// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_IPC_SINGLE_TASK_SEQUENCE_H_ #define GPU_IPC_SINGLE_TASK_SEQUENCE_H_ #include #include #include "base/callback.h" #include "base/macros.h" #include "gpu/command_buffer/common/sync_token.h" #include "gpu/command_buffer/service/sequence_id.h" #include "gpu/ipc/gl_in_process_context_export.h" namespace base { class TimeTicks; } namespace gpu { // Represents a single task execution sequence. Tasks posted to a sequence are // run in order. Tasks across sequences should be synchronized using sync // tokens. Destroying the sequence will drop tasks which haven't been executed // yet. class GL_IN_PROCESS_CONTEXT_EXPORT SingleTaskSequence { public: virtual ~SingleTaskSequence() {} // Returns identifier used for identifying sync tokens with this sequence, // and for scheduling. virtual SequenceId GetSequenceId() = 0; // Returns true if sequence should yield while running its current task. virtual bool ShouldYield() = 0; // A callback to measure when a given task was ready to be scheduled. using ReportingCallback = base::OnceCallback; // Schedule a task with provided sync token dependencies. The dependencies // are hints for sync token waits within the task, and can be ignored by the // implementation. // For scheduling from viz thread, due to limitations in Android WebView, // ScheduleTask is only available to be called inside initialization, // teardown, and DrawAndSwap. // |report_callback| will be called on the same thread and before |task| runs. virtual void ScheduleTask( base::OnceClosure task, std::vector sync_token_fences, ReportingCallback report_callback = ReportingCallback()) = 0; // If |ScheduleGpuTask| is available, then this is equivalent to // ScheduleGpuTask. Otherwise, the |task| and |sync_tokens| are retained // and run when |ScheduleGpuTask| becomes available. Either case, tasks in // |ScheduleTask| and |ScheduleOrRetainTask| are sequenced by the call order; // calling this instead of |ScheduleTask| can only delay but not reorder // tasks. // |report_callback| will be called on the same thread and before |task| runs. virtual void ScheduleOrRetainTask( base::OnceClosure task, std::vector sync_token_fences, ReportingCallback report_callback = ReportingCallback()) = 0; // Continue running the current task after yielding execution. virtual void ContinueTask(base::OnceClosure task) = 0; }; } // namespace gpu #endif // GPU_IPC_SINGLE_TASK_SEQUENCE_H_