// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/quic/congestion_control/leaky_bucket.h" #include "base/time/time.h" namespace net { LeakyBucket::LeakyBucket(QuicBandwidth draining_rate) : bytes_(0), time_last_updated_(QuicTime::Zero()), draining_rate_(draining_rate) { } void LeakyBucket::SetDrainingRate(QuicTime now, QuicBandwidth draining_rate) { Update(now); draining_rate_ = draining_rate; } void LeakyBucket::Add(QuicTime now, QuicByteCount bytes) { Update(now); bytes_ += bytes; } QuicTime::Delta LeakyBucket::TimeRemaining(QuicTime now) { Update(now); return QuicTime::Delta::FromMicroseconds( (bytes_ * base::Time::kMicrosecondsPerSecond) / draining_rate_.ToBytesPerSecond()); } QuicByteCount LeakyBucket::BytesPending(QuicTime now) { Update(now); return bytes_; } void LeakyBucket::Update(QuicTime now) { QuicTime::Delta elapsed_time = now.Subtract(time_last_updated_); QuicByteCount bytes_cleared = draining_rate_.ToBytesPerPeriod(elapsed_time); if (bytes_cleared >= bytes_) { bytes_ = 0; } else { bytes_ -= bytes_cleared; } time_last_updated_ = now; } } // namespace net