_attributes; getContextAttributes(context_attributes); if (context_attributes.IsNull()) { // Unlikely, but context was lost. return kSkipped; } // Determine if it's possible to combine the clear the user asked for and this // clear. bool combined_clear = mask && !scissor_enabled_; ContextGL()->Disable(GL_SCISSOR_TEST); if (combined_clear && (mask & GL_COLOR_BUFFER_BIT)) { ContextGL()->ClearColor(color_mask_[0] ? clear_color_[0] : 0, color_mask_[1] ? clear_color_[1] : 0, color_mask_[2] ? clear_color_[2] : 0, color_mask_[3] ? clear_color_[3] : 0); } else { ContextGL()->ClearColor(0, 0, 0, 0); } ContextGL()->ColorMask( true, true, true, !GetDrawingBuffer()->RequiresAlphaChannelToBePreserved()); GLbitfield clear_mask = GL_COLOR_BUFFER_BIT; if (context_attributes.Get().depth()) { if (!combined_clear || !depth_mask_ || !(mask & GL_DEPTH_BUFFER_BIT)) ContextGL()->ClearDepthf(1.0f); clear_mask |= GL_DEPTH_BUFFER_BIT; ContextGL()->DepthMask(true); } if (context_attributes.Get().stencil() || GetDrawingBuffer()->HasImplicitStencilBuffer()) { if (combined_clear && (mask & GL_STENCIL_BUFFER_BIT)) ContextGL()->ClearStencil(clear_stencil_ & stencil_mask_); else ContextGL()->ClearStencil(0); clear_mask |= GL_STENCIL_BUFFER_BIT; ContextGL()->StencilMaskSeparate(GL_FRONT, 0xFFFFFFFF); } ContextGL()->ColorMask( true, true, true, !GetDrawingBuffer()->DefaultBufferRequiresAlphaChannelToBePreserved()); GetDrawingBuffer()->ClearFramebuffers(clear_mask); // Call the DrawingBufferClient method to restore scissor test, mask, and // clear values, because we dirtied them above. DrawingBufferClientRestoreScissorTest(); DrawingBufferClientRestoreMaskAndClearValues(); GetDrawingBuffer()->SetBufferClearNeeded(false); return combined_clear ? kCombinedClear : kJustClear; } void WebGLRenderingContextBase::MarkCompositedAndClearBackbufferIfNeeded() { MarkLayerComposited(); ClearIfComposited(); } void WebGLRenderingContextBase::RestoreScissorEnabled() { if (isContextLost()) return; if (scissor_enabled_) { ContextGL()->Enable(GL_SCISSOR_TEST); } else { ContextGL()->Disable(GL_SCISSOR_TEST); } } void WebGLRenderingContextBase::RestoreScissorBox() { if (isContextLost()) return; ContextGL()->Scissor(scissor_box_[0], scissor_box_[1], scissor_box_[2], scissor_box_[3]); } void WebGLRenderingContextBase::RestoreClearColor() { if (isContextLost()) return; ContextGL()->ClearColor(clear_color_[0], clear_color_[1], clear_color_[2], clear_color_[3]); } void WebGLRenderingContextBase::RestoreColorMask() { if (isContextLost()) return; ContextGL()->ColorMask(color_mask_[0], color_mask_[1], color_mask_[2], color_mask_[3]); } void WebGLRenderingContextBase::MarkLayerComposited() { if (!isContextLost()) GetDrawingBuffer()->SetBufferClearNeeded(true); } void WebGLRenderingContextBase::SetIsHidden(bool hidden) { is_hidden_ = hidden; if (GetDrawingBuffer()) GetDrawingBuffer()->SetIsHidden(hidden); if (!hidden && isContextLost() && restore_allowed_ && auto_recovery_method_ == kAuto) { DCHECK(!restore_timer_.IsActive()); restore_timer_.StartOneShot(0, BLINK_FROM_HERE); } } bool WebGLRenderingContextBase::PaintRenderingResultsToCanvas( SourceDrawingBuffer source_buffer) { if (isContextLost()) return false; bool must_clear_now = ClearIfComposited() != kSkipped; if (!marked_canvas_dirty_ && !must_clear_now) return false; canvas()->ClearCopiedImage(); marked_canvas_dirty_ = false; if (!canvas()->GetOrCreateImageBuffer()) return false; ScopedTexture2DRestorer restorer(this); ScopedFramebufferRestorer fbo_restorer(this); GetDrawingBuffer()->ResolveAndBindForReadAndDraw(); if (!canvas() ->GetOrCreateImageBuffer() ->CopyRenderingResultsFromDrawingBuffer(GetDrawingBuffer(), source_buffer)) { // Currently, copyRenderingResultsFromDrawingBuffer is expected to always // succeed because cases where canvas()-buffer() is not accelerated are // handle before reaching this point. If that assumption ever stops holding // true, we may need to implement a fallback right here. NOTREACHED(); return false; } return true; } ImageData* WebGLRenderingContextBase::PaintRenderingResultsToImageData( SourceDrawingBuffer source_buffer) { if (isContextLost()) return nullptr; if (CreationAttributes().premultipliedAlpha()) return nullptr; ClearIfComposited(); GetDrawingBuffer()->ResolveAndBindForReadAndDraw(); ScopedFramebufferRestorer restorer(this); int width, height; WTF::ArrayBufferContents contents; if (!GetDrawingBuffer()->PaintRenderingResultsToImageData( width, height, source_buffer, contents)) return nullptr; DOMArrayBuffer* image_data_pixels = DOMArrayBuffer::Create(contents); return ImageData::Create( IntSize(width, height), NotShared(DOMUint8ClampedArray::Create( image_data_pixels, 0, image_data_pixels->ByteLength()))); } void WebGLRenderingContextBase::Reshape(int width, int height) { if (isContextLost()) return; GLint buffer = 0; if (IsWebGL2OrHigher()) { // This query returns client side cached binding, so it's trivial. // If it changes in the future, such query is heavy and should be avoided. ContextGL()->GetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &buffer); if (buffer) { ContextGL()->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } } // This is an approximation because at WebGLRenderingContextBase level we // don't know if the underlying FBO uses textures or renderbuffers. GLint max_size = std::min(max_texture_size_, max_renderbuffer_size_); GLint max_width = std::min(max_size, max_viewport_dims_[0]); GLint max_height = std::min(max_size, max_viewport_dims_[1]); width = Clamp(width, 1, max_width); height = Clamp(height, 1, max_height); // Limit drawing buffer area to 4k*4k to avoid memory exhaustion. Width or // height may be larger than 4k as long as it's within the max viewport // dimensions and total area remains within the limit. // For example: 5120x2880 should be fine. const int kMaxArea = 4096 * 4096; int current_area = width * height; if (current_area > kMaxArea) { // If we've exceeded the area limit scale the buffer down, preserving // ascpect ratio, until it fits. float scale_factor = sqrtf(static_cast(kMaxArea) / static_cast(current_area)); width = std::max(1, static_cast(width * scale_factor)); height = std::max(1, static_cast(height * scale_factor)); } // We don't have to mark the canvas as dirty, since the newly created image // buffer will also start off clear (and this matches what reshape will do). GetDrawingBuffer()->Resize(IntSize(width, height)); if (buffer) { ContextGL()->BindBuffer(GL_PIXEL_UNPACK_BUFFER, static_cast(buffer)); } } int WebGLRenderingContextBase::drawingBufferWidth() const { return isContextLost() ? 0 : GetDrawingBuffer()->Size().Width(); } int WebGLRenderingContextBase::drawingBufferHeight() const { return isContextLost() ? 0 : GetDrawingBuffer()->Size().Height(); } void WebGLRenderingContextBase::activeTexture(GLenum texture) { if (isContextLost()) return; if (texture - GL_TEXTURE0 >= texture_units_.size()) { SynthesizeGLError(GL_INVALID_ENUM, "activeTexture", "texture unit out of range"); return; } active_texture_unit_ = texture - GL_TEXTURE0; ContextGL()->ActiveTexture(texture); } void WebGLRenderingContextBase::attachShader(WebGLProgram* program, WebGLShader* shader) { if (isContextLost() || !ValidateWebGLObject("attachShader", program) || !ValidateWebGLObject("attachShader", shader)) return; if (!program->AttachShader(shader)) { SynthesizeGLError(GL_INVALID_OPERATION, "attachShader", "shader attachment already has shader"); return; } ContextGL()->AttachShader(ObjectOrZero(program), ObjectOrZero(shader)); shader->OnAttached(); } void WebGLRenderingContextBase::bindAttribLocation(WebGLProgram* program, GLuint index, const String& name) { if (isContextLost() || !ValidateWebGLObject("bindAttribLocation", program)) return; if (!ValidateLocationLength("bindAttribLocation", name)) return; if (IsPrefixReserved(name)) { SynthesizeGLError(GL_INVALID_OPERATION, "bindAttribLocation", "reserved prefix"); return; } ContextGL()->BindAttribLocation(ObjectOrZero(program), index, name.Utf8().data()); } bool WebGLRenderingContextBase::CheckObjectToBeBound(const char* function_name, WebGLObject* object, bool& deleted) { deleted = false; if (isContextLost()) return false; if (object) { if (!object->Validate(ContextGroup(), this)) { SynthesizeGLError(GL_INVALID_OPERATION, function_name, "object not from this context"); return false; } deleted = !object->HasObject(); } return true; } bool WebGLRenderingContextBase::ValidateAndUpdateBufferBindTarget( const char* function_name, GLenum target, WebGLBuffer* buffer) { if (!ValidateBufferTarget(function_name, target)) return false; if (buffer && buffer->GetInitialTarget() && buffer->GetInitialTarget() != target) { SynthesizeGLError(GL_INVALID_OPERATION, function_name, "buffers can not be used with multiple targets"); return false; } switch (target) { case GL_ARRAY_BUFFER: bound_array_buffer_ = buffer; break; case GL_ELEMENT_ARRAY_BUFFER: bound_vertex_array_object_->SetElementArrayBuffer(buffer); break; default: NOTREACHED(); return false; } if (buffer && !buffer->GetInitialTarget()) buffer->SetInitialTarget(target); return true; } void WebGLRenderingContextBase::bindBuffer(GLenum target, WebGLBuffer* buffer) { bool deleted; if (!CheckObjectToBeBound("bindBuffer", buffer, deleted)) return; if (deleted) { SynthesizeGLError(GL_INVALID_OPERATION, "bindBuffer", "attempt to bind a deleted buffer"); return; } if (!ValidateAndUpdateBufferBindTarget("bindBuffer", target, buffer)) return; ContextGL()->BindBuffer(target, ObjectOrZero(buffer)); } void WebGLRenderingContextBase::bindFramebuffer(GLenum target, WebGLFramebuffer* buffer) { bool deleted; if (!CheckObjectToBeBound("bindFramebuffer", buffer, deleted)) return; if (deleted) { SynthesizeGLError(GL_INVALID_OPERATION, "bindFramebuffer", "attempt to bind a deleted framebuffer"); return; } if (target != GL_FRAMEBUFFER) { SynthesizeGLError(GL_INVALID_ENUM, "bindFramebuffer", "invalid target"); return; } SetFramebuffer(target, buffer); } void WebGLRenderingContextBase::bindRenderbuffer( GLenum target, WebGLRenderbuffer* render_buffer) { bool deleted; if (!CheckObjectToBeBound("bindRenderbuffer", render_buffer, deleted)) return; if (deleted) { SynthesizeGLError(GL_INVALID_OPERATION, "bindRenderbuffer", "attempt to bind a deleted renderbuffer"); return; } if (target != GL_RENDERBUFFER) { SynthesizeGLError(GL_INVALID_ENUM, "bindRenderbuffer", "invalid target"); return; } renderbuffer_binding_ = render_buffer; ContextGL()->BindRenderbuffer(target, ObjectOrZero(render_buffer)); if (render_buffer) render_buffer->SetHasEverBeenBound(); } void WebGLRenderingContextBase::bindTexture(GLenum target, WebGLTexture* texture) { bool deleted; if (!CheckObjectToBeBound("bindTexture", texture, deleted)) return; if (deleted) { SynthesizeGLError(GL_INVALID_OPERATION, "bindTexture", "attempt to bind a deleted texture"); return; } if (texture && texture->GetTarget() && texture->GetTarget() != target) { SynthesizeGLError(GL_INVALID_OPERATION, "bindTexture", "textures can not be used with multiple targets"); return; } if (target == GL_TEXTURE_2D) { texture_units_[active_texture_unit_].texture2d_binding_ = TraceWrapperMember(this, texture); } else if (target == GL_TEXTURE_CUBE_MAP) { texture_units_[active_texture_unit_].texture_cube_map_binding_ = TraceWrapperMember(this, texture); } else if (IsWebGL2OrHigher() && target == GL_TEXTURE_2D_ARRAY) { texture_units_[active_texture_unit_].texture2d_array_binding_ = TraceWrapperMember(this, texture); } else if (IsWebGL2OrHigher() && target == GL_TEXTURE_3D) { texture_units_[active_texture_unit_].texture3d_binding_ = TraceWrapperMember(this, texture); } else { SynthesizeGLError(GL_INVALID_ENUM, "bindTexture", "invalid target"); return; } ContextGL()->BindTexture(target, ObjectOrZero(texture)); if (texture) { texture->SetTarget(target); one_plus_max_non_default_texture_unit_ = max(active_texture_unit_ + 1, one_plus_max_non_default_texture_unit_); } else { // If the disabled index is the current maximum, trace backwards to find the // new max enabled texture index if (one_plus_max_non_default_texture_unit_ == active_texture_unit_ + 1) { FindNewMaxNonDefaultTextureUnit(); } } // Note: previously we used to automatically set the TEXTURE_WRAP_R // repeat mode to CLAMP_TO_EDGE for cube map textures, because OpenGL // ES 2.0 doesn't expose this flag (a bug in the specification) and // otherwise the application has no control over the seams in this // dimension. However, it appears that supporting this properly on all // platforms is fairly involved (will require a HashMap from texture ID // in all ports), and we have not had any complaints, so the logic has // been removed. } void WebGLRenderingContextBase::blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { if (isContextLost()) return; ContextGL()->BlendColor(red, green, blue, alpha); } void WebGLRenderingContextBase::blendEquation(GLenum mode) { if (isContextLost() || !ValidateBlendEquation("blendEquation", mode)) return; ContextGL()->BlendEquation(mode); } void WebGLRenderingContextBase::blendEquationSeparate(GLenum mode_rgb, GLenum mode_alpha) { if (isContextLost() || !ValidateBlendEquation("blendEquationSeparate", mode_rgb) || !ValidateBlendEquation("blendEquationSeparate", mode_alpha)) return; ContextGL()->BlendEquationSeparate(mode_rgb, mode_alpha); } void WebGLRenderingContextBase::blendFunc(GLenum sfactor, GLenum dfactor) { if (isContextLost() || !ValidateBlendFuncFactors("blendFunc", sfactor, dfactor)) return; ContextGL()->BlendFunc(sfactor, dfactor); } void WebGLRenderingContextBase::blendFuncSeparate(GLenum src_rgb, GLenum dst_rgb, GLenum src_alpha, GLenum dst_alpha) { // Note: Alpha does not have the same restrictions as RGB. if (isContextLost() || !ValidateBlendFuncFactors("blendFuncSeparate", src_rgb, dst_rgb)) return; ContextGL()->BlendFuncSeparate(src_rgb, dst_rgb, src_alpha, dst_alpha); } void WebGLRenderingContextBase::BufferDataImpl(GLenum target, long long size, const void* data, GLenum usage) { WebGLBuffer* buffer = ValidateBufferDataTarget("bufferData", target); if (!buffer) return; if (!ValidateBufferDataUsage("bufferData", usage)) return; if (!ValidateValueFitNonNegInt32("bufferData", "size", size)) return; buffer->SetSize(size); ContextGL()->BufferData(target, static_cast(size), data, usage); } void WebGLRenderingContextBase::bufferData(GLenum target, long long size, GLenum usage) { if (isContextLost()) return; BufferDataImpl(target, size, 0, usage); } void WebGLRenderingContextBase::bufferData(GLenum target, DOMArrayBuffer* data, GLenum usage) { if (isContextLost()) return; if (!data) { SynthesizeGLError(GL_INVALID_VALUE, "bufferData", "no data"); return; } BufferDataImpl(target, data->ByteLength(), data->Data(), usage); } void WebGLRenderingContextBase::bufferData(GLenum target, MaybeShared data, GLenum usage) { if (isContextLost()) return; DCHECK(data); BufferDataImpl(target, data.View()->byteLength(), data.View()->BaseAddressMaybeShared(), usage); } void WebGLRenderingContextBase::BufferSubDataImpl(GLenum target, long long offset, GLsizeiptr size, const void* data) { WebGLBuffer* buffer = ValidateBufferDataTarget("bufferSubData", target); if (!buffer) return; if (!ValidateValueFitNonNegInt32("bufferSubData", "offset", offset)) return; if (!data) return; if (offset + static_cast(size) > buffer->GetSize()) { SynthesizeGLError(GL_INVALID_VALUE, "bufferSubData", "buffer overflow"); return; } ContextGL()->BufferSubData(target, static_cast(offset), size, data); } void WebGLRenderingContextBase::bufferSubData(GLenum target, long long offset, DOMArrayBuffer* data) { if (isContextLost()) return; DCHECK(data); BufferSubDataImpl(target, offset, data->ByteLength(), data->Data()); } void WebGLRenderingContextBase::bufferSubData( GLenum target, long long offset, const FlexibleArrayBufferView& data) { if (isContextLost()) return; DCHECK(data); BufferSubDataImpl(target, offset, data.ByteLength(), data.BaseAddressMaybeOnStack()); } bool WebGLRenderingContextBase::ValidateFramebufferTarget(GLenum target) { if (target == GL_FRAMEBUFFER) return true; return false; } WebGLFramebuffer* WebGLRenderingContextBase::GetFramebufferBinding( GLenum target) { if (target == GL_FRAMEBUFFER) return framebuffer_binding_.Get(); return nullptr; } WebGLFramebuffer* WebGLRenderingContextBase::GetReadFramebufferBinding() { return framebuffer_binding_.Get(); } GLenum WebGLRenderingContextBase::checkFramebufferStatus(GLenum target) { if (isContextLost()) return GL_FRAMEBUFFER_UNSUPPORTED; if (!ValidateFramebufferTarget(target)) { SynthesizeGLError(GL_INVALID_ENUM, "checkFramebufferStatus", "invalid target"); return 0; } WebGLFramebuffer* framebuffer_binding = GetFramebufferBinding(target); if (framebuffer_binding) { const char* reason = "framebuffer incomplete"; GLenum status = framebuffer_binding->CheckDepthStencilStatus(&reason); if (status != GL_FRAMEBUFFER_COMPLETE) { EmitGLWarning("checkFramebufferStatus", reason); return status; } } return ContextGL()->CheckFramebufferStatus(target); } void WebGLRenderingContextBase::clear(GLbitfield mask) { if (isContextLost()) return; if (mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) { SynthesizeGLError(GL_INVALID_VALUE, "clear", "invalid mask"); return; } const char* reason = "framebuffer incomplete"; if (framebuffer_binding_ && framebuffer_binding_->CheckDepthStencilStatus( &reason) != GL_FRAMEBUFFER_COMPLETE) { SynthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "clear", reason); return; } ScopedRGBEmulationColorMask emulation_color_mask(this, color_mask_, drawing_buffer_.Get()); if (ClearIfComposited(mask) != kCombinedClear) { // If clearing the default back buffer's depth buffer, also clear the // stencil buffer, if one was allocated implicitly. This avoids performance // problems on some GPUs. if (!framebuffer_binding_ && GetDrawingBuffer()->HasImplicitStencilBuffer() && (mask & GL_DEPTH_BUFFER_BIT)) { // It shouldn't matter what value it's cleared to, since in other queries // in the API, we claim that the stencil buffer doesn't exist. mask |= GL_STENCIL_BUFFER_BIT; } ContextGL()->Clear(mask); } MarkContextChanged(kCanvasChanged); } void WebGLRenderingContextBase::clearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { if (isContextLost()) return; if (std::isnan(r)) r = 0; if (std::isnan(g)) g = 0; if (std::isnan(b)) b = 0; if (std::isnan(a)) a = 1; clear_color_[0] = r; clear_color_[1] = g; clear_color_[2] = b; clear_color_[3] = a; ContextGL()->ClearColor(r, g, b, a); } void WebGLRenderingContextBase::clearDepth(GLfloat depth) { if (isContextLost()) return; clear_depth_ = depth; ContextGL()->ClearDepthf(depth); } void WebGLRenderingContextBase::clearStencil(GLint s) { if (isContextLost()) return; clear_stencil_ = s; ContextGL()->ClearStencil(s); } void WebGLRenderingContextBase::colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { if (isContextLost()) return; color_mask_[0] = red; color_mask_[1] = green; color_mask_[2] = blue; color_mask_[3] = alpha; ContextGL()->ColorMask(red, green, blue, alpha); } void WebGLRenderingContextBase::compileShader(WebGLShader* shader) { if (isContextLost() || !ValidateWebGLObject("compileShader", shader)) return; ContextGL()->CompileShader(ObjectOrZero(shader)); } void WebGLRenderingContextBase::compressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, MaybeShared data) { if (isContextLost()) return; if (!ValidateTexture2DBinding("compressedTexImage2D", target)) return; if (!ValidateCompressedTexFormat("compressedTexImage2D", internalformat)) return; ContextGL()->CompressedTexImage2D(target, level, internalformat, width, height, border, data.View()->byteLength(), data.View()->BaseAddressMaybeShared()); } void WebGLRenderingContextBase::compressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, MaybeShared data) { if (isContextLost()) return; if (!ValidateTexture2DBinding("compressedTexSubImage2D", target)) return; if (!ValidateCompressedTexFormat("compressedTexSubImage2D", format)) return; ContextGL()->CompressedTexSubImage2D( target, level, xoffset, yoffset, width, height, format, data.View()->byteLength(), data.View()->BaseAddressMaybeShared()); } bool WebGLRenderingContextBase::ValidateSettableTexFormat( const char* function_name, GLenum format) { if (IsWebGL2OrHigher()) return true; if (WebGLImageConversion::GetChannelBitsByFormat(format) & WebGLImageConversion::kChannelDepthStencil) { SynthesizeGLError(GL_INVALID_OPERATION, function_name, "format can not be set, only rendered to"); return false; } return true; } bool WebGLRenderingContextBase::ValidateCopyTexFormat(const char* function_name, GLenum internalformat) { if (!is_web_gl2_internal_formats_copy_tex_image_added_ && IsWebGL2OrHigher()) { ADD_VALUES_TO_SET(supported_internal_formats_copy_tex_image_, kSupportedInternalFormatsES3); is_web_gl2_internal_formats_copy_tex_image_added_ = true; } if (!is_ext_color_buffer_float_formats_added_ && ExtensionEnabled(kEXTColorBufferFloatName)) { ADD_VALUES_TO_SET(supported_internal_formats_copy_tex_image_, kSupportedInternalFormatsCopyTexImageFloatES3); is_ext_color_buffer_float_formats_added_ = true; } if (supported_internal_formats_copy_tex_image_.find(internalformat) == supported_internal_formats_copy_tex_image_.end()) { SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid internalformat"); return false; } return true; } void WebGLRenderingContextBase::copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { if (isContextLost()) return; if (!ValidateTexture2DBinding("copyTexImage2D", target)) return; if (!ValidateCopyTexFormat("copyTexImage2D", internalformat)) return; if (!ValidateSettableTexFormat("copyTexImage2D", internalformat)) return; WebGLFramebuffer* read_framebuffer_binding = nullptr; if (!ValidateReadBufferAndGetInfo("copyTexImage2D", read_framebuffer_binding)) return; ClearIfComposited(); ScopedDrawingBufferBinder binder(GetDrawingBuffer(), read_framebuffer_binding); ContextGL()->CopyTexImage2D(target, level, internalformat, x, y, width, height, border); } void WebGLRenderingContextBase::copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { if (isContextLost()) return; if (!ValidateTexture2DBinding("copyTexSubImage2D", target)) return; WebGLFramebuffer* read_framebuffer_binding = nullptr; if (!ValidateReadBufferAndGetInfo("copyTexSubImage2D", read_framebuffer_binding)) return; ClearIfComposited(); ScopedDrawingBufferBinder binder(GetDrawingBuffer(), read_framebuffer_binding); ContextGL()->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } WebGLBuffer* WebGLRenderingContextBase::createBuffer() { if (isContextLost()) return nullptr; return WebGLBuffer::Create(this); } WebGLFramebuffer* WebGLRenderingContextBase::createFramebuffer() { if (isContextLost()) return nullptr; return WebGLFramebuffer::Create(this); } WebGLTexture* WebGLRenderingContextBase::createTexture() { if (isContextLost()) return nullptr; return WebGLTexture::Create(this); } WebGLProgram* WebGLRenderingContextBase::createProgram() { if (isContextLost()) return nullptr; return WebGLProgram::Create(this); } WebGLRenderbuffer* WebGLRenderingContextBase::createRenderbuffer() { if (isContextLost()) return nullptr; return WebGLRenderbuffer::Create(this); } void WebGLRenderingContextBase::SetBoundVertexArrayObject( WebGLVertexArrayObjectBase* array_object) { if (array_object) bound_vertex_array_object_ = array_object; else bound_vertex_array_object_ = default_vertex_array_object_; } WebGLShader* WebGLRenderingContextBase::createShader(GLenum type) { if (isContextLost()) return nullptr; if (type != GL_VERTEX_SHADER && type != GL_FRAGMENT_SHADER) { SynthesizeGLError(GL_INVALID_ENUM, "createShader", "invalid shader type"); return nullptr; } return WebGLShader::Create(this, type); } void WebGLRenderingContextBase::cullFace(GLenum mode) { if (isContextLost()) return; ContextGL()->CullFace(mode); } bool WebGLRenderingContextBase::DeleteObject(WebGLObject* object) { if (isContextLost() || !object) return false; if (!object->Validate(ContextGroup(), this)) { SynthesizeGLError(GL_INVALID_OPERATION, "delete", "object does not belong to this context"); return false; } if (object->HasObject()) { // We need to pass in context here because we want // things in this context unbound. object->DeleteObject(ContextGL()); } return true; } void WebGLRenderingContextBase::deleteBuffer(WebGLBuffer* buffer) { if (!DeleteObject(buffer)) return; RemoveBoundBuffer(buffer); } void WebGLRenderingContextBase::deleteFramebuffer( WebGLFramebuffer* framebuffer) { if (!DeleteObject(framebuffer)) return; if (framebuffer == framebuffer_binding_) { framebuffer_binding_ = nullptr; // Have to call drawingBuffer()->bind() here to bind back to internal fbo. GetDrawingBuffer()->Bind(GL_FRAMEBUFFER); } } void WebGLRenderingContextBase::deleteProgram(WebGLProgram* program) { DeleteObject(program); // We don't reset m_currentProgram to 0 here because the deletion of the // current program is delayed. } void WebGLRenderingContextBase::deleteRenderbuffer( WebGLRenderbuffer* renderbuffer) { if (!DeleteObject(renderbuffer)) return; if (renderbuffer == renderbuffer_binding_) { renderbuffer_binding_ = nullptr; } if (framebuffer_binding_) framebuffer_binding_->RemoveAttachmentFromBoundFramebuffer(GL_FRAMEBUFFER, renderbuffer); if (GetFramebufferBinding(GL_READ_FRAMEBUFFER)) GetFramebufferBinding(GL_READ_FRAMEBUFFER) ->RemoveAttachmentFromBoundFramebuffer(GL_READ_FRAMEBUFFER, renderbuffer); } void WebGLRenderingContextBase::deleteShader(WebGLShader* shader) { DeleteObject(shader); } void WebGLRenderingContextBase::deleteTexture(WebGLTexture* texture) { if (!DeleteObject(texture)) return; int max_bound_texture_index = -1; for (size_t i = 0; i < one_plus_max_non_default_texture_unit_; ++i) { if (texture == texture_units_[i].texture2d_binding_) { texture_units_[i].texture2d_binding_ = nullptr; max_bound_texture_index = i; } if (texture == texture_units_[i].texture_cube_map_binding_) { texture_units_[i].texture_cube_map_binding_ = nullptr; max_bound_texture_index = i; } if (IsWebGL2OrHigher()) { if (texture == texture_units_[i].texture3d_binding_) { texture_units_[i].texture3d_binding_ = nullptr; max_bound_texture_index = i; } if (texture == texture_units_[i].texture2d_array_binding_) { texture_units_[i].texture2d_array_binding_ = nullptr; max_bound_texture_index = i; } } } if (framebuffer_binding_) framebuffer_binding_->RemoveAttachmentFromBoundFramebuffer(GL_FRAMEBUFFER, texture); if (GetFramebufferBinding(GL_READ_FRAMEBUFFER)) GetFramebufferBinding(GL_READ_FRAMEBUFFER) ->RemoveAttachmentFromBoundFramebuffer(GL_READ_FRAMEBUFFER, texture); // If the deleted was bound to the the current maximum index, trace backwards // to find the new max texture index. if (one_plus_max_non_default_texture_unit_ == static_cast(max_bound_texture_index + 1)) { FindNewMaxNonDefaultTextureUnit(); } } void WebGLRenderingContextBase::depthFunc(GLenum func) { if (isContextLost()) return; ContextGL()->DepthFunc(func); } void WebGLRenderingContextBase::depthMask(GLboolean flag) { if (isContextLost()) return; depth_mask_ = flag; ContextGL()->DepthMask(flag); } void WebGLRenderingContextBase::depthRange(GLfloat z_near, GLfloat z_far) { if (isContextLost()) return; // Check required by WebGL spec section 6.12 if (z_near > z_far) { SynthesizeGLError(GL_INVALID_OPERATION, "depthRange", "zNear > zFar"); return; } ContextGL()->DepthRangef(z_near, z_far); } void WebGLRenderingContextBase::detachShader(WebGLProgram* program, WebGLShader* shader) { if (isContextLost() || !ValidateWebGLObject("detachShader", program) || !ValidateWebGLObject("detachShader", shader)) return; if (!program->DetachShader(shader)) { SynthesizeGLError(GL_INVALID_OPERATION, "detachShader", "shader not attached"); return; } ContextGL()->DetachShader(ObjectOrZero(program), ObjectOrZero(shader)); shader->OnDetached(ContextGL()); } void WebGLRenderingContextBase::disable(GLenum cap) { if (isContextLost() || !ValidateCapability("disable", cap)) return; if (cap == GL_STENCIL_TEST) { stencil_enabled_ = false; ApplyStencilTest(); return; } if (cap == GL_SCISSOR_TEST) scissor_enabled_ = false; ContextGL()->Disable(cap); } void WebGLRenderingContextBase::disableVertexAttribArray(GLuint index) { if (isContextLost()) return; if (index >= max_vertex_attribs_) { SynthesizeGLError(GL_INVALID_VALUE, "disableVertexAttribArray", "index out of range"); return; } bound_vertex_array_object_->SetAttribEnabled(index, false); ContextGL()->DisableVertexAttribArray(index); } bool WebGLRenderingContextBase::ValidateRenderingState( const char* function_name) { // Command buffer will not error if no program is bound. if (!current_program_) { SynthesizeGLError(GL_INVALID_OPERATION, function_name, "no valid shader program in use"); return false; } return true; } bool WebGLRenderingContextBase::ValidateWebGLObject(const char* function_name, WebGLObject* object) { DCHECK(object); if (!object->HasObject()) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "no object or object deleted"); return false; } if (!object->Validate(ContextGroup(), this)) { SynthesizeGLError(GL_INVALID_OPERATION, function_name, "object does not belong to this context"); return false; } return true; } void WebGLRenderingContextBase::drawArrays(GLenum mode, GLint first, GLsizei count) { if (!ValidateDrawArrays("drawArrays")) return; if (!bound_vertex_array_object_->IsAllEnabledAttribBufferBound()) { SynthesizeGLError(GL_INVALID_OPERATION, "drawArrays", "no buffer is bound to enabled attribute"); return; } ScopedRGBEmulationColorMask emulation_color_mask(this, color_mask_, drawing_buffer_.Get()); ClearIfComposited(); ContextGL()->DrawArrays(mode, first, count); MarkContextChanged(kCanvasChanged); } void WebGLRenderingContextBase::drawElements(GLenum mode, GLsizei count, GLenum type, long long offset) { if (!ValidateDrawElements("drawElements", type, offset)) return; if (!bound_vertex_array_object_->IsAllEnabledAttribBufferBound()) { SynthesizeGLError(GL_INVALID_OPERATION, "drawElements", "no buffer is bound to enabled attribute"); return; } ScopedRGBEmulationColorMask emulation_color_mask(this, color_mask_, drawing_buffer_.Get()); ClearIfComposited(); ContextGL()->DrawElements( mode, count, type, reinterpret_cast(static_cast(offset))); MarkContextChanged(kCanvasChanged); } void WebGLRenderingContextBase::DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { if (!ValidateDrawArrays("drawArraysInstancedANGLE")) return; if (!bound_vertex_array_object_->IsAllEnabledAttribBufferBound()) { SynthesizeGLError(GL_INVALID_OPERATION, "drawArraysInstancedANGLE", "no buffer is bound to enabled attribute"); return; } ScopedRGBEmulationColorMask emulation_color_mask(this, color_mask_, drawing_buffer_.Get()); ClearIfComposited(); ContextGL()->DrawArraysInstancedANGLE(mode, first, count, primcount); MarkContextChanged(kCanvasChanged); } void WebGLRenderingContextBase::DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, long long offset, GLsizei primcount) { if (!ValidateDrawElements("drawElementsInstancedANGLE", type, offset)) return; if (!bound_vertex_array_object_->IsAllEnabledAttribBufferBound()) { SynthesizeGLError(GL_INVALID_OPERATION, "drawElementsInstancedANGLE", "no buffer is bound to enabled attribute"); return; } ScopedRGBEmulationColorMask emulation_color_mask(this, color_mask_, drawing_buffer_.Get()); ClearIfComposited(); ContextGL()->DrawElementsInstancedANGLE( mode, count, type, reinterpret_cast(static_cast(offset)), primcount); MarkContextChanged(kCanvasChanged); } void WebGLRenderingContextBase::enable(GLenum cap) { if (isContextLost() || !ValidateCapability("enable", cap)) return; if (cap == GL_STENCIL_TEST) { stencil_enabled_ = true; ApplyStencilTest(); return; } if (cap == GL_SCISSOR_TEST) scissor_enabled_ = true; ContextGL()->Enable(cap); } void WebGLRenderingContextBase::enableVertexAttribArray(GLuint index) { if (isContextLost()) return; if (index >= max_vertex_attribs_) { SynthesizeGLError(GL_INVALID_VALUE, "enableVertexAttribArray", "index out of range"); return; } bound_vertex_array_object_->SetAttribEnabled(index, true); ContextGL()->EnableVertexAttribArray(index); } void WebGLRenderingContextBase::finish() { if (isContextLost()) return; ContextGL()->Flush(); // Intentionally a flush, not a finish. } void WebGLRenderingContextBase::flush() { if (isContextLost()) return; ContextGL()->Flush(); } void WebGLRenderingContextBase::framebufferRenderbuffer( GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer* buffer) { if (isContextLost() || !ValidateFramebufferFuncParameters( "framebufferRenderbuffer", target, attachment)) return; if (renderbuffertarget != GL_RENDERBUFFER) { SynthesizeGLError(GL_INVALID_ENUM, "framebufferRenderbuffer", "invalid target"); return; } if (buffer && (!buffer->HasEverBeenBound() || !buffer->Validate(ContextGroup(), this))) { SynthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "buffer never bound or buffer not from this context"); return; } // Don't allow the default framebuffer to be mutated; all current // implementations use an FBO internally in place of the default // FBO. WebGLFramebuffer* framebuffer_binding = GetFramebufferBinding(target); if (!framebuffer_binding || !framebuffer_binding->Object()) { SynthesizeGLError(GL_INVALID_OPERATION, "framebufferRenderbuffer", "no framebuffer bound"); return; } framebuffer_binding->SetAttachmentForBoundFramebuffer(target, attachment, buffer); ApplyStencilTest(); } void WebGLRenderingContextBase::framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture* texture, GLint level) { if (isContextLost() || !ValidateFramebufferFuncParameters( "framebufferTexture2D", target, attachment)) return; if (texture && !texture->Validate(ContextGroup(), this)) { SynthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no texture or texture not from this context"); return; } // Don't allow the default framebuffer to be mutated; all current // implementations use an FBO internally in place of the default // FBO. WebGLFramebuffer* framebuffer_binding = GetFramebufferBinding(target); if (!framebuffer_binding || !framebuffer_binding->Object()) { SynthesizeGLError(GL_INVALID_OPERATION, "framebufferTexture2D", "no framebuffer bound"); return; } framebuffer_binding->SetAttachmentForBoundFramebuffer( target, attachment, textarget, texture, level, 0); ApplyStencilTest(); } void WebGLRenderingContextBase::frontFace(GLenum mode) { if (isContextLost()) return; ContextGL()->FrontFace(mode); } void WebGLRenderingContextBase::generateMipmap(GLenum target) { if (isContextLost()) return; if (!ValidateTextureBinding("generateMipmap", target)) return; ContextGL()->GenerateMipmap(target); } WebGLActiveInfo* WebGLRenderingContextBase::getActiveAttrib( WebGLProgram* program, GLuint index) { if (isContextLost() || !ValidateWebGLObject("getActiveAttrib", program)) return nullptr; GLuint program_id = ObjectNonZero(program); GLint max_name_length = -1; ContextGL()->GetProgramiv(program_id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length); if (max_name_length < 0) return nullptr; if (max_name_length == 0) { SynthesizeGLError(GL_INVALID_VALUE, "getActiveAttrib", "no active attributes exist"); return nullptr; } LChar* name_ptr; RefPtr name_impl = StringImpl::CreateUninitialized(max_name_length, name_ptr); GLsizei length = 0; GLint size = -1; GLenum type = 0; ContextGL()->GetActiveAttrib(program_id, index, max_name_length, &length, &size, &type, reinterpret_cast(name_ptr)); if (size < 0) return nullptr; return WebGLActiveInfo::Create(name_impl->Substring(0, length), type, size); } WebGLActiveInfo* WebGLRenderingContextBase::getActiveUniform( WebGLProgram* program, GLuint index) { if (isContextLost() || !ValidateWebGLObject("getActiveUniform", program)) return nullptr; GLuint program_id = ObjectNonZero(program); GLint max_name_length = -1; ContextGL()->GetProgramiv(program_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length); if (max_name_length < 0) return nullptr; if (max_name_length == 0) { SynthesizeGLError(GL_INVALID_VALUE, "getActiveUniform", "no active uniforms exist"); return nullptr; } LChar* name_ptr; RefPtr name_impl = StringImpl::CreateUninitialized(max_name_length, name_ptr); GLsizei length = 0; GLint size = -1; GLenum type = 0; ContextGL()->GetActiveUniform(program_id, index, max_name_length, &length, &size, &type, reinterpret_cast(name_ptr)); if (size < 0) return nullptr; return WebGLActiveInfo::Create(name_impl->Substring(0, length), type, size); } Nullable>> WebGLRenderingContextBase::getAttachedShaders(WebGLProgram* program) { if (isContextLost() || !ValidateWebGLObject("getAttachedShaders", program)) return nullptr; HeapVector> shader_objects; const GLenum kShaderType[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; for (unsigned i = 0; i < sizeof(kShaderType) / sizeof(GLenum); ++i) { WebGLShader* shader = program->GetAttachedShader(kShaderType[i]); if (shader) shader_objects.push_back(shader); } return shader_objects; } GLint WebGLRenderingContextBase::getAttribLocation(WebGLProgram* program, const String& name) { if (isContextLost() || !ValidateWebGLObject("getAttribLocation", program)) return -1; if (!ValidateLocationLength("getAttribLocation", name)) return -1; if (!ValidateString("getAttribLocation", name)) return -1; if (IsPrefixReserved(name)) return -1; if (!program->LinkStatus(this)) { SynthesizeGLError(GL_INVALID_OPERATION, "getAttribLocation", "program not linked"); return 0; } return ContextGL()->GetAttribLocation(ObjectOrZero(program), name.Utf8().data()); } bool WebGLRenderingContextBase::ValidateBufferTarget(const char* function_name, GLenum target) { switch (target) { case GL_ARRAY_BUFFER: case GL_ELEMENT_ARRAY_BUFFER: return true; default: SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid target"); return false; } } ScriptValue WebGLRenderingContextBase::getBufferParameter( ScriptState* script_state, GLenum target, GLenum pname) { if (isContextLost() || !ValidateBufferTarget("getBufferParameter", target)) return ScriptValue::CreateNull(script_state); switch (pname) { case GL_BUFFER_USAGE: { GLint value = 0; ContextGL()->GetBufferParameteriv(target, pname, &value); return WebGLAny(script_state, static_cast(value)); } case GL_BUFFER_SIZE: { GLint value = 0; ContextGL()->GetBufferParameteriv(target, pname, &value); if (!IsWebGL2OrHigher()) return WebGLAny(script_state, value); return WebGLAny(script_state, static_cast(value)); } default: SynthesizeGLError(GL_INVALID_ENUM, "getBufferParameter", "invalid parameter name"); return ScriptValue::CreateNull(script_state); } } void WebGLRenderingContextBase::getContextAttributes( Nullable& result) { if (isContextLost()) return; result.Set(ToWebGLContextAttributes(CreationAttributes())); // Some requested attributes may not be honored, so we need to query the // underlying context/drawing buffer and adjust accordingly. if (CreationAttributes().depth() && !GetDrawingBuffer()->HasDepthBuffer()) result.Get().setDepth(false); if (CreationAttributes().stencil() && !GetDrawingBuffer()->HasStencilBuffer()) result.Get().setStencil(false); result.Get().setAntialias(GetDrawingBuffer()->Multisample()); } GLenum WebGLRenderingContextBase::getError() { if (!lost_context_errors_.IsEmpty()) { GLenum error = lost_context_errors_.front(); lost_context_errors_.erase(0); return error; } if (isContextLost()) return GL_NO_ERROR; if (!synthetic_errors_.IsEmpty()) { GLenum error = synthetic_errors_.front(); synthetic_errors_.erase(0); return error; } return ContextGL()->GetError(); } const char* const* WebGLRenderingContextBase::ExtensionTracker::Prefixes() const { static const char* const kUnprefixed[] = { "", 0, }; return prefixes_ ? prefixes_ : kUnprefixed; } bool WebGLRenderingContextBase::ExtensionTracker::MatchesNameWithPrefixes( const String& name) const { const char* const* prefix_set = Prefixes(); for (; *prefix_set; ++prefix_set) { String prefixed_name = String(*prefix_set) + ExtensionName(); if (DeprecatedEqualIgnoringCase(prefixed_name, name)) { return true; } } return false; } bool WebGLRenderingContextBase::ExtensionSupportedAndAllowed( const ExtensionTracker* tracker) { if (tracker->Draft() && !RuntimeEnabledFeatures::WebGLDraftExtensionsEnabled()) return false; if (!tracker->Supported(this)) return false; return true; } ScriptValue WebGLRenderingContextBase::getExtension(ScriptState* script_state, const String& name) { WebGLExtension* extension = nullptr; if (!isContextLost()) { for (size_t i = 0; i < extensions_.size(); ++i) { ExtensionTracker* tracker = extensions_[i]; if (tracker->MatchesNameWithPrefixes(name)) { if (ExtensionSupportedAndAllowed(tracker)) { extension = tracker->GetExtension(this); if (extension) { if (!extension_enabled_[extension->GetName()]) { extension_enabled_[extension->GetName()] = true; } } } break; } } } v8::Local wrapped_extension = ToV8(extension, script_state->GetContext()->Global(), script_state->GetIsolate()); return ScriptValue(script_state, wrapped_extension); } ScriptValue WebGLRenderingContextBase::getFramebufferAttachmentParameter( ScriptState* script_state, GLenum target, GLenum attachment, GLenum pname) { if (isContextLost() || !ValidateFramebufferFuncParameters("getFramebufferAttachmentParameter", target, attachment)) return ScriptValue::CreateNull(script_state); if (!framebuffer_binding_ || !framebuffer_binding_->Object()) { SynthesizeGLError(GL_INVALID_OPERATION, "getFramebufferAttachmentParameter", "no framebuffer bound"); return ScriptValue::CreateNull(script_state); } WebGLSharedObject* attachment_object = framebuffer_binding_->GetAttachmentObject(attachment); if (!attachment_object) { if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) return WebGLAny(script_state, GL_NONE); // OpenGL ES 2.0 specifies INVALID_ENUM in this case, while desktop GL // specifies INVALID_OPERATION. SynthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name"); return ScriptValue::CreateNull(script_state); } DCHECK(attachment_object->IsTexture() || attachment_object->IsRenderbuffer()); if (attachment_object->IsTexture()) { switch (pname) { case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: return WebGLAny(script_state, GL_TEXTURE); case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: return WebGLAny(script_state, attachment_object); case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: { GLint value = 0; ContextGL()->GetFramebufferAttachmentParameteriv(target, attachment, pname, &value); return WebGLAny(script_state, value); } case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT: if (ExtensionEnabled(kEXTsRGBName)) { GLint value = 0; ContextGL()->GetFramebufferAttachmentParameteriv(target, attachment, pname, &value); return WebGLAny(script_state, static_cast(value)); } SynthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for renderbuffer attachment"); return ScriptValue::CreateNull(script_state); default: SynthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for texture attachment"); return ScriptValue::CreateNull(script_state); } } else { switch (pname) { case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: return WebGLAny(script_state, GL_RENDERBUFFER); case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: return WebGLAny(script_state, attachment_object); case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT: if (ExtensionEnabled(kEXTsRGBName)) { GLint value = 0; ContextGL()->GetFramebufferAttachmentParameteriv(target, attachment, pname, &value); return WebGLAny(script_state, value); } SynthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for renderbuffer attachment"); return ScriptValue::CreateNull(script_state); default: SynthesizeGLError(GL_INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for renderbuffer attachment"); return ScriptValue::CreateNull(script_state); } } } ScriptValue WebGLRenderingContextBase::getParameter(ScriptState* script_state, GLenum pname) { if (isContextLost()) return ScriptValue::CreateNull(script_state); const int kIntZero = 0; switch (pname) { case GL_ACTIVE_TEXTURE: return GetUnsignedIntParameter(script_state, pname); case GL_ALIASED_LINE_WIDTH_RANGE: return GetWebGLFloatArrayParameter(script_state, pname); case GL_ALIASED_POINT_SIZE_RANGE: return GetWebGLFloatArrayParameter(script_state, pname); case GL_ALPHA_BITS: if (drawing_buffer_->RequiresAlphaChannelToBePreserved()) return WebGLAny(script_state, 0); return GetIntParameter(script_state, pname); case GL_ARRAY_BUFFER_BINDING: return WebGLAny(script_state, bound_array_buffer_.Get()); case GL_BLEND: return GetBooleanParameter(script_state, pname); case GL_BLEND_COLOR: return GetWebGLFloatArrayParameter(script_state, pname); case GL_BLEND_DST_ALPHA: return GetUnsignedIntParameter(script_state, pname); case GL_BLEND_DST_RGB: return GetUnsignedIntParameter(script_state, pname); case GL_BLEND_EQUATION_ALPHA: return GetUnsignedIntParameter(script_state, pname); case GL_BLEND_EQUATION_RGB: return GetUnsignedIntParameter(script_state, pname); case GL_BLEND_SRC_ALPHA: return GetUnsignedIntParameter(script_state, pname); case GL_BLEND_SRC_RGB: return GetUnsignedIntParameter(script_state, pname); case GL_BLUE_BITS: return GetIntParameter(script_state, pname); case GL_COLOR_CLEAR_VALUE: return GetWebGLFloatArrayParameter(script_state, pname); case GL_COLOR_WRITEMASK: return GetBooleanArrayParameter(script_state, pname); case GL_COMPRESSED_TEXTURE_FORMATS: return WebGLAny(script_state, DOMUint32Array::Create( compressed_texture_formats_.data(), compressed_texture_formats_.size())); case GL_CULL_FACE: return GetBooleanParameter(script_state, pname); case GL_CULL_FACE_MODE: return GetUnsignedIntParameter(script_state, pname); case GL_CURRENT_PROGRAM: return WebGLAny(script_state, current_program_.Get()); case GL_DEPTH_BITS: if (!framebuffer_binding_ && !CreationAttributes().depth()) return WebGLAny(script_state, kIntZero); return GetIntParameter(script_state, pname); case GL_DEPTH_CLEAR_VALUE: return GetFloatParameter(script_state, pname); case GL_DEPTH_FUNC: return GetUnsignedIntParameter(script_state, pname); case GL_DEPTH_RANGE: return GetWebGLFloatArrayParameter(script_state, pname); case GL_DEPTH_TEST: return GetBooleanParameter(script_state, pname); case GL_DEPTH_WRITEMASK: return