// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_HTTP_HTTP_NETWORK_TRANSACTION_H_ #define NET_HTTP_HTTP_NETWORK_TRANSACTION_H_ #include #include #include #include "base/gtest_prod_util.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/time/time.h" #include "crypto/ec_private_key.h" #include "net/base/net_error_details.h" #include "net/base/net_export.h" #include "net/base/network_throttle_manager.h" #include "net/base/request_priority.h" #include "net/http/http_auth.h" #include "net/http/http_request_headers.h" #include "net/http/http_response_info.h" #include "net/http/http_stream_factory.h" #include "net/http/http_transaction.h" #include "net/log/net_log_with_source.h" #include "net/proxy/proxy_service.h" #include "net/socket/connection_attempts.h" #include "net/ssl/channel_id_service.h" #include "net/ssl/ssl_config_service.h" #include "net/websockets/websocket_handshake_stream_base.h" namespace crypto { class ECPrivateKey; } namespace net { class BidirectionalStreamImpl; class HttpAuthController; class HttpNetworkSession; class HttpStream; class HttpStreamRequest; class IOBuffer; class ProxyInfo; class SSLPrivateKey; struct HttpRequestInfo; class NET_EXPORT_PRIVATE HttpNetworkTransaction : public HttpTransaction, public HttpStreamRequest::Delegate, public NetworkThrottleManager::ThrottleDelegate { public: HttpNetworkTransaction(RequestPriority priority, HttpNetworkSession* session); ~HttpNetworkTransaction() override; // HttpTransaction methods: int Start(const HttpRequestInfo* request_info, const CompletionCallback& callback, const NetLogWithSource& net_log) override; int RestartIgnoringLastError(const CompletionCallback& callback) override; int RestartWithCertificate(scoped_refptr client_cert, scoped_refptr client_private_key, const CompletionCallback& callback) override; int RestartWithAuth(const AuthCredentials& credentials, const CompletionCallback& callback) override; bool IsReadyToRestartForAuth() override; int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) override; void StopCaching() override; bool GetFullRequestHeaders(HttpRequestHeaders* headers) const override; int64_t GetTotalReceivedBytes() const override; int64_t GetTotalSentBytes() const override; void DoneReading() override; const HttpResponseInfo* GetResponseInfo() const override; LoadState GetLoadState() const override; void SetQuicServerInfo(QuicServerInfo* quic_server_info) override; bool GetLoadTimingInfo(LoadTimingInfo* load_timing_info) const override; bool GetRemoteEndpoint(IPEndPoint* endpoint) const override; void PopulateNetErrorDetails(NetErrorDetails* details) const override; void SetPriority(RequestPriority priority) override; void SetWebSocketHandshakeStreamCreateHelper( WebSocketHandshakeStreamBase::CreateHelper* create_helper) override; void SetBeforeNetworkStartCallback( const BeforeNetworkStartCallback& callback) override; void SetBeforeHeadersSentCallback( const BeforeHeadersSentCallback& callback) override; void SetRequestHeadersCallback(RequestHeadersCallback callback) override; void SetResponseHeadersCallback(ResponseHeadersCallback callback) override; int ResumeNetworkStart() override; // HttpStreamRequest::Delegate methods: void OnStreamReady(const SSLConfig& used_ssl_config, const ProxyInfo& used_proxy_info, std::unique_ptr stream) override; void OnBidirectionalStreamImplReady( const SSLConfig& used_ssl_config, const ProxyInfo& used_proxy_info, std::unique_ptr stream) override; void OnWebSocketHandshakeStreamReady( const SSLConfig& used_ssl_config, const ProxyInfo& used_proxy_info, std::unique_ptr stream) override; void OnStreamFailed(int status, const NetErrorDetails& net_error_details, const SSLConfig& used_ssl_config) override; void OnCertificateError(int status, const SSLConfig& used_ssl_config, const SSLInfo& ssl_info) override; void OnNeedsProxyAuth(const HttpResponseInfo& response_info, const SSLConfig& used_ssl_config, const ProxyInfo& used_proxy_info, HttpAuthController* auth_controller) override; void OnNeedsClientAuth(const SSLConfig& used_ssl_config, SSLCertRequestInfo* cert_info) override; void OnHttpsProxyTunnelResponse(const HttpResponseInfo& response_info, const SSLConfig& used_ssl_config, const ProxyInfo& used_proxy_info, std::unique_ptr stream) override; void OnQuicBroken() override; void GetConnectionAttempts(ConnectionAttempts* out) const override; // NetworkThrottleManager::Delegate methods: void OnThrottleUnblocked(NetworkThrottleManager::Throttle* throttle) override; private: FRIEND_TEST_ALL_PREFIXES(HttpNetworkTransactionTest, ResetStateForRestart); FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, WindowUpdateReceived); FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, WindowUpdateSent); FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, WindowUpdateOverflow); FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, FlowControlStallResume); FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, FlowControlStallResumeAfterSettings); FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, FlowControlNegativeSendWindowSize); enum