// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_UDP_SOCKET_WIN_H_ #define NET_SOCKET_UDP_SOCKET_WIN_H_ #include #include #include #include #include #include #include "base/gtest_prod_util.h" #include "base/memory/raw_ptr.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "base/threading/thread_checker.h" #include "base/win/object_watcher.h" #include "base/win/scoped_handle.h" #include "net/base/address_family.h" #include "net/base/completion_once_callback.h" #include "net/base/datagram_buffer.h" #include "net/base/io_buffer.h" #include "net/base/ip_endpoint.h" #include "net/base/net_export.h" #include "net/base/network_change_notifier.h" #include "net/log/net_log_with_source.h" #include "net/socket/datagram_socket.h" #include "net/socket/diff_serv_code_point.h" #include "net/socket/udp_socket_global_limits.h" #include "net/traffic_annotation/network_traffic_annotation.h" namespace net { class IPAddress; class NetLog; struct NetLogSource; class SocketTag; // QWAVE (Quality Windows Audio/Video Experience) is the latest windows // library for setting packet priorities (and other things). Unfortunately, // Microsoft has decided that setting the DSCP bits with setsockopt() no // longer works, so we have to use this API instead. // This class is meant to be used as a singleton. It exposes a few dynamically // loaded functions and a bool called "qwave_supported". class NET_EXPORT QwaveApi { typedef BOOL(WINAPI* CreateHandleFn)(PQOS_VERSION, PHANDLE); typedef BOOL(WINAPI* CloseHandleFn)(HANDLE); typedef BOOL(WINAPI* AddSocketToFlowFn)(HANDLE, SOCKET, PSOCKADDR, QOS_TRAFFIC_TYPE, DWORD, PQOS_FLOWID); typedef BOOL(WINAPI* RemoveSocketFromFlowFn)(HANDLE, SOCKET, QOS_FLOWID, DWORD); typedef BOOL(WINAPI* SetFlowFn)(HANDLE, QOS_FLOWID, QOS_SET_FLOW, ULONG, PVOID, DWORD, LPOVERLAPPED); public: QwaveApi(); QwaveApi(const QwaveApi&) = delete; QwaveApi& operator=(const QwaveApi&) = delete; static QwaveApi* GetDefault(); virtual bool qwave_supported() const; virtual void OnFatalError(); virtual BOOL CreateHandle(PQOS_VERSION version, PHANDLE handle); virtual BOOL CloseHandle(HANDLE handle); virtual BOOL AddSocketToFlow(HANDLE handle, SOCKET socket, PSOCKADDR addr, QOS_TRAFFIC_TYPE traffic_type, DWORD flags, PQOS_FLOWID flow_id); virtual BOOL RemoveSocketFromFlow(HANDLE handle, SOCKET socket, QOS_FLOWID flow_id, DWORD reserved); virtual BOOL SetFlow(HANDLE handle, QOS_FLOWID flow_id, QOS_SET_FLOW op, ULONG size, PVOID data, DWORD reserved, LPOVERLAPPED overlapped); private: std::atomic qwave_supported_{false}; CreateHandleFn create_handle_func_; CloseHandleFn close_handle_func_; AddSocketToFlowFn add_socket_to_flow_func_; RemoveSocketFromFlowFn remove_socket_from_flow_func_; SetFlowFn set_flow_func_; }; //----------------------------------------------------------------------------- // Helper for maintaining the state that (unlike a blanket socket option), DSCP // values are set per-remote endpoint instead of just per-socket on Windows. // The implementation creates a single QWAVE 'flow' for the socket, and adds // all encountered remote addresses to that flow. Flows are the minimum // manageable unit within the QWAVE API. See // https://docs.microsoft.com/en-us/previous-versions/windows/desktop/api/qos2/ // for Microsoft's documentation. class NET_EXPORT DscpManager { public: DscpManager(QwaveApi* api, SOCKET socket); DscpManager(const DscpManager&) = delete; DscpManager& operator=(const DscpManager&) = delete; ~DscpManager(); // Remembers the latest |dscp| so PrepareToSend can add remote addresses to // the qos flow. Destroys the old flow if it exists and |dscp| changes. void Set(DiffServCodePoint dscp); // Constructs a qos flow for the latest set DSCP value if we don't already // have one. Adds |remote_address| to the qos flow if it hasn't been added // already. Does nothing if no DSCP value has been Set. int PrepareForSend(const IPEndPoint& remote_address); private: void RequestHandle(); static HANDLE DoCreateHandle(QwaveApi* api); static void OnHandleCreated(QwaveApi* api, base::WeakPtr dscp_manager, HANDLE handle); const raw_ptr api_; const SOCKET socket_; DiffServCodePoint