// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/socket/client_socket_handle.h" #include #include "base/bind.h" #include "base/callback_helpers.h" #include "base/check_op.h" #include "base/compiler_specific.h" #include "base/notreached.h" #include "base/trace_event/trace_event.h" #include "net/base/net_errors.h" #include "net/base/trace_constants.h" #include "net/log/net_log_event_type.h" #include "net/socket/client_socket_pool.h" #include "net/socket/connect_job.h" namespace net { ClientSocketHandle::ClientSocketHandle() : is_initialized_(false), pool_(nullptr), higher_pool_(nullptr), reuse_type_(ClientSocketHandle::UNUSED), group_generation_(-1), resolve_error_info_(ResolveErrorInfo(OK)), is_ssl_error_(false) {} ClientSocketHandle::~ClientSocketHandle() { Reset(); } int ClientSocketHandle::Init( const ClientSocketPool::GroupId& group_id, scoped_refptr socket_params, const absl::optional& proxy_annotation_tag, RequestPriority priority, const SocketTag& socket_tag, ClientSocketPool::RespectLimits respect_limits, CompletionOnceCallback callback, const ClientSocketPool::ProxyAuthCallback& proxy_auth_callback, ClientSocketPool* pool, const NetLogWithSource& net_log) { requesting_source_ = net_log.source(); CHECK(!group_id.destination().IsEmpty()); ResetInternal(true /* cancel */, false /* cancel_connect_job */); ResetErrorState(); pool_ = pool; group_id_ = group_id; CompletionOnceCallback io_complete_callback = base::BindOnce(&ClientSocketHandle::OnIOComplete, base::Unretained(this)); int rv = pool_->RequestSocket( group_id, std::move(socket_params), proxy_annotation_tag, priority, socket_tag, respect_limits, this, std::move(io_complete_callback), proxy_auth_callback, net_log); if (rv == ERR_IO_PENDING) { callback_ = std::move(callback); } else { HandleInitCompletion(rv); } return rv; } void ClientSocketHandle::SetPriority(RequestPriority priority) { if (socket_) { // The priority of the handle is no longer relevant to the socket pool; // just return. return; } if (pool_) pool_->SetPriority(group_id_, this, priority); } void ClientSocketHandle::Reset() { ResetInternal(true /* cancel */, false /* cancel_connect_job */); ResetErrorState(); } void ClientSocketHandle::ResetAndCloseSocket() { if (is_initialized() && socket_) socket_->Disconnect(); ResetInternal(true /* cancel */, true /* cancel_connect_job */); ResetErrorState(); } LoadState ClientSocketHandle::GetLoadState() const { CHECK(!is_initialized()); CHECK(!group_id_.destination().IsEmpty()); // Because of http://crbug.com/37810 we may not have a pool, but have // just a raw socket. if (!pool_) return LOAD_STATE_IDLE; return pool_->GetLoadState(group_id_, this); } bool ClientSocketHandle::IsPoolStalled() const { if (!pool_) return false; return pool_->IsStalled(); } void ClientSocketHandle::AddHigherLayeredPool(HigherLayeredPool* higher_pool) { CHECK(higher_pool); CHECK(!higher_pool_); // TODO(mmenke): |pool_| should only be NULL in tests. Maybe stop doing that // so this be be made into a DCHECK, and the same can be done in // RemoveHigherLayeredPool? if (pool_) { pool_->AddHigherLayeredPool(higher_pool); higher_pool_ = higher_pool; } } void ClientSocketHandle::RemoveHigherLayeredPool( HigherLayeredPool* higher_pool) { CHECK(higher_pool_); CHECK_EQ(higher_pool_, higher_pool); if (pool_) { pool_->RemoveHigherLayeredPool(higher_pool); higher_pool_ = nullptr; } } void ClientSocketHandle::CloseIdleSocketsInGroup( const char* net_log_reason_utf8) { if (pool_) pool_->CloseIdleSocketsInGroup(group_id_, net_log_reason_utf8); } bool ClientSocketHandle::GetLoadTimingInfo( bool is_reused, LoadTimingInfo* load_timing_info) const { if (socket_) { load_timing_info->socket_log_id = socket_->NetLog().source().id; } else { // Only return load timing information when there's a socket. return false; } load_timing_info->socket_reused = is_reused; // No times if the socket is reused. if (is_reused) return true; load_timing_info->connect_timing = connect_timing_; return true; } void ClientSocketHandle::DumpMemoryStats( StreamSocket::SocketMemoryStats* stats) const { if (!socket_) return; socket_->DumpMemoryStats(stats); } void ClientSocketHandle::SetSocket(std::unique_ptr s) { socket_ = std::move(s); } void ClientSocketHandle::SetAdditionalErrorState(ConnectJob* connect_job) { connection_attempts_ = connect_job->GetConnectionAttempts(); resolve_error_info_ = connect_job->GetResolveErrorInfo(); is_ssl_error_ = connect_job->IsSSLError(); ssl_cert_request_info_ = connect_job->GetCertRequestInfo(); } std::unique_ptr ClientSocketHandle::PassSocket() { return std::move(socket_); } void ClientSocketHandle::OnIOComplete(int result) { TRACE_EVENT0(NetTracingCategory(), "ClientSocketHandle::OnIOComplete"); CompletionOnceCallback callback = std::move(callback_); callback_.Reset(); HandleInitCompletion(result); std::move(callback).Run(result); } void ClientSocketHandle::HandleInitCompletion(int result) { CHECK_NE(ERR_IO_PENDING, result); if (result != OK) { if (!socket_.get()) ResetInternal(false /* cancel */, false /* cancel_connect_job */); // Nothing to cancel since // the request failed. else is_initialized_ = true; return; } is_initialized_ = true; CHECK_NE(-1, group_generation_) << "Pool should have set |group_generation_| to a valid value."; // Broadcast that the socket has been acquired. // TODO(eroman): This logging is not complete, in particular set_socket() and // release() socket. It ends up working though, since those methods are being // used to layer sockets (and the destination sources are the same). DCHECK(socket_.get()); socket_->NetLog().BeginEventReferencingSource(NetLogEventType::SOCKET_IN_USE, requesting_source_); } void ClientSocketHandle::ResetInternal(bool cancel, bool cancel_connect_job) { DCHECK(cancel || !cancel_connect_job); // Was Init called? if (!group_id_.destination().IsEmpty()) { // If so, we must have a pool. CHECK(pool_); if (is_initialized()) { if (socket_) { socket_->NetLog().EndEvent(NetLogEventType::SOCKET_IN_USE); // Release the socket back to the ClientSocketPool so it can be // deleted or reused. pool_->ReleaseSocket(group_id_, std::move(socket_), group_generation_); } else { // If the handle has been initialized, we should still have a // socket. NOTREACHED(); } } else if (cancel) { // If we did not get initialized yet and we have a socket // request pending, cancel it. pool_->CancelRequest(group_id_, this, cancel_connect_job); } } is_initialized_ = false; socket_.reset(); group_id_ = ClientSocketPool::GroupId(); reuse_type_ = ClientSocketHandle::UNUSED; callback_.Reset(); if (higher_pool_) RemoveHigherLayeredPool(higher_pool_); pool_ = nullptr; idle_time_ = base::TimeDelta(); connect_timing_ = LoadTimingInfo::ConnectTiming(); group_generation_ = -1; } void ClientSocketHandle::ResetErrorState() { resolve_error_info_ = ResolveErrorInfo(OK); is_ssl_error_ = false; ssl_cert_request_info_ = nullptr; } } // namespace net