/* * Copyright (C) 2010 Google Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ #ifndef EventContext_h #define EventContext_h #include "core/events/EventTarget.h" #include "core/dom/Node.h" #include "core/dom/StaticNodeList.h" #include "core/dom/TreeScope.h" #include "wtf/RefPtr.h" namespace WebCore { class Event; class TouchList; class TouchEventContext : public RefCounted { public: static PassRefPtr create(); ~TouchEventContext(); void handleLocalEvents(Event*) const; TouchList* touches() { return m_touches.get(); } TouchList* targetTouches() { return m_targetTouches.get(); } TouchList* changedTouches() { return m_changedTouches.get(); } private: TouchEventContext(); RefPtr m_touches; RefPtr m_targetTouches; RefPtr m_changedTouches; }; class EventContext { public: // FIXME: Use ContainerNode instead of Node. EventContext(PassRefPtr, PassRefPtr currentTarget); ~EventContext(); Node* node() const { return m_node.get(); } EventTarget* currentTarget() const { return m_currentTarget.get(); } EventTarget* target() const { return m_target.get(); } void setTarget(PassRefPtr); EventTarget* relatedTarget() const { return m_relatedTarget.get(); } void setRelatedTarget(PassRefPtr); TouchEventContext* touchEventContext() const { return m_touchEventContext.get(); } TouchEventContext* ensureTouchEventContext(); PassRefPtr eventPath() const { return m_eventPath; } void adoptEventPath(Vector >&); void setEventPath(PassRefPtr nodeList) { m_eventPath = nodeList; } bool currentTargetSameAsTarget() const { return m_currentTarget.get() == m_target.get(); } void handleLocalEvents(Event*) const; protected: #ifndef NDEBUG bool isUnreachableNode(EventTarget*); #endif RefPtr m_node; RefPtr m_currentTarget; RefPtr m_target; RefPtr m_relatedTarget; RefPtr m_eventPath; RefPtr m_touchEventContext; }; #ifndef NDEBUG inline bool EventContext::isUnreachableNode(EventTarget* target) { // FIXME: Checks also for SVG elements. return target && target->toNode() && !target->toNode()->isSVGElement() && !target->toNode()->treeScope().isInclusiveAncestorOf(m_node->treeScope()); } #endif inline void EventContext::setTarget(PassRefPtr target) { ASSERT(!isUnreachableNode(target.get())); m_target = target; } inline void EventContext::setRelatedTarget(PassRefPtr relatedTarget) { ASSERT(!isUnreachableNode(relatedTarget.get())); m_relatedTarget = relatedTarget; } } #endif // EventContext_h