dscp_value_ = DSCP_NO_CHANGE; // The remote addresses currently in the flow. std::set configured_; HANDLE qos_handle_ = nullptr; bool handle_is_initializing_ = false; // 0 means no flow has been constructed. QOS_FLOWID flow_id_ = 0; base::WeakPtrFactory weak_ptr_factory_{this}; }; //----------------------------------------------------------------------------- class NET_EXPORT UDPSocketWin : public base::win::ObjectWatcher::Delegate { public: // BindType is ignored. Windows has an option to do random binds, so // UDPSocketWin sets that whenever connecting a socket. UDPSocketWin(DatagramSocket::BindType bind_type, net::NetLog* net_log, const net::NetLogSource& source); UDPSocketWin(const UDPSocketWin&) = delete; UDPSocketWin& operator=(const UDPSocketWin&) = delete; ~UDPSocketWin() override; // Opens the socket. // Returns a net error code. int Open(AddressFamily address_family); // Not implemented. Returns ERR_NOT_IMPLEMENTED. int BindToNetwork(NetworkChangeNotifier::NetworkHandle network); // Connects the socket to connect with a certain |address|. // Should be called after Open(). // Returns a net error code. int Connect(const IPEndPoint& address); // Binds the address/port for this socket to |address|. This is generally // only used on a server. Should be called after Open(). // Returns a net error code. int Bind(const IPEndPoint& address); // Closes the socket. // TODO(rvargas, hidehiko): Disallow re-Open() after Close(). void Close(); // Copies the remote udp address into |address| and returns a net error code. int GetPeerAddress(IPEndPoint* address) const; // Copies the local udp address into |address| and returns a net error code. // (similar to getsockname) int GetLocalAddress(IPEndPoint* address) const; // IO: // Multiple outstanding read requests are not supported. // Full duplex mode (reading and writing at the same time) is supported // Reads from the socket. // Only usable from the client-side of a UDP socket, after the socket // has been connected. int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback); // Writes to the socket. // Only usable from the client-side of a UDP socket, after the socket // has been connected. int Write(IOBuffer* buf, int buf_len, CompletionOnceCallback callback, const NetworkTrafficAnnotationTag& traffic_annotation); // Reads from a socket and receive sender address information. // |buf| is the buffer to read data into. // |buf_len| is the maximum amount of data to read. // |address| is a buffer provided by the caller for receiving the sender // address information about the received data. This buffer must be kept // alive by the caller until the callback is placed. // |callback| is the callback on completion of the RecvFrom. // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. // If ERR_IO_PENDING is returned, this socket takes a ref to |buf| to keep // it alive until the data is received. However, the caller must keep // |address| alive until the callback is called. int RecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address, CompletionOnceCallback callback); // Sends to a socket with a particular destination. // |buf| is the buffer to send. // |buf_len| is the number of bytes to send. // |address| is the recipient address. // |callback| is the user callback function to call on complete. // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. // If ERR_IO_PENDING is returned, this socket copies |address| for // asynchronous sending, and takes a ref to |buf| to keep it alive until the // data is sent. int SendTo(IOBuffer* buf, int buf_len, const IPEndPoint& address, CompletionOnceCallback callback); // Sets the receive buffer size (in bytes) for the socket. // Returns a net error code. int SetReceiveBufferSize(int32_t size); // Sets the send buffer size (in bytes) for the socket. // Returns a net error code. int SetSendBufferSize(int32_t size); // Requests that packets sent by this socket not be fragment, either locally // by the host, or by routers (via the DF bit in the IPv4 packet header). // May not be supported by all platforms. Returns a network error code if // there was a problem, but