State { STATE_THROTTLE, STATE_THROTTLE_COMPLETE, STATE_NOTIFY_BEFORE_CREATE_STREAM, STATE_CREATE_STREAM, STATE_CREATE_STREAM_COMPLETE, STATE_INIT_STREAM, STATE_INIT_STREAM_COMPLETE, STATE_GENERATE_PROXY_AUTH_TOKEN, STATE_GENERATE_PROXY_AUTH_TOKEN_COMPLETE, STATE_GENERATE_SERVER_AUTH_TOKEN, STATE_GENERATE_SERVER_AUTH_TOKEN_COMPLETE, STATE_GET_PROVIDED_TOKEN_BINDING_KEY, STATE_GET_PROVIDED_TOKEN_BINDING_KEY_COMPLETE, STATE_GET_REFERRED_TOKEN_BINDING_KEY, STATE_GET_REFERRED_TOKEN_BINDING_KEY_COMPLETE, STATE_INIT_REQUEST_BODY, STATE_INIT_REQUEST_BODY_COMPLETE, STATE_BUILD_REQUEST, STATE_BUILD_REQUEST_COMPLETE, STATE_SEND_REQUEST, STATE_SEND_REQUEST_COMPLETE, STATE_READ_HEADERS, STATE_READ_HEADERS_COMPLETE, STATE_READ_BODY, STATE_READ_BODY_COMPLETE, STATE_DRAIN_BODY_FOR_AUTH_RESTART, STATE_DRAIN_BODY_FOR_AUTH_RESTART_COMPLETE, STATE_NONE }; bool IsSecureRequest() const; bool IsTokenBindingEnabled() const; void RecordTokenBindingSupport() const; // Returns true if the request is using an HTTP(S) proxy without being // tunneled via the CONNECT method. bool UsingHttpProxyWithoutTunnel() const; void DoCallback(int result); void OnIOComplete(int result); // Runs the state transition loop. int DoLoop(int result); // Each of these methods corresponds to a State value. Those with an input // argument receive the result from the previous state. If a method returns // ERR_IO_PENDING, then the result from OnIOComplete will be passed to the // next state method as the result arg. int DoThrottle(); int DoThrottleComplete(); int DoNotifyBeforeCreateStream(); int DoCreateStream(); int DoCreateStreamComplete(int result); int DoInitStream(); int DoInitStreamComplete(int result); int DoGenerateProxyAuthToken(); int DoGenerateProxyAuthTokenComplete(int result); int DoGenerateServerAuthToken(); int DoGenerateServerAuthTokenComplete(int result); int DoGetProvidedTokenBindingKey(); int DoGetProvidedTokenBindingKeyComplete(int result); int DoGetReferredTokenBindingKey(); int DoGetReferredTokenBindingKeyComplete(int result); int DoInitRequestBody(); int DoInitRequestBodyComplete(int result); int DoBuildRequest(); int DoBuildRequestComplete(int result); int DoSendRequest(); int DoSendRequestComplete(int result); int DoReadHeaders(); int DoReadHeadersComplete(int result); int DoReadBody(); int DoReadBodyComplete(int result); int DoDrainBodyForAuthRestart(); int DoDrainBodyForAuthRestartComplete(int result); int BuildRequestHeaders(bool using_http_proxy_without_tunnel); int BuildTokenBindingHeader(std::string* out); // Writes a log message to help debugging in the field when we block a proxy // response to a CONNECT request. void LogBlockedTunnelResponse(int response_code) const; // Called to handle a client certificate request. int HandleCertificateRequest(int error); // Called wherever ERR_HTTP_1_1_REQUIRED or // ERR_PROXY_HTTP_1_1_REQUIRED has to be handled. int HandleHttp11Required(int error); // Called to possibly handle a client authentication error. void HandleClientAuthError(int error); // Called to possibly recover from an SSL handshake error. Sets next_state_ // and returns OK if recovering from the error. Otherwise, the same error // code is returned. int HandleSSLHandshakeError(int error); // Called to possibly recover from the given error. Sets next_state_ and // returns OK if recovering from the error. Otherwise, the same error code // is returned. int HandleIOError(int error); // Gets the response headers from the HttpStream. HttpResponseHeaders* GetResponseHeaders() const; // Called when the socket is unexpectedly closed. Returns true if the request // should be resent in case of a socket reuse/close race. bool ShouldResendRequest() const; // Returns true if there have already been |kMaxRetryAttempts| retries for // HTTP2 or QUIC network errors, and no further retries should be attempted. bool HasExceededMaxRetries() const; // Resets the connection and the request headers for resend. Called when // ShouldResendRequest() is true. void ResetConnectionAndRequestForResend(); // Sets up the state machine to restart the transaction with auth. void PrepareForAuthRestart(HttpAuth::Target target); // Called when we don't need to drain the response body or have drained it. // Resets |connection_| unless |keep_alive| is true, then calls // ResetStateForRestart. Sets |next_state_| appropriately. void DidDrainBodyForAuthRestart(bool keep_alive); // Resets the members of the transaction so it can be restarted. void ResetStateForRestart(); // Resets the members of the transaction, except |stream_|, which needs // to be maintained for multi-round auth. void ResetStateForAuthRestart(); // Caches network error details from the stream