// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // HttpStream provides an abstraction for a basic http streams, SPDY, and QUIC. // The HttpStream subtype is expected to manage the underlying transport // appropriately. For example, a basic http stream will return the transport // socket to the pool for reuse. SPDY streams on the other hand leave the // transport socket management to the SpdySession. #ifndef NET_HTTP_HTTP_STREAM_H_ #define NET_HTTP_HTTP_STREAM_H_ #include #include #include #include "base/strings/string_piece.h" #include "net/base/completion_once_callback.h" #include "net/base/idempotency.h" #include "net/base/net_error_details.h" #include "net/base/net_errors.h" #include "net/base/net_export.h" #include "net/base/request_priority.h" #include "net/http/http_raw_request_headers.h" namespace net { struct AlternativeService; class HttpNetworkSession; class HttpRequestHeaders; struct HttpRequestInfo; class HttpResponseInfo; class IOBuffer; class IPEndPoint; struct LoadTimingInfo; class NetLogWithSource; class SSLCertRequestInfo; class SSLInfo; class NET_EXPORT_PRIVATE HttpStream { public: HttpStream() = default; HttpStream(const HttpStream&) = delete; HttpStream& operator=(const HttpStream&) = delete; virtual ~HttpStream() = default; // Registers the HTTP request for the stream. Must be called before calling // InitializeStream(). Separating the registration of the request from the // initialization of the stream allows the connection callback to run prior // to stream initialization. // // The consumer should ensure that request_info points to a valid non-null // value till final response headers are received; after that point, the // HttpStream will not access |*request_info| and it may be deleted. virtual void RegisterRequest(const HttpRequestInfo* request_info) = 0; // Initializes the stream. Must be called before calling SendRequest(). // If |can_send_early| is true, this stream may send data early without // confirming the handshake if this is a resumption of a previously // established connection. Returns a net error code, possibly ERR_IO_PENDING. virtual int InitializeStream(bool can_send_early, RequestPriority priority, const NetLogWithSource& net_log, CompletionOnceCallback callback) = 0; // Writes the headers and uploads body data to the underlying socket. // ERR_IO_PENDING is returned if the operation could not be completed // synchronously, in which case the result will be passed to the callback // when available. Returns OK on success. // // Some fields in |response| may be filled by this method, but it will not // contain complete information until ReadResponseHeaders returns. // // |response| must remain valid until all sets of headers has been read, or // the HttpStream is destroyed. There's typically only one set of // headers, except in the case of 1xx responses (See ReadResponseHeaders). virtual int SendRequest(const HttpRequestHeaders& request_headers, HttpResponseInfo* response, CompletionOnceCallback callback) = 0; // Reads from the underlying socket until the next set of response headers // have been completely received. Normally this is called once per request, // however it may be called again in the event of a 1xx response to read the // next set of headers. // // ERR_IO_PENDING is returned if the operation could not be completed // synchronously, in which case the result will be passed to the callback when // available. Returns OK on success. The response headers are available in // the HttpResponseInfo passed in the original call to SendRequest. virtual int ReadResponseHeaders(CompletionOnceCallback callback) = 0; // Reads response body data, up to |buf_len| bytes. |buf_len| should be a // reasonable size (<2MB). The number of bytes read is returned, or an // error is returned upon failure. 0 indicates that the request has been // fully satisfied and there is no more data to read. // ERR_CONNECTION_CLOSED is returned when the connection has been closed // prematurely. ERR_IO_PENDING is returned if the operation could not be // completed synchronously, in which case the result will be passed to the // callback when available. If the operation is not completed immediately, // the socket acquires a reference to the provided buffer until the callback // is invoked or the socket is destroyed. virtual int ReadResponseBody(IOBuffer* buf, int buf_len, CompletionOnceCallback callback) = 0; // Closes the stream. // |not_reusable| indicates if the stream can be used for further requests. // In the case of HTTP, where we re-use the byte-stream (e.g. the connection) // this means we need to close the connection; in the case of SPDY, where the // underlying stream is never reused, it has no effect. // TODO(mmenke): We should fold the |not_reusable| flag into the stream // implementation itself so that the caller does not need to // pass it at all. Ideally we'd be able to remove // CanReuseConnection() and IsResponseBodyComplete(). // TODO(mmenke): We should try and merge Drain() into this method as well. virtual void Close(bool not_reusable) = 0; // Indicates if the response body has been completely read. virtual bool IsResponseBodyComplete() const = 0; // A stream exists on top of a connection. If the connection has been used // to successfully exchange data in the past, error handling for the // stream is done differently. This method returns true if the underlying // connection is reused or has been connected and idle for some time. virtual bool IsConnectionReused() const = 0; // TODO(mmenke): We should fold this into RenewStreamForAuth(), and make that // method drain the stream as well, if needed (And return asynchronously). virtual void SetConnectionReused() = 0; // Checks whether the underlying connection can be reused. The stream's // connection can be reused if the response headers allow for it, the socket // is still connected, and the stream exclusively owns the underlying // connection. SPDY and QUIC streams don't own their own connections, so // always return false. virtual bool CanReuseConnection() const = 0; // Get the total number of bytes received from network for this stream. virtual int64_t GetTotalReceivedBytes() const = 0; // Get the total number of bytes sent over the network for this stream. virtual int64_t GetTotalSentBytes() const = 0; // Populates the connection establishment part of |load_timing_info|, and // socket ID. |load_timing_info| must have all null times when called. // Returns false and does nothing if there is no underlying connection, either // because one has yet to be assigned to the stream, or because the underlying // socket has been closed. // // In practice, this means that this function will always succeed any time // between when the full headers have been received and the stream has been // closed. virtual bool GetLoadTimingInfo(LoadTimingInfo* load_timing_info) const = 0; // Get the SSLInfo associated with this stream's connection. This should // only be called for streams over SSL sockets, otherwise the behavior is // undefined. virtual void GetSSLInfo(SSLInfo* ssl_info) = 0; // Returns true and populates |alternative_service| if an alternative service // was used to for this stream. Otherwise returns false. virtual bool GetAlternativeService( AlternativeService* alternative_service) const = 0; // Get the SSLCertRequestInfo associated with this stream's connection. // This should only be called for streams over SSL sockets, otherwise the // behavior is undefined. virtual void GetSSLCertRequestInfo(SSLCertRequestInfo* cert_request_info) = 0; // Gets the remote endpoint of the socket that the HTTP stream is using, if // any. Returns OK and fills in |endpoint| if it is available; returns an // error and does not modify |endpoint| otherwise. virtual int GetRemoteEndpoint(IPEndPoint* endpoint) = 0; // In the case of an HTTP error or redirect, flush the response body (usually // a simple error or "this page has moved") so that we can re-use the // underlying connection. This stream is responsible for deleting itself when // draining is complete. virtual void Drain(HttpNetworkSession* session) = 0; // Get the network error details this stream is encountering. // Fills in |details| if it is available; leaves |details| unchanged if it // is unavailable. virtual void PopulateNetErrorDetails(NetErrorDetails* details) = 0; // Called when the priority of the parent transaction changes. virtual void SetPriority(RequestPriority priority) = 0; // Returns a new (not initialized) stream using the same underlying // connection and invalidates the old stream - no further methods should be // called on the old stream. The caller should ensure that the response body // from the previous request is drained before calling this method. If the // subclass does not support renewing the stream, NULL is returned. virtual std::unique_ptr RenewStreamForAuth() = 0; virtual void SetRequestHeadersCallback(RequestHeadersCallback callback) = 0; // Set the idempotency of the request. No-op by default. virtual void SetRequestIdempotency(Idempotency idempotency) {} // Retrieves any DNS aliases for the remote endpoint. Includes all known // aliases, e.g. from A, AAAA, or HTTPS, not just from the address used for // the connection, in no particular order. virtual const std::set& GetDnsAliases() const = 0; // The value in the ACCEPT_CH frame received during TLS handshake via the // ALPS extension, or the empty string if the server did not send one. Unlike // Accept-CH header fields received in HTTP responses, this value is available // before any requests are made. virtual base::StringPiece GetAcceptChViaAlps() const = 0; }; } // namespace net #endif // NET_HTTP_HTTP_STREAM_H_