GetBooleanParameter(script_state, pname); case GL_DITHER: return GetBooleanParameter(script_state, pname); case GL_ELEMENT_ARRAY_BUFFER_BINDING: return WebGLAny(script_state, bound_vertex_array_object_->BoundElementArrayBuffer()); case GL_FRAMEBUFFER_BINDING: return WebGLAny(script_state, framebuffer_binding_.Get()); case GL_FRONT_FACE: return GetUnsignedIntParameter(script_state, pname); case GL_GENERATE_MIPMAP_HINT: return GetUnsignedIntParameter(script_state, pname); case GL_GREEN_BITS: return GetIntParameter(script_state, pname); case GL_IMPLEMENTATION_COLOR_READ_FORMAT: return GetIntParameter(script_state, pname); case GL_IMPLEMENTATION_COLOR_READ_TYPE: return GetIntParameter(script_state, pname); case GL_LINE_WIDTH: return GetFloatParameter(script_state, pname); case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: return GetIntParameter(script_state, pname); case GL_MAX_CUBE_MAP_TEXTURE_SIZE: return GetIntParameter(script_state, pname); case GL_MAX_FRAGMENT_UNIFORM_VECTORS: return GetIntParameter(script_state, pname); case GL_MAX_RENDERBUFFER_SIZE: return GetIntParameter(script_state, pname); case GL_MAX_TEXTURE_IMAGE_UNITS: return GetIntParameter(script_state, pname); case GL_MAX_TEXTURE_SIZE: return GetIntParameter(script_state, pname); case GL_MAX_VARYING_VECTORS: return GetIntParameter(script_state, pname); case GL_MAX_VERTEX_ATTRIBS: return GetIntParameter(script_state, pname); case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: return GetIntParameter(script_state, pname); case GL_MAX_VERTEX_UNIFORM_VECTORS: return GetIntParameter(script_state, pname); case GL_MAX_VIEWPORT_DIMS: return GetWebGLIntArrayParameter(script_state, pname); case GL_NUM_SHADER_BINARY_FORMATS: // FIXME: should we always return 0 for this? return GetIntParameter(script_state, pname); case GL_PACK_ALIGNMENT: return GetIntParameter(script_state, pname); case GL_POLYGON_OFFSET_FACTOR: return GetFloatParameter(script_state, pname); case GL_POLYGON_OFFSET_FILL: return GetBooleanParameter(script_state, pname); case GL_POLYGON_OFFSET_UNITS: return GetFloatParameter(script_state, pname); case GL_RED_BITS: return GetIntParameter(script_state, pname); case GL_RENDERBUFFER_BINDING: return WebGLAny(script_state, renderbuffer_binding_.Get()); case GL_RENDERER: return WebGLAny(script_state, String("WebKit WebGL")); case GL_SAMPLE_ALPHA_TO_COVERAGE: return GetBooleanParameter(script_state, pname); case GL_SAMPLE_BUFFERS: return GetIntParameter(script_state, pname); case GL_SAMPLE_COVERAGE: return GetBooleanParameter(script_state, pname); case GL_SAMPLE_COVERAGE_INVERT: return GetBooleanParameter(script_state, pname); case GL_SAMPLE_COVERAGE_VALUE: return GetFloatParameter(script_state, pname); case GL_SAMPLES: return GetIntParameter(script_state, pname); case GL_SCISSOR_BOX: return GetWebGLIntArrayParameter(script_state, pname); case GL_SCISSOR_TEST: return GetBooleanParameter(script_state, pname); case GL_SHADING_LANGUAGE_VERSION: return WebGLAny( script_state, "WebGL GLSL ES 1.0 (" + String(ContextGL()->GetString(GL_SHADING_LANGUAGE_VERSION)) + ")"); case GL_STENCIL_BACK_FAIL: return GetUnsignedIntParameter(script_state, pname); case GL_STENCIL_BACK_FUNC: return GetUnsignedIntParameter(script_state, pname); case GL_STENCIL_BACK_PASS_DEPTH_FAIL: return GetUnsignedIntParameter(script_state, pname); case GL_STENCIL_BACK_PASS_DEPTH_PASS: return GetUnsignedIntParameter(script_state, pname); case GL_STENCIL_BACK_REF: return GetIntParameter(script_state, pname); case GL_STENCIL_BACK_VALUE_MASK: return GetUnsignedIntParameter(script_state, pname); case GL_STENCIL_BACK_WRITEMASK: return GetUnsignedIntParameter(script_state, pname); case GL_STENCIL_BITS: if (!framebuffer_binding_ && !CreationAttributes().stencil()) return WebGLAny(script_state, kIntZero); return GetIntParameter(script_state, pname); case GL_STENCIL_CLEAR_VALUE: return GetIntParameter(script_state, pname); case GL_STENCIL_FAIL: return GetUnsignedIntParameter(script_state, pname); case GL_STENCIL_FUNC: return GetUnsignedIntParameter(script_state, pname); case GL_STENCIL_PASS_DEPTH_FAIL: return GetUnsignedIntParameter(script_state, pname); case GL_STENCIL_PASS_DEPTH_PASS: return GetUnsignedIntParameter(script_state, pname); case GL_STENCIL_REF: return GetIntParameter(script_state, pname); case GL_STENCIL_TEST: return WebGLAny(script_state, stencil_enabled_); case GL_STENCIL_VALUE_MASK: return GetUnsignedIntParameter(script_state, pname); case GL_STENCIL_WRITEMASK: return GetUnsignedIntParameter(script_state, pname); case GL_SUBPIXEL_BITS: return GetIntParameter(script_state, pname); case GL_TEXTURE_BINDING_2D: return WebGLAny( script_state, texture_units_[active_texture_unit_].texture2d_binding_.Get()); case GL_TEXTURE_BINDING_CUBE_MAP: return WebGLAny( script_state, texture_units_[active_texture_unit_].texture_cube_map_binding_.Get()); case GL_UNPACK_ALIGNMENT: return GetIntParameter(script_state, pname); case GC3D_UNPACK_FLIP_Y_WEBGL: return WebGLAny(script_state, unpack_flip_y_); case GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL: return WebGLAny(script_state, unpack_premultiply_alpha_); case GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL: return WebGLAny(script_state, unpack_colorspace_conversion_); case GL_VENDOR: return WebGLAny(script_state, String("WebKit")); case GL_VERSION: return WebGLAny( script_state, "WebGL 1.0 (" + String(ContextGL()->GetString(GL_VERSION)) + ")"); case GL_VIEWPORT: return GetWebGLIntArrayParameter(script_state, pname); case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives if (ExtensionEnabled(kOESStandardDerivativesName) || IsWebGL2OrHigher()) return GetUnsignedIntParameter(script_state, GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES); SynthesizeGLError( GL_INVALID_ENUM, "getParameter", "invalid parameter name, OES_standard_derivatives not enabled"); return ScriptValue::CreateNull(script_state); case WebGLDebugRendererInfo::kUnmaskedRendererWebgl: if (ExtensionEnabled(kWebGLDebugRendererInfoName)) return WebGLAny(script_state, String(ContextGL()->GetString(GL_RENDERER))); SynthesizeGLError( GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled"); return ScriptValue::CreateNull(script_state); case WebGLDebugRendererInfo::kUnmaskedVendorWebgl: if (ExtensionEnabled(kWebGLDebugRendererInfoName)) return WebGLAny(script_state, String(ContextGL()->GetString(GL_VENDOR))); SynthesizeGLError( GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled"); return ScriptValue::CreateNull(script_state); case GL_VERTEX_ARRAY_BINDING_OES: // OES_vertex_array_object if (ExtensionEnabled(kOESVertexArrayObjectName) || IsWebGL2OrHigher()) { if (!bound_vertex_array_object_->IsDefaultObject()) return WebGLAny(script_state, bound_vertex_array_object_.Get()); return ScriptValue::CreateNull(script_state); } SynthesizeGLError( GL_INVALID_ENUM, "getParameter", "invalid parameter name, OES_vertex_array_object not enabled"); return ScriptValue::CreateNull(script_state); case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic if (ExtensionEnabled(kEXTTextureFilterAnisotropicName)) return GetUnsignedIntParameter(script_state, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT); SynthesizeGLError( GL_INVALID_ENUM, "getParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled"); return ScriptValue::CreateNull(script_state); case GL_MAX_COLOR_ATTACHMENTS_EXT: // EXT_draw_buffers BEGIN if (ExtensionEnabled(kWebGLDrawBuffersName) || IsWebGL2OrHigher()) return WebGLAny(script_state, MaxColorAttachments()); SynthesizeGLError( GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled"); return ScriptValue::CreateNull(script_state); case GL_MAX_DRAW_BUFFERS_EXT: if (ExtensionEnabled(kWebGLDrawBuffersName) || IsWebGL2OrHigher()) return WebGLAny(script_state, MaxDrawBuffers()); SynthesizeGLError( GL_INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled"); return ScriptValue::CreateNull(script_state); case GL_TIMESTAMP_EXT: if (ExtensionEnabled(kEXTDisjointTimerQueryName)) return WebGLAny(script_state, 0); SynthesizeGLError( GL_INVALID_ENUM, "getParameter", "invalid parameter name, EXT_disjoint_timer_query not enabled"); return ScriptValue::CreateNull(script_state); case GL_GPU_DISJOINT_EXT: if (ExtensionEnabled(kEXTDisjointTimerQueryName)) return GetBooleanParameter(script_state, GL_GPU_DISJOINT_EXT); SynthesizeGLError( GL_INVALID_ENUM, "getParameter", "invalid parameter name, EXT_disjoint_timer_query not enabled"); return ScriptValue::CreateNull(script_state); default: if ((ExtensionEnabled(kWebGLDrawBuffersName) || IsWebGL2OrHigher()) && pname >= GL_DRAW_BUFFER0_EXT && pname < static_cast(GL_DRAW_BUFFER0_EXT + MaxDrawBuffers())) { GLint value = GL_NONE; if (framebuffer_binding_) value = framebuffer_binding_->GetDrawBuffer(pname); else // emulated backbuffer value = back_draw_buffer_; return WebGLAny(script_state, value); } SynthesizeGLError(GL_INVALID_ENUM, "getParameter", "invalid parameter name"); return ScriptValue::CreateNull(script_state); } } ScriptValue WebGLRenderingContextBase::getProgramParameter( ScriptState* script_state, WebGLProgram* program, GLenum pname) { if (isContextLost() || !ValidateWebGLObject("getProgramParameter", program)) return ScriptValue::CreateNull(script_state); GLint value = 0; switch (pname) { case GL_DELETE_STATUS: return WebGLAny(script_state, program->IsDeleted()); case GL_VALIDATE_STATUS: ContextGL()->GetProgramiv(ObjectOrZero(program), pname, &value); return WebGLAny(script_state, static_cast(value)); case GL_LINK_STATUS: return WebGLAny(script_state, program->LinkStatus(this)); case GL_ACTIVE_UNIFORM_BLOCKS: case GL_TRANSFORM_FEEDBACK_VARYINGS: if (!IsWebGL2OrHigher()) { SynthesizeGLError(GL_INVALID_ENUM, "getProgramParameter", "invalid parameter name"); return ScriptValue::CreateNull(script_state); } case GL_ATTACHED_SHADERS: case GL_ACTIVE_ATTRIBUTES: case GL_ACTIVE_UNIFORMS: ContextGL()->GetProgramiv(ObjectOrZero(program), pname, &value); return WebGLAny(script_state, value); case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: if (IsWebGL2OrHigher()) { ContextGL()->GetProgramiv(ObjectOrZero(program), pname, &value); return WebGLAny(script_state, static_cast(value)); } default: SynthesizeGLError(GL_INVALID_ENUM, "getProgramParameter", "invalid parameter name"); return ScriptValue::CreateNull(script_state); } } String WebGLRenderingContextBase::getProgramInfoLog(WebGLProgram* program) { if (isContextLost() || !ValidateWebGLObject("getProgramInfoLog", program)) return String(); GLStringQuery query(ContextGL()); return query.Run(ObjectNonZero(program)); } ScriptValue WebGLRenderingContextBase::getRenderbufferParameter( ScriptState* script_state, GLenum target, GLenum pname) { if (isContextLost()) return ScriptValue::CreateNull(script_state); if (target != GL_RENDERBUFFER) { SynthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid target"); return ScriptValue::CreateNull(script_state); } if (!renderbuffer_binding_ || !renderbuffer_binding_->Object()) { SynthesizeGLError(GL_INVALID_OPERATION, "getRenderbufferParameter", "no renderbuffer bound"); return ScriptValue::CreateNull(script_state); } GLint value = 0; switch (pname) { case GL_RENDERBUFFER_SAMPLES: if (!IsWebGL2OrHigher()) { SynthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid parameter name"); return ScriptValue::CreateNull(script_state); } case GL_RENDERBUFFER_WIDTH: case GL_RENDERBUFFER_HEIGHT: case GL_RENDERBUFFER_RED_SIZE: case GL_RENDERBUFFER_GREEN_SIZE: case GL_RENDERBUFFER_BLUE_SIZE: case GL_RENDERBUFFER_ALPHA_SIZE: case GL_RENDERBUFFER_DEPTH_SIZE: ContextGL()->GetRenderbufferParameteriv(target, pname, &value); return WebGLAny(script_state, value); case GL_RENDERBUFFER_STENCIL_SIZE: ContextGL()->GetRenderbufferParameteriv(target, pname, &value); return WebGLAny(script_state, value); case GL_RENDERBUFFER_INTERNAL_FORMAT: return WebGLAny(script_state, renderbuffer_binding_->InternalFormat()); default: SynthesizeGLError(GL_INVALID_ENUM, "getRenderbufferParameter", "invalid parameter name"); return ScriptValue::CreateNull(script_state); } } ScriptValue WebGLRenderingContextBase::getShaderParameter( ScriptState* script_state, WebGLShader* shader, GLenum pname) { if (isContextLost() || !ValidateWebGLObject("getShaderParameter", shader)) return ScriptValue::CreateNull(script_state); GLint value = 0; switch (pname) { case GL_DELETE_STATUS: return WebGLAny(script_state, shader->IsDeleted()); case GL_COMPILE_STATUS: ContextGL()->GetShaderiv(ObjectOrZero(shader), pname, &value); return WebGLAny(script_state, static_cast(value)); case GL_SHADER_TYPE: ContextGL()->GetShaderiv(ObjectOrZero(shader), pname, &value); return WebGLAny(script_state, static_cast(value)); default: SynthesizeGLError(GL_INVALID_ENUM, "getShaderParameter", "invalid parameter name"); return ScriptValue::CreateNull(script_state); } } String WebGLRenderingContextBase::getShaderInfoLog(WebGLShader* shader) { if (isContextLost() || !ValidateWebGLObject("getShaderInfoLog", shader)) return String(); GLStringQuery query(ContextGL()); return query.Run(ObjectNonZero(shader)); } WebGLShaderPrecisionFormat* WebGLRenderingContextBase::getShaderPrecisionFormat( GLenum shader_type, GLenum precision_type) { if (isContextLost()) return nullptr; switch (shader_type) { case GL_VERTEX_SHADER: case GL_FRAGMENT_SHADER: break; default: SynthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid shader type"); return nullptr; } switch (precision_type) { case GL_LOW_FLOAT: case GL_MEDIUM_FLOAT: case GL_HIGH_FLOAT: case GL_LOW_INT: case GL_MEDIUM_INT: case GL_HIGH_INT: break; default: SynthesizeGLError(GL_INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type"); return nullptr; } GLint range[2] = {0, 0}; GLint precision = 0; ContextGL()->GetShaderPrecisionFormat(shader_type, precision_type, range, &precision); return WebGLShaderPrecisionFormat::Create(range[0], range[1], precision); } String WebGLRenderingContextBase::getShaderSource(WebGLShader* shader) { if (isContextLost() || !ValidateWebGLObject("getShaderSource", shader)) return String(); return EnsureNotNull(shader->Source()); } Nullable> WebGLRenderingContextBase::getSupportedExtensions() { if (isContextLost()) return nullptr; Vector result; for (size_t i = 0; i < extensions_.size(); ++i) { ExtensionTracker* tracker = extensions_[i].Get(); if (ExtensionSupportedAndAllowed(tracker)) { const char* const* prefixes = tracker->Prefixes(); for (; *prefixes; ++prefixes) { String prefixed_name = String(*prefixes) + tracker->ExtensionName(); result.push_back(prefixed_name); } } } return result; } ScriptValue WebGLRenderingContextBase::getTexParameter( ScriptState* script_state, GLenum target, GLenum pname) { if (isContextLost()) return ScriptValue::CreateNull(script_state); if (!ValidateTextureBinding("getTexParameter", target)) return ScriptValue::CreateNull(script_state); switch (pname) { case GL_TEXTURE_MAG_FILTER: case GL_TEXTURE_MIN_FILTER: case GL_TEXTURE_WRAP_S: case GL_TEXTURE_WRAP_T: { GLint value = 0; ContextGL()->GetTexParameteriv(target, pname, &value); return WebGLAny(script_state, static_cast(value)); } case GL_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic if (ExtensionEnabled(kEXTTextureFilterAnisotropicName)) { GLfloat value = 0.f; ContextGL()->GetTexParameterfv(target, pname, &value); return WebGLAny(script_state, value); } SynthesizeGLError( GL_INVALID_ENUM, "getTexParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled"); return ScriptValue::CreateNull(script_state); default: SynthesizeGLError(GL_INVALID_ENUM, "getTexParameter", "invalid parameter name"); return ScriptValue::CreateNull(script_state); } } ScriptValue WebGLRenderingContextBase::getUniform( ScriptState* script_state, WebGLProgram* program, const WebGLUniformLocation* uniform_location) { if (isContextLost() || !ValidateWebGLObject("getUniform", program)) return ScriptValue::CreateNull(script_state); DCHECK(uniform_location); if (uniform_location->Program() != program) { SynthesizeGLError(GL_INVALID_OPERATION, "getUniform", "no uniformlocation or not valid for this program"); return ScriptValue::CreateNull(script_state); } GLint location = uniform_location->Location(); GLuint program_id = ObjectNonZero(program); GLint max_name_length = -1; ContextGL()->GetProgramiv(program_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length); if (max_name_length < 0) return ScriptValue::CreateNull(script_state); if (max_name_length == 0) { SynthesizeGLError(GL_INVALID_VALUE, "getUniform", "no active uniforms exist"); return ScriptValue::CreateNull(script_state); } // FIXME: make this more efficient using WebGLUniformLocation and caching // types in it. GLint active_uniforms = 0; ContextGL()->GetProgramiv(program_id, GL_ACTIVE_UNIFORMS, &active_uniforms); for (GLint i = 0; i < active_uniforms; i++) { LChar* name_ptr; RefPtr name_impl = StringImpl::CreateUninitialized(max_name_length, name_ptr); GLsizei length = 0; GLint size = -1; GLenum type = 0; ContextGL()->GetActiveUniform(program_id, i, max_name_length, &length, &size, &type, reinterpret_cast(name_ptr)); if (size < 0) return ScriptValue::CreateNull(script_state); String name(name_impl->Substring(0, length)); StringBuilder name_builder; // Strip "[0]" from the name if it's an array. if (size > 1 && name.EndsWith("[0]")) name = name.Left(name.length() - 3); // If it's an array, we need to iterate through each element, appending // "[index]" to the name. for (GLint index = 0; index < size; ++index) { name_builder.Clear(); name_builder.Append(name); if (size > 1 && index >= 1) { name_builder.Append('['); name_builder.AppendNumber(index); name_builder.Append(']'); } // Now need to look this up by name again to find its location GLint loc = ContextGL()->GetUniformLocation( ObjectOrZero(program), name_builder.ToString().Utf8().data()); if (loc == location) { // Found it. Use the type in the ActiveInfo to determine the return // type. GLenum base_type; unsigned length; switch (type) { case GL_BOOL: base_type = GL_BOOL; length = 1; break; case GL_BOOL_VEC2: base_type = GL_BOOL; length = 2; break; case GL_BOOL_VEC3: base_type = GL_BOOL; length = 3; break; case GL_BOOL_VEC4: base_type = GL_BOOL; length = 4; break; case GL_INT: base_type = GL_INT; length = 1; break; case GL_INT_VEC2: base_type = GL_INT; length = 2; break; case GL_INT_VEC3: base_type = GL_INT; length = 3; break; case GL_INT_VEC4: base_type = GL_INT; length = 4; break; case GL_FLOAT: base_type = GL_FLOAT; length = 1; break; case GL_FLOAT_VEC2: base_type = GL_FLOAT; length = 2; break; case GL_FLOAT_VEC3: base_type = GL_FLOAT; length = 3; break; case GL_FLOAT_VEC4: base_type = GL_FLOAT; length = 4; break; case GL_FLOAT_MAT2: base_type = GL_FLOAT; length = 4; break; case GL_FLOAT_MAT3: base_type = GL_FLOAT; length = 9; break; case GL_FLOAT_MAT4: base_type = GL_FLOAT; length = 16; break; case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: base_type = GL_INT; length = 1; break; default: if (!IsWebGL2OrHigher()) { // Can't handle this type SynthesizeGLError(GL_INVALID_VALUE, "getUniform", "unhandled type"); return ScriptValue::CreateNull(script_state); } // handle GLenums for WebGL 2.0 or higher switch (type) { case GL_UNSIGNED_INT: base_type = GL_UNSIGNED_INT; length = 1; break; case GL_UNSIGNED_INT_VEC2: base_type = GL_UNSIGNED_INT; length = 2; break; case GL_UNSIGNED_INT_VEC3: base_type = GL_UNSIGNED_INT; length = 3; break; case GL_UNSIGNED_INT_VEC4: base_type = GL_UNSIGNED_INT; length = 4; break; case GL_FLOAT_MAT2x3: base_type = GL_FLOAT; length = 6; break; case GL_FLOAT_MAT2x4: base_type = GL_FLOAT; length = 8; break; case GL_FLOAT_MAT3x2: base_type = GL_FLOAT; length = 6; break; case GL_FLOAT_MAT3x4: base_type = GL_FLOAT; length = 12; break; case GL_FLOAT_MAT4x2: base_type = GL_FLOAT; length = 8; break; case GL_FLOAT_MAT4x3: base_type = GL_FLOAT; length = 12; break; case GL_SAMPLER_3D: case GL_SAMPLER_2D_ARRAY: case GL_SAMPLER_2D_SHADOW: case GL_SAMPLER_CUBE_SHADOW: case GL_SAMPLER_2D_ARRAY_SHADOW: case GL_INT_SAMPLER_2D: case GL_INT_SAMPLER_CUBE: case GL_INT_SAMPLER_3D: case GL_INT_SAMPLER_2D_ARRAY: case GL_UNSIGNED_INT_SAMPLER_2D: case GL_UNSIGNED_INT_SAMPLER_CUBE: case GL_UNSIGNED_INT_SAMPLER_3D: case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: base_type = GL_INT; length = 1; break; default: // Can't handle this type SynthesizeGLError(GL_INVALID_VALUE, "getUniform", "unhandled type"); return ScriptValue::CreateNull(script_state); } } switch (base_type) { case GL_FLOAT: { GLfloat value[16] = {0}; ContextGL()->GetUniformfv(ObjectOrZero(program), location, value); if (length == 1) return WebGLAny(script_state, value[0]); return WebGLAny(script_state, DOMFloat32Array::Create(value, length)); } case GL_INT: { GLint value[4] = {0}; ContextGL()->GetUniformiv(ObjectOrZero(program), location, value); if (length == 1) return WebGLAny(script_state, value[0]); return WebGLAny(script_state, DOMInt32Array::Create(value, length)); } case GL_UNSIGNED_INT: { GLuint value[4] = {0}; ContextGL()->GetUniformuiv(ObjectOrZero(program), location, value); if (length == 1) return WebGLAny(script_state, value[0]); return WebGLAny(script_state, DOMUint32Array::Create(value, length)); } case GL_BOOL: { GLint value[4] = {0}; ContextGL()->GetUniformiv(ObjectOrZero(program), location, value); if (length > 1) { bool bool_value[16] = {0}; for (unsigned j = 0; j < length; j++) bool_value[j] = static_cast(value[j]); return WebGLAny(script_state, bool_value, length); } return WebGLAny(script_state, static_cast(value[0])); } default: NOTIMPLEMENTED(); } } } } // If we get here, something went wrong in our unfortunately complex logic // above SynthesizeGLError(GL_INVALID_VALUE, "getUniform", "unknown error"); return ScriptValue::CreateNull(script_state); } WebGLUniformLocation* WebGLRenderingContextBase::getUniformLocation( WebGLProgram* program, const String& name) { if (isContextLost() || !ValidateWebGLObject("getUniformLocation", program)) return nullptr; if (!ValidateLocationLength("getUniformLocation", name)) return nullptr; if (!ValidateString("getUniformLocation", name)) return nullptr; if (IsPrefixReserved(name)) return nullptr; if (!program->LinkStatus(this)) { SynthesizeGLError(GL_INVALID_OPERATION, "getUniformLocation", "program not linked"); return nullptr; } GLint uniform_location = ContextGL()->GetUniformLocation( ObjectOrZero(program), name.Utf8().data()); if (uniform_location == -1) return nullptr; return WebGLUniformLocation::Create(program, uniform_location); } ScriptValue WebGLRenderingContextBase::getVertexAttrib( ScriptState* script_state, GLuint index, GLenum pname) { if (isContextLost()) return ScriptValue::CreateNull(script_state); if (index >= max_vertex_attribs_) { SynthesizeGLError(GL_INVALID_VALUE, "getVertexAttrib", "index out of range"); return ScriptValue::CreateNull(script_state); } if ((ExtensionEnabled(kANGLEInstancedArraysName) || IsWebGL2OrHigher()) && pname == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE) { GLint value = 0; ContextGL()->GetVertexAttribiv(index, pname, &value); return WebGLAny(script_state, value); } switch (pname) { case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: return WebGLAny( script_state, bound_vertex_array_object_->GetArrayBufferForAttrib(index)); case GL_VERTEX_ATTRIB_ARRAY_ENABLED: case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: { GLint value = 0; ContextGL()->GetVertexAttribiv(index, pname, &value); return WebGLAny(script_state, static_cast(value)); } case GL_VERTEX_ATTRIB_ARRAY_SIZE: case GL_VERTEX_ATTRIB_ARRAY_STRIDE: { GLint value = 0; ContextGL()->GetVertexAttribiv(index, pname, &value); return WebGLAny(script_state, value); } case GL_VERTEX_ATTRIB_ARRAY_TYPE: { GLint value = 0; ContextGL()->GetVertexAttribiv(index, pname, &value); return WebGLAny(script_state, static_cast(value)); } case GL_CURRENT_VERTEX_ATTRIB: { switch (vertex_attrib_type_[index]) { case kFloat32ArrayType: { GLfloat float_value[4]; ContextGL()->GetVertexAttribfv(index, pname, float_value); return WebGLAny(script_state, DOMFloat32Array::Create(float_value, 4)); } case kInt32ArrayType: { GLint int_value[4]; ContextGL()->GetVertexAttribIiv(index, pname, int_value); return WebGLAny(script_state, DOMInt32Array::Create(int_value, 4)); } case kUint32ArrayType: { GLuint uint_value[4]; ContextGL()->GetVertexAttribIuiv(index, pname, uint_value); return WebGLAny(script_state, DOMUint32Array::Create(uint_value, 4)); } default: NOTREACHED(); break; } return ScriptValue::CreateNull(script_state); } case GL_VERTEX_ATTRIB_ARRAY_INTEGER: if (IsWebGL2OrHigher()) { GLint value = 0; ContextGL()->GetVertexAttribiv(index, pname, &value); return WebGLAny(script_state, static_cast(value)); } // fall through to default error case default: SynthesizeGLError(GL_INVALID_ENUM, "getVertexAttrib", "invalid parameter name"); return ScriptValue::CreateNull(script_state); } } long long WebGLRenderingContextBase::getVertexAttribOffset(GLuint index, GLenum pname) { if (isContextLost()) return 0; GLvoid* result = nullptr; // NOTE: If pname is ever a value that returns more than 1 element // this will corrupt memory. ContextGL()->GetVertexAttribPointerv(index, pname, &result); return static_cast(reinterpret_cast(result)); } void WebGLRenderingContextBase::hint(GLenum target, GLenum mode) { if (isContextLost()) return; bool is_valid = false; switch (target) { case GL_GENERATE_MIPMAP_HINT: is_valid = true; break; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives if (ExtensionEnabled(kOESStandardDerivativesName) || IsWebGL2OrHigher()) is_valid = true; break; } if (!is_valid) { SynthesizeGLError(GL_INVALID_ENUM, "hint", "invalid target"); return; } ContextGL()->Hint(target, mode); } GLboolean WebGLRenderingContextBase::isBuffer(WebGLBuffer* buffer) { if (!buffer || isContextLost()) return 0; if (!buffer->HasEverBeenBound()) return 0; if (buffer->IsDeleted()) return 0; return ContextGL()->IsBuffer(buffer->Object()); } bool WebGLRenderingContextBase::isContextLost() const { return context_lost_mode_ != kNotLostContext; } GLboolean WebGLRenderingContextBase::isEnabled(GLenum cap) { if (isContextLost() || !ValidateCapability("isEnabled", cap)) return 0; if (cap == GL_STENCIL_TEST) return stencil_enabled_; return ContextGL()->IsEnabled(cap); } GLboolean WebGLRenderingContextBase::isFramebuffer( WebGLFramebuffer* framebuffer) { if (!framebuffer || isContextLost()) return 0; if (!framebuffer->HasEverBeenBound()) return 0; if (framebuffer->IsDeleted()) return 0; return ContextGL()->IsFramebuffer(framebuffer->Object()); } GLboolean WebGLRenderingContextBase::isProgram(WebGLProgram* program) { if (!program || isContextLost()) return 0; return ContextGL()->IsProgram(program->Object()); } GLboolean WebGLRenderingContextBase::isRenderbuffer( WebGLRenderbuffer* renderbuffer) { if (!renderbuffer || isContextLost()) return 0; if (!renderbuffer->HasEverBeenBound()) return 0; if (renderbuffer->IsDeleted()) return 0; return ContextGL()->IsRenderbuffer(renderbuffer->Object()); } GLboolean WebGLRenderingContextBase::isShader(WebGLShader* shader) { if (!shader || isContextLost()) return 0; return ContextGL()->IsShader(shader->Object()); } GLboolean WebGLRenderingContextBase::isTexture(WebGLTexture* texture) { if (!texture || isContextLost()) return 0; if (!texture->HasEverBeenBound()) return 0; if (texture->IsDeleted()) return 0; return ContextGL()->IsTexture(texture->Object()); } void WebGLRenderingContextBase::lineWidth(GLfloat width) { if (isContextLost()) return; ContextGL()->LineWidth(width); } void WebGLRenderingContextBase::linkProgram(WebGLProgram* program) { if (isContextLost() || !ValidateWebGLObject("linkProgram", program)) return; if (program->ActiveTransformFeedbackCount() > 0) { SynthesizeGLError( GL_INVALID_OPERATION, "linkProgram", "program being used by one or more active transform feedback objects"); return; } ContextGL()->LinkProgram(ObjectOrZero(program)); program->IncreaseLinkCount(); } void WebGLRenderingContextBase::pixelStorei(GLenum pname, GLint param) { if (isContextLost()) return; switch (pname) { case GC3D_UNPACK_FLIP_Y_WEBGL: unpack_flip_y_ = param; break; case GC3D_UNPACK_PREMULTIPLY_ALPHA_WEBGL: unpack_premultiply_alpha_ = param; break; case GC3D_UNPACK_COLORSPACE_CONVERSION_WEBGL: if (static_cast(param) == GC3D_BROWSER_DEFAULT_WEBGL || param == GL_NONE) { unpack_colorspace_conversion_ = static_cast(param); } else { SynthesizeGLError( GL_INVALID_VALUE, "pixelStorei", "invalid parameter for UNPACK_COLORSPACE_CONVERSION_WEBGL"); return; } break; case GL_PACK_ALIGNMENT: case GL_UNPACK_ALIGNMENT: if (param == 1 || param == 2 || param == 4 || param == 8) { if (pname == GL_PACK_ALIGNMENT) { pack_alignment_ = param; } else { // GL_UNPACK_ALIGNMENT: unpack_alignment_ = param; } ContextGL()->PixelStorei(pname, param); } else { SynthesizeGLError(GL_INVALID_VALUE, "pixelStorei", "invalid parameter for alignment"); return; } break; default: SynthesizeGLError(GL_INVALID_ENUM, "pixelStorei", "invalid parameter name"); return; } } void WebGLRenderingContextBase::polygonOffset(GLfloat factor, GLfloat units) { if (isContextLost()) return; ContextGL()->PolygonOffset(factor, units); } bool WebGLRenderingContextBase::ValidateReadBufferAndGetInfo( const char* function_name, WebGLFramebuffer*& read_framebuffer_binding) { read_framebuffer_binding = GetReadFramebufferBinding(); if (read_framebuffer_binding) { const char* reason = "framebuffer incomplete"; if (read_framebuffer_binding->CheckDepthStencilStatus(&reason) != GL_FRAMEBUFFER_COMPLETE) { SynthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, function_name, reason); return false; } } else { if (read_buffer_of_default_framebuffer_ == GL_NONE) { DCHECK(IsWebGL2OrHigher()); SynthesizeGLError(GL_INVALID_OPERATION, function_name, "no image to read from"); return false; } } return true; } bool WebGLRenderingContextBase::ValidateReadPixelsFormatAndType( GLenum format, GLenum type, DOMArrayBufferView* buffer) { switch (format) { case GL_ALPHA: case GL_RGB: case GL_RGBA: break; default: SynthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid format"); return false; } switch (type) { case GL_UNSIGNED_BYTE: if (buffer && buffer->GetType() != DOMArrayBufferView::kTypeUint8) { SynthesizeGLError( GL_INVALID_OPERATION, "readPixels", "type UNSIGNED_BYTE but ArrayBufferView not Uint8Array"); return false; } return true; case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_5_5_5_1: if (buffer && buffer->GetType() != DOMArrayBufferView::kTypeUint16) { SynthesizeGLError( GL_INVALID_OPERATION, "readPixels", "type UNSIGNED_SHORT but ArrayBufferView not Uint16Array"); return false; } return true; case GL_FLOAT: if (ExtensionEnabled(kOESTextureFloatName) || ExtensionEnabled(kOESTextureHalfFloatName)) { if (buffer && buffer->GetType() != DOMArrayBufferView::kTypeFloat32) { SynthesizeGLError(GL_INVALID_OPERATION, "readPixels", "type FLOAT but ArrayBufferView not Float32Array"); return false; } return true; } SynthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid type"); return false; case GL_HALF_FLOAT_OES: if (ExtensionEnabled(kOESTextureHalfFloatName)) { if (buffer && buffer->GetType() != DOMArrayBufferView::kTypeUint16) { SynthesizeGLError( GL_INVALID_OPERATION, "readPixels", "type HALF_FLOAT_OES but ArrayBufferView not Uint16Array"); return false; } return true; } SynthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid type"); return false; default: SynthesizeGLError(GL_INVALID_ENUM, "readPixels", "invalid type"); return false; } } WebGLImageConversion::PixelStoreParams WebGLRenderingContextBase::GetPackPixelStoreParams() { WebGLImageConversion::PixelStoreParams params; params.alignment = pack_alignment_; return params; } WebGLImageConversion::PixelStoreParams WebGLRenderingContextBase::GetUnpackPixelStoreParams(TexImageDimension) { WebGLImageConversion::PixelStoreParams params; params.alignment = unpack_alignment_; return params; } bool WebGLRenderingContextBase::ValidateReadPixelsFuncParameters( GLsizei width, GLsizei height, GLenum format, GLenum type, DOMArrayBufferView* buffer, long long buffer_size) { if (!ValidateReadPixelsFormatAndType(format, type, buffer)) return false; // Calculate array size, taking into consideration of pack parameters. unsigned total_bytes_required = 0, total_skip_bytes = 0; GLenum error = WebGLImageConversion::ComputeImageSizeInBytes( format, type, width, height, 1, GetPackPixelStoreParams(), &total_bytes_required, 0, &total_skip_bytes); if (error != GL_NO_ERROR) { SynthesizeGLError(error, "readPixels", "invalid dimensions"); return false; } if (buffer_size < static_cast(total_bytes_required + total_skip_bytes)) { SynthesizeGLError(GL_INVALID_OPERATION, "readPixels", "buffer is not large enough for dimensions"); return false; } return true; } void WebGLRenderingContextBase::readPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, MaybeShared pixels) { ReadPixelsHelper(x, y, width, height, format, type, pixels.View(), 0); } void WebGLRenderingContextBase::ReadPixelsHelper(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, DOMArrayBufferView* pixels, GLuint offset) { if (isContextLost()) return; // Due to WebGL's same-origin restrictions, it is not possible to // taint the origin using the WebGL API. DCHECK(host()->OriginClean()); // Validate input parameters. if (!pixels) { SynthesizeGLError(GL_INVALID_VALUE, "readPixels", "no destination ArrayBufferView"); return; } CheckedNumeric offset_in_bytes = offset; offset_in_bytes *= pixels->TypeSize(); if (!offset_in_bytes.IsValid() || offset_in_bytes.ValueOrDie() > pixels->byteLength()) { SynthesizeGLError(GL_INVALID_VALUE, "readPixels", "destination offset out of range"); return; } const char* reason = "framebuffer incomplete"; WebGLFramebuffer* framebuffer = GetReadFramebufferBinding(); if (framebuffer && framebuffer->CheckDepthStencilStatus(&reason) != GL_FRAMEBUFFER_COMPLETE) { SynthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason); return; } CheckedNumeric buffer_size = pixels->byteLength() - offset_in_bytes; if (!buffer_size.IsValid()) { SynthesizeGLError(GL_INVALID_VALUE, "readPixels", "destination offset out of range"); return; } if (!ValidateReadPixelsFuncParameters(width, height, format, type, pixels, buffer_size.ValueOrDie())) { return; } ClearIfComposited(); uint8_t* data = static_cast(pixels->BaseAddressMaybeShared()) + offset_in_bytes.ValueOrDie(); { ScopedDrawingBufferBinder binder(GetDrawingBuffer(), framebuffer); ContextGL()->ReadPixels(x, y, width, height, format, type, data); } } void WebGLRenderingContextBase::RenderbufferStorageImpl( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, const char* function_name) { DCHECK(!samples); // |samples| > 0 is only valid in WebGL2's // renderbufferStorageMultisample(). DCHECK(!IsWebGL2OrHigher()); // Make sure this is overridden in WebGL 2. switch (internalformat) { case GL_DEPTH_COMPONENT16: case GL_RGBA4: case GL_RGB5_A1: case GL_RGB565: case GL_STENCIL_INDEX8: ContextGL()->RenderbufferStorage(target, internalformat, width, height); renderbuffer_binding_->SetInternalFormat(internalformat); renderbuffer_binding_->SetSize(width, height); break; case GL_SRGB8_ALPHA8_EXT: if (!ExtensionEnabled(kEXTsRGBName)) { SynthesizeGLError(GL_INVALID_ENUM, function_name, "sRGB not enabled"); break; } ContextGL()->RenderbufferStorage(target, internalformat, width, height); renderbuffer_binding_->SetInternalFormat(internalformat); renderbuffer_binding_->SetSize(width, height); break; case GL_DEPTH_STENCIL_OES: DCHECK(IsDepthStencilSupported()); ContextGL()->RenderbufferStorage(target, GL_DEPTH24_STENCIL8_OES, width, height); renderbuffer_binding_->SetSize(width, height); renderbuffer_binding_->SetInternalFormat(internalformat); break; default: SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid internalformat"); break; } } void WebGLRenderingContextBase::renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { const char* function_name = "renderbufferStorage"; if (isContextLost()) return; if (target != GL_RENDERBUFFER) { SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid target"); return; } if (!renderbuffer_binding_ || !renderbuffer_binding_->Object()) { SynthesizeGLError(GL_INVALID_OPERATION, function_name, "no bound renderbuffer"); return; } if (!ValidateSize(function_name, width, height)) return; RenderbufferStorageImpl(target, 0, internalformat, width, height, function_name); ApplyStencilTest(); } void WebGLRenderingContextBase::sampleCoverage(GLfloat value, GLboolean invert) { if (isContextLost()) return; ContextGL()->SampleCoverage(value, invert); } void WebGLRenderingContextBase::scissor(GLint x, GLint y, GLsizei width, GLsizei height) { if (isContextLost()) return; scissor_box_[0] = x; scissor_box_[1] = y; scissor_box_[2] = width; scissor_box_[3] = height; ContextGL()->Scissor(x, y, width, height); } void WebGLRenderingContextBase::shaderSource(WebGLShader* shader, const String& string) { if (isContextLost() || !ValidateWebGLObject("shaderSource", shader)) return; String string_without_comments = StripComments(string).Result(); // TODO(danakj): Make validateShaderSource reject characters > 255 (or utf16 // Strings) so we don't need to use StringUTF8Adaptor. if (!ValidateShaderSource(string_without_comments)) return; shader->SetSource(string); WTF::StringUTF8Adaptor adaptor(string_without_comments); const GLchar* shader_data = adaptor.Data(); // TODO(danakj): Use base::saturated_cast. const GLint shader_length = adaptor.length(); ContextGL()->ShaderSource(ObjectOrZero(shader), 1, &shader_data, &shader_length); } void WebGLRenderingContextBase::stencilFunc(GLenum func, GLint ref, GLuint mask) { if (isContextLost()) return; if (!ValidateStencilOrDepthFunc("stencilFunc", func)) return; stencil_func_ref_ = ref; stencil_func_ref_back_ = ref; stencil_func_mask_ = mask; stencil_func_mask_back_ = mask; ContextGL()->StencilFunc(func, ref, mask); } void WebGLRenderingContextBase::stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { if (isContextLost()) return; if (!ValidateStencilOrDepthFunc("stencilFuncSeparate", func)) return; switch (face) { case GL_FRONT_AND_BACK: stencil_func_ref_ = ref; stencil_func_ref_back_ = ref; stencil_func_mask_ = mask; stencil_func_mask_back_ = mask; break; case GL_FRONT: stencil_func_ref_ = ref; stencil_func_mask_ = mask; break; case GL_BACK: stencil_func_ref_back_ = ref; stencil_func_mask_back_ = mask; break; default: SynthesizeGLError(GL_INVALID_ENUM, "stencilFuncSeparate", "invalid face"); return; } ContextGL()->StencilFuncSeparate(face, func, ref, mask); } void WebGLRenderingContextBase::stencilMask(GLuint mask) { if (isContextLost()) return; stencil_mask_ = mask; stencil_mask_back_ = mask; ContextGL()->StencilMask(mask); } void WebGLRenderingContextBase::stencilMaskSeparate(GLenum face, GLuint mask) { if (isContextLost()) return; switch (face) { case GL_FRONT_AND_BACK: stencil_mask_ = mask; stencil_mask_back_ = mask; break; case GL_FRONT: stencil_mask_ = mask; break; case GL_BACK: stencil_mask_back_ = mask; break; default: SynthesizeGLError(GL_INVALID_ENUM, "stencilMaskSeparate", "invalid face"); return; } ContextGL()->StencilMaskSeparate(face, mask); } void WebGLRenderingContextBase::stencilOp(GLenum fail, GLenum zfail, GLenum zpass) { if (isContextLost()) return; ContextGL()->StencilOp(fail, zfail, zpass); } void WebGLRenderingContextBase::stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { if (isContextLost()) return; ContextGL()->StencilOpSeparate(face, fail, zfail, zpass); } GLenum WebGLRenderingContextBase::ConvertTexInternalFormat( GLenum internalformat, GLenum type) { // Convert to sized internal formats that are renderable with // GL_CHROMIUM_color_buffer_float_rgb(a). if (type == GL_FLOAT && internalformat == GL_RGBA && ExtensionsUtil()->IsExtensionEnabled( "GL_CHROMIUM_color_buffer_float_rgba")) return GL_RGBA32F_EXT; if (type == GL_FLOAT && internalformat == GL_RGB && ExtensionsUtil()->IsExtensionEnabled( "GL_CHROMIUM_color_buffer_float_rgb")) return GL_RGB32F_EXT; return internalformat; } void WebGLRenderingContextBase::TexImage2DBase(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) { // All calling functions check isContextLost, so a duplicate check is not // needed here. ContextGL()->TexImage2D(target, level, ConvertTexInternalFormat(internalformat, type), width, height, border, format, type, pixels); } void WebGLRenderingContextBase::TexImageImpl( TexImageFunctionID function_id, GLenum target, GLint level, GLint internalformat, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, Image* image, WebGLImageConversion::ImageHtmlDomSource dom_source, bool flip_y, bool premultiply_alpha, const IntRect& source_image_rect, GLsizei depth, GLint unpack_image_height) { const char* func_name = GetTexImageFunctionName(function_id); // All calling functions check isContextLost, so a duplicate check is not // needed here. if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented. type = GL_FLOAT; } Vector data; IntRect sub_rect = source_image_rect; if (sub_rect.IsValid() && sub_rect == SentinelEmptyRect()) { // Recalculate based on the size of the Image. sub_rect = SafeGetImageSize(image); } bool selecting_sub_rectangle = false; if (!ValidateTexImageSubRectangle(func_name, function_id, image, sub_rect, depth, unpack_image_height, &selecting_sub_rectangle)) { return; } // Adjust the source image rectangle if doing a y-flip. IntRect adjusted_source_image_rect = sub_rect; if (flip_y) { adjusted_source_image_rect.SetY(image->height() - adjusted_source_image_rect.MaxY()); } WebGLImageConversion::ImageExtractor image_extractor( image, dom_source, premultiply_alpha, unpack_colorspace_conversion_ == GL_NONE); if (!image_extractor.ImagePixelData()) { SynthesizeGLError(GL_INVALID_VALUE, func_name, "bad image data"); return; } WebGLImageConversion::DataFormat source_data_format = image_extractor.ImageSourceFormat(); WebGLImageConversion::AlphaOp alpha_op = image_extractor.ImageAlphaOp(); const void* image_pixel_data = image_extractor.ImagePixelData(); bool need_conversion = true; if (type == GL_UNSIGNED_BYTE && source_data_format == WebGLImageConversion::kDataFormatRGBA8 && format == GL_RGBA && alpha_op == WebGLImageConversion::kAlphaDoNothing && !flip_y && !selecting_sub_rectangle && depth == 1) { need_conversion = false; } else { if (!WebGLImageConversion::PackImageData( image, image_pixel_data, format, type, flip_y, alpha_op, source_data_format, image_extractor.ImageWidth(), image_extractor.ImageHeight(), adjusted_source_image_rect, depth, image_extractor.ImageSourceUnpackAlignment(), unpack_image_height, data)) { SynthesizeGLError(GL_INVALID_VALUE, func_name, "packImage error"); return; } } ScopedUnpackParametersResetRestore temporary_reset_unpack(this); if (function_id == kTexImage2D) { TexImage2DBase(target, level, internalformat, adjusted_source_image_rect.Width(), adjusted_source_image_rect.Height(), 0, format, type, need_conversion ? data.data() : image_pixel_data); } else if (function_id == kTexSubImage2D) { ContextGL()->TexSubImage2D( target, level, xoffset, yoffset, adjusted_source_image_rect.Width(), adjusted_source_image_rect.Height(), format, type, need_conversion ? data.data() : image_pixel_data); } else { // 3D functions. if (function_id == kTexImage3D) { ContextGL()->TexImage3D( target, level, internalformat, adjusted_source_image_rect.Width(), adjusted_source_image_rect.Height(), depth, 0, format, type, need_conversion ? data.data() : image_pixel_data); } else { DCHECK_EQ(function_id, kTexSubImage3D); ContextGL()->TexSubImage3D( target, level, xoffset, yoffset, zoffset, adjusted_source_image_rect.Width(), adjusted_source_image_rect.Height(), depth, format, type, need_conversion ? data.data() : image_pixel_data); } } } bool WebGLRenderingContextBase::ValidateTexFunc( const char* function_name, TexImageFunctionType function_type, TexFuncValidationSourceType source_type, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLint xoffset, GLint yoffset, GLint zoffset) { if (!ValidateTexFuncLevel(function_name, target, level)) return false; if (!ValidateTexFuncParameters(function_name, function_type, source_type, target, level, internalformat, width, height, depth, border, format, type)) return false; if (function_type == kTexSubImage) { if (!ValidateSettableTexFormat(function_name, format)) return false; if (!ValidateSize(function_name, xoffset, yoffset, zoffset)) return false; } else { // For SourceArrayBufferView, function validateTexFuncData() would handle // whether to validate the SettableTexFormat // by checking if the ArrayBufferView is null or not. if (source_type != kSourceArrayBufferView) { if (!ValidateSettableTexFormat(function_name, format)) return false; } } return true; } bool WebGLRenderingContextBase::ValidateValueFitNonNegInt32( const char* function_name, const char* param_name, long long value) { if (value < 0) { String error_msg = String(param_name) + " < 0"; SynthesizeGLError(GL_INVALID_VALUE, function_name, error_msg.Ascii().data()); return false; } if (value > static_cast(std::numeric_limits::max())) { String error_msg = String(param_name) + " more than 32-bit"; SynthesizeGLError(GL_INVALID_OPERATION, function_name, error_msg.Ascii().data()); return false; } return true; } // TODO(fmalita): figure why WebGLImageConversion::ImageExtractor can't handle // SVG-backed images, and get rid of this intermediate step. PassRefPtr WebGLRenderingContextBase::DrawImageIntoBuffer( PassRefPtr pass_image, int width, int height, const char* function_name) { RefPtr image(std::move(pass_image)); DCHECK(image); IntSize size(width, height); ImageBuffer* buf = generated_image_cache_.GetImageBuffer(size); if (!buf) { SynthesizeGLError(GL_OUT_OF_MEMORY, function_name, "out of memory"); return nullptr; } if (!image->CurrentFrameKnownToBeOpaque()) buf->Canvas()->clear(SK_ColorTRANSPARENT); IntRect src_rect(IntPoint(), image->Size()); IntRect dest_rect(0, 0, size.Width(), size.Height()); PaintFlags flags; // TODO(ccameron): WebGL should produce sRGB images. // https://crbug.com/672299 image->Draw(buf->Canvas(), flags, dest_rect, src_rect, kDoNotRespectImageOrientation, Image::kDoNotClampImageToSourceRect); return