// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PDF_DRAW_UTILS_H_ #define PDF_DRAW_UTILS_H_ #include #include #include "ppapi/cpp/image_data.h" #include "ppapi/cpp/rect.h" namespace chrome_pdf { const uint8_t kOpaqueAlpha = 0xFF; const uint8_t kTransparentAlpha = 0x00; // Shadow Matrix contains matrix for shadow rendering. To reduce amount of // calculations user may choose to cache matrix and reuse it if nothing changed. class ShadowMatrix { public: // Matrix parameters. // depth - how big matrix should be. Shadow will go smoothly across the // entire matrix from black to background color. // If factor == 1, smoothing will be linear from 0 to the end (depth), // if 0 < factor < 1, smoothing will drop faster near 0. // if factor > 1, smoothing will drop faster near the end (depth). ShadowMatrix(uint32_t depth, double factor, uint32_t background); ~ShadowMatrix(); uint32_t GetValue(int32_t x, int32_t y) const { return matrix_[y * depth_ + x]; } uint32_t depth() const { return depth_; } private: const uint32_t depth_; std::vector matrix_; }; // Draw shadow on the image using provided ShadowMatrix. // shadow_rc - rectangle occupied by shadow // object_rc - rectangle that drops the shadow // clip_rc - clipping region void DrawShadow(pp::ImageData* image, const pp::Rect& shadow_rc, const pp::Rect& object_rc, const pp::Rect& clip_rc, const ShadowMatrix& matrix); } // namespace chrome_pdf #endif // PDF_DRAW_UTILS_H_