// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // A toy client, which connects to a specified port and sends QUIC // request to that endpoint. #ifndef NET_TOOLS_QUIC_QUIC_SIMPLE_CLIENT_H_ #define NET_TOOLS_QUIC_QUIC_SIMPLE_CLIENT_H_ #include #include #include "base/command_line.h" #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "base/strings/string_piece.h" #include "net/base/ip_address.h" #include "net/base/ip_endpoint.h" #include "net/http/http_response_headers.h" #include "net/log/net_log.h" #include "net/quic/quic_chromium_packet_reader.h" #include "net/quic/quic_config.h" #include "net/quic/quic_spdy_stream.h" #include "net/tools/quic/quic_client_base.h" namespace net { struct HttpRequestInfo; class QuicChromiumConnectionHelper; class UDPClientSocket; namespace test { class QuicClientPeer; } // namespace test class QuicSimpleClient : public QuicClientBase, public QuicSpdyStream::Visitor, public QuicChromiumPacketReader::Visitor { public: class ResponseListener { public: ResponseListener() {} virtual ~ResponseListener() {} virtual void OnCompleteResponse(QuicStreamId id, const HttpResponseHeaders& response_headers, const std::string& response_body) = 0; }; // The client uses these objects to keep track of any data to resend upon // receipt of a stateless reject. Recall that the client API allows callers // to optimistically send data to the server prior to handshake-confirmation. // If the client subsequently receives a stateless reject, it must tear down // its existing session, create a new session, and resend all previously sent // data. It uses these objects to keep track of all the sent data, and to // resend the data upon a subsequent connection. class QuicDataToResend { public: // Takes ownership of |headers|. |headers| may be null, since it's possible // to send data without headers. QuicDataToResend(HttpRequestInfo* headers, base::StringPiece body, bool fin); virtual ~QuicDataToResend(); // Must be overridden by specific classes with the actual method for // re-sending data. virtual void Resend() = 0; protected: HttpRequestInfo* headers_; base::StringPiece body_; bool fin_; private: DISALLOW_COPY_AND_ASSIGN(QuicDataToResend); }; // Create a quic client, which will have events managed by an externally owned // EpollServer. QuicSimpleClient(IPEndPoint server_address, const QuicServerId& server_id, const QuicVersionVector& supported_versions, ProofVerifier* proof_verifier); QuicSimpleClient(IPEndPoint server_address, const QuicServerId& server_id, const QuicVersionVector& supported_versions, const QuicConfig& config, ProofVerifier* proof_verifier); ~QuicSimpleClient() override; // From QuicClientBase bool Initialize() override; bool WaitForEvents() override; QuicConnectionId GenerateNewConnectionId() override; // "Connect" to the QUIC server, including performing synchronous crypto // handshake. bool Connect(); // Start the crypto handshake. This can be done in place of the synchronous // Connect(), but callers are responsible for making sure the crypto handshake // completes. void StartConnect(); // Disconnects from the QUIC server. void Disconnect(); // Sends an HTTP request and does not wait for response before returning. void SendRequest(const HttpRequestInfo& headers, base::StringPiece body, bool fin); // Sends an HTTP request and waits for response before returning. void SendRequestAndWaitForResponse(const HttpRequestInfo& headers, base::StringPiece body, bool fin); // Sends a request simple GET for each URL in |args|, and then waits for // each to complete. void SendRequestsAndWaitForResponse( const base::CommandLine::StringVector& url_list); // Migrate to a new socket during an active connection. bool MigrateSocket(const IPAddress& new_host); // QuicChromiumPacketReader::Visitor void OnReadError(int result, const DatagramClientSocket* socket) override; bool OnPacket(const QuicReceivedPacket& packet, IPEndPoint local_address, IPEndPoint peer_address) override; // QuicSpdyStream::Visitor void OnClose(QuicSpdyStream* stream) override; // If the crypto handshake has not yet been confirmed, adds the data to the // queue of data to resend if the client receives a stateless reject. // Otherwise, deletes the data. Takes ownerership of |data_to_resend|. void MaybeAddQuicDataToResend(QuicDataToResend* data_to_resend); void set_bind_to_address(const IPAddress& address) { bind_to_address_ = address; } const IPAddress& bind_to_address() const { return bind_to_address_; } void set_local_port(int local_port) { local_port_ = local_port; } const IPEndPoint& server_address() const { return server_address_; } const IPEndPoint& client_address() const { return client_address_; } // Takes ownership of the listener. void set_response_listener(ResponseListener* listener) { response_listener_.reset(listener); } void set_store_response(bool val) { store_response_ = val; } size_t latest_response_code() const; const std::string& latest_response_headers() const; const std::string& latest_response_body() const; protected: virtual QuicChromiumConnectionHelper* CreateQuicConnectionHelper(); virtual QuicPacketWriter* CreateQuicPacketWriter(); private: friend class net::test::QuicClientPeer; // Specific QuicClient class for storing data to resend. class ClientQuicDataToResend : public QuicDataToResend { public: // Takes ownership of |headers|. ClientQuicDataToResend(HttpRequestInfo* headers, base::StringPiece body, bool fin, QuicSimpleClient* client) : QuicDataToResend(headers, body, fin), client_(client) { DCHECK(headers); DCHECK(client); } ~ClientQuicDataToResend() override {} void Resend() override; private: QuicSimpleClient* client_; DISALLOW_COPY_AND_ASSIGN(ClientQuicDataToResend); }; // Used during initialization: creates the UDP socket FD, sets socket options, // and binds the socket to our address. bool CreateUDPSocket(); // Read a UDP packet and hand it to the framer. bool ReadAndProcessPacket(); void StartPacketReaderIfNotStarted(); // Used by |helper_| to time alarms. QuicClock clock_; // Address of the server. const IPEndPoint server_address_; // Address of the client if the client is connected to the server. IPEndPoint client_address_; // If initialized, the address to bind to. IPAddress bind_to_address_; // Local port to bind to. Initialize to 0. int local_port_; // UDP socket connected to the server. scoped_ptr socket_; // Listens for full responses. scoped_ptr response_listener_; // Tracks if the client is initialized to connect. bool initialized_; // If overflow_supported_ is true, this will be the number of packets dropped // during the lifetime of the server. QuicPacketCount packets_dropped_; // True if the kernel supports SO_RXQ_OVFL, the number of packets dropped // because the socket would otherwise overflow. bool overflow_supported_; // If true, store the latest response code, headers, and body. bool store_response_; // HTTP response code from most recent response. size_t latest_response_code_; // HTTP headers from most recent response. std::string latest_response_headers_; // Body of most recent response. std::string latest_response_body_; // Keeps track of any data sent before the handshake. std::vector data_sent_before_handshake_; // Once the client receives a stateless reject, keeps track of any data that // must be resent upon a subsequent successful connection. std::vector data_to_resend_on_connect_; // The log used for the sockets. NetLog net_log_; scoped_ptr packet_reader_; bool packet_reader_started_; base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(QuicSimpleClient); }; } // namespace net #endif // NET_TOOLS_QUIC_QUIC_SIMPLE_CLIENT_H_