the socket will still be usable. Can not // return ERR_IO_PENDING. int SetDoNotFragment(); // This is a no-op on Windows. void SetMsgConfirm(bool confirm); // Returns true if the socket is already connected or bound. bool is_connected() const { return is_connected_; } const NetLogWithSource& NetLog() const { return net_log_; } // Sets socket options to allow the socket to share the local address to which // the socket will be bound with other processes. If multiple processes are // bound to the same local address at the same time, behavior is undefined; // e.g., it is not guaranteed that incoming messages will be sent to all // listening sockets. Returns a net error code. // // Should be called between Open() and Bind(). int AllowAddressReuse(); // Sets socket options to allow sending and receiving packets to and from // broadcast addresses. int SetBroadcast(bool broadcast); // Sets socket options to allow the socket to share the local address to which // the socket will be bound with other processes and attempt to allow all such // sockets to receive the same multicast messages. Returns a net error code. // // For Windows, multicast messages should always be shared between sockets // configured thusly as long as the sockets join the same multicast group and // interface. // // Should be called between Open() and Bind(). int AllowAddressSharingForMulticast(); // Joins the multicast group. // |group_address| is the group address to join, could be either // an IPv4 or IPv6 address. // Returns a net error code. int JoinGroup(const IPAddress& group_address) const; // Leaves the multicast group. // |group_address| is the group address to leave, could be either // an IPv4 or IPv6 address. If the socket hasn't joined the group, // it will be ignored. // It's optional to leave the multicast group before destroying // the socket. It will be done by the OS. // Return a net error code. int LeaveGroup(const IPAddress& group_address) const; // Sets interface to use for multicast. If |interface_index| set to 0, // default interface is used. // Should be called before Bind(). // Returns a net error code. int SetMulticastInterface(uint32_t interface_index); // Sets the time-to-live option for UDP packets sent to the multicast // group address. The default value of this option is 1. // Cannot be negative or more than 255. // Should be called before Bind(). int SetMulticastTimeToLive(int time_to_live); // Sets the loopback flag for UDP socket. If this flag is true, the host // will receive packets sent to the joined group from itself. // The default value of this option is true. // Should be called before Bind(). // // Note: the behavior of |SetMulticastLoopbackMode| is slightly // different between Windows and Unix-like systems. The inconsistency only // happens when there are more than one applications on the same host // joined to the same multicast group while having different settings on // multicast loopback mode. On Windows, the applications with loopback off // will not RECEIVE the loopback packets; while on Unix-like systems, the // applications with loopback off will not SEND the loopback packets to // other applications on the same host. See MSDN: http://goo.gl/6vqbj int SetMulticastLoopbackMode(bool loopback); // Sets the differentiated services flags on outgoing packets. May not do // anything on some platforms. A return value of ERR_INVALID_HANDLE indicates // the value was not set but could succeed on a future call, because // initialization is in progress. int SetDiffServCodePoint(DiffServCodePoint dscp); // Resets the thread to be used for thread-safety checks. void DetachFromThread(); // This class by default uses overlapped IO. Call this method before Open() // to switch to non-blocking IO. void UseNonBlockingIO(); void SetWriteAsyncEnabled(bool enabled); bool WriteAsyncEnabled(); void SetMaxPacketSize(size_t max_packet_size); void SetWriteMultiCoreEnabled(bool enabled); void SetSendmmsgEnabled(bool enabled); void SetWriteBatchingActive(bool active); int WriteAsync(DatagramBuffers buffers, CompletionOnceCallback callback, const