// Copyright 2013 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_TCP_SOCKET_WIN_H_ #define NET_SOCKET_TCP_SOCKET_WIN_H_ #include #include #include #include "base/memory/raw_ptr.h" #include "base/memory/ref_counted.h" #include "base/threading/thread_checker.h" #include "base/win/object_watcher.h" #include "net/base/address_family.h" #include "net/base/completion_once_callback.h" #include "net/base/net_export.h" #include "net/base/network_handle.h" #include "net/log/net_log_with_source.h" #include "net/socket/socket_descriptor.h" #include "net/socket/socket_performance_watcher.h" #include "net/traffic_annotation/network_traffic_annotation.h" namespace net { class AddressList; class IOBuffer; class IPEndPoint; class NetLog; struct NetLogSource; class SocketTag; class NET_EXPORT TCPSocketWin : public base::win::ObjectWatcher::Delegate { public: TCPSocketWin( std::unique_ptr socket_performance_watcher, NetLog* net_log, const NetLogSource& source); TCPSocketWin(const TCPSocketWin&) = delete; TCPSocketWin& operator=(const TCPSocketWin&) = delete; ~TCPSocketWin() override; int Open(AddressFamily family); // Takes ownership of |socket|, which is known to already be connected to the // given peer address. However, peer address may be the empty address, for // compatibility. The given peer address will be returned by GetPeerAddress. int AdoptConnectedSocket(SocketDescriptor socket, const IPEndPoint& peer_address); // Takes ownership of |socket|, which may or may not be open, bound, or // listening. The caller must determine the state of the socket based on its // provenance and act accordingly. The socket may have connections waiting // to be accepted, but must not be actually connected. int AdoptUnconnectedSocket(SocketDescriptor socket); int Bind(const IPEndPoint& address); int Listen(int backlog); int Accept(std::unique_ptr* socket, IPEndPoint* address, CompletionOnceCallback callback); int Connect(const IPEndPoint& address, CompletionOnceCallback callback); bool IsConnected() const; bool IsConnectedAndIdle() const; // Multiple outstanding requests are not supported. // Full duplex mode (reading and writing at the same time) is supported. int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback); int ReadIfReady(IOBuffer* buf, int buf_len, CompletionOnceCallback callback); int CancelReadIfReady(); int Write(IOBuffer* buf, int buf_len, CompletionOnceCallback callback, const NetworkTrafficAnnotationTag& traffic_annotation); int GetLocalAddress(IPEndPoint* address) const; int GetPeerAddress(IPEndPoint* address) const; // Sets various socket options. // The commonly used options for server listening sockets: // - SetExclusiveAddrUse(). int SetDefaultOptionsForServer(); // The commonly used options for client sockets and accepted sockets: // - SetNoDelay(true); // - SetKeepAlive(true, 45). void SetDefaultOptionsForClient(); int SetExclusiveAddrUse(); int SetReceiveBufferSize(int32_t size); int SetSendBufferSize(int32_t size); bool SetKeepAlive(bool enable, int delay); bool SetNoDelay(bool no_delay); // Gets the estimated RTT. Returns false if the RTT is // unavailable. May also return false when estimated RTT is 0. [[nodiscard]] bool GetEstimatedRoundTripTime(base::TimeDelta* out_rtt) const; void Close(); bool IsValid() const { return socket_ != INVALID_SOCKET; } // Detachs from the current thread, to allow the socket to be transferred to // a new thread. Should only be called when the object is no longer used by // the old thread. void DetachFromThread(); // Marks the start/end of a series of connect attempts for logging purpose. // // TCPClientSocket may attempt to connect to multiple addresses until it // succeeds in establishing a connection. The corresponding log will have // multiple NetLogEventType::TCP_CONNECT_ATTEMPT entries nested within a // NetLogEventType::TCP_CONNECT. These methods set the start/end of // NetLogEventType::TCP_CONNECT. // // TODO(yzshen): Change logging format and let TCPClientSocket log the // start/end of a series of connect attempts itself. void StartLoggingMultipleConnectAttempts(const AddressList& addresses); void EndLoggingMultipleConnectAttempts(int net_error); const NetLogWithSource& net_log() const { return net_log_; } // Return the underlying SocketDescriptor and clean up this object, which may // no longer be used. This method should be used only for testing. No read, // write, or accept operations should be pending. SocketDescriptor ReleaseSocketDescriptorForTesting(); // Exposes the underlying socket descriptor for testing its state. Does not // release ownership of the descriptor. SocketDescriptor SocketDescriptorForTesting() const; // Apply |tag| to this socket. void ApplySocketTag(const SocketTag& tag); // Not implemented. Returns ERR_NOT_IMPLEMENTED. int BindToNetwork(handles::NetworkHandle network); // May return nullptr. SocketPerformanceWatcher* socket_performance_watcher() const { return socket_performance_watcher_.get(); } private: class Core; // base::ObjectWatcher::Delegate implementation. void OnObjectSignaled(HANDLE object) override; int AcceptInternal(std::unique_ptr* socket, IPEndPoint* address); int DoConnect(); void DoConnectComplete(int result); void LogConnectBegin(const AddressList& addresses); void LogConnectEnd(int net_error); void RetryRead(int rv); void DidCompleteConnect(); void DidCompleteWrite(); void DidSignalRead(); SOCKET socket_; // |socket_performance_watcher_| may be nullptr. std::unique_ptr socket_performance_watcher_; HANDLE accept_event_; base::win::ObjectWatcher accept_watcher_; raw_ptr> accept_socket_ = nullptr; raw_ptr accept_address_ = nullptr; CompletionOnceCallback accept_callback_; // The various states that the socket could be in. bool waiting_connect_ = false; bool waiting_read_ = false; bool waiting_write_ = false; // The core of the socket that can live longer than the socket itself. We pass // resources to the Windows async IO functions and we have to make sure that // they are not destroyed while the OS still references them. scoped_refptr core_; // External callback; called when connect or read is complete. CompletionOnceCallback read_callback_; // Non-null if a ReadIfReady() is to be completed asynchronously. This is an // external callback if user used ReadIfReady() instead of Read(), but a // wrapped callback on top of RetryRead() if Read() is used. CompletionOnceCallback read_if_ready_callback_; // External callback; called when write is complete. CompletionOnceCallback write_callback_; std::unique_ptr peer_address_; // The OS error that a connect attempt last completed with. int connect_os_error_ = 0; bool logging_multiple_connect_attempts_ = false; NetLogWithSource net_log_; THREAD_CHECKER(thread_checker_); }; } // namespace net #endif // NET_SOCKET_TCP_SOCKET_WIN_H_