buf->NewImageSnapshot(kPreferNoAcceleration, kSnapshotReasonWebGLDrawImageIntoBuffer); } WebGLTexture* WebGLRenderingContextBase::ValidateTexImageBinding( const char* func_name, TexImageFunctionID function_id, GLenum target) { return ValidateTexture2DBinding(func_name, target); } const char* WebGLRenderingContextBase::GetTexImageFunctionName( TexImageFunctionID func_name) { switch (func_name) { case kTexImage2D: return "texImage2D"; case kTexSubImage2D: return "texSubImage2D"; case kTexSubImage3D: return "texSubImage3D"; case kTexImage3D: return "texImage3D"; default: // Adding default to prevent compile error return ""; } } IntRect WebGLRenderingContextBase::SentinelEmptyRect() { // Return a rectangle with -1 width and height so we can recognize // it later and recalculate it based on the Image whose data we'll // upload. It's important that there be no possible differences in // the logic which computes the image's size. return IntRect(0, 0, -1, -1); } IntRect WebGLRenderingContextBase::SafeGetImageSize(Image* image) { if (!image) return IntRect(); return GetTextureSourceSize(image); } IntRect WebGLRenderingContextBase::GetImageDataSize(ImageData* pixels) { DCHECK(pixels); return GetTextureSourceSize(pixels); } void WebGLRenderingContextBase::TexImageHelperDOMArrayBufferView( TexImageFunctionID function_id, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLint xoffset, GLint yoffset, GLint zoffset, DOMArrayBufferView* pixels, NullDisposition null_disposition, GLuint src_offset) { const char* func_name = GetTexImageFunctionName(function_id); if (isContextLost()) return; if (!ValidateTexImageBinding(func_name, function_id, target)) return; TexImageFunctionType function_type; if (function_id == kTexImage2D || function_id == kTexImage3D) function_type = kTexImage; else function_type = kTexSubImage; if (!ValidateTexFunc(func_name, function_type, kSourceArrayBufferView, target, level, internalformat, width, height, depth, border, format, type, xoffset, yoffset, zoffset)) return; TexImageDimension source_type; if (function_id == kTexImage2D || function_id == kTexSubImage2D) source_type = kTex2D; else source_type = kTex3D; if (!ValidateTexFuncData(func_name, source_type, level, width, height, depth, format, type, pixels, null_disposition, src_offset)) return; uint8_t* data = reinterpret_cast(pixels ? pixels->BaseAddressMaybeShared() : 0); if (src_offset) { DCHECK(pixels); // No need to check overflow because validateTexFuncData() already did. data += src_offset * pixels->TypeSize(); } Vector temp_data; bool change_unpack_params = false; if (data && width && height && (unpack_flip_y_ || unpack_premultiply_alpha_)) { DCHECK_EQ(kTex2D, source_type); // Only enter here if width or height is non-zero. Otherwise, call to the // underlying driver to generate appropriate GL errors if needed. WebGLImageConversion::PixelStoreParams unpack_params = GetUnpackPixelStoreParams(kTex2D); GLint data_store_width = unpack_params.row_length ? unpack_params.row_length : width; if (unpack_params.skip_pixels + width > data_store_width) { SynthesizeGLError(GL_INVALID_OPERATION, func_name, "Invalid unpack params combination."); return; } if (!WebGLImageConversion::ExtractTextureData( width, height, format, type, unpack_params, unpack_flip_y_, unpack_premultiply_alpha_, data, temp_data)) { SynthesizeGLError(GL_INVALID_OPERATION, func_name, "Invalid format/type combination."); return; } data = temp_data.data(); change_unpack_params = true; } if (function_id == kTexImage3D) { ContextGL()->TexImage3D(target, level, ConvertTexInternalFormat(internalformat, type), width, height, depth, border, format, type, data); return; } if (function_id == kTexSubImage3D) { ContextGL()->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); return; } ScopedUnpackParametersResetRestore temporary_reset_unpack( this, change_unpack_params); if (function_id == kTexImage2D) TexImage2DBase(target, level, internalformat, width, height, border, format, type, data); else if (function_id == kTexSubImage2D) ContextGL()->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, data); } void WebGLRenderingContextBase::texImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, MaybeShared pixels) { TexImageHelperDOMArrayBufferView(kTexImage2D, target, level, internalformat, width, height, 1, border, format, type, 0, 0, 0, pixels.View(), kNullAllowed, 0); } void WebGLRenderingContextBase::TexImageHelperImageData( TexImageFunctionID function_id, GLenum target, GLint level, GLint internalformat, GLint border, GLenum format, GLenum type, GLsizei depth, GLint xoffset, GLint yoffset, GLint zoffset, ImageData* pixels, const IntRect& source_image_rect, GLint unpack_image_height) { const char* func_name = GetTexImageFunctionName(function_id); if (isContextLost()) return; DCHECK(pixels); if (pixels->data()->BufferBase()->IsNeutered()) { SynthesizeGLError(GL_INVALID_VALUE, func_name, "The source data has been neutered."); return; } if (!ValidateTexImageBinding(func_name, function_id, target)) return; TexImageFunctionType function_type; if (function_id == kTexImage2D || function_id == kTexImage3D) function_type = kTexImage; else function_type = kTexSubImage; if (!ValidateTexFunc(func_name, function_type, kSourceImageData, target, level, internalformat, pixels->width(), pixels->height(), depth, border, format, type, xoffset, yoffset, zoffset)) return; bool selecting_sub_rectangle = false; if (!ValidateTexImageSubRectangle( func_name, function_id, pixels, source_image_rect, depth, unpack_image_height, &selecting_sub_rectangle)) { return; } // Adjust the source image rectangle if doing a y-flip. IntRect adjusted_source_image_rect = source_image_rect; if (unpack_flip_y_) { adjusted_source_image_rect.SetY(pixels->height() - adjusted_source_image_rect.MaxY()); } Vector data; bool need_conversion = true; // The data from ImageData is always of format RGBA8. // No conversion is needed if destination format is RGBA and type is // UNSIGNED_BYTE and no Flip or Premultiply operation is required. if (!unpack_flip_y_ && !unpack_premultiply_alpha_ && format == GL_RGBA && type == GL_UNSIGNED_BYTE && !selecting_sub_rectangle && depth == 1) { need_conversion = false; } else { if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented. type = GL_FLOAT; } if (!WebGLImageConversion::ExtractImageData( pixels->data()->Data(), WebGLImageConversion::DataFormat::kDataFormatRGBA8, pixels->Size(), adjusted_source_image_rect, depth, unpack_image_height, format, type, unpack_flip_y_, unpack_premultiply_alpha_, data)) { SynthesizeGLError(GL_INVALID_VALUE, func_name, "bad image data"); return; } } ScopedUnpackParametersResetRestore temporary_reset_unpack(this); const uint8_t* bytes = need_conversion ? data.data() : pixels->data()->Data(); if (function_id == kTexImage2D) { DCHECK_EQ(unpack_image_height, 0); TexImage2DBase( target, level, internalformat, adjusted_source_image_rect.Width(), adjusted_source_image_rect.Height(), border, format, type, bytes); } else if (function_id == kTexSubImage2D) { DCHECK_EQ(unpack_image_height, 0); ContextGL()->TexSubImage2D( target, level, xoffset, yoffset, adjusted_source_image_rect.Width(), adjusted_source_image_rect.Height(), format, type, bytes); } else { GLint upload_height = adjusted_source_image_rect.Height(); if (unpack_image_height) { // GL_UNPACK_IMAGE_HEIGHT overrides the passed-in height. upload_height = unpack_image_height; } if (function_id == kTexImage3D) { ContextGL()->TexImage3D(target, level, internalformat, adjusted_source_image_rect.Width(), upload_height, depth, border, format, type, bytes); } else { DCHECK_EQ(function_id, kTexSubImage3D); ContextGL()->TexSubImage3D(target, level, xoffset, yoffset, zoffset, adjusted_source_image_rect.Width(), upload_height, depth, format, type, bytes); } } } void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, ImageData* pixels) { TexImageHelperImageData(kTexImage2D, target, level, internalformat, 0, format, type, 1, 0, 0, 0, pixels, GetImageDataSize(pixels), 0); } void WebGLRenderingContextBase::TexImageHelperHTMLImageElement( SecurityOrigin* security_origin, TexImageFunctionID function_id, GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, GLint xoffset, GLint yoffset, GLint zoffset, HTMLImageElement* image, const IntRect& source_image_rect, GLsizei depth, GLint unpack_image_height, ExceptionState& exception_state) { const char* func_name = GetTexImageFunctionName(function_id); if (isContextLost()) return; if (!ValidateHTMLImageElement(security_origin, func_name, image, exception_state)) return; if (!ValidateTexImageBinding(func_name, function_id, target)) return; RefPtr image_for_render = image->CachedImage()->GetImage(); if (image_for_render && image_for_render->IsSVGImage()) { if (canvas()) { UseCounter::Count(canvas()->GetDocument(), WebFeature::kSVGInWebGL); } image_for_render = DrawImageIntoBuffer(std::move(image_for_render), image->width(), image->height(), func_name); } TexImageFunctionType function_type; if (function_id == kTexImage2D || function_id == kTexImage3D) function_type = kTexImage; else function_type = kTexSubImage; if (!image_for_render || !ValidateTexFunc(func_name, function_type, kSourceHTMLImageElement, target, level, internalformat, image_for_render->width(), image_for_render->height(), depth, 0, format, type, xoffset, yoffset, zoffset)) return; TexImageImpl(function_id, target, level, internalformat, xoffset, yoffset, zoffset, format, type, image_for_render.Get(), WebGLImageConversion::kHtmlDomImage, unpack_flip_y_, unpack_premultiply_alpha_, source_image_rect, depth, unpack_image_height); } void WebGLRenderingContextBase::texImage2D(ExecutionContext* execution_context, GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& exception_state) { TexImageHelperHTMLImageElement(execution_context->GetSecurityOrigin(), kTexImage2D, target, level, internalformat, format, type, 0, 0, 0, image, SentinelEmptyRect(), 1, 0, exception_state); } bool WebGLRenderingContextBase::CanUseTexImageByGPU(GLenum format, GLenum type) { #if defined(OS_MACOSX) // RGB5_A1 is not color-renderable on NVIDIA Mac, see crbug.com/676209. // Though, glCopyTextureCHROMIUM can handle RGB5_A1 internalformat by doing a // fallback path, but it doesn't know the type info. So, we still cannot do // the fallback path in glCopyTextureCHROMIUM for // RGBA/RGBA/UNSIGNED_SHORT_5_5_5_1 format and type combination. if (type == GL_UNSIGNED_SHORT_5_5_5_1) return false; #endif #if defined(OS_ANDROID) // TODO(kbr): bugs were seen on Android devices with NVIDIA GPUs // when copying hardware-accelerated video textures to // floating-point textures. Investigate the root cause of this and // fix it. crbug.com/710874 if (type == GL_FLOAT) return false; #endif // OES_texture_half_float doesn't support HALF_FLOAT_OES type for // CopyTexImage/CopyTexSubImage. And OES_texture_half_float doesn't require // HALF_FLOAT_OES type texture to be renderable. So, HALF_FLOAT_OES type // texture cannot be copied to or drawn to by glCopyTextureCHROMIUM. if (type == GL_HALF_FLOAT_OES) return false; return true; } SnapshotReason WebGLRenderingContextBase::FunctionIDToSnapshotReason( TexImageFunctionID id) { switch (id) { case kTexImage2D: return kSnapshotReasonWebGLTexImage2D; case kTexSubImage2D: return kSnapshotReasonWebGLTexSubImage2D; case kTexImage3D: return kSnapshotReasonWebGLTexImage3D; case kTexSubImage3D: return kSnapshotReasonWebGLTexSubImage3D; } NOTREACHED(); return kSnapshotReasonUnknown; } void WebGLRenderingContextBase::TexImageCanvasByGPU( TexImageFunctionID function_id, HTMLCanvasElement* canvas, GLenum target, GLuint target_texture, GLint xoffset, GLint yoffset, const IntRect& source_sub_rectangle) { if (!canvas->Is3d()) { ImageBuffer* buffer = canvas->GetOrCreateImageBuffer(); if (buffer && !buffer->CopyToPlatformTexture( FunctionIDToSnapshotReason(function_id), ContextGL(), target, target_texture, unpack_premultiply_alpha_, unpack_flip_y_, IntPoint(xoffset, yoffset), source_sub_rectangle)) { NOTREACHED(); } } else { WebGLRenderingContextBase* gl = ToWebGLRenderingContextBase(canvas->RenderingContext()); ScopedTexture2DRestorer restorer(gl); if (!gl->GetDrawingBuffer()->CopyToPlatformTexture( ContextGL(), target, target_texture, unpack_premultiply_alpha_, !unpack_flip_y_, IntPoint(xoffset, yoffset), source_sub_rectangle, kBackBuffer)) { NOTREACHED(); } } } void WebGLRenderingContextBase::TexImageByGPU( TexImageFunctionID function_id, WebGLTexture* texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, CanvasImageSource* image, const IntRect& source_sub_rectangle) { DCHECK(image->IsCanvasElement() || image->IsImageBitmap()); int width = source_sub_rectangle.Width(); int height = source_sub_rectangle.Height(); ScopedTexture2DRestorer restorer(this); GLuint target_texture = texture->Object(); bool possible_direct_copy = false; if (function_id == kTexImage2D || function_id == kTexSubImage2D) { possible_direct_copy = Extensions3DUtil::CanUseCopyTextureCHROMIUM(target); } GLint copy_x_offset = xoffset; GLint copy_y_offset = yoffset; GLenum copy_target = target; // if direct copy is not possible, create a temporary texture and then copy // from canvas to temporary texture to target texture. if (!possible_direct_copy) { ContextGL()->GenTextures(1, &target_texture); ContextGL()->BindTexture(GL_TEXTURE_2D, target_texture); ContextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); ContextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); ContextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); ContextGL()->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); ContextGL()->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); copy_x_offset = 0; copy_y_offset = 0; copy_target = GL_TEXTURE_2D; } { // glCopyTextureCHROMIUM has a DRAW_AND_READBACK path which will call // texImage2D. So, reset unpack buffer parameters before that. ScopedUnpackParametersResetRestore temporaryResetUnpack(this); if (image->IsCanvasElement()) { TexImageCanvasByGPU(function_id, static_cast(image), copy_target, target_texture, copy_x_offset, copy_y_offset, source_sub_rectangle); } else { TexImageBitmapByGPU(static_cast(image), copy_target, target_texture, !unpack_flip_y_, copy_x_offset, copy_y_offset, source_sub_rectangle); } } if (!possible_direct_copy) { GLuint tmp_fbo; ContextGL()->GenFramebuffers(1, &tmp_fbo); ContextGL()->BindFramebuffer(GL_FRAMEBUFFER, tmp_fbo); ContextGL()->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, target_texture, 0); ContextGL()->BindTexture(texture->GetTarget(), texture->Object()); if (function_id == kTexImage2D) { ContextGL()->CopyTexSubImage2D(target, level, 0, 0, 0, 0, width, height); } else if (function_id == kTexSubImage2D) { ContextGL()->CopyTexSubImage2D(target, level, xoffset, yoffset, 0, 0, width, height); } else if (function_id == kTexSubImage3D) { ContextGL()->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, 0, 0, width, height); } ContextGL()->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); RestoreCurrentFramebuffer(); ContextGL()->DeleteFramebuffers(1, &tmp_fbo); ContextGL()->DeleteTextures(1, &target_texture); } } void WebGLRenderingContextBase::TexImageHelperHTMLCanvasElement( SecurityOrigin* security_origin, TexImageFunctionID function_id, GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, GLint xoffset, GLint yoffset, GLint zoffset, HTMLCanvasElement* canvas, const IntRect& source_sub_rectangle, GLsizei depth, GLint unpack_image_height, ExceptionState& exception_state) { const char* func_name = GetTexImageFunctionName(function_id); if (isContextLost()) return; if (!ValidateHTMLCanvasElement(security_origin, func_name, canvas, exception_state)) return; WebGLTexture* texture = ValidateTexImageBinding(func_name, function_id, target); if (!texture) return; TexImageFunctionType function_type; if (function_id == kTexImage2D) function_type = kTexImage; else function_type = kTexSubImage; if (!ValidateTexFunc(func_name, function_type, kSourceHTMLCanvasElement, target, level, internalformat, canvas->width(), canvas->height(), depth, 0, format, type, xoffset, yoffset, zoffset)) return; // Note that the sub-rectangle validation is needed for the GPU-GPU // copy case, but is redundant for the software upload case // (texImageImpl). bool selecting_sub_rectangle = false; if (!ValidateTexImageSubRectangle( func_name, function_id, canvas, source_sub_rectangle, depth, unpack_image_height, &selecting_sub_rectangle)) { return; } if (function_id == kTexImage2D || function_id == kTexSubImage2D) { // texImageByGPU relies on copyTextureCHROMIUM which doesn't support // float/integer/sRGB internal format. // TODO(crbug.com/622958): relax the constrains if copyTextureCHROMIUM is // upgraded to handle more formats. if (!canvas->IsAccelerated() || !CanUseTexImageByGPU(format, type)) { // 2D canvas has only FrontBuffer. TexImageImpl(function_id, target, level, internalformat, xoffset, yoffset, zoffset, format, type, canvas ->CopiedImage(kFrontBuffer, kPreferAcceleration, FunctionIDToSnapshotReason(function_id)) .Get(), WebGLImageConversion::kHtmlDomCanvas, unpack_flip_y_, unpack_premultiply_alpha_, source_sub_rectangle, 1, 0); return; } // The GPU-GPU copy path uses the Y-up coordinate system. IntRect adjusted_source_sub_rectangle = source_sub_rectangle; if (!unpack_flip_y_) { adjusted_source_sub_rectangle.SetY(canvas->height() - adjusted_source_sub_rectangle.MaxY()); } if (function_id == kTexImage2D) { TexImage2DBase(target, level, internalformat, source_sub_rectangle.Width(), source_sub_rectangle.Height(), 0, format, type, 0); TexImageByGPU(function_id, texture, target, level, 0, 0, 0, canvas, adjusted_source_sub_rectangle); } else { TexImageByGPU(function_id, texture, target, level, xoffset, yoffset, 0, canvas, adjusted_source_sub_rectangle); } } else { // 3D functions. // TODO(zmo): Implement GPU-to-GPU copy path (crbug.com/612542). // Note that code will also be needed to copy to layers of 3D // textures, and elements of 2D texture arrays. TexImageImpl(function_id, target, level, internalformat, xoffset, yoffset, zoffset, format, type, canvas ->CopiedImage(kFrontBuffer, kPreferAcceleration, FunctionIDToSnapshotReason(function_id)) .Get(), WebGLImageConversion::kHtmlDomCanvas, unpack_flip_y_, unpack_premultiply_alpha_, source_sub_rectangle, depth, unpack_image_height); } } void WebGLRenderingContextBase::texImage2D(ExecutionContext* execution_context, GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& exception_state) { TexImageHelperHTMLCanvasElement( execution_context->GetSecurityOrigin(), kTexImage2D, target, level, internalformat, format, type, 0, 0, 0, canvas, GetTextureSourceSize(canvas), 1, 0, exception_state); } PassRefPtr WebGLRenderingContextBase::VideoFrameToImage( HTMLVideoElement* video) { IntSize size(video->videoWidth(), video->videoHeight()); ImageBuffer* buf = generated_image_cache_.GetImageBuffer(size); if (!buf) { SynthesizeGLError(GL_OUT_OF_MEMORY, "texImage2D", "out of memory"); return nullptr; } IntRect dest_rect(0, 0, size.Width(), size.Height()); video->PaintCurrentFrame(buf->Canvas(), dest_rect, nullptr); return buf->NewImageSnapshot(); } void WebGLRenderingContextBase::TexImageHelperHTMLVideoElement( SecurityOrigin* security_origin, TexImageFunctionID function_id, GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, GLint xoffset, GLint yoffset, GLint zoffset, HTMLVideoElement* video, const IntRect& source_image_rect, GLsizei depth, GLint unpack_image_height, ExceptionState& exception_state) { const char* func_name = GetTexImageFunctionName(function_id); if (isContextLost()) return; if (!ValidateHTMLVideoElement(security_origin, func_name, video, exception_state)) return; WebGLTexture* texture = ValidateTexImageBinding(func_name, function_id, target); if (!texture) return; TexImageFunctionType function_type; if (function_id == kTexImage2D || function_id == kTexImage3D) function_type = kTexImage; else function_type = kTexSubImage; if (!ValidateTexFunc(func_name, function_type, kSourceHTMLVideoElement, target, level, internalformat, video->videoWidth(), video->videoHeight(), 1, 0, format, type, xoffset, yoffset, zoffset)) return; if (!source_image_rect.IsValid()) { SynthesizeGLError(GL_INVALID_OPERATION, func_name, "source sub-rectangle specified via pixel unpack " "parameters is invalid"); return; } bool source_image_rect_is_default = source_image_rect == SentinelEmptyRect() || source_image_rect == IntRect(0, 0, video->videoWidth(), video->videoHeight()); const bool use_copyTextureCHROMIUM = function_id == kTexImage2D && source_image_rect_is_default && depth == 1 && GL_TEXTURE_2D == target && CanUseTexImageByGPU(format, type); // Format of source video may be 16-bit format, e.g. Y16 format. // glCopyTextureCHROMIUM requires the source texture to be in 8-bit format. // Converting 16-bits formated source texture to 8-bits formated texture will // cause precision lost. So, uploading such video texture to half float or // float texture can not use GPU-GPU path. if (use_copyTextureCHROMIUM) { DCHECK_EQ(xoffset, 0); DCHECK_EQ(yoffset, 0); DCHECK_EQ(zoffset, 0); // Go through the fast path doing a GPU-GPU textures copy without a readback // to system memory if possible. Otherwise, it will fall back to the normal // SW path. if (video->CopyVideoTextureToPlatformTexture( ContextGL(), target, texture->Object(), internalformat, format, type, level, unpack_premultiply_alpha_, unpack_flip_y_)) { texture->UpdateLastUploadedVideo(video->GetWebMediaPlayer()); return; } } if (source_image_rect_is_default) { // Try using optimized CPU-GPU path for some formats: e.g. Y16 and Y8. It // leaves early for other formats or if frame is stored on GPU. ScopedUnpackParametersResetRestore( this, unpack_flip_y_ || unpack_premultiply_alpha_); if (video->TexImageImpl( static_cast(function_id), target, ContextGL(), texture->Object(), level, ConvertTexInternalFormat(internalformat, type), format, type, xoffset, yoffset, zoffset, unpack_flip_y_, unpack_premultiply_alpha_ && unpack_colorspace_conversion_ == GL_NONE)) { texture->UpdateLastUploadedVideo(video->GetWebMediaPlayer()); return; } } if (use_copyTextureCHROMIUM) { // Try using an accelerated image buffer, this allows YUV conversion to be // done on the GPU. std::unique_ptr surface = WTF::WrapUnique(new AcceleratedImageBufferSurface( IntSize(video->videoWidth(), video->videoHeight()))); if (surface->IsValid()) { std::unique_ptr image_buffer( ImageBuffer::Create(std::move(surface))); if (image_buffer) { // The video element paints an RGBA frame into our surface here. By // using an AcceleratedImageBufferSurface, we enable the WebMediaPlayer // implementation to do any necessary color space conversion on the GPU // (though it may still do a CPU conversion and upload the results). video->PaintCurrentFrame( image_buffer->Canvas(), IntRect(0, 0, video->videoWidth(), video->videoHeight()), nullptr); // This is a straight GPU-GPU copy, any necessary color space conversion // was handled in the paintCurrentFrameInContext() call. // Note that copyToPlatformTexture no longer allocates the destination // texture. TexImage2DBase(target, level, internalformat, video->videoWidth(), video->videoHeight(), 