if available // and resets the stream. void CacheNetErrorDetailsAndResetStream(); // Returns true if we should try to add a Proxy-Authorization header bool ShouldApplyProxyAuth() const; // Returns true if we should try to add an Authorization header. bool ShouldApplyServerAuth() const; // Handles HTTP status code 401 or 407. // HandleAuthChallenge() returns a network error code, or OK on success. // May update |pending_auth_target_| or |response_.auth_challenge|. int HandleAuthChallenge(); // Returns true if we have auth credentials for the given target. bool HaveAuth(HttpAuth::Target target) const; // Get the {scheme, host, path, port} for the authentication target GURL AuthURL(HttpAuth::Target target) const; // Returns true if this transaction is for a WebSocket handshake bool ForWebSocketHandshake() const; void SetStream(HttpStream* stream); void CopyConnectionAttemptsFromStreamRequest(); // Returns true if response "Content-Encoding" headers respect // "Accept-Encoding". bool ContentEncodingsValid() const; scoped_refptr auth_controllers_[HttpAuth::AUTH_NUM_TARGETS]; // Whether this transaction is waiting for proxy auth, server auth, or is // not waiting for any auth at all. |pending_auth_target_| is read and // cleared by RestartWithAuth(). HttpAuth::Target pending_auth_target_; CompletionCallback io_callback_; CompletionCallback callback_; HttpNetworkSession* session_; NetLogWithSource net_log_; // Reset to null at the start of the Read state machine. const HttpRequestInfo* request_; // The requested URL. GURL url_; RequestPriority priority_; HttpResponseInfo response_; // |proxy_info_| is the ProxyInfo used by the HttpStreamRequest. ProxyInfo proxy_info_; std::unique_ptr stream_request_; std::unique_ptr stream_; // True if we've validated the headers that the stream parser has returned. bool headers_valid_; SSLConfig server_ssl_config_; SSLConfig proxy_ssl_config_; // Keys to use for signing message in Token Binding header. std::unique_ptr provided_token_binding_key_; std::unique_ptr referred_token_binding_key_; // Object to manage lookup of |provided_token_binding_key_| and // |referred_token_binding_key_|. ChannelIDService::Request token_binding_request_; HttpRequestHeaders request_headers_; // The size in bytes of the buffer we use to drain the response body that // we want to throw away. The response body is typically a small error // page just a few hundred bytes long. static const int kDrainBodyBufferSize = 1024; // User buffer and length passed to the Read method. scoped_refptr read_buf_; int read_buf_len_; // Total number of bytes received on all destroyed HttpStreams for this // transaction. int64_t total_received_bytes_; // Total number of bytes sent on all destroyed HttpStreams for this // transaction. int64_t total_sent_bytes_; // When the transaction started / finished sending the request, including // the body, if present. base::TimeTicks send_start_time_; base::TimeTicks send_end_time_; // The next state in the state machine. State next_state_; // True when the tunnel is in the process of being established - we can't // read from the socket until the tunnel is done. bool establishing_tunnel_; // Enable pooling to a SpdySession with matching IP and certificate // even if the SpdySessionKey is different. bool enable_ip_based_pooling_; // Enable using alternative services for the request. bool enable_alternative_services_; // When a request is retried because of errors with the alternative service, // this will store the alternative service used. AlternativeService retried_alternative_service_; // The helper object to use to create WebSocketHandshakeStreamBase // objects. Only relevant when establishing a WebSocket connection. WebSocketHandshakeStreamBase::CreateHelper* websocket_handshake_stream_base_create_helper_; BeforeNetworkStartCallback before_network_start_callback_; BeforeHeadersSentCallback before_headers_sent_callback_; RequestHeadersCallback request_headers_callback_; ResponseHeadersCallback response_headers_callback_; ConnectionAttempts connection_attempts_; IPEndPoint remote_endpoint_; // Network error details for this transaction. NetErrorDetails net_error_details_; // Communicate lifetime of transaction to the throttler, and // throttled state to the transaction. std::unique_ptr throttle_; // Number of retries made for network errors like ERR_SPDY_PING_FAILED, // ERR_SPDY_SERVER_REFUSED_STREAM, ERR_QUIC_HANDSHAKE_FAILED and // ERR_QUIC_PROTOCOL_ERROR. Currently we stop after 3 tries // (including the initial request) and fail the request. // This count excludes retries on reused sockets since a well // behaved server may time those out and thus the number // of times we can retry a request on reused sockets is limited. size_t retry_attempts_; DISALLOW_COPY_AND_ASSIGN(HttpNetworkTransaction); }; } // namespace net #endif // NET_HTTP_HTTP_NETWORK_TRANSACTION_H_