NetworkTrafficAnnotationTag& traffic_annotation); int WriteAsync(const char* buffer, size_t buf_len, CompletionOnceCallback callback, const NetworkTrafficAnnotationTag& traffic_annotation); DatagramBuffers GetUnwrittenBuffers(); // Apply |tag| to this socket. void ApplySocketTag(const SocketTag& tag); private: enum SocketOptions { SOCKET_OPTION_MULTICAST_LOOP = 1 << 0 }; class Core; void DoReadCallback(int rv); void DoWriteCallback(int rv); void DidCompleteRead(); void DidCompleteWrite(); // base::ObjectWatcher::Delegate implementation. void OnObjectSignaled(HANDLE object) override; void OnReadSignaled(); void OnWriteSignaled(); void WatchForReadWrite(); // Handles stats and logging. |result| is the number of bytes transferred, on // success, or the net error code on failure. void LogRead(int result, const char* bytes, const IPEndPoint* address) const; void LogWrite(int result, const char* bytes, const IPEndPoint* address) const; // Same as SendTo(), except that address is passed by pointer // instead of by reference. It is called from Write() with |address| // set to NULL. int SendToOrWrite(IOBuffer* buf, int buf_len, const IPEndPoint* address, CompletionOnceCallback callback); int InternalConnect(const IPEndPoint& address); // Version for using overlapped IO. int InternalRecvFromOverlapped(IOBuffer* buf, int buf_len, IPEndPoint* address); int InternalSendToOverlapped(IOBuffer* buf, int buf_len, const IPEndPoint* address); // Version for using non-blocking IO. int InternalRecvFromNonBlocking(IOBuffer* buf, int buf_len, IPEndPoint* address); int InternalSendToNonBlocking(IOBuffer* buf, int buf_len, const IPEndPoint* address); // Applies |socket_options_| to |socket_|. Should be called before // Bind(). int SetMulticastOptions(); int DoBind(const IPEndPoint& address); // This is provided to allow QwaveApi mocking in tests. |UDPSocketWin| method // implementations should call |GetQwaveApi()| instead of // |QwaveApi::GetDefault()| directly. virtual QwaveApi* GetQwaveApi() const; SOCKET socket_; int addr_family_ = 0; bool is_connected_ = false; // Bitwise-or'd combination of SocketOptions. Specifies the set of // options that should be applied to |socket_| before Bind(). int socket_options_; // Multicast interface. uint32_t multicast_interface_ = 0; // Multicast socket options cached for SetMulticastOption. // Cannot be used after Bind(). int multicast_time_to_live_ = 1; // These are mutable since they're just cached copies to make // GetPeerAddress/GetLocalAddress smarter. mutable std::unique_ptr local_address_; mutable std::unique_ptr remote_address_; // The core of the socket that can live longer than the socket itself. We pass // resources to the Windows async IO functions and we have to make sure that // they are not destroyed while the OS still references them. scoped_refptr core_; // True if non-blocking IO is used. bool use_non_blocking_io_ = false; // Watches |read_write_event_|. base::win::ObjectWatcher read_write_watcher_; // Events for read and write. base::win::ScopedHandle read_write_event_; // The buffers used in Read() and Write(). scoped_refptr read_iobuffer_; scoped_refptr write_iobuffer_; int read_iobuffer_len_ = 0; int write_iobuffer_len_ = 0; raw_ptr recv_from_address_ = nullptr; // Cached copy of the current address we're sending to, if any. Used for // logging. std::unique_ptr send_to_address_; // External callback; called when read is complete. CompletionOnceCallback read_callback_; // External callback; called when write is complete. CompletionOnceCallback write_callback_; NetLogWithSource net_log_; // Maintains remote addresses for QWAVE qos management. std::unique_ptr dscp_manager_; // Manages decrementing the global open UDP socket counter when this // UDPSocket is destroyed. OwnedUDPSocketCount owned_socket_count_; THREAD_CHECKER(thread_checker_); // Used to prevent null dereferences in OnObjectSignaled, when passing an // error to both read and write callbacks. Cleared in Close() base::WeakPtrFactory event_pending_{this}; }; //----------------------------------------------------------------------------- } // namespace net #endif // NET_SOCKET_UDP_SOCKET_WIN_H_