0, format, type, nullptr); if (image_buffer->CopyToPlatformTexture( FunctionIDToSnapshotReason(function_id), ContextGL(), target, texture->Object(), unpack_premultiply_alpha_, unpack_flip_y_, IntPoint(0, 0), IntRect(0, 0, video->videoWidth(), video->videoHeight()))) { texture->UpdateLastUploadedVideo(video->GetWebMediaPlayer()); return; } } } } RefPtr image = VideoFrameToImage(video); if (!image) return; TexImageImpl(function_id, target, level, internalformat, xoffset, yoffset, zoffset, format, type, image.Get(), WebGLImageConversion::kHtmlDomVideo, unpack_flip_y_, unpack_premultiply_alpha_, source_image_rect, depth, unpack_image_height); texture->UpdateLastUploadedVideo(video->GetWebMediaPlayer()); } void WebGLRenderingContextBase::TexImageBitmapByGPU( ImageBitmap* bitmap, GLenum target, GLuint target_texture, bool flip_y, GLint xoffset, GLint yoffset, const IntRect& source_sub_rect) { bitmap->BitmapImage()->CopyToTexture( GetDrawingBuffer()->ContextProvider(), target, target_texture, flip_y, IntPoint(xoffset, yoffset), source_sub_rect); } void WebGLRenderingContextBase::texImage2D(ExecutionContext* execution_context, GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& exception_state) { TexImageHelperHTMLVideoElement(execution_context->GetSecurityOrigin(), kTexImage2D, target, level, internalformat, format, type, 0, 0, 0, video, SentinelEmptyRect(), 1, 0, exception_state); } void WebGLRenderingContextBase::TexImageHelperImageBitmap( TexImageFunctionID function_id, GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, GLint xoffset, GLint yoffset, GLint zoffset, ImageBitmap* bitmap, const IntRect& source_sub_rect, GLsizei depth, GLint unpack_image_height, ExceptionState& exception_state) { const char* func_name = GetTexImageFunctionName(function_id); if (isContextLost()) return; if (!ValidateImageBitmap(func_name, bitmap, exception_state)) return; WebGLTexture* texture = ValidateTexImageBinding(func_name, function_id, target); if (!texture) return; bool selecting_sub_rectangle = false; if (!ValidateTexImageSubRectangle(func_name, function_id, bitmap, source_sub_rect, depth, unpack_image_height, &selecting_sub_rectangle)) { return; } TexImageFunctionType function_type; if (function_id == kTexImage2D) function_type = kTexImage; else function_type = kTexSubImage; GLsizei width = source_sub_rect.Width(); GLsizei height = source_sub_rect.Height(); if (!ValidateTexFunc(func_name, function_type, kSourceImageBitmap, target, level, internalformat, width, height, depth, 0, format, type, xoffset, yoffset, zoffset)) return; DCHECK(bitmap->BitmapImage()); // TODO(kbr): make this work for sub-rectangles of ImageBitmaps. if (function_id != kTexSubImage3D && function_id != kTexImage3D && bitmap->IsAccelerated() && CanUseTexImageByGPU(format, type) && !selecting_sub_rectangle) { if (function_id == kTexImage2D) { TexImage2DBase(target, level, internalformat, width, height, 0, format, type, 0); TexImageByGPU(function_id, texture, target, level, 0, 0, 0, bitmap, source_sub_rect); } else if (function_id == kTexSubImage2D) { TexImageByGPU(function_id, texture, target, level, xoffset, yoffset, 0, bitmap, source_sub_rect); } return; } sk_sp sk_image = bitmap->BitmapImage()->ImageForCurrentFrame(); SkPixmap pixmap; uint8_t* pixel_data_ptr = nullptr; RefPtr pixel_data; // In the case where an ImageBitmap is not texture backed, peekPixels() always // succeed. However, when it is texture backed and !canUseTexImageByGPU, we // do a GPU read back. bool peek_succeed = sk_image->peekPixels(&pixmap); if (peek_succeed) { pixel_data_ptr = static_cast(pixmap.writable_addr()); } else { pixel_data = bitmap->CopyBitmapData( bitmap->IsPremultiplied() ? kPremultiplyAlpha : kDontPremultiplyAlpha); pixel_data_ptr = pixel_data->Data(); } Vector data; bool need_conversion = true; bool have_peekable_rgba = (peek_succeed && pixmap.colorType() == SkColorType::kRGBA_8888_SkColorType); bool is_pixel_data_rgba = (have_peekable_rgba || !peek_succeed); if (is_pixel_data_rgba && format == GL_RGBA && type == GL_UNSIGNED_BYTE && !selecting_sub_rectangle && depth == 1) { need_conversion = false; } else { if (type == GL_UNSIGNED_INT_10F_11F_11F_REV) { // The UNSIGNED_INT_10F_11F_11F_REV type pack/unpack isn't implemented. type = GL_FLOAT; } // In the case of ImageBitmap, we do not need to apply flipY or // premultiplyAlpha. bool is_pixel_data_bgra = pixmap.colorType() == SkColorType::kBGRA_8888_SkColorType; if ((is_pixel_data_bgra && !WebGLImageConversion::ExtractImageData( pixel_data_ptr, WebGLImageConversion::DataFormat::kDataFormatBGRA8, bitmap->Size(), source_sub_rect, depth, unpack_image_height, format, type, false, false, data)) || (is_pixel_data_rgba && !WebGLImageConversion::ExtractImageData( pixel_data_ptr, WebGLImageConversion::DataFormat::kDataFormatRGBA8, bitmap->Size(), source_sub_rect, depth, unpack_image_height, format, type, false, false, data))) { SynthesizeGLError(GL_INVALID_VALUE, func_name, "bad image data"); return; } } ScopedUnpackParametersResetRestore temporary_reset_unpack(this); if (function_id == kTexImage2D) { TexImage2DBase(target, level, internalformat, width, height, 0, format, type, need_conversion ? data.data() : pixel_data_ptr); } else if (function_id == kTexSubImage2D) { ContextGL()->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, need_conversion ? data.data() : pixel_data_ptr); } else if (function_id == kTexImage3D) { ContextGL()->TexImage3D(target, level, internalformat, width, height, depth, 0, format, type, need_conversion ? data.data() : pixel_data_ptr); } else { DCHECK_EQ(function_id, kTexSubImage3D); ContextGL()->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, need_conversion ? data.data() : pixel_data_ptr); } } void WebGLRenderingContextBase::texImage2D(GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type, ImageBitmap* bitmap, ExceptionState& exception_state) { TexImageHelperImageBitmap(kTexImage2D, target, level, internalformat, format, type, 0, 0, 0, bitmap, GetTextureSourceSize(bitmap), 1, 0, exception_state); } void WebGLRenderingContextBase::TexParameter(GLenum target, GLenum pname, GLfloat paramf, GLint parami, bool is_float) { if (isContextLost()) return; if (!ValidateTextureBinding("texParameter", target)) return; switch (pname) { case GL_TEXTURE_MIN_FILTER: case GL_TEXTURE_MAG_FILTER: break; case GL_TEXTURE_WRAP_R: // fall through to WRAP_S and WRAP_T for WebGL 2 or higher if (!IsWebGL2OrHigher()) { SynthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter name"); return; } case GL_TEXTURE_WRAP_S: case GL_TEXTURE_WRAP_T: if ((is_float && paramf != GL_CLAMP_TO_EDGE && paramf != GL_MIRRORED_REPEAT && paramf != GL_REPEAT) || (!is_float && parami != GL_CLAMP_TO_EDGE && parami != GL_MIRRORED_REPEAT && parami != GL_REPEAT)) { SynthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter"); return; } break; case GL_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic if (!ExtensionEnabled(kEXTTextureFilterAnisotropicName)) { SynthesizeGLError( GL_INVALID_ENUM, "texParameter", "invalid parameter, EXT_texture_filter_anisotropic not enabled"); return; } break; case GL_TEXTURE_COMPARE_FUNC: case GL_TEXTURE_COMPARE_MODE: case GL_TEXTURE_BASE_LEVEL: case GL_TEXTURE_MAX_LEVEL: case GL_TEXTURE_MAX_LOD: case GL_TEXTURE_MIN_LOD: if (!IsWebGL2OrHigher()) { SynthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter name"); return; } break; default: SynthesizeGLError(GL_INVALID_ENUM, "texParameter", "invalid parameter name"); return; } if (is_float) { ContextGL()->TexParameterf(target, pname, paramf); } else { ContextGL()->TexParameteri(target, pname, parami); } } void WebGLRenderingContextBase::texParameterf(GLenum target, GLenum pname, GLfloat param) { TexParameter(target, pname, param, 0, true); } void WebGLRenderingContextBase::texParameteri(GLenum target, GLenum pname, GLint param) { TexParameter(target, pname, 0, param, false); } void WebGLRenderingContextBase::texSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, MaybeShared pixels) { TexImageHelperDOMArrayBufferView(kTexSubImage2D, target, level, 0, width, height, 1, 0, format, type, xoffset, yoffset, 0, pixels.View(), kNullNotAllowed, 0); } void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, ImageData* pixels) { TexImageHelperImageData(kTexSubImage2D, target, level, 0, 0, format, type, 1, xoffset, yoffset, 0, pixels, GetImageDataSize(pixels), 0); } void WebGLRenderingContextBase::texSubImage2D( ExecutionContext* execution_context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, HTMLImageElement* image, ExceptionState& exception_state) { TexImageHelperHTMLImageElement(execution_context->GetSecurityOrigin(), kTexSubImage2D, target, level, 0, format, type, xoffset, yoffset, 0, image, SentinelEmptyRect(), 1, 0, exception_state); } void WebGLRenderingContextBase::texSubImage2D( ExecutionContext* execution_context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, HTMLCanvasElement* canvas, ExceptionState& exception_state) { TexImageHelperHTMLCanvasElement( execution_context->GetSecurityOrigin(), kTexSubImage2D, target, level, 0, format, type, xoffset, yoffset, 0, canvas, GetTextureSourceSize(canvas), 1, 0, exception_state); } void WebGLRenderingContextBase::texSubImage2D( ExecutionContext* execution_context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, HTMLVideoElement* video, ExceptionState& exception_state) { TexImageHelperHTMLVideoElement(execution_context->GetSecurityOrigin(), kTexSubImage2D, target, level, 0, format, type, xoffset, yoffset, 0, video, SentinelEmptyRect(), 1, 0, exception_state); } void WebGLRenderingContextBase::texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, ImageBitmap* bitmap, ExceptionState& exception_state) { TexImageHelperImageBitmap( kTexSubImage2D, target, level, 0, format, type, xoffset, yoffset, 0, bitmap, GetTextureSourceSize(bitmap), 1, 0, exception_state); } void WebGLRenderingContextBase::uniform1f(const WebGLUniformLocation* location, GLfloat x) { if (isContextLost() || !location) return; if (location->Program() != current_program_) { SynthesizeGLError(GL_INVALID_OPERATION, "uniform1f", "location not for current program"); return; } ContextGL()->Uniform1f(location->Location(), x); } void WebGLRenderingContextBase::uniform1fv(const WebGLUniformLocation* location, const FlexibleFloat32ArrayView& v) { if (isContextLost() || !ValidateUniformParameters( "uniform1fv", location, v, 1, 0, v.length())) return; ContextGL()->Uniform1fv(location->Location(), v.length(), v.DataMaybeOnStack()); } void WebGLRenderingContextBase::uniform1fv(const WebGLUniformLocation* location, Vector& v) { if (isContextLost() || !ValidateUniformParameters("uniform1fv", location, v.data(), v.size(), 1, 0, v.size())) return; ContextGL()->Uniform1fv(location->Location(), v.size(), v.data()); } void WebGLRenderingContextBase::uniform1i(const WebGLUniformLocation* location, GLint x) { if (isContextLost() || !location) return; if (location->Program() != current_program_) { SynthesizeGLError(GL_INVALID_OPERATION, "uniform1i", "location not for current program"); return; } ContextGL()->Uniform1i(location->Location(), x); } void WebGLRenderingContextBase::uniform1iv(const WebGLUniformLocation* location, const FlexibleInt32ArrayView& v) { if (isContextLost() || !ValidateUniformParameters( "uniform1iv", location, v, 1, 0, v.length())) return; ContextGL()->Uniform1iv(location->Location(), v.length(), v.DataMaybeOnStack()); } void WebGLRenderingContextBase::uniform1iv(const WebGLUniformLocation* location, Vector& v) { if (isContextLost() || !ValidateUniformParameters("uniform1iv", location, v.data(), v.size(), 1, 0, v.size())) return; ContextGL()->Uniform1iv(location->Location(), v.size(), v.data()); } void WebGLRenderingContextBase::uniform2f(const WebGLUniformLocation* location, GLfloat x, GLfloat y) { if (isContextLost() || !location) return; if (location->Program() != current_program_) { SynthesizeGLError(GL_INVALID_OPERATION, "uniform2f", "location not for current program"); return; } ContextGL()->Uniform2f(location->Location(), x, y); } void WebGLRenderingContextBase::uniform2fv(const WebGLUniformLocation* location, const FlexibleFloat32ArrayView& v) { if (isContextLost() || !ValidateUniformParameters( "uniform2fv", location, v, 2, 0, v.length())) return; ContextGL()->Uniform2fv(location->Location(), v.length() >> 1, v.DataMaybeOnStack()); } void WebGLRenderingContextBase::uniform2fv(const WebGLUniformLocation* location, Vector& v) { if (isContextLost() || !ValidateUniformParameters("uniform2fv", location, v.data(), v.size(), 2, 0, v.size())) return; ContextGL()->Uniform2fv(location->Location(), v.size() >> 1, v.data()); } void WebGLRenderingContextBase::uniform2i(const WebGLUniformLocation* location, GLint x, GLint y) { if (isContextLost() || !location) return; if (location->Program() != current_program_) { SynthesizeGLError(GL_INVALID_OPERATION, "uniform2i", "location not for current program"); return; } ContextGL()->Uniform2i(location->Location(), x, y); } void WebGLRenderingContextBase::uniform2iv(const WebGLUniformLocation* location, const FlexibleInt32ArrayView& v) { if (isContextLost() || !ValidateUniformParameters( "uniform2iv", location, v, 2, 0, v.length())) return; ContextGL()->Uniform2iv(location->Location(), v.length() >> 1, v.DataMaybeOnStack()); } void WebGLRenderingContextBase::uniform2iv(const WebGLUniformLocation* location, Vector& v) { if (isContextLost() || !ValidateUniformParameters("uniform2iv", location, v.data(), v.size(), 2, 0, v.size())) return; ContextGL()->Uniform2iv(location->Location(), v.size() >> 1, v.data()); } void WebGLRenderingContextBase::uniform3f(const WebGLUniformLocation* location, GLfloat x, GLfloat y, GLfloat z) { if (isContextLost() || !location) return; if (location->Program() != current_program_) { SynthesizeGLError(GL_INVALID_OPERATION, "uniform3f", "location not for current program"); return; } ContextGL()->Uniform3f(location->Location(), x, y, z); } void WebGLRenderingContextBase::uniform3fv(const WebGLUniformLocation* location, const FlexibleFloat32ArrayView& v) { if (isContextLost() || !ValidateUniformParameters( "uniform3fv", location, v, 3, 0, v.length())) return; ContextGL()->Uniform3fv(location->Location(), v.length() / 3, v.DataMaybeOnStack()); } void WebGLRenderingContextBase::uniform3fv(const WebGLUniformLocation* location, Vector& v) { if (isContextLost() || !ValidateUniformParameters("uniform3fv", location, v.data(), v.size(), 3, 0, v.size())) return; ContextGL()->Uniform3fv(location->Location(), v.size() / 3, v.data()); } void WebGLRenderingContextBase::uniform3i(const WebGLUniformLocation* location, GLint x, GLint y, GLint z) { if (isContextLost() || !location) return; if (location->Program() != current_program_) { SynthesizeGLError(GL_INVALID_OPERATION, "uniform3i", "location not for current program"); return; } ContextGL()->Uniform3i(location->Location(), x, y, z); } void WebGLRenderingContextBase::uniform3iv(const WebGLUniformLocation* location, const FlexibleInt32ArrayView& v) { if (isContextLost() || !ValidateUniformParameters( "uniform3iv", location, v, 3, 0, v.length())) return; ContextGL()->Uniform3iv(location->Location(), v.length() / 3, v.DataMaybeOnStack()); } void WebGLRenderingContextBase::uniform3iv(const WebGLUniformLocation* location, Vector& v) { if (isContextLost() || !ValidateUniformParameters("uniform3iv", location, v.data(), v.size(), 3, 0, v.size())) return; ContextGL()->Uniform3iv(location->Location(), v.size() / 3, v.data()); } void WebGLRenderingContextBase::uniform4f(const WebGLUniformLocation* location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { if (isContextLost() || !location) return; if (location->Program() != current_program_) { SynthesizeGLError(GL_INVALID_OPERATION, "uniform4f", "location not for current program"); return; } ContextGL()->Uniform4f(location->Location(), x, y, z, w); } void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, const FlexibleFloat32ArrayView& v) { if (isContextLost() || !ValidateUniformParameters( "uniform4fv", location, v, 4, 0, v.length())) return; ContextGL()->Uniform4fv(location->Location(), v.length() >> 2, v.DataMaybeOnStack()); } void WebGLRenderingContextBase::uniform4fv(const WebGLUniformLocation* location, Vector& v) { if (isContextLost() || !ValidateUniformParameters("uniform4fv", location, v.data(), v.size(), 4, 0, v.size())) return; ContextGL()->Uniform4fv(location->Location(), v.size() >> 2, v.data()); } void WebGLRenderingContextBase::uniform4i(const WebGLUniformLocation* location, GLint x, GLint y, GLint z, GLint w) { if (isContextLost() || !location) return; if (location->Program() != current_program_) { SynthesizeGLError(GL_INVALID_OPERATION, "uniform4i", "location not for current program"); return; } ContextGL()->Uniform4i(location->Location(), x, y, z, w); } void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location, const FlexibleInt32ArrayView& v) { if (isContextLost() || !ValidateUniformParameters( "uniform4iv", location, v, 4, 0, v.length())) return; ContextGL()->Uniform4iv(location->Location(), v.length() >> 2, v.DataMaybeOnStack()); } void WebGLRenderingContextBase::uniform4iv(const WebGLUniformLocation* location, Vector& v) { if (isContextLost() || !ValidateUniformParameters("uniform4iv", location, v.data(), v.size(), 4, 0, v.size())) return; ContextGL()->Uniform4iv(location->Location(), v.size() >> 2, v.data()); } void WebGLRenderingContextBase::uniformMatrix2fv( const WebGLUniformLocation* location, GLboolean transpose, MaybeShared v) { if (isContextLost() || !ValidateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v.View(), 4, 0, v.View()->length())) return; ContextGL()->UniformMatrix2fv(location->Location(), v.View()->length() >> 2, transpose, v.View()->DataMaybeShared()); } void WebGLRenderingContextBase::uniformMatrix2fv( const WebGLUniformLocation* location, GLboolean transpose, Vector& v) { if (isContextLost() || !ValidateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v.data(), v.size(), 4, 0, v.size())) return; ContextGL()->UniformMatrix2fv(location->Location(), v.size() >> 2, transpose, v.data()); } void WebGLRenderingContextBase::uniformMatrix3fv( const WebGLUniformLocation* location, GLboolean transpose, MaybeShared v) { if (isContextLost() || !ValidateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v.View(), 9, 0, v.View()->length())) return; ContextGL()->UniformMatrix3fv(location->Location(), v.View()->length() / 9, transpose, v.View()->DataMaybeShared()); } void WebGLRenderingContextBase::uniformMatrix3fv( const WebGLUniformLocation* location, GLboolean transpose, Vector& v) { if (isContextLost() || !ValidateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v.data(), v.size(), 9, 0, v.size())) return; ContextGL()->UniformMatrix3fv(location->Location(), v.size() / 9, transpose, v.data()); } void WebGLRenderingContextBase::uniformMatrix4fv( const WebGLUniformLocation* location, GLboolean transpose, MaybeShared v) { if (isContextLost() || !ValidateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v.View(), 16, 0, v.View()->length())) return; ContextGL()->UniformMatrix4fv(location->Location(), v.View()->length() >> 4, transpose, v.View()->DataMaybeShared()); } void WebGLRenderingContextBase::uniformMatrix4fv( const WebGLUniformLocation* location, GLboolean transpose, Vector& v) { if (isContextLost() || !ValidateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v.data(), v.size(), 16, 0, v.size())) return; ContextGL()->UniformMatrix4fv(location->Location(), v.size() >> 4, transpose, v.data()); } void WebGLRenderingContextBase::useProgram(WebGLProgram* program) { bool deleted; if (!CheckObjectToBeBound("useProgram", program, deleted)) return; if (deleted) program = 0; if (program && !program->LinkStatus(this)) { SynthesizeGLError(GL_INVALID_OPERATION, "useProgram", "program not valid"); return; } if (current_program_ != program) { if (current_program_) current_program_->OnDetached(ContextGL()); current_program_ = program; ContextGL()->UseProgram(ObjectOrZero(program)); if (program) program->OnAttached(); } } void WebGLRenderingContextBase::validateProgram(WebGLProgram* program) { if (isContextLost() || !ValidateWebGLObject("validateProgram", program)) return; ContextGL()->ValidateProgram(ObjectOrZero(program)); } void WebGLRenderingContextBase::SetVertexAttribType( GLuint index, VertexAttribValueType type) { if (index < max_vertex_attribs_) vertex_attrib_type_[index] = type; } void WebGLRenderingContextBase::vertexAttrib1f(GLuint index, GLfloat v0) { if (isContextLost()) return; ContextGL()->VertexAttrib1f(index, v0); SetVertexAttribType(index, kFloat32ArrayType); } void WebGLRenderingContextBase::vertexAttrib1fv( GLuint index, MaybeShared v) { if (isContextLost()) return; if (!v.View() || v.View()->length() < 1) { SynthesizeGLError(GL_INVALID_VALUE, "vertexAttrib1fv", "invalid array"); return; } ContextGL()->VertexAttrib1fv(index, v.View()->DataMaybeShared()); SetVertexAttribType(index, kFloat32ArrayType); } void WebGLRenderingContextBase::vertexAttrib1fv(GLuint index, const Vector& v) { if (isContextLost()) return; if (v.size() < 1) { SynthesizeGLError(GL_INVALID_VALUE, "vertexAttrib1fv", "invalid array"); return; } ContextGL()->VertexAttrib1fv(index, v.data()); SetVertexAttribType(index, kFloat32ArrayType); } void WebGLRenderingContextBase::vertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) { if (isContextLost()) return; ContextGL()->VertexAttrib2f(index, v0, v1); SetVertexAttribType(index, kFloat32ArrayType); } void WebGLRenderingContextBase::vertexAttrib2fv( GLuint index, MaybeShared v) { if (isContextLost()) return; if (!v.View() || v.View()->length() < 2) { SynthesizeGLError(GL_INVALID_VALUE, "vertexAttrib2fv", "invalid array"); return; } ContextGL()->VertexAttrib2fv(index, v.View()->DataMaybeShared()); SetVertexAttribType(index, kFloat32ArrayType); } void WebGLRenderingContextBase::vertexAttrib2fv(GLuint index, const Vector& v) { if (isContextLost()) return; if (v.size() < 2) { SynthesizeGLError(GL_INVALID_VALUE, "vertexAttrib2fv", "invalid array"); return; } ContextGL()->VertexAttrib2fv(index, v.data()); SetVertexAttribType(index, kFloat32ArrayType); } void WebGLRenderingContextBase::vertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) { if (isContextLost()) return; ContextGL()->VertexAttrib3f(index, v0, v1, v2); SetVertexAttribType(index, kFloat32ArrayType); } void WebGLRenderingContextBase::vertexAttrib3fv( GLuint index, MaybeShared v) { if (isContextLost()) return; if (!v.View() || v.View()->length() < 3) { SynthesizeGLError(GL_INVALID_VALUE, "vertexAttrib3fv", "invalid array"); return; } ContextGL()->VertexAttrib3fv(index, v.View()->DataMaybeShared()); SetVertexAttribType(index, kFloat32ArrayType); } void WebGLRenderingContextBase::vertexAttrib3fv(GLuint index, const Vector& v) { if (isContextLost()) return; if (v.size() < 3) { SynthesizeGLError(GL_INVALID_VALUE, "vertexAttrib3fv", "invalid array"); return; } ContextGL()->VertexAttrib3fv(index, v.data()); SetVertexAttribType(index, kFloat32ArrayType); } void