// Copyright 2017 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_GPU_GLES2_DECODER_HELPER_H_ #define MEDIA_GPU_GLES2_DECODER_HELPER_H_ #include #include #include "base/memory/ref_counted.h" #include "media/gpu/media_gpu_export.h" #include "ui/gl/gl_bindings.h" namespace gpu { class DecoderContext; struct Mailbox; namespace gles2 { class AbstractTexture; } // namespace gles2 } // namespace gpu namespace gl { class GLContext; } // namespace gl namespace media { // Utility methods to simplify working with a gpu::DecoderContext from // inside VDAs. class MEDIA_GPU_EXPORT GLES2DecoderHelper { public: static std::unique_ptr Create( gpu::DecoderContext* decoder); virtual ~GLES2DecoderHelper() {} // TODO(sandersd): Provide scoped version? virtual bool MakeContextCurrent() = 0; // Creates a texture and configures it as a video frame (linear filtering, // clamp to edge). The context must be current. It is up to the caller to // ensure that the entire texture is initialized before providing it to the // renderer. For th // // See glTexImage2D() for parameter definitions. // // Returns nullptr on failure, but there are currently no failure paths. virtual std::unique_ptr CreateTexture( GLenum target, GLenum internal_format, GLsizei width, GLsizei height, GLenum format, GLenum type) = 0; // Gets the associated GLContext. virtual gl::GLContext* GetGLContext() = 0; // Creates a mailbox for a texture. virtual gpu::Mailbox CreateMailbox( gpu::gles2::AbstractTexture* texture_ref) = 0; }; } // namespace media #endif // MEDIA_GPU_GLES2_DECODER_HELPER_H_