// Copyright 2014 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // This file contains an interface of output pictures for the Vaapi // video decoder. This is implemented by different window system // (X11/Ozone) and used by VaapiVideoDecodeAccelerator to produce // output pictures. #ifndef MEDIA_GPU_VAAPI_VAAPI_PICTURE_H_ #define MEDIA_GPU_VAAPI_VAAPI_PICTURE_H_ #include #include "base/memory/ref_counted.h" #include "base/sequence_checker.h" #include "media/gpu/gpu_video_decode_accelerator_helpers.h" #include "media/gpu/media_gpu_export.h" #include "media/gpu/vaapi/vaapi_status.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/gpu_memory_buffer.h" namespace media { using VASurfaceID = unsigned int; class VASurface; class VaapiWrapper; // Picture is native pixmap abstraction (X11/Ozone). class MEDIA_GPU_EXPORT VaapiPicture { public: VaapiPicture(const VaapiPicture&) = delete; VaapiPicture& operator=(const VaapiPicture&) = delete; virtual ~VaapiPicture(); // Uses the buffer of |format|, pointed to by |gpu_memory_buffer_handle| as // the backing storage for this picture. This takes ownership of the handle // and will close it even on failure. Return true on success, false otherwise. virtual bool ImportGpuMemoryBufferHandle( gfx::BufferFormat format, gfx::GpuMemoryBufferHandle gpu_memory_buffer_handle) = 0; // Allocates a buffer of |format| to use as backing storage for this picture. virtual VaapiStatus Allocate(gfx::BufferFormat format) = 0; int32_t picture_buffer_id() const { return picture_buffer_id_; } virtual bool AllowOverlay() const; // Downloads |va_surface| into the picture, potentially scaling it if needed. virtual bool DownloadFromSurface(scoped_refptr va_surface) = 0; // Returns the associated VASurfaceID, if any, or VA_INVALID_ID. virtual VASurfaceID va_surface_id() const; protected: VaapiPicture(scoped_refptr vaapi_wrapper, const MakeGLContextCurrentCallback& make_context_current_cb, const BindGLImageCallback& bind_image_cb, int32_t picture_buffer_id, const gfx::Size& size, const gfx::Size& visible_size, uint32_t texture_id, uint32_t client_texture_id, uint32_t texture_target); const scoped_refptr vaapi_wrapper_; const MakeGLContextCurrentCallback make_context_current_cb_; const BindGLImageCallback bind_image_cb_; const gfx::Size size_; const gfx::Size visible_size_; const uint32_t texture_id_; const uint32_t client_texture_id_; const uint32_t texture_target_; SEQUENCE_CHECKER(sequence_checker_); private: const int32_t picture_buffer_id_; }; } // namespace media #endif // MEDIA_GPU_VAAPI_VAAPI_PICTURE_H_