WebGLRenderingContextBase::vertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { if (isContextLost()) return; ContextGL()->VertexAttrib4f(index, v0, v1, v2, v3); SetVertexAttribType(index, kFloat32ArrayType); } void WebGLRenderingContextBase::vertexAttrib4fv( GLuint index, MaybeShared v) { if (isContextLost()) return; if (!v.View() || v.View()->length() < 4) { SynthesizeGLError(GL_INVALID_VALUE, "vertexAttrib4fv", "invalid array"); return; } ContextGL()->VertexAttrib4fv(index, v.View()->DataMaybeShared()); SetVertexAttribType(index, kFloat32ArrayType); } void WebGLRenderingContextBase::vertexAttrib4fv(GLuint index, const Vector& v) { if (isContextLost()) return; if (v.size() < 4) { SynthesizeGLError(GL_INVALID_VALUE, "vertexAttrib4fv", "invalid array"); return; } ContextGL()->VertexAttrib4fv(index, v.data()); SetVertexAttribType(index, kFloat32ArrayType); } void WebGLRenderingContextBase::vertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, long long offset) { if (isContextLost()) return; if (index >= max_vertex_attribs_) { SynthesizeGLError(GL_INVALID_VALUE, "vertexAttribPointer", "index out of range"); return; } if (!ValidateValueFitNonNegInt32("vertexAttribPointer", "offset", offset)) return; if (!bound_array_buffer_ && offset != 0) { SynthesizeGLError(GL_INVALID_OPERATION, "vertexAttribPointer", "no ARRAY_BUFFER is bound and offset is non-zero"); return; } bound_vertex_array_object_->SetArrayBufferForAttrib( index, bound_array_buffer_.Get()); ContextGL()->VertexAttribPointer( index, size, type, normalized, stride, reinterpret_cast(static_cast(offset))); } void WebGLRenderingContextBase::VertexAttribDivisorANGLE(GLuint index, GLuint divisor) { if (isContextLost()) return; if (index >= max_vertex_attribs_) { SynthesizeGLError(GL_INVALID_VALUE, "vertexAttribDivisorANGLE", "index out of range"); return; } ContextGL()->VertexAttribDivisorANGLE(index, divisor); } void WebGLRenderingContextBase::viewport(GLint x, GLint y, GLsizei width, GLsizei height) { if (isContextLost()) return; ContextGL()->Viewport(x, y, width, height); } // Added to provide a unified interface with CanvasRenderingContext2D. Prefer // calling forceLostContext instead. void WebGLRenderingContextBase::LoseContext(LostContextMode mode) { ForceLostContext(mode, kManual); } void WebGLRenderingContextBase::ForceLostContext( LostContextMode mode, AutoRecoveryMethod auto_recovery_method) { if (isContextLost()) { SynthesizeGLError(GL_INVALID_OPERATION, "loseContext", "context already lost"); return; } context_group_->LoseContextGroup(mode, auto_recovery_method); } void WebGLRenderingContextBase::LoseContextImpl( WebGLRenderingContextBase::LostContextMode mode, AutoRecoveryMethod auto_recovery_method) { if (isContextLost()) return; context_lost_mode_ = mode; DCHECK_NE(context_lost_mode_, kNotLostContext); auto_recovery_method_ = auto_recovery_method; // Lose all the extensions. for (size_t i = 0; i < extensions_.size(); ++i) { ExtensionTracker* tracker = extensions_[i]; tracker->LoseExtension(false); } for (size_t i = 0; i < kWebGLExtensionNameCount; ++i) extension_enabled_[i] = false; RemoveAllCompressedTextureFormats(); if (mode != kRealLostContext) DestroyContext(); ConsoleDisplayPreference display = (mode == kRealLostContext) ? kDisplayInConsole : kDontDisplayInConsole; SynthesizeGLError(GC3D_CONTEXT_LOST_WEBGL, "loseContext", "context lost", display); // Don't allow restoration unless the context lost event has both been // dispatched and its default behavior prevented. restore_allowed_ = false; DeactivateContext(this); if (auto_recovery_method_ == kWhenAvailable) AddToEvictedList(this); // Always defer the dispatch of the context lost event, to implement // the spec behavior of queueing a task. dispatch_context_lost_event_timer_.StartOneShot(0, BLINK_FROM_HERE); } void WebGLRenderingContextBase::ForceRestoreContext() { if (!isContextLost()) { SynthesizeGLError(GL_INVALID_OPERATION, "restoreContext", "context not lost"); return; } if (!restore_allowed_) { if (context_lost_mode_ == kWebGLLoseContextLostContext) SynthesizeGLError(GL_INVALID_OPERATION, "restoreContext", "context restoration not allowed"); return; } if (!restore_timer_.IsActive()) restore_timer_.StartOneShot(0, BLINK_FROM_HERE); } uint32_t WebGLRenderingContextBase::NumberOfContextLosses() const { return context_group_->NumberOfContextLosses(); } WebLayer* WebGLRenderingContextBase::PlatformLayer() const { return isContextLost() ? 0 : GetDrawingBuffer()->PlatformLayer(); } void WebGLRenderingContextBase::SetFilterQuality( SkFilterQuality filter_quality) { if (!isContextLost() && GetDrawingBuffer()) { GetDrawingBuffer()->SetFilterQuality(filter_quality); } } Extensions3DUtil* WebGLRenderingContextBase::ExtensionsUtil() { if (!extensions_util_) { gpu::gles2::GLES2Interface* gl = ContextGL(); extensions_util_ = Extensions3DUtil::Create(gl); // The only reason the ExtensionsUtil should be invalid is if the gl context // is lost. DCHECK(extensions_util_->IsValid() || gl->GetGraphicsResetStatusKHR() != GL_NO_ERROR); } return extensions_util_.get(); } void WebGLRenderingContextBase::Stop() { if (!isContextLost()) { // Never attempt to restore the context because the page is being torn down. ForceLostContext(kSyntheticLostContext, kManual); } } bool WebGLRenderingContextBase::DrawingBufferClientIsBoundForDraw() { return !framebuffer_binding_; } void WebGLRenderingContextBase::DrawingBufferClientRestoreScissorTest() { if (!ContextGL()) return; if (scissor_enabled_) ContextGL()->Enable(GL_SCISSOR_TEST); else ContextGL()->Disable(GL_SCISSOR_TEST); } void WebGLRenderingContextBase::DrawingBufferClientRestoreMaskAndClearValues() { if (!ContextGL()) return; bool color_mask_alpha = color_mask_[3] && active_scoped_rgb_emulation_color_masks_ == 0; ContextGL()->ColorMask(color_mask_[0], color_mask_[1], color_mask_[2], color_mask_alpha); ContextGL()->DepthMask(depth_mask_); ContextGL()->StencilMaskSeparate(GL_FRONT, stencil_mask_); ContextGL()->ClearColor(clear_color_[0], clear_color_[1], clear_color_[2], clear_color_[3]); ContextGL()->ClearDepthf(clear_depth_); ContextGL()->ClearStencil(clear_stencil_); } void WebGLRenderingContextBase:: DrawingBufferClientRestorePixelPackParameters() { if (!ContextGL()) return; ContextGL()->PixelStorei(GL_PACK_ALIGNMENT, pack_alignment_); } void WebGLRenderingContextBase::DrawingBufferClientRestoreTexture2DBinding() { if (!ContextGL()) return; RestoreCurrentTexture2D(); } void WebGLRenderingContextBase:: DrawingBufferClientRestoreRenderbufferBinding() { if (!ContextGL()) return; ContextGL()->BindRenderbuffer(GL_RENDERBUFFER, ObjectOrZero(renderbuffer_binding_.Get())); } void WebGLRenderingContextBase::DrawingBufferClientRestoreFramebufferBinding() { if (!ContextGL()) return; RestoreCurrentFramebuffer(); } void WebGLRenderingContextBase:: DrawingBufferClientRestorePixelUnpackBufferBinding() {} void WebGLRenderingContextBase:: DrawingBufferClientRestorePixelPackBufferBinding() {} ScriptValue WebGLRenderingContextBase::GetBooleanParameter( ScriptState* script_state, GLenum pname) { GLboolean value = 0; if (!isContextLost()) ContextGL()->GetBooleanv(pname, &value); return WebGLAny(script_state, static_cast(value)); } ScriptValue WebGLRenderingContextBase::GetBooleanArrayParameter( ScriptState* script_state, GLenum pname) { if (pname != GL_COLOR_WRITEMASK) { NOTIMPLEMENTED(); return WebGLAny(script_state, 0, 0); } GLboolean value[4] = {0}; if (!isContextLost()) ContextGL()->GetBooleanv(pname, value); bool bool_value[4]; for (int ii = 0; ii < 4; ++ii) bool_value[ii] = static_cast(value[ii]); return WebGLAny(script_state, bool_value, 4); } ScriptValue WebGLRenderingContextBase::GetFloatParameter( ScriptState* script_state, GLenum pname) { GLfloat value = 0; if (!isContextLost()) ContextGL()->GetFloatv(pname, &value); return WebGLAny(script_state, value); } ScriptValue WebGLRenderingContextBase::GetIntParameter( ScriptState* script_state, GLenum pname) { GLint value = 0; if (!isContextLost()) { ContextGL()->GetIntegerv(pname, &value); switch (pname) { case GL_IMPLEMENTATION_COLOR_READ_FORMAT: case GL_IMPLEMENTATION_COLOR_READ_TYPE: if (value == 0) { // This indicates read framebuffer is incomplete and an // INVALID_OPERATION has been generated. return ScriptValue::CreateNull(script_state); } break; default: break; } } return WebGLAny(script_state, value); } ScriptValue WebGLRenderingContextBase::GetInt64Parameter( ScriptState* script_state, GLenum pname) { GLint64 value = 0; if (!isContextLost()) ContextGL()->GetInteger64v(pname, &value); return WebGLAny(script_state, value); } ScriptValue WebGLRenderingContextBase::GetUnsignedIntParameter( ScriptState* script_state, GLenum pname) { GLint value = 0; if (!isContextLost()) ContextGL()->GetIntegerv(pname, &value); return WebGLAny(script_state, static_cast(value)); } ScriptValue WebGLRenderingContextBase::GetWebGLFloatArrayParameter( ScriptState* script_state, GLenum pname) { GLfloat value[4] = {0}; if (!isContextLost()) ContextGL()->GetFloatv(pname, value); unsigned length = 0; switch (pname) { case GL_ALIASED_POINT_SIZE_RANGE: case GL_ALIASED_LINE_WIDTH_RANGE: case GL_DEPTH_RANGE: length = 2; break; case GL_BLEND_COLOR: case GL_COLOR_CLEAR_VALUE: length = 4; break; default: NOTIMPLEMENTED(); } return WebGLAny(script_state, DOMFloat32Array::Create(value, length)); } ScriptValue WebGLRenderingContextBase::GetWebGLIntArrayParameter( ScriptState* script_state, GLenum pname) { GLint value[4] = {0}; if (!isContextLost()) ContextGL()->GetIntegerv(pname, value); unsigned length = 0; switch (pname) { case GL_MAX_VIEWPORT_DIMS: length = 2; break; case GL_SCISSOR_BOX: case GL_VIEWPORT: length = 4; break; default: NOTIMPLEMENTED(); } return WebGLAny(script_state, DOMInt32Array::Create(value, length)); } WebGLTexture* WebGLRenderingContextBase::ValidateTexture2DBinding( const char* function_name, GLenum target) { WebGLTexture* tex = nullptr; switch (target) { case GL_TEXTURE_2D: tex = texture_units_[active_texture_unit_].texture2d_binding_.Get(); break; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: tex = texture_units_[active_texture_unit_].texture_cube_map_binding_.Get(); break; default: SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid texture target"); return nullptr; } if (!tex) SynthesizeGLError(GL_INVALID_OPERATION, function_name, "no texture bound to target"); return tex; } WebGLTexture* WebGLRenderingContextBase::ValidateTextureBinding( const char* function_name, GLenum target) { WebGLTexture* tex = nullptr; switch (target) { case GL_TEXTURE_2D: tex = texture_units_[active_texture_unit_].texture2d_binding_.Get(); break; case GL_TEXTURE_CUBE_MAP: tex = texture_units_[active_texture_unit_].texture_cube_map_binding_.Get(); break; case GL_TEXTURE_3D: if (!IsWebGL2OrHigher()) { SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid texture target"); return nullptr; } tex = texture_units_[active_texture_unit_].texture3d_binding_.Get(); break; case GL_TEXTURE_2D_ARRAY: if (!IsWebGL2OrHigher()) { SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid texture target"); return nullptr; } tex = texture_units_[active_texture_unit_].texture2d_array_binding_.Get(); break; default: SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid texture target"); return nullptr; } if (!tex) SynthesizeGLError(GL_INVALID_OPERATION, function_name, "no texture bound to target"); return tex; } bool WebGLRenderingContextBase::ValidateLocationLength( const char* function_name, const String& string) { const unsigned max_web_gl_location_length = GetMaxWebGLLocationLength(); if (string.length() > max_web_gl_location_length) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "location length > 256"); return false; } return true; } bool WebGLRenderingContextBase::ValidateSize(const char* function_name, GLint x, GLint y, GLint z) { if (x < 0 || y < 0 || z < 0) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "size < 0"); return false; } return true; } bool WebGLRenderingContextBase::ValidateString(const char* function_name, const String& string) { for (size_t i = 0; i < string.length(); ++i) { if (!ValidateCharacter(string[i])) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "string not ASCII"); return false; } } return true; } bool WebGLRenderingContextBase::ValidateShaderSource(const String& string) { for (size_t i = 0; i < string.length(); ++i) { // line-continuation character \ is supported in WebGL 2.0. if (IsWebGL2OrHigher() && string[i] == '\\') { continue; } if (!ValidateCharacter(string[i])) { SynthesizeGLError(GL_INVALID_VALUE, "shaderSource", "string not ASCII"); return false; } } return true; } void WebGLRenderingContextBase::AddExtensionSupportedFormatsTypes() { if (!is_oes_texture_float_formats_types_added_ && ExtensionEnabled(kOESTextureFloatName)) { ADD_VALUES_TO_SET(supported_types_, kSupportedTypesOESTexFloat); ADD_VALUES_TO_SET(supported_tex_image_source_types_, kSupportedTypesOESTexFloat); is_oes_texture_float_formats_types_added_ = true; } if (!is_oes_texture_half_float_formats_types_added_ && ExtensionEnabled(kOESTextureHalfFloatName)) { ADD_VALUES_TO_SET(supported_types_, kSupportedTypesOESTexHalfFloat); ADD_VALUES_TO_SET(supported_tex_image_source_types_, kSupportedTypesOESTexHalfFloat); is_oes_texture_half_float_formats_types_added_ = true; } if (!is_web_gl_depth_texture_formats_types_added_ && ExtensionEnabled(kWebGLDepthTextureName)) { ADD_VALUES_TO_SET(supported_internal_formats_, kSupportedInternalFormatsOESDepthTex); ADD_VALUES_TO_SET(supported_tex_image_source_internal_formats_, kSupportedInternalFormatsOESDepthTex); ADD_VALUES_TO_SET(supported_formats_, kSupportedFormatsOESDepthTex); ADD_VALUES_TO_SET(supported_tex_image_source_formats_, kSupportedFormatsOESDepthTex); ADD_VALUES_TO_SET(supported_types_, kSupportedTypesOESDepthTex); ADD_VALUES_TO_SET(supported_tex_image_source_types_, kSupportedTypesOESDepthTex); is_web_gl_depth_texture_formats_types_added_ = true; } if (!is_ext_srgb_formats_types_added_ && ExtensionEnabled(kEXTsRGBName)) { ADD_VALUES_TO_SET(supported_internal_formats_, kSupportedInternalFormatsEXTsRGB); ADD_VALUES_TO_SET(supported_tex_image_source_internal_formats_, kSupportedInternalFormatsEXTsRGB); ADD_VALUES_TO_SET(supported_formats_, kSupportedFormatsEXTsRGB); ADD_VALUES_TO_SET(supported_tex_image_source_formats_, kSupportedFormatsEXTsRGB); is_ext_srgb_formats_types_added_ = true; } } bool WebGLRenderingContextBase::ValidateTexImageSourceFormatAndType( const char* function_name, TexImageFunctionType function_type, GLenum internalformat, GLenum format, GLenum type) { if (!is_web_gl2_tex_image_source_formats_types_added_ && IsWebGL2OrHigher()) { ADD_VALUES_TO_SET(supported_tex_image_source_internal_formats_, kSupportedInternalFormatsTexImageSourceES3); ADD_VALUES_TO_SET(supported_tex_image_source_formats_, kSupportedFormatsTexImageSourceES3); ADD_VALUES_TO_SET(supported_tex_image_source_types_, kSupportedTypesTexImageSourceES3); is_web_gl2_tex_image_source_formats_types_added_ = true; } if (!IsWebGL2OrHigher()) { AddExtensionSupportedFormatsTypes(); } if (internalformat != 0 && supported_tex_image_source_internal_formats_.find(internalformat) == supported_tex_image_source_internal_formats_.end()) { if (function_type == kTexImage) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "invalid internalformat"); } else { SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid internalformat"); } return false; } if (supported_tex_image_source_formats_.find(format) == supported_tex_image_source_formats_.end()) { SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid format"); return false; } if (supported_tex_image_source_types_.find(type) == supported_tex_image_source_types_.end()) { SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid type"); return false; } return true; } bool WebGLRenderingContextBase::ValidateTexFuncFormatAndType( const char* function_name, TexImageFunctionType function_type, GLenum internalformat, GLenum format, GLenum type, GLint level) { if (!is_web_gl2_formats_types_added_ && IsWebGL2OrHigher()) { ADD_VALUES_TO_SET(supported_internal_formats_, kSupportedInternalFormatsES3); ADD_VALUES_TO_SET(supported_internal_formats_, kSupportedInternalFormatsTexImageES3); ADD_VALUES_TO_SET(supported_formats_, kSupportedFormatsES3); ADD_VALUES_TO_SET(supported_types_, kSupportedTypesES3); is_web_gl2_formats_types_added_ = true; } if (!IsWebGL2OrHigher()) { AddExtensionSupportedFormatsTypes(); } if (internalformat != 0 && supported_internal_formats_.find(internalformat) == supported_internal_formats_.end()) { if (function_type == kTexImage) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "invalid internalformat"); } else { SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid internalformat"); } return false; } if (supported_formats_.find(format) == supported_formats_.end()) { SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid format"); return false; } if (supported_types_.find(type) == supported_types_.end()) { SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid type"); return false; } if (format == GL_DEPTH_COMPONENT && level > 0 && !IsWebGL2OrHigher()) { SynthesizeGLError(GL_INVALID_OPERATION, function_name, "level must be 0 for DEPTH_COMPONENT format"); return false; } if (format == GL_DEPTH_STENCIL_OES && level > 0 && !IsWebGL2OrHigher()) { SynthesizeGLError(GL_INVALID_OPERATION, function_name, "level must be 0 for DEPTH_STENCIL format"); return false; } return true; } GLint WebGLRenderingContextBase::GetMaxTextureLevelForTarget(GLenum target) { switch (target) { case GL_TEXTURE_2D: return max_texture_level_; case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return max_cube_map_texture_level_; } return 0; } bool WebGLRenderingContextBase::ValidateTexFuncLevel(const char* function_name, GLenum target, GLint level) { if (level < 0) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "level < 0"); return false; } GLint max_level = GetMaxTextureLevelForTarget(target); if (max_level && level >= max_level) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "level out of range"); return false; } // This function only checks if level is legal, so we return true and don't // generate INVALID_ENUM if target is illegal. return true; } bool WebGLRenderingContextBase::ValidateTexFuncDimensions( const char* function_name, TexImageFunctionType function_type, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth) { if (width < 0 || height < 0 || depth < 0) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "width, height or depth < 0"); return false; } switch (target) { case GL_TEXTURE_2D: if (width > (max_texture_size_ >> level) || height > (max_texture_size_ >> level)) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "width or height out of range"); return false; } break; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: if (function_type != kTexSubImage && width != height) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "width != height for cube map"); return false; } // No need to check height here. For texImage width == height. // For texSubImage that will be checked when checking yoffset + height is // in range. if (width > (max_cube_map_texture_size_ >> level)) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "width or height out of range for cube map"); return false; } break; case GL_TEXTURE_3D: if (IsWebGL2OrHigher()) { if (width > (max3d_texture_size_ >> level) || height > (max3d_texture_size_ >> level) || depth > (max3d_texture_size_ >> level)) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "width, height or depth out of range"); return false; } break; } case GL_TEXTURE_2D_ARRAY: if (IsWebGL2OrHigher()) { if (width > (max_texture_size_ >> level) || height > (max_texture_size_ >> level) || depth > max_array_texture_layers_) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "width, height or depth out of range"); return false; } break; } default: SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid target"); return false; } return true; } bool WebGLRenderingContextBase::ValidateTexFuncParameters( const char* function_name, TexImageFunctionType function_type, TexFuncValidationSourceType source_type, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type) { // We absolutely have to validate the format and type combination. // The texImage2D entry points taking HTMLImage, etc. will produce // temporary data based on this combination, so it must be legal. if (source_type == kSourceHTMLImageElement || source_type == kSourceHTMLCanvasElement || source_type == kSourceHTMLVideoElement || source_type == kSourceImageData || source_type == kSourceImageBitmap) { if (!ValidateTexImageSourceFormatAndType(function_name, function_type, internalformat, format, type)) { return false; } } else { if (!ValidateTexFuncFormatAndType(function_name, function_type, internalformat, format, type, level)) { return false; } } if (!ValidateTexFuncDimensions(function_name, function_type, target, level, width, height, depth)) return false; if (border) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "border != 0"); return false; } return true; } bool WebGLRenderingContextBase::ValidateTexFuncData( const char* function_name, TexImageDimension tex_dimension, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, DOMArrayBufferView* pixels, NullDisposition disposition, GLuint src_offset) { // All calling functions check isContextLost, so a duplicate check is not // needed here. if (!pixels) { DCHECK_NE(disposition, kNullNotReachable); if (disposition == kNullAllowed) return true; SynthesizeGLError(GL_INVALID_VALUE, function_name, "no pixels"); return false; } if (!ValidateSettableTexFormat(function_name, format)) return false; switch (type) { case GL_BYTE: if (pixels->GetType() != DOMArrayBufferView::kTypeInt8) { SynthesizeGLError(GL_INVALID_OPERATION, function_name, "type BYTE but ArrayBufferView not Int8Array"); return false; } break; case GL_UNSIGNED_BYTE: if (pixels->GetType() != DOMArrayBufferView::kTypeUint8) { SynthesizeGLError( GL_INVALID_OPERATION, function_name, "type UNSIGNED_BYTE but ArrayBufferView not Uint8Array"); return false; } break; case GL_SHORT: if (pixels->GetType() != DOMArrayBufferView::kTypeInt16) { SynthesizeGLError(GL_INVALID_OPERATION, function_name, "type SHORT but ArrayBufferView not Int16Array"); return false; } break; case GL_UNSIGNED_SHORT: case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_5_5_5_1: if (pixels->GetType() != DOMArrayBufferView::kTypeUint16) { SynthesizeGLError( GL_INVALID_OPERATION, function_name, "type UNSIGNED_SHORT but ArrayBufferView not Uint16Array"); return false; } break; case GL_INT: if (pixels->GetType() != DOMArrayBufferView::kTypeInt32) { SynthesizeGLError(GL_INVALID_OPERATION, function_name, "type INT but ArrayBufferView not Int32Array"); return false; } break; case GL_UNSIGNED_INT: case GL_UNSIGNED_INT_2_10_10_10_REV: case GL_UNSIGNED_INT_10F_11F_11F_REV: case GL_UNSIGNED_INT_5_9_9_9_REV: case GL_UNSIGNED_INT_24_8: if (pixels->GetType() != DOMArrayBufferView::kTypeUint32) { SynthesizeGLError( GL_INVALID_OPERATION, function_name, "type UNSIGNED_INT but ArrayBufferView not Uint32Array"); return false; } break; case GL_FLOAT: // OES_texture_float if (pixels->GetType() != DOMArrayBufferView::kTypeFloat32) { SynthesizeGLError(GL_INVALID_OPERATION, function_name, "type FLOAT but ArrayBufferView not Float32Array"); return false; } break; case GL_HALF_FLOAT: case GL_HALF_FLOAT_OES: // OES_texture_half_float // As per the specification, ArrayBufferView should be null or a // Uint16Array when OES_texture_half_float is enabled. if (pixels->GetType() != DOMArrayBufferView::kTypeUint16) { SynthesizeGLError(GL_INVALID_OPERATION, function_name, "type HALF_FLOAT_OES but ArrayBufferView is not NULL " "and not Uint16Array"); return false; } break; case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: SynthesizeGLError(GL_INVALID_OPERATION, function_name, "type FLOAT_32_UNSIGNED_INT_24_8_REV but " "ArrayBufferView is not NULL"); return false; default: NOTREACHED(); } unsigned total_bytes_required, skip_bytes; GLenum error = WebGLImageConversion::ComputeImageSizeInBytes( format, type, width, height, depth, GetUnpackPixelStoreParams(tex_dimension), &total_bytes_required, 0, &skip_bytes); if (error != GL_NO_ERROR) { SynthesizeGLError(error, function_name, "invalid texture dimensions"); return false; } CheckedNumeric total = src_offset; total *= pixels->TypeSize(); total += total_bytes_required; total += skip_bytes; if (!total.IsValid() || pixels->byteLength() < total.ValueOrDie()) { SynthesizeGLError(GL_INVALID_OPERATION, function_name, "ArrayBufferView not big enough for request"); return false; } return true; } bool WebGLRenderingContextBase::ValidateCompressedTexFormat( const char* function_name, GLenum format) { if (!compressed_texture_formats_.Contains(format)) { SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid format"); return false; } return true; } bool WebGLRenderingContextBase::ValidateStencilSettings( const char* function_name) { if (stencil_mask_ != stencil_mask_back_ || stencil_func_ref_ != stencil_func_ref_back_ || stencil_func_mask_ != stencil_func_mask_back_) { SynthesizeGLError(GL_INVALID_OPERATION, function_name, "front and back stencils settings do not match"); return false; } return true; } bool WebGLRenderingContextBase::ValidateStencilOrDepthFunc( const char* function_name, GLenum func) { switch (func) { case GL_NEVER: case GL_LESS: case GL_LEQUAL: case GL_GREATER: case GL_GEQUAL: case GL_EQUAL: case GL_NOTEQUAL: case GL_ALWAYS: return true; default: SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid function"); return false; } } void WebGLRenderingContextBase::PrintGLErrorToConsole(const String& message) { if (!num_gl_errors_to_console_allowed_) return; --num_gl_errors_to_console_allowed_; PrintWarningToConsole(message); if (!num_gl_errors_to_console_allowed_) PrintWarningToConsole( "WebGL: too many errors, no more errors will be reported to the " "console for this context."); return; } void WebGLRenderingContextBase::PrintWarningToConsole(const String& message) { if (!canvas()) return; canvas()->GetDocument().AddConsoleMessage(ConsoleMessage::Create( kRenderingMessageSource, kWarningMessageLevel, message)); } bool WebGLRenderingContextBase::ValidateFramebufferFuncParameters( const char* function_name, GLenum target, GLenum attachment) { if (!ValidateFramebufferTarget(target)) { SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid target"); return false; } switch (attachment) { case GL_COLOR_ATTACHMENT0: case GL_DEPTH_ATTACHMENT: case GL_STENCIL_ATTACHMENT: case GL_DEPTH_STENCIL_ATTACHMENT: break; default: if ((ExtensionEnabled(kWebGLDrawBuffersName) || IsWebGL2OrHigher()) && attachment > GL_COLOR_ATTACHMENT0 && attachment < static_cast(GL_COLOR_ATTACHMENT0 + MaxColorAttachments())) break; SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid attachment"); return false; } return true; } bool WebGLRenderingContextBase::ValidateBlendEquation(const char* function_name, GLenum mode) { switch (mode) { case GL_FUNC_ADD: case GL_FUNC_SUBTRACT: case GL_FUNC_REVERSE_SUBTRACT: return true; case GL_MIN_EXT: case GL_MAX_EXT: if (ExtensionEnabled(kEXTBlendMinMaxName) || IsWebGL2OrHigher()) return true; SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid mode"); return false; default: SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid mode"); return false; } } bool WebGLRenderingContextBase::ValidateBlendFuncFactors( const char* function_name, GLenum src, GLenum dst) { if (((src == GL_CONSTANT_COLOR || src == GL_ONE_MINUS_CONSTANT_COLOR) && (dst == GL_CONSTANT_ALPHA || dst == GL_ONE_MINUS_CONSTANT_ALPHA)) || ((dst == GL_CONSTANT_COLOR || dst == GL_ONE_MINUS_CONSTANT_COLOR) && (src == GL_CONSTANT_ALPHA || src == GL_ONE_MINUS_CONSTANT_ALPHA))) { SynthesizeGLError(GL_INVALID_OPERATION, function_name, "incompatible src and dst"); return false; } return true; } bool WebGLRenderingContextBase::ValidateCapability(const char* function_name, GLenum cap) { switch (cap) { case GL_BLEND: case GL_CULL_FACE: case GL_DEPTH_TEST: case GL_DITHER: case GL_POLYGON_OFFSET_FILL: case GL_SAMPLE_ALPHA_TO_COVERAGE: case GL_SAMPLE_COVERAGE: case GL_SCISSOR_TEST: case GL_STENCIL_TEST: return true; default: SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid capability"); return false; } } bool WebGLRenderingContextBase::ValidateUniformParameters( const char* function_name, const WebGLUniformLocation* location, void* v, GLsizei size, GLsizei required_min_size, GLuint src_offset, GLuint src_length) { return ValidateUniformMatrixParameters(function_name, location, false, v, size, required_min_size, src_offset, src_length); } bool WebGLRenderingContextBase::ValidateUniformMatrixParameters( const char* function_name, const WebGLUniformLocation* location, GLboolean transpose, DOMFloat32Array* v, GLsizei required_min_size, GLuint src_offset, GLuint src_length) { if (!v) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "no array"); return false; } return ValidateUniformMatrixParameters( function_name, location, transpose, v->DataMaybeShared(), v->length(), required_min_size, src_offset, src_length); } bool WebGLRenderingContextBase::ValidateUniformMatrixParameters( const char* function_name, const WebGLUniformLocation* location, GLboolean transpose, void* v, GLsizei size, GLsizei required_min_size, GLuint src_offset, GLuint src_length) { DCHECK(size >= 0 && required_min_size > 0); if (!location) return false; if (location->Program() != current_program_) { SynthesizeGLError(GL_INVALID_OPERATION, function_name, "location is not from current program"); return false; } if (!v) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "no array"); return false; } if (transpose && !IsWebGL2OrHigher()) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "transpose not FALSE"); return false; } if (src_offset >= static_cast(size)) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "invalid srcOffset"); return false; } GLsizei actual_size = size - src_offset; if (src_length > 0) { if (src_length > static_cast(actual_size)) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "invalid srcOffset + srcLength"); return false; } actual_size = src_length; } if (actual_size < required_min_size || (actual_size % required_min_size)) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "invalid size"); return false; } return true; } WebGLBuffer* WebGLRenderingContextBase::ValidateBufferDataTarget( const char* function_name, GLenum target) { WebGLBuffer* buffer = nullptr; switch (target) { case GL_ELEMENT_ARRAY_BUFFER: buffer = bound_vertex_array_object_->BoundElementArrayBuffer(); break; case GL_ARRAY_BUFFER: buffer = bound_array_buffer_.Get(); break; default: SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid target"); return nullptr; } if (!buffer) { SynthesizeGLError(GL_INVALID_OPERATION, function_name, "no buffer"); return nullptr; } return buffer; } bool WebGLRenderingContextBase::ValidateBufferDataUsage( const char* function_name, GLenum usage) { switch (usage) { case GL_STREAM_DRAW: case GL_STATIC_DRAW: case GL_DYNAMIC_DRAW: return true; default: SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid usage"); return false; } } void WebGLRenderingContextBase::RemoveBoundBuffer(WebGLBuffer* buffer) { if (bound_array_buffer_ == buffer) bound_array_buffer_ = nullptr; bound_vertex_array_object_->UnbindBuffer(buffer); } bool WebGLRenderingContextBase::ValidateHTMLImageElement( SecurityOrigin* security_origin, const char* function_name, HTMLImageElement* image, ExceptionState& exception_state) { if (!image || !image->CachedImage()) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "no image"); return false; } const KURL& url = image->CachedImage()->GetResponse().Url(); if (url.IsNull() || url.IsEmpty() || !url.IsValid()) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "invalid image"); return false; } if (WouldTaintOrigin(image, security_origin)) { exception_state.ThrowSecurityError("The cross-origin image at " + url.ElidedString() + " may not be loaded."); return false; } return true; } bool WebGLRenderingContextBase::ValidateHTMLCanvasElement( SecurityOrigin* security_origin, const char* function_name, HTMLCanvasElement* canvas, ExceptionState& exception_state) { if (!canvas || !canvas->IsPaintable()) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "no canvas"); return false; } if (WouldTaintOrigin(canvas, security_origin)) { exception_state.ThrowSecurityError("Tainted canvases may not be loaded."); return false; } return true; } bool WebGLRenderingContextBase::ValidateHTMLVideoElement( SecurityOrigin* security_origin, const char* function_name, HTMLVideoElement* video, ExceptionState& exception_state) { if (!video || !video->videoWidth() || !video->videoHeight()) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "no video"); return false; } if (WouldTaintOrigin(video, security_origin)) { exception_state.ThrowSecurityError( "The video element contains cross-origin data, and may not be loaded."); return false; } return true; } bool WebGLRenderingContextBase::ValidateImageBitmap( const char* function_name, ImageBitmap* bitmap, ExceptionState& exception_state) { if (bitmap->IsNeutered()) { SynthesizeGLError(GL_INVALID_VALUE, function_name, "The source data has been detached."); return false; } if (!bitmap->OriginClean()) { exception_state.ThrowSecurityError( "The ImageBitmap contains cross-origin data, and may not be loaded."); return false; } return true; } bool WebGLRenderingContextBase::ValidateDrawArrays(const char* function_name) { if (isContextLost()) return false; if (!ValidateStencilSettings(function_name)) return false; if (!ValidateRenderingState(function_name)) { return false; } const char* reason = "framebuffer incomplete"; if (framebuffer_binding_ && framebuffer_binding_->CheckDepthStencilStatus( &reason) != GL_FRAMEBUFFER_COMPLETE) { SynthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, function_name, reason); return false; } return true; } bool WebGLRenderingContextBase::ValidateDrawElements(const char* function_name, GLenum type, long long offset) { if (isContextLost()) return false; if (!ValidateStencilSettings(function_name)) return false; if (type == GL_UNSIGNED_INT && !IsWebGL2OrHigher() && !ExtensionEnabled(kOESElementIndexUintName)) { SynthesizeGLError(GL_INVALID_ENUM, function_name, "invalid type"); return false; } if (!ValidateValueFitNonNegInt32(function_name, "offset", offset)) return false; if (!ValidateRenderingState(function_name)) { return false; } const char* reason = "framebuffer incomplete"; if (framebuffer_binding_ && framebuffer_binding_->CheckDepthStencilStatus( &reason) != GL_FRAMEBUFFER_COMPLETE) { SynthesizeGLError(GL_INVALID_FRAMEBUFFER_OPERATION, function_name, reason); return false; } return true; } void WebGLRenderingContextBase::DispatchContextLostEvent(TimerBase*) { WebGLContextEvent* event = WebGLContextEvent::Create( EventTypeNames::webglcontextlost, false, true, ""); host()->HostDispatchEvent(event); restore_allowed_ = event->defaultPrevented(); if (restore_allowed_ && !is_hidden_) { if (auto_recovery_method_ == kAuto) restore_timer_.StartOneShot(0, BLINK_FROM_HERE); } } void WebGLRenderingContextBase::MaybeRestoreContext(TimerBase*) { DCHECK(isContextLost()); // The rendering context is not restored unless the default behavior of the // webglcontextlost event was prevented earlier. // // Because of the way m_restoreTimer is set up for real vs. synthetic lost // context events, we don't have to worry about this test short-circuiting // the retry loop for real context lost events. if (!restore_allowed_) return; if (canvas()) { LocalFrame* frame = canvas()->GetDocument().GetFrame(); if (!frame) return; Settings* settings = frame->GetSettings(); if (!frame->Client()->AllowWebGL(settings && settings->GetWebGLEnabled())) return; } // If the context was lost due to RealLostContext, we need to destroy the old // DrawingBuffer before creating new DrawingBuffer to ensure resource budget // enough. if (GetDrawingBuffer()) { drawing_buffer_->BeginDestruction(); drawing_buffer_.Clear(); } auto execution_context = host()->GetTopExecutionContext(); Platform::ContextAttributes attributes = ToPlatformContextAttributes( CreationAttributes(), Version(), SupportOwnOffscreenSurface(execution_context)); Platform::GraphicsInfo gl_info; std::unique_ptr context_provider; const auto& url = host()->GetExecutionContextUrl(); if (IsMainThread()) { context_provider = Platform::Current()->CreateOffscreenGraphicsContext3DProvider( attributes, url, 0, &gl_info); } else { context_provider = CreateContextProviderOnWorkerThread(attributes, &gl_info, url); } RefPtr buffer; if (context_provider && context_provider->BindToCurrentThread()) { // Construct a new drawing buffer with the new GL context. buffer = CreateDrawingBuffer(std::move(context_provider)); // If DrawingBuffer::create() fails to allocate a fbo, |drawingBuffer| is // set to null. } if (!buffer) { if (context_lost_mode_ == kRealLostContext) { restore_timer_.StartOneShot(kSecondsBetweenRestoreAttempts, BLINK_FROM_HERE); } else { // This likely shouldn't happen but is the best way to report it to the // WebGL app. SynthesizeGLError(GL_INVALID_OPERATION, "", "error restoring context"); } return; } drawing_buffer_ = std::move(buffer); GetDrawingBuffer()->Bind(GL_FRAMEBUFFER); lost_context_errors_.clear(); context_lost_mode_ = kNotLostContext; auto_recovery_method_ = kManual; restore_allowed_ = false; RemoveFromEvictedList(this); SetupFlags(); InitializeNewContext(); MarkContextChanged(kCanvasContextChanged); WebGLContextEvent* event = WebGLContextEvent::Create( EventTypeNames::webglcontextrestored, false, true, ""); host()->HostDispatchEvent(event); } String WebGLRenderingContextBase::EnsureNotNull(const String& text) const { if (text.IsNull()) return WTF::g_empty_string; return text; } WebGLRenderingContextBase::LRUImageBufferCache::LRUImageBufferCache( int capacity) : buffers_(WrapArrayUnique(new std::unique_ptr[capacity])), capacity_(capacity) {} ImageBuffer* WebGLRenderingContextBase::LRUImageBufferCache::GetImageBuffer( const IntSize& size) { int i; for (i = 0; i < capacity_; ++i) { ImageBuffer* buf = buffers_[i].get(); if (!buf) break; if (buf->size() != size) continue; BubbleToFront(i); return buf; } std::unique_ptr temp(ImageBuffer::Create(size)); if (!temp) return nullptr; i = std::min(capacity_ - 1, i); buffers_[i] = std::move(temp); ImageBuffer* buf = buffers_[i].get(); BubbleToFront(i); return buf; } void WebGLRenderingContextBase::LRUImageBufferCache::BubbleToFront(int idx) { for (int i = idx; i > 0; --i) buffers_[i].swap(buffers_[i - 1]); } namespace { String GetErrorString(GLenum error) { switch (error) { case GL_INVALID_ENUM: return "INVALID_ENUM"; case GL_INVALID_VALUE: return "INVALID_VALUE"; case GL_INVALID_OPERATION: return "INVALID_OPERATION"; case GL_OUT_OF_MEMORY: return "OUT_OF_MEMORY"; case GL_INVALID_FRAMEBUFFER_OPERATION: return "INVALID_FRAMEBUFFER_OPERATION"; case GC3D_CONTEXT_LOST_WEBGL: return "CONTEXT_LOST_WEBGL"; default: return String::Format("WebGL ERROR(0x%04X)", error); } } } // namespace void WebGLRenderingContextBase::SynthesizeGLError( GLenum error, const char* function_name, const char* description, ConsoleDisplayPreference display) { String error_type = GetErrorString(error); if (synthesized_errors_to_console_ && display == kDisplayInConsole) { String message = String("WebGL: ") + error_type + ": " + String(function_name) + ": " + String(description); PrintGLErrorToConsole(message); } if (!isContextLost()) { if (!synthetic_errors_.Contains(error)) synthetic_errors_.push_back(error); } else { if (!lost_context_errors_.Contains(error)) lost_context_errors_.push_back(error); } probe::didFireWebGLError(canvas(), error_type); } void WebGLRenderingContextBase::EmitGLWarning(const char* function_name, const char* description) { if (synthesized_errors_to_console_) { String message = String("WebGL: ") + String(function_name) + ": " + String(description); PrintGLErrorToConsole(message); } probe::didFireWebGLWarning(canvas()); } void WebGLRenderingContextBase::ApplyStencilTest() { bool have_stencil_buffer = false; if (framebuffer_binding_) { have_stencil_buffer = framebuffer_binding_->HasStencilBuffer(); } else { Nullable attributes; getContextAttributes(attributes); have_stencil_buffer = !attributes.IsNull() && attributes.Get().stencil(); } EnableOrDisable(GL_STENCIL_TEST, stencil_enabled_ && have_stencil_buffer); } void WebGLRenderingContextBase::EnableOrDisable(GLenum capability, bool enable) { if (isContextLost()) return; if (enable) ContextGL()->Enable(capability); else ContextGL()->Disable(capability); } IntSize WebGLRenderingContextBase::ClampedCanvasSize() const { int width = host()->Size().Width(); int height = host()->Size().Height(); return IntSize(Clamp(width, 1, max_viewport_dims_[0]), Clamp(height, 1, max_viewport_dims_[1])); } GLint WebGLRenderingContextBase::MaxDrawBuffers() { if (isContextLost() || !(ExtensionEnabled(kWebGLDrawBuffersName) || IsWebGL2OrHigher())) return 0; if (!max_draw_buffers_) ContextGL()->GetIntegerv(GL_MAX_DRAW_BUFFERS_EXT, &max_draw_buffers_); if (!max_color_attachments_) ContextGL()->GetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &max_color_attachments_); // WEBGL_draw_buffers requires MAX_COLOR_ATTACHMENTS >= MAX_DRAW_BUFFERS. return std::min(max_draw_buffers_, max_color_attachments_); } GLint WebGLRenderingContextBase::MaxColorAttachments() { if (isContextLost() || !(ExtensionEnabled(kWebGLDrawBuffersName) || IsWebGL2OrHigher())) return 0; if (!max_color_attachments_) ContextGL()->GetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &max_color_attachments_); return max_color_attachments_; } void WebGLRenderingContextBase::SetBackDrawBuffer(GLenum buf) { back_draw_buffer_ = buf; } void WebGLRenderingContextBase::SetFramebuffer(GLenum target, WebGLFramebuffer* buffer) { if (buffer) buffer->SetHasEverBeenBound(); if (target == GL_FRAMEBUFFER || target == GL_DRAW_FRAMEBUFFER) { framebuffer_binding_ = buffer; ApplyStencilTest(); } if (!buffer) { // Instead of binding fb 0, bind the drawing buffer. GetDrawingBuffer()->Bind(target); } else { ContextGL()->BindFramebuffer(target, buffer->Object()); } } void WebGLRenderingContextBase::RestoreCurrentFramebuffer() { bindFramebuffer(GL_FRAMEBUFFER, framebuffer_binding_.Get()); } void WebGLRenderingContextBase::RestoreCurrentTexture2D() { bindTexture(GL_TEXTURE_2D, texture_units_[active_texture_unit_].texture2d_binding_.Get()); } void WebGLRenderingContextBase::FindNewMaxNonDefaultTextureUnit() { // Trace backwards from the current max to find the new max non-default // texture unit int start_index = one_plus_max_non_default_texture_unit_ - 1; for (int i = start_index; i >= 0; --i) { if (texture_units_[i].texture2d_binding_ || texture_units_[i].texture_cube_map_binding_) { one_plus_max_non_default_texture_unit_ = i + 1; return; } } one_plus_max_non_default_texture_unit_ = 0; } DEFINE_TRACE(WebGLRenderingContextBase::TextureUnitState) { visitor->Trace(texture2d_binding_); visitor->Trace(texture_cube_map_binding_); visitor->Trace(texture3d_binding_); visitor->Trace(texture2d_array_binding_); } DEFINE_TRACE(WebGLRenderingContextBase) { visitor->Trace(context_group_); visitor->Trace(bound_array_buffer_); visitor->Trace(default_vertex_array_object_); visitor->Trace(bound_vertex_array_object_); visitor->Trace(current_program_); visitor->Trace(framebuffer_binding_); visitor->Trace(renderbuffer_binding_); visitor->Trace(texture_units_); visitor->Trace(extensions_); CanvasRenderingContext::Trace(visitor); } DEFINE_TRACE_WRAPPERS(WebGLRenderingContextBase) { visitor->TraceWrappers(context_group_); visitor->TraceWrappers(bound_array_buffer_); visitor->TraceWrappers(renderbuffer_binding_); visitor->TraceWrappers(framebuffer_binding_); visitor->TraceWrappers(current_program_); visitor->TraceWrappers(bound_vertex_array_object_); // Trace wrappers explicitly here since TextureUnitState is not a heap // object, i.e., we cannot set its mark bits. for (auto& unit : texture_units_) { visitor->TraceWrappers(unit.texture2d_binding_); visitor->TraceWrappers(unit.texture_cube_map_binding_); visitor->TraceWrappers(unit.texture3d_binding_); visitor->TraceWrappers(unit.texture2d_array_binding_); } for (auto tracker : extensions_) { visitor->TraceWrappers(tracker); } CanvasRenderingContext::TraceWrappers(visitor); } int WebGLRenderingContextBase::ExternallyAllocatedBytesPerPixel() { if (isContextLost()) return 0; int bytes_per_pixel = 4; int total_bytes_per_pixel = bytes_per_pixel * 2; // WebGL's front and back color buffers. int samples = GetDrawingBuffer() ? GetDrawingBuffer()->SampleCount() : 0; Nullable attribs; getContextAttributes(attribs); if (!attribs.IsNull()) { // Handle memory from WebGL multisample and depth/stencil buffers. // It is enabled only in case of explicit resolve assuming that there // is no memory overhead for MSAA on tile-based GPU arch. if (attribs.Get().antialias() && samples > 0 && GetDrawingBuffer()->ExplicitResolveOfMultisampleData()) { if (attribs.Get().depth() || attribs.Get().stencil()) total_bytes_per_pixel += samples * bytes_per_pixel; // depth/stencil multisample buffer total_bytes_per_pixel += samples * bytes_per_pixel; // color multisample buffer } else if (attribs.Get().depth() || attribs.Get().stencil()) { total_bytes_per_pixel += bytes_per_pixel; // regular depth/stencil buffer } } return total_bytes_per_pixel; } DrawingBuffer* WebGLRenderingContextBase::GetDrawingBuffer() const { return drawing_buffer_.Get(); } void WebGLRenderingContextBase::ResetUnpackParameters() { if (unpack_alignment_ != 1) ContextGL()->PixelStorei(GL_UNPACK_ALIGNMENT, 1); } void WebGLRenderingContextBase::RestoreUnpackParameters() { if (unpack_alignment_ != 1) ContextGL()->PixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment_); } void WebGLRenderingContextBase::getHTMLOrOffscreenCanvas( HTMLCanvasElementOrOffscreenCanvas& result) const { if (canvas()) { result.setHTMLCanvasElement(static_cast(host())); } else { result.setOffscreenCanvas(static_cast(host())); } } } // namespace blink